udu정보부대
2018-06-13 03:48
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(미리보는 영문판) 8.12패치 내역Patch 8.12 notesIn recent history, we've seen mage changes in 8.9, jungle shifts in 8.10, and most recently marksman adjustments in 8.11. 8.12 ends this "midseason" timeframe—so named because we're in the middle of the season but no single patch was kingmade as a "Midseason" event. A few final systems changes are in this patch, but our focus has otherwise already shifted to followup. The plan between now and preseason is mainly to smooth out the rough edges and balance issues, meaning until preseason comes around, patches will be less disruptive than what you've seen over the past few months. Mattias "Gentleman Gustaf" Lehman Paul "Aether" Perscheid Patch HighlightsChampionsEliseHuman and Spider form movement speed increased. Human W damage increased. We've been watching Elise for a while, but wanted to see how she'd do with the Runic Echoes rework in 8.10 and subsequent buffs in 8.11. She's pretty far below the average Echoes jungler, so the runway's clear for direct buffs. Base StatsHUMAN FORM MOVEMENT SPEED325 ⇒ 330 SPIDER FORM MOVEMENT SPEED350 ⇒ 355 W - Volatile SpiderlingBASE DAMAGE55/95/135/175/215 ⇒ 60/105/150/195/240 EzrealArmor decreased. Ez is still running rampant after the scaling nerfs we shipped partway through last patch, so we're making it easier to boot him out of lane without letting him hit his item cost thresholds. In particular, this may leave him stuck on Tear of the Goddess (potentially not even that) without damage items for longer. Base StatsARMOR25 ⇒ 22 Mid-Patch 8.11 UpdatesThese went live last patch. ATTACK DAMAGE GROWTH3.11 ⇒ 2.5 PASSIVE - RISING SPELL FORCE ATTACK SPEED10/12/14% per stack ⇒ 10% per stack at all levels KindredAttack speed growth increased. Q attack speed increased. E damage increased. Kindred's recently taken losses from both the Rift Scuttler changes and the Zeal item nerfs. We're building on last patch's buffs (focused on adjusting Kindred's early marks to account for the Scuttler changes) with a heavier power-up this time around. Base StatsATTACK SPEED GROWTH2.5% ⇒ 3.5% Q - Dance of ArrowsBONUS ATTACK SPEED BUFF10% ⇒ 25% E - Mounting DreadBASE DAMAGE65/85/105/125/145 ⇒ 80/100/120/140/160 Lee SinW cooldown decreased. E damage increased. Last patch's buffs didn't go far enough in bringing Lee back up from the Warding Totem changes, so we're giving him a few more buffs. W - Safeguard / Iron WillCOOLDOWN14 seconds ⇒ 12 seconds E - TempestBASE DAMAGE70/105/140/175/210 ⇒ 80/120/160/200/240 PoppyPassive cooldown decreased late. Q cooldown decreased; ratio increased. Giving Poppy a bit more oomph throughout the game, particularly with aggressive builds. Passive - Iron AmbassadorCOOLDOWN16/13/10 seconds (at levels 1/7/13) ⇒ 16/12/8 seconds (at levels 1/7/13) Q - Hammer ShockCOOLDOWN9/8/7/6/5 seconds ⇒ 8/7/6/5/4 seconds RATIO0.8 bonus attack damage ⇒ 0.9 bonus attack damage (reminder: applies on both cast and detonation) RumbleW shield increased. R damage increased. We're leaning into Rumble's lane bully strengths by making fights more favorable for him and letting him carry that lead more convincingly if he can secure it. W - Scrap ShieldBASE SHIELD80/110/140/170/200 ⇒ 100/130/160/190/220 SHIELD RATIO0.4 ability power ⇒ 0.5 ability power R - The EqualizerMAX DAMAGE650/925/1200 (+1.5 ability power) over 5 seconds ⇒700/1050/1400 (+1.75 ability power) over 5 seconds SejuaniIcebreaker deals less damage vs monsters but no longer has a cooldown against them. More units can be frozen. W costs less, now has AP ratios. E damage and ratio increased. Sejuani's been bristling for a buff since her nerfs earlier in the season, so we’re making her early clear healthier and more engaging. We’re also giving her some itemization flexibility by letting her feel good about pickups with AP in their stat lines. Passive - Fury of the NorthICEBREAKER DAMAGE VS MONSTERS400 flat ⇒ 10-20% target's max health (max 300 against epic monsters), matching damage vs other targets ICEBREAKER TARGETSEnemy champions and epic/large monsters ⇒Enemy champions, epic/large/medium monsters, super minions, and siege minions (see Permafrost below) W - Winter's WrathCOST80 mana ⇒ 65 mana NEWFIRST SWING AP RATIO0.2 ability power NEWSECOND SWING AP RATIO0.6 ability power E - PermafrostFREEZABLE TARGETSEnemy champions and epic/large monsters ⇒ Enemy champions, epic/large/medium monsters, super minions, and siege minions REMOVEDNON-CHAMPION COOLDOWN10/9/8 second per-unit cooldown against non-champions DAMAGE20/30/40/50/60 ⇒ 30/45/60/75/90 RATIO0.3 ability power ⇒ 0.6 ability power TaliyahQ rocks beyond the first deal slightly less damage to champions. When we shipped 8.11, Taliyah landed in a weak spot. We gave her a bunch of buffs partway through the patch, which overcompensated and pushed her too high. So we're reining in one of those mid-patch buffs to a more workable middle ground. Q - Threaded VolleyCHAMPION DAMAGE60% for rocks beyond the first ⇒ 50% for rocks beyond the first Mid-Patch 8.11 UpdatesThese went live last patch. BASE ATTACK DAMAGE56 ⇒ 58 Q - THREADED VOLLEY DAMAGE VS CHAMPIONS40% for rocks beyond the first ⇒ 60% for rocks beyond the first (it's now 50%—see above) E - UNRAVELED EARTH DASH DAMAGE35/45/55/65/75 (+0.2 ability power) ⇒ 50/60/70/80/90 (+0.3 ability power) YorickQ cooldown decreased late. Mist Walkers and the Maiden now update their stats when Yorick's stats change. With no bonus AD ratios in his kit, the Sterak's shift from granting base AD to bonus AD weakens Yorick's Trinity Force damage without increasing the impact of his abilities. (Other Sterak's/Trinity Force champions in this bonus-ratio-less position are either pretty far ahead of Yorick power-wise or have other builds to lean on.) Since this build has historically been Yorick's only good offensive choice, we're giving him some buffs to offset a nerf he has no way of sidestepping. GeneralLOOK AT MEMist Walkers and the Maiden now update their stats when Yorick's stats change Q - Last RitesCOOLDOWN7/6.5/6/5.5/5 seconds ⇒ 7/6.25/5.5/4.75/4 seconds JhinBugfixin'. BUGFIXJhin's fourth Passive - Whisper shot now overrides Stormrazor's guaranteed-crit damage modifier Mid-Patch 8.11 UpdatesThese changes all went live last patch; see Ezreal and Taliyah above for a few more. Kai'SaPLASMA BASE ON-HIT DAMAGE7-12 at levels 1-16 ⇒ 4-10 at levels 1-16 PLASMA PER-STACK DAMAGE1-9 at levels 1-17 ⇒ 1-5 at levels 1-17 PLASMA AP RATIO0.2/0.25/0.3/0.35/0.4 (for stacks 1-5) ⇒ 0.1/0.125/0.15/0.175/0.2 (for stacks 1-5) W - VOID SEEKER RATIO0.45 ability power ⇒ 0.6 ability power PykeBASE HEALTH REGEN5 health per 5 seconds ⇒ 7 health per 5 seconds BASE MANA380 ⇒ 415 BASE ARMOR42 ⇒ 45 BASE ATTACK DAMAGE60 ⇒ 62 YasuoBASE ATTACK DAMAGE60 ⇒ 63 Q - STEEL TEMPEST CRIT DAMAGE150% ⇒ 180% BUGFIXThe combination of Brawler's Gloves and Infinity Edge now properly grants Yasuo 40% critical strike chance Allied Shield Abilities & ItemsThis pass comes in two parts: abilities that shield allies ("gifted shields") and items that increase shield strength. On the ability front, we're tightening up the timing requirements of gifted shields. Enemies should be able to play around shields in some scenarios by baiting them out and waiting for them to fall off, rather than always having to try to brute-force their way through. Shortening the duration of shields makes that counterplay more realistic in more cases and makes proper timing of shield abilities a more important skill for enchanters to master. JannaShield decays after a brief delay. Unlike other gifted shields, Eye of the Storm comes with bonus AD that enemies want to knock off as quickly as possible. If we went with a duration reduction, waiting the shield out still wouldn't make sense as a form of counterplay since you'd just be letting Janna's carry hold onto free stats. Nuking the shield would end up feeling worse too, since there'd be much less buff duration to deny. By contrast, a decaying shield makes damage on the shield more effective while keeping the payoff for blowing it up satisfying. E - Eye Of The StormNEWDECAYEye of the Storm's shield now decays over its duration after a 0.75 grace period KarmaShield duration decreased. E - InspireSHIELD DURATION4 seconds ⇒ 2.5 seconds (also applies to Mantra'd E - Defiance) LuluShield duration decreased. Lulu's E has a visual indicator to let everyone know who Pix is attached to (...it's Pix). So we're able to reduce Help, Pix!'s shield duration without reducing the window Lulu has to fire a Glitterlance from her ally's location. E - Help, Pix!SHIELD DURATION6 seconds ⇒ 2.5 seconds PIX ALLY ATTACHMENT DURATION6 seconds (unchanged) Forbidden IdolCooldown reduction, heal and shield power reduced. COOLDOWN REDUCTION10% ⇒ 5% HEAL AND SHIELD POWER8% ⇒ 5% Athene's Unholy GrailMore damage is converted to healing charges. This change is in part an invisible Chalice of Harmony buff. With Forbidden Idol brought in line, Chalice stands a chance at making it into enchanter laning builds. Ensuring Athene's is a worthy upgrade (particularly in a world with less heal/shield power) makes that a more realistic possibility. DAMAGE-TO-BLOOD RATIO25% pre-mitigation damage ⇒ 35% pre-mitigation damage ItemsREMOVED Banner of CommandBanner of Command was intended as a strategic-niche item that pushes a lane autonomously, forcing enemies to deal with the threat while Banner's owner is making plays elsewhere on the map. However, it’s only ever lived in two states: rarely purchased even in the situations it was meant for, or meta-warping. We’re removing Banner from the shop and taking a step back to evaluate if this item niche is both engaging and fun enough to work in League. Even if that answer is "yes," Banner would need some serious work to make a return, so this is goodbye for the foreseeable future. Sterak's GagePassive grants bonus attack damage instead of base attack damage. Sterak's Gage was designed as a juggernaut item, but has become a Trinity Force combo piece due to granting additional base attack damage rather than bonus attack damage. For most current users (see Yorick above for notes on exceptions), swapping Sterak's to grant bonus AD is some degree of sidegrade. They'll gain damage through the bonus AD ratios in their abilities rather than Spellblade procs. On the other hand, non-Trinity Force juggernauts (and divers) can make better use of Sterak's than before. GIANT'S STRENGTHGrants 50% of base attack damage as additional base attack damage ⇒ bonus attack damage RunesPresence of MindBugfixin'. BUGFIXMany champions whose ultimate abilities use pet controls or multiple activations (ex. Talon recalling his R - Shadow Assault or Riven casting R2 - Wind Slash) now properly gain Presence of Mind's cooldown reduction on takedowns that occur while their ults are still active Last-Hit AssistanceWe'll continue chipping away at this over the next few patches. TRAINING WHEELSMissing a minion last-hit by 4 ⇒ 3 damage will still grant you the last hit New Player ExperienceWe've updated our Tutorials! We're only flipping the switch for some new players to start, so if the disembodied lady is still telling your friend to build Thornmail Ashe, sit tight! Everyone will get the new Tutorial experience down the line once we turn it on 100%. Emotes UpdateEmote AvailabilityCOST450 RP ⇒ 350 RP THANKSIf you purchased an emote for 450 RP between May 29 at 12:01 AM PT and June 11 at 11:59 PM PT, we're refunding the difference. This partial refund should appear in your account by June 26. (Questions? Head to our Player Support FAQ). REALLY, THANKSAs a thanks to early emoters, you’ll receive an animated M’Pengu if you purchased any emotes before 8.12. He can also be crafted for 5 gemstones from June 26 – July 10. NEWMYSTERY EMOTE TOKENSMystery Emote Tokens award a random unowned emote and will be periodically available in the store for 195 RP REGULAR EMOTE SALESEmotes older than six months will join the regular skin sale schedule Quality of Life ChangesNEWBUBBLESWhen off-screen teammates flash their emotes, the emote will now appear in a small bubble next to their portrait in the HUD. (This feature can be turned off via the Options menu.) NEWMORE AUTOFIRE SLOTSAdded emote autofire slots for First Blood and Ace NOISES FOR EVERYONEAll emotes now have custom sounds COLLECTION UPDATESView, sort, and purchase emotes you don’t have from your collection NEWMYSTERY EMOTE TOKENSMystery Emote Tokens award a random unowned emote and will be periodically available in the store for 195 RP REGULAR EMOTE SALESEmotes older than six months will join the regular skin sale schedule New EmotesThe following emotes will be released this patch: Grab all five in the Emotional Promotional bundle for 925 RP before it expires on July 10, 2018, at 11:59 p.m. PT. Bugfixes
Upcoming Skins & ChromasThe following skins will be released this patch. Grab the League Displays app for their full-res splash! The following chromas will be released this patch:
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