시공의 폭풍에 새로운 저그 혼종이 나타나 여러 세계로부터 정수를 흡수하고 있습니다. 이제 오메가군단이 브락시스 알파를 오염시킵니다. 마지막 남은 우주 정거장에 갇힌 일행이 생존할 수 있는 유일한 방법은 지금 즉시 대피소로 이동하는 것입니다.
브락시스 탈출 배경음악
3단계로 구성된 전장
관련 문서 1
DocInfo/Name=브락시스 탈출 (모드) /// Escape From Braxis (Mod) EscortAllyHero=아군 영웅 호위 /// Escort Ally Hero Param/Expression/lib_PEB1_07B123E1=<s val="Storm_CoopZerg_Nydus1"><s val="Storm_CoopZerg_Nydus2">~A~</s><n/>생성 중</s> /// <s val="Storm_CoopZerg_Nydus1">Spawning</s><n/><s val="Storm_CoopZerg_Nydus2">~A~</s> Param/Expression/lib_PEB1_0D0CA92D=플레이어 ~A~: 우서 - 영원한 선봉장 부활 지연 활성화: ~B~초 /// Player ~A~: Uther - Eternal Vanguard Rez Delay Active: ~B~ seconds Param/Expression/lib_PEB1_1BA6B7CD=문 개방: ~A~ /// Door Opens in: ~A~ Param/Expression/lib_PEB1_37F509BA=<c val="#PingAlly">~A~ (~B~)</c>%Rjon(이,가) <c val="#PingEnemy">~C~</c>%Rjon(을,를) 처치했지만, 알을 처리하지 않았으면 바로 돌아올 것입니다! /// <c val="#PingAlly">~A~ (~B~)</c> has killed <c val="#PingEnemy">~C~</c>, but he'll be back if his egg isn't dealt with! Param/Expression/lib_PEB1_45252F93=문 개방: ~A~ /// Door Opens in: ~A~ Param/Expression/lib_PEB1_4D904D9D=플레이어 ~A~: 티리엘 - 대천사의 분노 활성화: ~B~초 /// Player ~A~: Tyrael - Archangel's Wrath Active: ~B~ seconds Param/Expression/lib_PEB1_53ADFC75=문 개방: ~A~ /// Door Opens in: ~A~ Param/Expression/lib_PEB1_6378CE6E=<c val="#PingEnemy">해병 머키 알</c>이 자체 파괴되었습니다! /// <c val="#PingEnemy">Grunty's Egg</c> has self-destructed! Param/Expression/lib_PEB1_6B741452=~A~ 플레이어에게 전투 자극제를 부여합니다. /// Granting Team Stimpack to player ~A~. Param/Expression/lib_PEB1_7E30233A=<c val="#PingAlly">~A~ (~B~)</c>%Rjon(이,가) <c val="#PingEnemy">해병 머키 알</c>을 파괴했습니다! /// <c val="#PingAlly">~A~ (~B~)</c> has killed <c val="#PingEnemy">Grunty's Egg</c>! Param/Expression/lib_PEB1_8C9C6DCD=남은 저그: ~A~ /// Zerg Remaining: ~A~ Param/Expression/lib_PEB1_98EF9FE6=<c val="#PingAlly">~A~ (~B~)</c>%Rjon(이,가) <c val="#PingEnemy">~C~</c>%Rjon(을,를) 처치했습니다! /// <c val="#PingAlly">~A~ (~B~)</c> has killed <c val="#PingEnemy">~C~</c>! Param/Expression/lib_PEB1_A5263822=<c val="#PingAlly">~A~</c>%Rjon(이,가) <c val="#PingEnemy">해병 머키 알</c>을 파괴했습니다! /// <c val="#PingAlly">~A~</c> has killed <c val="#PingEnemy">Grunty's Egg</c>! Param/Expression/lib_PEB1_AE82BA0C=<c val="#PingEnemy">해병 머키 알</c>이 자체 파괴되었습니다! /// <c val="#PingEnemy">Grunty's Egg</c> has self-destructed! Param/Expression/lib_PEB1_B3AEC76A=시전 전 반복: ~A~ /// Iterations before cast: ~A~ Param/Expression/lib_PEB1_BC821EDC=~A~ 플레이어에게 초소형 핵을 부여합니다. /// Granting Mini Nuke to player ~A~. Param/Expression/lib_PEB1_BDE20AF0=플레이어 ~A~: 우서 - 영원한 선봉장 활성화: ~B~초 /// Player ~A~: Uther - Eternal Vanguard Active: ~B~ seconds Param/Expression/lib_PEB1_CC8DD1CB=~A~ 플레이어에게 사이오닉 방출기를 부여합니다. /// Granting Psi Emitter to player ~A~. Param/Expression/lib_PEB1_D1776699=관문 개방: ~A~ /// Gate opens in: ~A~ Param/Expression/lib_PEB1_F54CD33D=남은 저그: ~A~ /// Zerg Remaining: ~A~ Param/Value/lib_PEB1_03061349=체크포인트 도달 /// Checkpoint Reached Param/Value/lib_PEB1_08A6740A=255,255,255 /// 255,255,255 Param/Value/lib_PEB1_10DE322D=체크포인트 도달 /// Checkpoint Reached Param/Value/lib_PEB1_13D18BF9=슬리반 처치 /// Kill Slivan Param/Value/lib_PEB1_16661C2A=유효하지 않음 /// Invalid Param/Value/lib_PEB1_16BB90C8=두 번째 체크포인트 도달 /// Reach Second Checkpoint Param/Value/lib_PEB1_1D557D47=팀 부활 /// Team Revived Param/Value/lib_PEB1_201AD7E6=초소형 핵 /// Mini Nuke Param/Value/lib_PEB1_2B57F1F9=용병 활성화 /// Enabling Mercs. Param/Value/lib_PEB1_2E9E8D53=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(을,를) 공격하자고 합니다. /// ~C~~A~</c> wants to attack the ~D~~B~</c> Param/Value/lib_PEB1_2FA28C76=시도: /// Attempts: Param/Value/lib_PEB1_310FD006=어려움 모드 활성화 /// Hard Mode Active Param/Value/lib_PEB1_38E41017=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(으로,로) 이동하자고 합니다. /// ~C~~A~</c> wants to move to the ~D~~B~</c> Param/Value/lib_PEB1_3B4DDD00=125,225,125 /// 125,225,125 Param/Value/lib_PEB1_3DFCC8FA=감염된 타이커스 /// Infested Tychus Param/Value/lib_PEB1_3EABBBB5=슬리반 처치 /// Kill Slivan Param/Value/lib_PEB1_425D8973=관문 /// Gate Param/Value/lib_PEB1_442385AF=새로운 특성 해제됨 /// New Talents Unlocked Param/Value/lib_PEB1_47CC6248=칼날 여왕 /// Queen of Blades Param/Value/lib_PEB1_50BCBEAB=<s val="MarineText">감사합니다!</s> /// <s val="MarineText">Thanks!</s> Param/Value/lib_PEB1_53B16B46=새로운 특성 해제됨 /// New Talents Unlocked Param/Value/lib_PEB1_54133708=100,100,100 /// 100,100,100 Param/Value/lib_PEB1_550F8640=주요 목표 /// Main Objective Param/Value/lib_PEB1_5B764666=첫 번째 체크포인트 도달 /// Reach First Checkpoint Param/Value/lib_PEB1_5D78066C=저그의 공격으로부터 생존하려면 대피소에 도달해야 합니다. /// In order to survive the zerg assault, you must reach the shelter. Param/Value/lib_PEB1_6394080B=돌연변이 누더기 /// Aberration Stitches Param/Value/lib_PEB1_6CB9A1B9=새로운 특성 해제됨 /// New Talents Unlocked Param/Value/lib_PEB1_6CCA3851=대피소 도달 /// Reach the Shelter Param/Value/lib_PEB1_6D141D2C=해병 머키 /// Grunty Param/Value/lib_PEB1_749E212E=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(을,를) 공격하자고 합니다. /// ~C~~A~</c> wants to attack the ~D~~B~</c> Param/Value/lib_PEB1_7A076321= / 2 /// / 2 Param/Value/lib_PEB1_8DA2CBF1= Param/Value/lib_PEB1_95B5E8CC=도살자리스크 /// The Butcherlisk Param/Value/lib_PEB1_98187F6A=아바투르 /// Abathur Param/Value/lib_PEB1_9BA0D35F=지원 병력 /// Reinforcements Param/Value/lib_PEB1_9CCE42F2=저그 생성: 활성화 /// Zerg Spawning: ENABLED Param/Value/lib_PEB1_9D043430=여왕 자가라 /// Queen Zagara Param/Value/lib_PEB1_9D4D689C=아눕아리스크 /// Anub'alisk Param/Value/lib_PEB1_9E31666C=체크포인트는 저그의 공격으로부터 잠시 쉬어 갈 수 있게 해줍니다. /// Checkpoints provide a temporary reprieve from the zerg. Param/Value/lib_PEB1_A0940B5C=대피소 도달 /// Reach the Shelter Param/Value/lib_PEB1_A1546442=회복 파동 /// Rejuvenation Pulse Param/Value/lib_PEB1_A30C6EB7=대피소 도달 /// Reach the Shelter Param/Value/lib_PEB1_A5754FB7=관문 입장 /// Enter the Gate Param/Value/lib_PEB1_AC969B98=체크포인트 도달 /// Reach the Checkpoint Param/Value/lib_PEB1_AD3B6761=150,100,100 /// 150,100,100 Param/Value/lib_PEB1_B293FEA2=대피소 /// Shelter Param/Value/lib_PEB1_B90FEA4D=감염된 스투코프 /// Infested Stukov Param/Value/lib_PEB1_B9148DB7=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(으로,로) 이동하자고 합니다. /// ~C~~A~</c> wants to move to the ~D~~B~</c> Param/Value/lib_PEB1_BB48ACFA=두 번째 체크포인트 도달 /// Reach the Second Checkpoint Param/Value/lib_PEB1_BBEA0EF3=우두머리 마지막 시도 /// Final Attempt At Boss Param/Value/lib_PEB1_BBEFEC67=우두머리 마지막 시도 /// Final Attempt At Boss Param/Value/lib_PEB1_BEBFF8A5=새로운 특성 해제됨 /// New Talents Unlocked Param/Value/lib_PEB1_C696319B=관문 신호소 /// Gate Beacon Param/Value/lib_PEB1_C7C5FD96=체크포인트 도달 /// Checkpoint Reached Param/Value/lib_PEB1_C8000328=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(으로,로) 이동하자고 합니다. /// ~C~~A~</c> wants to move to the ~D~~B~</c> Param/Value/lib_PEB1_CA456CB3=125,125,255 /// 125,125,255 Param/Value/lib_PEB1_CAD2B549=대악마 디아블로 /// Primal Diablo Param/Value/lib_PEB1_CF87DEDC=알파 데하카 /// Alpha Dehaka Param/Value/lib_PEB1_D272FB35=체크포인트는 저그의 공격으로부터 잠시 쉬어 갈 수 있게 해줍니다. /// Checkpoints provide a temporary reprieve from the zerg. Param/Value/lib_PEB1_D5254D6A=팀 전투 자극제 /// Team Stimpack Param/Value/lib_PEB1_D5D1AE06=땅굴벌레 /// Nydus Worm Param/Value/lib_PEB1_DC386A18=저그 생성: 비활성화 /// Zerg Spawning: DISABLED Param/Value/lib_PEB1_DCC78654=체크포인트 도달 /// Checkpoint Reached Param/Value/lib_PEB1_DCC7FE6D=남은 저그 처치: /// Kill Remaining Zerg: Param/Value/lib_PEB1_DF86B549=두 번째 체크포인트 /// Second Checkpoint Param/Value/lib_PEB1_E2EA686E=관문 개방: /// Gate opens in: Param/Value/lib_PEB1_E962BD50=두 번째 체크포인트 /// Second Checkpoint Param/Value/lib_PEB1_ED1C3448=첫 번째 체크포인트 /// First Checkpoint Param/Value/lib_PEB1_EFFAEC64=대피소 /// Shelter Param/Value/lib_PEB1_F10640FD=사이오닉 방출기 /// Psi Emitter Param/Value/lib_PEB1_F2E8BDEB=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(으로,로) 이동하자고 합니다. /// ~C~~A~</c> wants to move to the ~D~~B~</c> Param/Value/lib_PEB1_FB8BF4D7=팀 부활 /// Team Revived UI/MapLoadingScreen/EscapeFromBraxisHeroic=Escape From Braxis (Heroic)
관련 문서 2
Abil/Activity/CaptureMacGuffinTwo=부활 중 /// Resurrecting Abil/Activity/MacGuffinPickup=아이템 획득 /// Taking item Behavior/Name/HasMapMechanicInstantAbility3=Has Map Mechanic Instant Ability 3 Button/Tooltip/PVEMiniNukeText=<s val="Storm_CoopZerg_Item_Yellow">초소형 핵</s> /// <s val="Storm_CoopZerg_Item_Yellow">Mini Nuke</s> Button/Tooltip/PVEPsiEmitterText=<s val="Storm_CoopZerg_Item_Blue">사이오닉 방출기</s> /// <s val="Storm_CoopZerg_Item_Blue">Psi Emitter</s> Button/Tooltip/PVEReinforcementsText=<s val="Storm_CoopZerg_Item_Red">지원군</s> /// <s val="Storm_CoopZerg_Item_Red">Reinforcements</s> Button/Tooltip/PVERejuvenationPulseText=<s val="Storm_CoopZerg_Item_Green">회복 파동</s> /// <s val="Storm_CoopZerg_Item_Green">Rejuvenation Pulse</s> Button/Tooltip/PVETeamStimpackText=<s val="Storm_CoopZerg_Item_Purple">팀 전투 자극제</s> /// <s val="Storm_CoopZerg_Item_Purple">Team Stimpack</s> DOCSTR_MissionComplete=임무 완료 /// Mission Complete DOCSTR_MissionFailed=임무 실패 /// Mission Failed DocInfo/DescLong=상세 설명을 입력합니다. /// Completely devoid of any description whatsoever. DocInfo/Name=PvE 난투 모드 /// PvE Brawl Mod Effect/Name/DeadHeroResurrectCastTrackingBehaviorApplyBehavior= Effect/Name/DeadHeroResurrectCastTrackingBehaviorRemoveBehavior= Effect/Name/DeadHeroResurrectMarkerBehaviorApplyBehavior= Effect/Name/HasMapMechanicInstantAbilityApplyBehavior= Effect/Name/HasMapMechanicInstantAbilityRemoveBehavior= Effect/Name/PVELootChestWeaponModifyUnit=전리품 상자 Effect/Name/PVELootChestWeaponSet=전리품 상자 Param/Expression/lib_PVEB_05B9281B=<c val="FF0000">유효하지 않은 PvE 공세 인덱스 (~A~)</c> /// <c val="FF0000">Invalid PvE Wave Index (~A~)</c> Param/Expression/lib_PVEB_1DA07CDF=~A~ (~B~)%Rjon(이,가) 부활시켜 주는 중입니다! /// You are being Revived by ~A~ (~B~)! Param/Expression/lib_PVEB_224FA292=<c val="FF0000">유효하지 않은 PvE 공세 인덱스 (~A~)</c> /// <c val="FF0000">Invalid PvE Wave Index (~A~)</c> Param/Expression/lib_PVEB_6A36C84F=~A~: ~B~ /// ~A~: ~B~ Param/Expression/lib_PVEB_6F9B5A22=<c val="FF0000">유효하지 않은 PvE 공세 인덱스 (~A~)</c> /// <c val="FF0000">Invalid PvE Wave Index (~A~)</c> Param/Expression/lib_PVEB_82544EEF=<c val="#PingAlly">~C~ (~D~)%Rjon(이,가)</c><c val="#PingAlly">~A~ (~B~)</c>%Rjon(을,를) 부활시켰습니다! /// <c val="#PingAlly">~A~ (~B~)</c> has been revived by <c val="#PingAlly">~C~ (~D~)</c>! Param/Expression/lib_PVEB_8E480156=~A~ 팀 레벨을 현재보다 낮게 설정하려 시도합니다. 시도를 무시합니다. /// Attempting to set the level for team ~A~ below what it currently is. Ignoring. Param/Expression/lib_PVEB_96731AFB=~A~ (~B~)%Rjon(이,가) 부활시켜 주는 중입니다! /// You are being Revived by ~A~ (~B~)! Param/Expression/lib_PVEB_B5935853=플레이어 수: ~A~. 오딘 지속 시간: ~B~. 방울 지속 시간: ~C~. 방울 재사용 대기시간: ~D~. 문어발 휘감기 재사용 대기시간: ~E~. /// Player number: ~A~. Odin duration: ~B~. Bubble duration: ~C~. Bubble CD: ~D~. Octo Grab CD: ~E~. Param/Expression/lib_PVEB_D3C8FC72=<c val="#PingAlly">~A~ (~B~)</c>%Rjon(이,가) 부활했습니다! /// <c val="#PingAlly">~A~ (~B~)</c> has been revived! Param/Expression/lib_PVEB_E5494798=<c val="FF0000">유효하지 않은 PvE 공세 인덱스 (~A~)</c> /// <c val="FF0000">Invalid PvE Wave Index (~A~)</c> Param/Expression/lib_PVEB_F173A950=<c val="FF0000">유효하지 않은 PvE 공세 인덱스 (~A~)</c> /// <c val="FF0000">Invalid PvE Wave Index (~A~)</c> Param/Value/lib_PVEB_0B85984B=오류: 사용하지 않을 영웅을 찾을 수 없습니다. /// Error: unable to find the hero you want to obsolete. Param/Value/lib_PVEB_123F11AF=AnimGroupApply Superior Param/Value/lib_PVEB_29A116A7=<c val="FF0000">이동 경로 추가 불가</c> /// <c val="FF0000">Cannot add more waypoint</c> Param/Value/lib_PVEB_2C5BEF29=생성 시도 /// Attempting to spawn Param/Value/lib_PVEB_353620B6=AnimPlay HideSwordAndShield Off,C PlayForever 0.000000 0.000000 Param/Value/lib_PVEB_382AAE31=마지막 시간 /// Final Time Param/Value/lib_PVEB_3B1FCB13=대피소 도달 /// Reach the Shelter Param/Value/lib_PVEB_3C33352B=준비되지 않은 영웅 생성 시도! /// Trying to create a hero not prepared! Param/Value/lib_PVEB_455AF0BA=화살표 숨기기 /// Hiding Arrows. Param/Value/lib_PVEB_46843B9C=AnimPlay HideWeapon2H Off,A PlayForever 0.000000 0.000000 Param/Value/lib_PVEB_646E201F= pickups is a Param/Value/lib_PVEB_654A6C71=화살표 표시 /// Showing Arrows. Param/Value/lib_PVEB_6F9B2C30=AnimPlay HideDualWield Off,B PlayForever 0.000000 0.000000 Param/Value/lib_PVEB_76CB6071=AnimPlay HideWeapon2H Off,A PlayForever 0.000000 0.000000 Param/Value/lib_PVEB_8003ADD8=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(을,를) 획득하자고 합니다. /// ~C~~A~</c> wants to pick up the ~D~~B~</c> Param/Value/lib_PVEB_893FC758=주요 목표 /// Main Objective Param/Value/lib_PVEB_9A2C1D95=주요 목표 /// Main Objective Param/Value/lib_PVEB_9CD9FA69=<s val="Storm_CoopZerg_Revive">죽었습니다.<n/>아군이 부활시켜줘야 합니다.</s> /// <s val="Storm_CoopZerg_Revive">You have died.<n/>Your allies must revive you.</s> Param/Value/lib_PVEB_9D4502DB=오류: NPC 영웅을 5명을 초과로 만들려 했습니다. /// Error: trying to create more than 5 NPC heroes. Param/Value/lib_PVEB_A44181BD=<c val="FF0000">공세 추가 불가</c> /// <c val="FF0000">Cannot add more attack wave</c> Param/Value/lib_PVEB_A498886E=AnimPlay HideSwordAndShield Off,C PlayForever 0.000000 0.000000 Param/Value/lib_PVEB_A555EADE=AnimPlay HideSwordAndShield Off,C PlayForever 0.000000 0.000000 Param/Value/lib_PVEB_ADEFB573=x 무작위 아이템, 일정 횟수당 한 개만 확정 Param/Value/lib_PVEB_C425DA83=주요 목표 /// Main Objective Param/Value/lib_PVEB_C7976D22=<s val="Storm_CoopZerg_Revive">우클릭으로 부활</s> /// <s val="Storm_CoopZerg_Revive">Right-Click to Resurrect</s> Param/Value/lib_PVEB_CB928CB0=난이도: 보통 /// Difficulty: Normal Param/Value/lib_PVEB_CED5652F=대피소 도달 /// Reach the Shelter Param/Value/lib_PVEB_D27824FF=AnimPlay HideDualWield Off,B PlayForever 0.000000 0.000000 Param/Value/lib_PVEB_D8221CD2=화살 초기화 /// Initializing Arrows. Param/Value/lib_PVEB_E2228DC2=AnimPlay HideDualWield Off,B PlayForever 0.000000 0.000000 Param/Value/lib_PVEB_E9715D23=마지막 시간 /// Final Time Param/Value/lib_PVEB_EA1C674D=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(을,를) 획득하자고 합니다. /// ~C~~A~</c> wants to pick up the ~D~~B~</c> Param/Value/lib_PVEB_EC59F69C=대피소 도달 /// Reach the Shelter Param/Value/lib_PVEB_F249E5B9=부활 중단됨! /// REVIVE INTERRUPTED! Param/Value/lib_PVEB_F9675F31=난이도: 어려움 /// Difficulty: Hard UI/Difficulty01=초보 /// Beginner UI/Difficulty01Campaign=쉬움 /// CASUAL UI/Difficulty01InGame=인공지능 칸 (아주 쉬움) /// A.I. SLOT (Very Easy) UI/Difficulty01Tip=캠페인 난이도 "쉬움"과 비슷합니다. /// Similar to “Casual” campaign difficulty. UI/Difficulty02=하수 /// Recruit UI/Difficulty02Campaign=보통 /// NORMAL UI/Difficulty02InGame=인공지능 칸 (쉬움) /// A.I. SLOT (Easy) UI/Difficulty02Tip=캠페인 난이도 "쉬움"과 비슷합니다. /// Similar to “Casual” campaign difficulty. UI/Difficulty06=중수 /// Veteran UI/Difficulty06InGame=인공지능 칸 (아주 어려움) /// A.I. SLOT (Very Hard) UI/Difficulty06Tip=캠페인 난이도 "어려움"과 비슷합니다. /// Similar to “Hard” campaign difficulty. Unit/Name/DeadHeroResurrectSpirit=죽은 영웅 부활 유닛 /// Dead Hero Resurrect Unit Unit/Name/InvisibleHelperUnit=보이지 않는 지원 유닛 /// Invisible Helper Unit Unit/Name/PVELootChest=전리품 상자 /// Loot Chest Unit/Name/PVEMiniNukePickup=초소형 핵 /// Mini Nuke Unit/Name/PVEPathingBlocker8x8=이동 경로 방해물 8x8 /// Pathing Blocker 8x8 Unit/Name/PVEPathingBlockerDiagonal8x8=이동 경로 방해물 8x8 /// Pathing Blocker 8x8 Unit/Name/PVEPsiEmitterPickup=사이오닉 방출기 /// Psi Emitter Unit/Name/PVEReinforcementsPickup=지원 병력 /// Reinforcements Unit/Name/PVERejuvenationPulsePickup=회복 파동 /// Rejuvenation Pulse Unit/Name/PVESpecialAbilityPickupUnit=PVE - Special Ability Pickup Unit Unit/Name/PVETeamStimpackPickup=팀 전투 자극제 /// Team Stimpack Unit/Name/PathingBlocker2x2Cliff=경로 방해물 2x2 (언덕) /// Pathing Blocker 2x2 (Cliff) Unit/Name/PathingBlocker2x2PVE=이동 경로 방해물 2x2 Unit/Name/PathingBlocker4x4=이동 경로 방해물 4x4 Unit/Name/PathingBlocker4x4Cliff=경로 방해물 4x4 (언덕) /// Pathing Blocker 4x4 (Cliff) Unit/Name/PathingBlocker4x4CliffDiagonal=경로 방해물 4x4 (언덕) /// Pathing Blocker 4x4 (Cliff) Unit/Name/PathingBlocker4x4Diagonal=이동 경로 방해물 4x4 Unit/Name/PathingBlocker8x8Cliff=이동 경로 방해물 8x8 (언덕) /// Pathing Blocker 8x8 (Cliff) Unit/Name/PathingBlocker8x8CliffDiagonal=이동 경로 방해물 8x8 (언덕) /// Pathing Blocker 8x8 (Cliff) Unit/Name/StormGameStartPathingBlocker=이동 경로 방해물 /// Pathing Blocker Unit/Name/VisionBlocker2x2=시야 방해물 2x2 /// Vision Blocker 2x2 Weapon/Name/PVELootChestPickupWeapon=전리품 상자
관련 문서 3
Abil/Name/MapMechanicAbilityInstant=즉시 사용 기술 Abil/Name/MapMechanicAbilityTarget= Abil/Name/MapMechanicAbilityTarget2=사이오닉 방출기 Abil/Name/SlivanBossDrawIn=끌어들이기 Abil/Name/SlivanBossSlimeSpit=수액 뱉기 Abil/Name/SlivanBossSpawnPods=수액 떼 생성 Abil/Name/SlivanBossSpawnPods2= Abil/Name/SlivanImpale=꿰뚫기 Abil/Name/UltraliskCharge= Behavior/Name/HasMapMechanicInstantAbility3=Has Map Mechanic Instant Ability 3 Behavior/Tooltip/HasMapMechanicInstantAbility1=피의 욕망 /// Bloodlust Behavior/Tooltip/HasMapMechanicTargetAbility=초소형 핵 /// Mini Nuke Behavior/Tooltip/HasMapMechanicTargetAbility2=사이오닉 방출기 /// Psi Emitter Button/Name/LockedMapMechanicAbility=아이템 없음 /// No Item Button/Name/MapMechanicAbility=초소형 핵 /// Mini Nuke Button/Name/MapMechanicAbility2=사이오닉 방출기 /// Psi Emitter Button/Name/MapMechanicAbilityInstant=팀 전투 자극제 /// Team Stimpack Button/Name/MapMechanicAbilityInstant2=회복 파동 /// Rejuvenation Pulse Button/Name/MapMechanicAbilityInstant3=지원 병력 /// Reinforcements Button/Name/SlivanBossDrawIn=끌어들이기 /// Draw In Button/Name/SlivanBossPodlingBurst=포자충 폭발 /// Podling Burst Button/Name/SlivanBossSlimeSpit=수액 뱉기 /// Slime Spit Button/Name/SlivanBossSpawnPods=포자충 생성 /// Spawn Podlings Button/Name/SlivanBossSpawnPods2=Slivan Boss Spawn Pods Copy Button/Name/SlivanImpale=꿰뚫기 /// Impale Button/Name/UltraliskCharge=울트라리스크 돌진 /// Ultralisk Charge Button/SimpleDisplayText/LockedMapMechanicAbility=아이템을 획득하면 여기에 나타납니다. /// When you pick up an item, it will appear here. Button/SimpleDisplayText/MapMechanicAbility=대상 지역에 피해를 줌 /// Deal damage in an area Button/SimpleDisplayText/MapMechanicAbility2=적을 끌어들인 후 폭발 피해 /// Attracts enemies, then explodes for damage Button/SimpleDisplayText/MapMechanicAbilityInstant=아군 영웅들의 이동 속도 및 공격 속도 증가 /// Give allied Heroes Movement Speed and Attack Speed Button/SimpleDisplayText/MapMechanicAbilityInstant2=아군 생명력과 마나를 시간에 걸쳐 회복 /// Restore Health and Mana to Allies over time Button/SimpleDisplayText/MapMechanicAbilityInstant3=지원군을 소환해 함께 싸웁니다. /// Summon Reinforcements to help your group. Button/SimpleDisplayText/SlivanBossDrawIn=적들을 끌어들이고 기절시킵니다. /// Draws in and stuns enemies. Button/SimpleDisplayText/SlivanBossPodlingBurst=충전 후 폭발 /// Charge up and then explode Button/SimpleDisplayText/SlivanBossSlimeSpit=부식성 수액을 뱉음 /// Spit corrosive slime onto the ground Button/SimpleDisplayText/SlivanBossSpawnPods=폭발하는 포자충 생성 /// Spawns Podlings that explode Button/SimpleDisplayText/SlivanBossSpawnPods2=사거리 내의 적을 공격하는 수액 떼 생성 /// Spawns Slime Pods that attack enemies in range Button/SimpleDisplayText/SlivanImpale=일직선상의 적들에게 피해를 주고 기절시킴 /// Damage and stun enemies in a line Button/SimpleDisplayText/UltraliskCharge=지하로 잠복 후 한 방향으로 돌진 /// Burrow underground and charge in a direction Button/Tooltip/LockedMapMechanicAbility=아이템을 획득하면 여기에 나타납니다. /// When you pick up an item, it will appear here. Button/Tooltip/MapMechanicAbility=<c val="#TooltipNumbers"><d ref="Effect,PvEMiniNukeCreatePersistent,PeriodicPeriodArray[0]" precision="1"/></c>초 후 대상 지역에 <c val="#TooltipNumbers"><d ref="Effect,PvEMiniNukeDamage,Amount"/></c>의 피해를 줍니다. /// After <c val="#TooltipNumbers"><d ref="Effect,PvEMiniNukeCreatePersistent,PeriodicPeriodArray[0]" precision="1"/></c> seconds, deal <c val="#TooltipNumbers"><d ref="Effect,PvEMiniNukeDamage,Amount"/></c> damage in an area. Button/Tooltip/MapMechanicAbility2=대상 지역에 사이오닉 방출기를 던져 적 돌격병들이 공격하게 만듭니다. 사이오닉 방출기는 <c val="#TooltipNumbers"><d ref="Behavior,PvEPsiEmitterUnitTimedLife,Duration" precision="1"/></c>초 후에 폭발하여 일정 지역에 <c val="#TooltipNumbers"><d ref="Effect,PvEPsiEmitterDamage,Amount"/></c>의 피해를 줍니다. /// Throw a Psi Emitter to the target location, attracting enemy minions to attack it. After <c val="#TooltipNumbers"><d ref="Behavior,PvEPsiEmitterUnitTimedLife,Duration" precision="1"/></c> seconds it explodes, dealing <c val="#TooltipNumbers"><d ref="Effect,PvEPsiEmitterDamage,Amount"/></c> damage in an area. Button/Tooltip/MapMechanicAbilityInstant=<c val="#TooltipNumbers"><d ref="Behavior,PvETeamStimpackBuff,Duration" player="0"/></c>초 동안 아군 영웅의 공격 속도를 <c val="#TooltipNumbers"><d ref="100*Behavior,PvETeamStimpackBuff,Modification.AdditiveAttackSpeedFactor"/>%</c> 증가시키고 이동 속도를 <c val="#TooltipNumbers"><d ref="Behavior,PvETeamStimpackBuff,Modification.UnifiedMoveSpeedFactor*100" precision="1"/>%</c> 증가시킵니다. /// Grant allied Heroes <c val="#TooltipNumbers"><d ref="100*Behavior,PvETeamStimpackBuff,Modification.AdditiveAttackSpeedFactor"/>%</c> Attack Speed and <c val="#TooltipNumbers"><d ref="Behavior,PvETeamStimpackBuff,Modification.UnifiedMoveSpeedFactor*100" precision="1"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,PvETeamStimpackBuff,Duration" player="0"/></c> seconds. Button/Tooltip/MapMechanicAbilityInstant2=아군 영웅의 최대 생명력과 최대 마나의 <c val="#TooltipNumbers">20%</c>를 즉시 회복시키고 <c val="#TooltipNumbers"><d ref="Behavior,PvERejuvenationPulseBuff,Duration"/></c>초에 걸쳐 <c val="#TooltipNumbers">30%</c>를 추가로 회복시킵니다. /// Rejuvenates all Allied Heroes, restoring <c val="#TooltipNumbers">20%</c> of max their Health and Mana instantly and an additional <c val="#TooltipNumbers">30%</c> over <c val="#TooltipNumbers"><d ref="Behavior,PvERejuvenationPulseBuff,Duration"/></c> seconds. Button/Tooltip/MapMechanicAbilityInstant3=화염 기갑병 <c val="#TooltipNumbers">2</c>기와 골리앗 <c val="#TooltipNumbers">3</c>기가 탑승한 수송선을 호출합니다. /// Calls for a dropship that provides <c val="#TooltipNumbers">2</c> Hellbats and <c val="#TooltipNumbers">3</c> Goliaths to help your team. Button/Tooltip/SlivanBossDrawIn=우두머리 주위의 적들을 끌어들이고 기절시킵니다. /// Draws in and stuns enemies in a circle around the boss. Button/Tooltip/SlivanBossSlimeSpit=대상 위치에 수액을 뱉어 적들에게 지속 피해를 줍니다. /// Spit a glob of slime that damages enemies in the area over time Button/Tooltip/SlivanBossSpawnPods=우두머리 주위에 폭발하는 포자충을 생성합니다. /// Spawns Podlings around the boss that attack explode. Button/Tooltip/SlivanBossSpawnPods2=우두머리 주위에 범위 내의 적을 공격하는 수액 떼를 생성합니다. /// Spawns Slime Pods around the boss that attack enemies in range. Button/Tooltip/SlivanImpale=일직선상의 적들에게 피해를 주고 기절시킵니다. /// Deal damage and stun enemies in a line Button/Tooltip/UltraliskCharge=울트라리스크가 이동할 수 없는 지형에 부딪히거나 최대 거리에 도달할 때까지 대상 방향으로 돌진합니다. /// Charges in the target direction until the Ultralisk hits unpathable terrain or reaches the max distance. DOCSTR_CoopScoreScreenGreatJobLabel=대단합니다! /// Great Job! DOCSTR_ScoreScreenCompletionTimeLabel=완료 시간 /// Completion Time DOCSTR_ScoreScreenCompletionVictory=승리! /// VICTORY! DOCSTR_TabScreenEpicRunTimeLabel=Epic Run: /// Epic Run: DOCSTR_TabScreenPreviousBestTimeLabel=기존 기록: /// Previous Best: DOCSTR_TabScreenTimeLabel=현재 시간 /// Current Time DocInfo/DescShort=5 /// 5 DocInfo/Name=PvE 난투 모드 (스타크래프트) /// PvE Brawl Mod (Starcraft) Effect/Name/PvEInstantAbilityInitialSet= Effect/Name/PvEInstantAbilityRemoveReadyBehavior= Effect/Name/PvEMiniNukeCreatePersistent= Effect/Name/PvEMiniNukeDamage= Effect/Name/PvEMiniNukeImpactSet= Effect/Name/PvEMiniNukeInitialSet= Effect/Name/PvEMiniNukeRemoveReadyBehavior= Effect/Name/PvEMiniNukeRevealCreatePersistent= Effect/Name/PvEMiniNukeSearchArea= Effect/Name/PvEPsiEmitterCreateUnit= Effect/Name/PvEPsiEmitterDamage= Effect/Name/PvEPsiEmitterDamageSet= Effect/Name/PvEPsiEmitterExplosionSet= Effect/Name/PvEPsiEmitterInitialSet= Effect/Name/PvEPsiEmitterLaunchMissile= Effect/Name/PvEPsiEmitterRemoveReadyBehavior= Effect/Name/PvEPsiEmitterTargetSearch= Effect/Name/PvEReinforcementsDummySet= Effect/Name/PvEReinforcementsInitialSet= Effect/Name/PvEReinforcementsInitialSet2= Effect/Name/PvEReinforcementsRemoveReadyIconBehavior= Effect/Name/PvEReinforcementsUpdateButton= Effect/Name/PvERejuvenationPulseApplyBehavior= Effect/Name/PvERejuvenationPulseInitialEnergyHealer= Effect/Name/PvERejuvenationPulseInitialHeal= Effect/Name/PvERejuvenationPulseInitialHealSet= Effect/Name/PvERejuvenationPulseInitialSet= Effect/Name/PvERejuvenationPulseInitialSet2= Effect/Name/PvERejuvenationPulsePeriodicEnergyHealer= Effect/Name/PvERejuvenationPulsePeriodicHeal= Effect/Name/PvERejuvenationPulsePeriodicHealSet= Effect/Name/PvERejuvenationPulseRemoveReadyIconBehavior= Effect/Name/PvERejuvenationPulseSearch= Effect/Name/PvERejuvenationPulseUpdateButton= Effect/Name/PvERejuvenationPulseUpdateButton2= Effect/Name/PvETeamStimpackApplyBehavior= Effect/Name/PvETeamStimpackInitialSet= Effect/Name/PvETeamStimpackRemoveReadyIconBehavior= Effect/Name/PvETeamStimpackSearch= Effect/Name/PvETeamStimpackUpdateButton= Effect/Name/SlivanBossAbilityScanApplyBehavior= Effect/Name/SlivanBossAbilityScanSet= Effect/Name/SlivanBossBurrowedAbilityApplySet= Effect/Name/SlivanBossBurrowedArmorRemoveBehavior2= Effect/Name/SlivanBossBurrowedArmorRemoveBehavior3= Effect/Name/SlivanBossBurrowedDropPodCastApplyBehavior= Effect/Name/SlivanBossBurrowedDropPodCastRemoveBehavior= Effect/Name/SlivanBossBurrowedDropPodDummySet= Effect/Name/SlivanBossBurrowedInvulnerableApplyBehavior= Effect/Name/SlivanBossBurrowedInvulnerableRemoveBehavior= Effect/Name/SlivanBossBurrowedRemoveBehavior= Effect/Name/SlivanBossCastingApplyBehavior= Effect/Name/SlivanBossCastingRemoveBehavior= Effect/Name/SlivanBossDrawInAnimDummySet= Effect/Name/SlivanBossDrawInChannelPersistent= Effect/Name/SlivanBossDrawInComboDelayPersistent= Effect/Name/SlivanBossDrawInComboPersistent= Effect/Name/SlivanBossDrawInCreatePersistent2= Effect/Name/SlivanBossDrawInInitialSet= Effect/Name/SlivanBossDrawInIssueOrder= Effect/Name/SlivanBossDrawInModifyCooldown= Effect/Name/SlivanBossDrawInOutroDummySet= Effect/Name/SlivanBossDrawInPositionPersistent1= Effect/Name/SlivanBossDrawInPositionPersistent2= Effect/Name/SlivanBossDrawInPositionPersistent3= Effect/Name/SlivanBossDrawInPositionPersistent4= Effect/Name/SlivanBossDrawInPullApplyBehavior= Effect/Name/SlivanBossDrawInPullApplyForce= Effect/Name/SlivanBossDrawInPullCheckForTargetApplyDummy= Effect/Name/SlivanBossDrawInPullCheckForTargetSearch= Effect/Name/SlivanBossDrawInPullCreatePersistent= Effect/Name/SlivanBossDrawInPullDamage= Effect/Name/SlivanBossDrawInPullDummySoundSet= Effect/Name/SlivanBossDrawInPullMovementPersistent= Effect/Name/SlivanBossDrawInPullMovementSet= Effect/Name/SlivanBossDrawInPullNoDoubleHitApplyBehavior= Effect/Name/SlivanBossDrawInPullRemoveBehavior= Effect/Name/SlivanBossDrawInPullSearch= Effect/Name/SlivanBossDrawInPullTargetSet= Effect/Name/SlivanBossDrawInRandomizationPersistent= Effect/Name/SlivanBossDrawInScanSearchArea= Effect/Name/SlivanBossDrawInStunApplyBehavior= Effect/Name/SlivanBossDrawInStunDamage= Effect/Name/SlivanBossDrawInStunDelayPersistent= Effect/Name/SlivanBossDrawInStunNoDoubleHitApplyBehavior= Effect/Name/SlivanBossDrawInStunSearch= Effect/Name/SlivanBossDrawInStunTargetSet= Effect/Name/SlivanBossDrawInWarningDummy= Effect/Name/SlivanBossDrawInWarningLargeDummy= Effect/Name/SlivanBossImpaleCastApplyBehavior= Effect/Name/SlivanBossImpaleCastRemoveBehavior= Effect/Name/SlivanBossImpaleDamage= Effect/Name/SlivanBossImpaleDummyCastSet= Effect/Name/SlivanBossImpaleDummyModelSet2= Effect/Name/SlivanBossImpaleInitialPersistent= Effect/Name/SlivanBossImpaleSearch= Effect/Name/SlivanBossImpaleSpikeModelSet= Effect/Name/SlivanBossImpaleSpikePersistent= Effect/Name/SlivanBossImpaleStunApplyBehavior= Effect/Name/SlivanBossImpaleTargetSet= Effect/Name/SlivanBossImpaleWarningModelSet= Effect/Name/SlivanBossMovetoCenterApplyBehavior= Effect/Name/SlivanBossMovetoCenterApplyForce= Effect/Name/SlivanBossMovetoCenterCompleteSet= Effect/Name/SlivanBossMovetoCenterDummySet= Effect/Name/SlivanBossMovetoCenterFXDummy= Effect/Name/SlivanBossMovetoCenterForcePersistent= Effect/Name/SlivanBossMovetoCenterRemoveBehavior= Effect/Name/SlivanBossPhase1ApplyBehavior= Effect/Name/SlivanBossPhase2ApplyBehavior= Effect/Name/SlivanBossPhase4Apply= Effect/Name/SlivanBossSlimeSpitAnimDummySet= Effect/Name/SlivanBossSlimeSpitChannelPersistent= Effect/Name/SlivanBossSlimeSpitDoTApplyBehavior= Effect/Name/SlivanBossSlimeSpitDoTDamage= Effect/Name/SlivanBossSlimeSpitDoTSearchArea= Effect/Name/SlivanBossSlimeSpitImpactCreatePersistent= Effect/Name/SlivanBossSlimeSpitImpactSet= Effect/Name/SlivanBossSlimeSpitInitialDamage= Effect/Name/SlivanBossSlimeSpitInitialSet= Effect/Name/SlivanBossSlimeSpitIssueOrder= Effect/Name/SlivanBossSlimeSpitLaunchMissile= Effect/Name/SlivanBossSlimeSpitModifyCooldown= Effect/Name/SlivanBossSlimeSpitOutroDummySet= Effect/Name/SlivanBossSlimeSpitScanSearchArea= Effect/Name/SlivanBossSlimeSpitScanSearchAreaSecondary= Effect/Name/SlivanBossSlimeSpitScanSet= Effect/Name/SlivanBossSlimeSpitSecondaryOffsetPersistent= Effect/Name/SlivanBossSlimeSpitSecondaryOffsetPersistent2= Effect/Name/SlivanBossSpawnPods1LaunchSet= Effect/Name/SlivanBossSpawnPods2LaunchSet= Effect/Name/SlivanBossSpawnPods3LaunchSet= Effect/Name/SlivanBossSpawnPods4LaunchSet= Effect/Name/SlivanBossSpawnPods5LaunchSet= Effect/Name/SlivanBossSpawnPods6LaunchSet= Effect/Name/SlivanBossSpawnPodsChannelPersistent= Effect/Name/SlivanBossSpawnPodsCreateUnit= Effect/Name/SlivanBossSpawnPodsImpactSet= Effect/Name/SlivanBossSpawnPodsInitialSet= Effect/Name/SlivanBossSpawnPodsIssueOrder= Effect/Name/SlivanBossSpawnPodsLaunch1CreatePersistent= Effect/Name/SlivanBossSpawnPodsLaunch2CreatePersistent= Effect/Name/SlivanBossSpawnPodsLaunch3CreatePersistent= Effect/Name/SlivanBossSpawnPodsLaunch4CreatePersistent= Effect/Name/SlivanBossSpawnPodsLaunch5CreatePersistent= Effect/Name/SlivanBossSpawnPodsLaunch6CreatePersistent= Effect/Name/SlivanBossSpawnPodsLaunchMissile= Effect/Name/SlivanBossSpawnPodsModifyCooldown= Effect/Name/SlivanBossSpawnPodsScanSearchArea= Effect/Name/SlivanBossSpawnPodsStartLaunchingAnimSet= Effect/Name/SlivanBossSpawnPodsStopShakeSet= Effect/Name/SlivanBossSpawnPodsTriggerDummySet= Effect/Name/SlivanBossTransitionApplyBehavior= Effect/Name/SlivanBossUnburrowApplyBehavior= Effect/Name/SlivanBossUnburrowedDummySet= Effect/Name/SlivanBossWeaponDamage= Effect/Name/SlivanBossWeaponSet= Effect/Name/SlivanImpaleInitialPersistent=꿰뚫기 Effect/Name/SlivanImpaleInitialSet=꿰뚫기 Effect/Name/SlivanImpaleSpikePersistent=꿰뚫기 Effect/Name/SlivanNydusWormSpawnBossDummySet= Effect/Name/SlivanNydusWormSpawnZergDummySet= Effect/Name/SlivanNydusWormSpawningApplyBehavior= Effect/Name/SlivanPodApplyTimedLife= Effect/Name/SlivanPodDoTApplyBehavior= Effect/Name/SlivanPodDoTDamage= Effect/Name/SlivanPodImpactDamage= Effect/Name/SlivanPodSuicideExplodeCreatePersistent= Effect/Name/SlivanPodSuicideExplodeImpactSet= Effect/Name/SlivanPodSuicideExplodeSearchArea= Effect/Name/SlivanPodSuicidePrimingApplyBehavior= Effect/Name/SlivanPodSuicidePrimingRootApplyBehavior= Effect/Name/SlivanPodSuicidePrimingSet= Effect/Name/SlivanPodSuicideSet= Effect/Name/SlivanPodTimedLifeRemoveBehavior= Effect/Name/UltraliskChargeAbilityScanSearchArea= Effect/Name/UltraliskChargeApplyChargeBurrowingBehavior= Effect/Name/UltraliskChargeApplyChargeMovingBehavior= Effect/Name/UltraliskChargeApplyChargeUnburrowingBehavior= Effect/Name/UltraliskChargeApplyStun= Effect/Name/UltraliskChargeCancelModifyUnit= Effect/Name/UltraliskChargeCancelMoveOrder= Effect/Name/UltraliskChargeCancelPersistent= Effect/Name/UltraliskChargeCancelSet= Effect/Name/UltraliskChargeCastSet= Effect/Name/UltraliskChargeContinueSet= Effect/Name/UltraliskChargeDamage= Effect/Name/UltraliskChargeDestroyDistanceCheckPersistent= Effect/Name/UltraliskChargeDestroyInitialPersistent= Effect/Name/UltraliskChargeDigFXDummy= Effect/Name/UltraliskChargeDistanceCheckPersistent= Effect/Name/UltraliskChargeImpactSetLeft= Effect/Name/UltraliskChargeImpactSetRight= Effect/Name/UltraliskChargeInitialPersistent= Effect/Name/UltraliskChargeIssueChargeOrder= Effect/Name/UltraliskChargeIssueMoveOrder= Effect/Name/UltraliskChargeIssueStopOrder= Effect/Name/UltraliskChargeKnockbackApplyBehavior= Effect/Name/UltraliskChargeKnockbackApplyForceLeft= Effect/Name/UltraliskChargeKnockbackApplyForceRight= Effect/Name/UltraliskChargeKnockbackForceOffsetPersistentLeft= Effect/Name/UltraliskChargeKnockbackForceOffsetPersistentRight= Effect/Name/UltraliskChargeKnockbackForcePersistentLeft= Effect/Name/UltraliskChargeKnockbackForcePersistentRight= Effect/Name/UltraliskChargeKnockbackLeftSearch= Effect/Name/UltraliskChargeKnockbackRightSearch= Effect/Name/UltraliskChargeKnockbackSearchPersistent= Effect/Name/ZergCocoonHatchedCreateUnit= Effect/Name/ZergCocoonHatchedPodBirthDelayRemoveBehavior= Effect/Name/ZergCocoonHatchedPodInitialSet= Effect/Name/ZergCocoonHatchedPodShorterVisionApplyBehavior= Effect/Name/ZergCocoonHatchedPodWanderRemoveBehavior= Effect/Name/ZergCocoonHatchedSet= Effect/Name/ZergUltraliskAttackDelayPersistent= Effect/Name/ZergUltraliskAttackOffsetPersistent= Effect/Name/ZergUltraliskAttackSearchAreaRound= Effect/Name/ZergUltraliskAttackSearchAreaSquare= Effect/Name/ZergUltraliskAttackSet= Effect/Name/ZergUltraliskAttackWeaponCleaveDamage= Effect/Name/ZergUltraliskAttackWeaponDamage= Param/Expression/lib_PESC_257315E7=<c val="80FF80">어려움 모드:</c> <c val="FF0000">오프라인</c> /// <c val="80FF80">HARD MODE:</c> <c val="FF0000">OFFLINE</c> Param/Expression/lib_PESC_33B48CA2=<c val="80FF80">어려움 모드: 초기화 중...<n/>필요한 플레이어: ~A~ / ~B~</c> /// <c val="80FF80">HARD MODE: INITIALIZING...<n/>REQUIRED PLAYERS: ~A~ / ~B~</c> Param/Expression/lib_PESC_3DDDB993=<c val="80FF80">어려움 모드: 초기화 중...<n/>진행률............... ~A~%</c> /// <c val="80FF80">HARD MODE: INITIALIZING...<n/>PROGRESS............... ~A~%</c> Param/Expression/lib_PESC_65819656=<c val="80FF80">어려움 모드: <c val="FF0000">오프라인</c><n/>필요한 플레이어: ~A~ / ~B~</c> /// <c val="80FF80">HARD MODE: <c val="FF0000">OFFLINE</c><n/>REQUIRED PLAYERS: ~A~ / ~B~</c> Param/Expression/lib_PESC_BD31B4CB=<c val="FF0000">어려움 모드: 오프라인<n/>권한 부족</c> /// <c val="FF0000">HARD MODE: OFFLINE<n/>INSUFFICIENT AUTHORIZATION</c> Param/Expression/lib_PESC_D2BCE9B3=<c val="80FF80">어려움 모드: <c val="00FF00">온라인</c><n/>행운을 빕니다!</c> /// <c val="80FF80">HARD MODE: <c val="00FF00">ONLINE</c><n/>GOOD LUCK!</c> Param/Value/lib_PESC_BEEA8861=팀 레벨 /// Team Level ScoreValue/Name/BossDamage=우두머리 피해 /// Boss Damage ScoreValue/Name/Difficulty=난이도 /// Difficulty ScoreValue/Name/Resurrect=부활 /// Resurrect ScoreValue/Name/TotalDamage=총 피해 /// Total Damage ScoreValue/PublishName/Difficulty=난이도 /// Difficulty ScoreValue/PublishName/Resurrect=부활 /// Resurrect ScoreValue/PublishName/TotalDamage=총 피해 /// Total Damage ScoreValue/Tooltip/BossDamage=저그 우두머리에게 준 피해 /// Amount of damage dealt to Zerg Bosses ScoreValue/Tooltip/Difficulty=브락시스 탈출 지도의 난이도를 설정합니다. /// Difficulty Setting for the Escape from Braxis map. ScoreValue/Tooltip/Resurrect=부활시킨 아군 /// Number of allies resurrected ScoreValue/Tooltip/TotalDamage=가한 피해 /// Amount of damage dealt UI/ScoreScreen/BossDamage=우두머리 피해 /// Boss Damage UI/ScoreScreen/MinionDamage=돌격병 피해 /// Minion Damage UI/TeamColor01=적대 /// Hostile UI/TeamColor02=자신 /// Self UI/TeamColor03=용병 /// Merc UI/TeamColor04=중립 /// Neutral Unit/Name/PvEPsiEmitterMissile=PvE 사이오닉 방출기 미사일 /// PvE Psi Emitter Missile Unit/Name/PvEPsiEmitterUnit=PvE 사이오닉 방출기 유닛 /// PvE Psi Emitter Unit Unit/Name/SlivanBoss=슬리반 /// Slivan Unit/Name/SlivanBossPod=포자충 /// Podling Unit/Name/SlivanBossSlimeSpitMissile=Slivan Boss Slime Spit Missile Unit/Name/SlivanBossSpawnPodsMissile=Slivan Boss Spawn Pods Missile Unit/Name/ZergCocoon=저그 고치 /// Zerg Cocoon Unit/Name/ZergCocoonLocust=저그 고치 식충 /// Zerg Cocoon Locust Unit/Name/ZergZerglingNotMinion=저글링 /// Zergling Weapon/Name/SlivanBoss= Weapon/Name/SlivanBossPod= Weapon/Name/ZergUltraliskWeaponPvE=
관련 문서 4
Conversation/AdjutantPVEVO/Group00004=게임 시작 Conversation/AdjutantPVEVO/Group00015=승리 Conversation/AdjutantPVEVO/Line00001=감염된 적 영웅이 탐지되었습니다. /// Infested enemy hero detected. Conversation/AdjutantPVEVO/Line00002=경고. 근처에 다수의 적 영웅이 탐지됩니다. /// Warning, multiple enemy heroes nearby. Conversation/AdjutantPVEVO/Line00003=경고. 전초 기지가 저그 오메가군단의 공격을 받고 있습니다. 감염을 방지하려면 탈출해야 합니다. /// Attention. This outpost is under assault by the zerg Omegaswarm. To prevent infestation, prepare to escape. Conversation/AdjutantPVEVO/Line00004=저그 도착 10초 전. /// Zerg arrival in 10 seconds. Conversation/AdjutantPVEVO/Line00005=오메가군단 공격 재개. 기지가 저그에게 휩쓸리고 있습니다. 즉시 대피소로 이동하십시오. /// Omegaswarm attack resuming. The station is overrun. Head for shelter immediately. Conversation/AdjutantPVEVO/Line00006=아군이 무력화되었지만 부활시킬 수 있습니다. /// An ally has been incapacitated, but can still be revived. Conversation/AdjutantPVEVO/Line00007=무력화되었습니다. 아군이 부활시켜 줄 수 있습니다. /// You have been incapacitated. An ally can revive you. Conversation/AdjutantPVEVO/Line00008=체크포인트 도착. 관문 프로토콜 시작. 남은 시간 60초. /// Checkpoint beacon reached. Accessing door protocols. 60 seconds remaining. Conversation/AdjutantPVEVO/Line00009=10초 후 관문 개방. /// Gateway open in 10 seconds. Conversation/AdjutantPVEVO/Line00010=첫 번째 체크포인트 도착. 새로운 특성 사용 가능. /// First checkpoint reached. New talents available. Conversation/AdjutantPVEVO/Line00011=두 번째 체크포인트 도착. 남은 특성 해제 완료. /// Second checkpoint reached. Remaining talents unlocked. Conversation/AdjutantPVEVO/Line00012=경고. 전방에 극도로 위험한 저그 발견. 처치할 때까지 대피소 입장 프로토콜 시작 불가. /// Caution. Extremely dangerous zerg ahead. Shelter admission protocol cannot begin until slain. Conversation/AdjutantPVEVO/Line00013=저그 생명체 사망. 대피소 입구 개방. /// Zerg creature defeated. Opening shelter. Conversation/AdjutantPVEVO/Line00014=대피소에 도착했습니다. 즉시 떠나기 위해 폭풍관문을 준비합니다. /// You have reached the shelter. Preparing stormgate for immediate departure. Conversation/AdjutantPVEVO/Line00015=승인 완료. 안전하게 진입하려면 남은 저그를 모두 제거하십시오. /// Access granted. Eliminate the remaining zerg to proceed safely. Conversation/AdjutantPVEVO/Line00016=체크포인트 열림. /// Checkpoint open. Conversation/AdjutantPVEVO/Line00017=두 번째 체크포인트 활성화. 암호 탐지. 접근 예상 시간 90초로 변경. /// Second checkpoint activated. Encryption detected. Access estimate updated to 90 seconds. Conversation/AdjutantPVEVO/Line00018=높은 수준의 감염이 탐지되었습니다. /// High level of infestation detected. Conversation/AdjutantPVEVO/Line00019=감염된 적 영웅이 탐지되었습니다. /// Enemy hero detected. Infestation confirmed. Conversation/AdjutantPVEVO/Line00020=경고. 다수의 적 영웅이 탐지됩니다. /// Alert. Multiple enemy heroes detected. Conversation/AdjutantPVEVO/Line00021=주위에 다수의 적대적인 영웅이 탐지됩니다. /// Multiple hostile heroes detected in your vicinity. Conversation/AdjutantPVEVO/Line00022=폭풍관문 오작동 감지. 오메가저그 감염 90% 근접. 유일한 생존 방법: 탈출 /// Stormgate malfunction detected. Omegaswarm infestation approaching 90%. Only one option remains for survival: escape. Conversation/AdjutantPVEVO/Line00023=경고. 전력 차단 감지. 유일한 탈출구는 다른 대피소로 통하는 문입니다. 대피를 준비하십시오. /// Warning. Power failure detected. The only exit gate from this realm is in another shelter. Prepare for evacuation. Conversation/AdjutantPVEVO/Line00024=저그 공격 임박. 10초 남았습니다. /// Zerg attack inbound. 10 seconds remaining. Conversation/AdjutantPVEVO/Line00025=저그 공격까지 10초 남았습니다. /// Zerg forces inbound in 10 seconds. Conversation/AdjutantPVEVO/Line00026=저그가 공격 중입니다. 비상 대피소로 즉시 이동하십시오. /// Zerg assault underway. Head to the emergency shelter immediately. Conversation/AdjutantPVEVO/Line00027=시설 위험. 모두 비상 대피소로 대피하십시오. /// Facility compromised. Evacuation to the emergency shelter is highly advised. Conversation/AdjutantPVEVO/Line00028=아군이 무력화되었습니다. 긴급 조치를 취해 부활시켜야 합니다. /// Ally incapacitated. Their expedient revival is fully recommended. Conversation/AdjutantPVEVO/Line00029=아군이 무력화되었습니다. 서둘러 부활시키십시오. /// Your ally has been incapacitated. Revive them quickly. Conversation/AdjutantPVEVO/Line00030=경고: 무력화되었습니다. 동료들에게 부활 신호를 보냅니다. /// Warning: you have been incapacitated. Alerting your allies to revive you. Conversation/AdjutantPVEVO/Line00031=무력화되었습니다. 동료에게 부활 요청을 보내야 합니다. /// Incapacitation detected. Have an ally revive you as soon as possible. Conversation/AdjutantPVEVO/Line00032=체크포인트 활성화 완료. 관문 피해 탐지. 예상 소요 시간... 90초. /// Checkpoint beacon active. Gateway damage detected. Access in... 90 seconds. Conversation/AdjutantPVEVO/Line00033=90초 후에 관문이 열립니다. 경고: 오메가군단이 접근합니다. 저항할 대비를 하십시오. /// Gateway will open in 90 seconds. Alert: Omegaswarm inbound. Prepare to resist. Conversation/AdjutantPVEVO/Line00034=체크포인트 입장 프로토콜 시작. 관문 개방까지 60초. /// Initiating checkpoint admission protocol. Gateway opening in 60 seconds. Conversation/AdjutantPVEVO/Line00035=체크포인트 위치 확인. 관문 개방까지 60초. 생존 필수. /// Checkpoint beacon located. Gateway opening in 60 seconds. Survival is recommended. Conversation/AdjutantPVEVO/Line00036=관문 개방까지 10초 남았습니다. /// Ten seconds until the gateway is open. Conversation/AdjutantPVEVO/Line00037=남은 시간, 10초. /// Ten seconds remaining. Conversation/AdjutantPVEVO/Line00038=축하합니다. 체크포인트에 도달했습니다. 새로운 특성이 준비되었습니다. /// Congratulations, you have reached the checkpoint. New talent options are ready. Conversation/AdjutantPVEVO/Line00039=체크포인트 도착 확인. 새로운 특성 지급 완료. /// Checkpoint arrival confirmed. New talent options distributed. Conversation/AdjutantPVEVO/Line00040=두 번째 체크포인트 도달. 남은 특성 해제. /// Checkpoint two reached. Unlocking remaining talents. Conversation/AdjutantPVEVO/Line00041=두 번째 체크포인트 도착 확인 완료. 특성 해제. /// Arrival at second checkpoint confirmed. Talents unlocked. Conversation/AdjutantPVEVO/Line00042=체크포인트 승인 완료. 진출하기 전에 남은 저그를 모두 제거하십시오. /// Checkpoint access open. Eliminate the remaining zerg before proceeding. Conversation/AdjutantPVEVO/Line00043=체크포인트 개방 완료. 진출하려면 남은 저그를 모두 처치하십시오. /// Checkpoint open. Kill the remaining zerg to proceed. Conversation/AdjutantPVEVO/Line00044=체크포인트 개방 완료. 들어가십시오. /// Checkpoint open. Entry is advised. Conversation/AdjutantPVEVO/Line00045=입장 승인 완료. 준비되면 입장하시기 바랍니다. /// Access granted. Please enter at your convenience. Conversation/AdjutantPVEVO/Line00046=경고. 극도로 위험한 생명체가 앞을 가로막고 있습니다. 대피소에 도달하려면 제거해야 합니다. /// High alert. An extremely dangerous creature bars your path. It must be eliminated before you reach the shelter. Conversation/AdjutantPVEVO/Line00047=5등급 감염체 탐지. 오메가군단 숙주. 제거하십시오. /// Class 5 Infestation detected. An Omegaswarm host. Eliminate it to proceed. Conversation/AdjutantPVEVO/Line00048=업데이트: 저그 위협이 사라졌습니다. 대피소로 들어갑니다. /// Update: zerg threat eliminated. Preparing access to shelter. Conversation/AdjutantPVEVO/Line00049=위험 생명체 제거 완료. 대피소 입구 개방. /// Dangerous creature eliminated. Opening shelter now. Conversation/AdjutantPVEVO/Line00050=대피소 도착 확인 완료. 생존 확률 98%로 증가. 시공간 여행을 준비하십시오. /// Shelter arrival confirmed, survival estimate is now 98%. Prepare for inter-realm travel. Conversation/AdjutantPVEVO/Line00051=폭풍관문이 최대 효율로 작동합니다. 모든 생존자를 대피시킬 준비를 마칩니다. /// Stormgate functioning at peak efficiency. Preparing to evacuate all survivors. Conversation/AdjutantPVEVO/Line00054=경고. 저그 오메가군단이 곧 이 전초 기지를 휩쓸 것입니다. 특성을 선택하고 탈출할 준비를 하십시오. /// Cautionary alert. The zerg Omegaswarm will overrun this outpost shortly. Select your talents and prepare to escape. Conversation/AdjutantPVEVO/Line00055=저그 도착 예상 시간: 10초 /// Estimated zerg arrival: ten seconds. Conversation/AdjutantPVEVO/Line00056=저그 공격 진행 중. 모두 전초 기지를 버리고 대피하십시오. /// Zerg attack underway. All forces are directed to evacuate the outpost. Conversation/AdjutantPVEVO/Line00059=저그 세력이 접근하고 있습니다. 관문이 열릴 때까지... 90초 동안 버텨야 합니다. /// Zerg forces have sensed the beacon activation and are inbound. Hold out until the gateway opens in... 90 seconds. Conversation/AdjutantPVEVO/Line00060=체크포인트 도착. 관문 개방. 예상 소요 시간: 60초. /// Checkpoint reached. Opening gateway. Estimated wait time: 60 seconds. Conversation/AdjutantPVEVO/Line00061=업데이트: 10초 후 관문이 열립니다. /// Update: gateway open in ten seconds. Conversation/AdjutantPVEVO/Line00062=첫 번째 체크포인트에 도착했습니다. 진행하기 전에 추가 특성을 선택하십시오. /// Checkpoint one is secure. Please select additional talents before moving on. Conversation/AdjutantPVEVO/Line00063=두 번째 체크포인트를 확보했습니다. 모든 특성이 해제되었습니다. /// Checkpoint two is now secure. Your talents are fully unlocked. Conversation/AdjutantPVEVO/Line00064=업데이트: 관문이 열렸습니다. 진행하기 전에 남은 적대적인 저그 세력을 모두 처치하십시오. /// Update: gateway is now open. Eliminate any hostile zerg forces before proceeding. Conversation/AdjutantPVEVO/Line00065=저그 제거 완료. 체크포인트 승인 완료. /// Zerg eliminated. Checkpoint entry allowed. Conversation/AdjutantPVEVO/Line00066=전역 경고. 극도로 위험한 저그 생명체가 탐지되었습니다. 처치하기 전에 대피소 문을 열면 매우 위험합니다. /// Alert across all channels. Extremely volatile zerg detected. It is unsafe to open the shelter while it is alive. Conversation/AdjutantPVEVO/Line00067=저그 신호가 사라졌습니다. 이제 안전하게 대피소로 들어가십시오. /// Zerg no longer detected. You may now head for the shelter. Conversation/AdjutantPVEVO/Line00068=이 폭풍관문을 이용해서 이 세계에서 벗어날 수 있습니다. 관문을 닫을 준비를 마칩니다. /// This stormgate will allow you to leave the realm. Preparing to seal the gateway behind. Conversation/AdjutantPVEVO/Line00077=대체 현실 복제물 탐지. 오류. 오류. 오류. 분석 중단. /// Alternate reality duplicates detected. Error. Error. Errror. Purging observation. Conversation/AdjutantPVEVO/Line00078=시공간의 연속성에 이상 현상이 탐지되었습니다. 대체 현실로부터 복제물이 탐지됩니다. 대상 위치 확인, 위치 확인, 현재 위치 확인. /// Time-space continuum anomaly detected. Detecting similar entities from alternate realities. You're there, and you're there, but you're there. Why are you there? Conversation/AdjutantPVEVO/Line00080=탈출 성공. 동력 차단. /// Escape successful. Powering down. Conversation/AdjutantPVEVO/Line00081=임무 완료. 통신 종료. /// Mission successful. End transmission. Conversation/AdjutantPVEVO/Line00082=영웅 반응 없음. 감염 예상. /// Heroes unresponsive. Infestation likely. Conversation/AdjutantPVEVO/Line00083=통신을 종료합니다. 오메가군단이 이 세계를 점령했습니다. /// Relaying transmission. Realm has fallen to the Omegaswarm. Conversation/AdjutantPVEVO/Line00084=학살 도살자 처치 완료. Conversation/AdjutantPVEVO/Line00085=칼날 여왕 처치 완료. /// Queen of Blades eliminated. Conversation/AdjutantPVEVO/Line00086=대악마 디아블로 처치 완료. /// Primal Diablo eliminated. Conversation/AdjutantPVEVO/Line00087=오메가 자가라 처치 완료. Conversation/AdjutantPVEVO/Line00088=알파 데하카 처치 완료. /// Alpha Dehaka eliminated. Conversation/AdjutantPVEVO/Line00089=감염된 타이커스 처치 완료. /// Infested Tychus eliminated. Conversation/AdjutantPVEVO/Line00091=돌연변이 해병 머키 처치 완료. Conversation/AdjutantPVEVO/Line00092=가시지옥 아눕아리스크 처치 완료. Conversation/AdjutantPVEVO/Line00093=정신체 아바투르 처치 완료. Conversation/AdjutantPVEVO/Line00094=무력화되었습니다. /// You have been incapacitated. Conversation/AdjutantPVEVO/Line00095=무력화 감지. 지원군이 도착할 때까지 생체 신호를 보존합니다. /// Incapacitation detected. Sustaining biosigns until help arrives. Conversation/AdjutantPVEVO/Line00096=무력화 경고. /// Incapacitation alert. Conversation/AdjutantPVEVO/Line00097=무력화되었습니다. 지원을 요청합니다. /// You are incapacitated. Requesting assistance. Conversation/AdjutantPVEVO/Line00098=송장벌레 아눕아락 제거됨. Conversation/AdjutantPVEVO/Line00099=오메가군단 영웅 제거됨. /// Omegaswarm hero eliminated. Conversation/AdjutantPVEVO/Line00100=바이로파지 누더기 제거됨. Conversation/AdjutantPVEVO/Line00101=부활했습니다. /// You have been revived. Conversation/AdjutantPVEVO/Line00102=아군이 무력화되었지만 부활시킬 수 있습니다. /// An ally has been incapacitated but can still be revived. Conversation/AdjutantPVEVO/Line00103=아군 무력화됨. /// Ally incapacitated. Conversation/AdjutantPVEVO/Line00104=아군이 당신을 부활시켰습니다. /// An ally has revived you. Conversation/AdjutantPVEVO/Line00105=변형체 누더기 제거됨. /// Aberration Stitches eliminated.