보통 모드 일러스트

 

 

 

어려움 모드 일러스트

 

 

'브락시스 탈출' 배경 이야기

 

시공의 폭풍에 새로운 저그 혼종이 나타나 여러 세계로부터 정수를 흡수하고 있습니다. 이제 오메가군단이 브락시스 알파를 오염시킵니다. 마지막 남은 우주 정거장에 갇힌 일행이 생존할 수 있는 유일한 방법은 지금 즉시 대피소로 이동하는 것입니다.

 

 

 

 

브락시스 탈출 배경음악

 

 

 

3단계로 구성된 전장

 

 

관련 문서 1

 

DocInfo/Name=브락시스 탈출 (모드) /// Escape From Braxis (Mod)
EscortAllyHero=아군 영웅 호위 /// Escort Ally Hero
Param/Expression/lib_PEB1_07B123E1=<s val="Storm_CoopZerg_Nydus1"><s val="Storm_CoopZerg_Nydus2">~A~</s><n/>생성 중</s> /// <s val="Storm_CoopZerg_Nydus1">Spawning</s><n/><s val="Storm_CoopZerg_Nydus2">~A~</s>
Param/Expression/lib_PEB1_0D0CA92D=플레이어 ~A~: 우서 - 영원한 선봉장 부활 지연 활성화: ~B~초 /// Player ~A~: Uther - Eternal Vanguard Rez Delay Active: ~B~ seconds
Param/Expression/lib_PEB1_1BA6B7CD=문 개방: ~A~ /// Door Opens in: ~A~
Param/Expression/lib_PEB1_37F509BA=<c val="#PingAlly">~A~ (~B~)</c>%Rjon(이,가) <c val="#PingEnemy">~C~</c>%Rjon(을,를) 처치했지만, 알을 처리하지 않았으면 바로 돌아올 것입니다! /// <c val="#PingAlly">~A~ (~B~)</c> has killed <c val="#PingEnemy">~C~</c>, but he'll be back if his egg isn't dealt with!
Param/Expression/lib_PEB1_45252F93=문 개방: ~A~ /// Door Opens in: ~A~
Param/Expression/lib_PEB1_4D904D9D=플레이어 ~A~: 티리엘 - 대천사의 분노 활성화: ~B~초 /// Player ~A~: Tyrael - Archangel's Wrath Active: ~B~ seconds
Param/Expression/lib_PEB1_53ADFC75=문 개방: ~A~ /// Door Opens in: ~A~
Param/Expression/lib_PEB1_6378CE6E=<c val="#PingEnemy">해병 머키 알</c>이 자체 파괴되었습니다! /// <c val="#PingEnemy">Grunty's Egg</c> has self-destructed!
Param/Expression/lib_PEB1_6B741452=~A~ 플레이어에게 전투 자극제를 부여합니다. /// Granting Team Stimpack to player ~A~.
Param/Expression/lib_PEB1_7E30233A=<c val="#PingAlly">~A~ (~B~)</c>%Rjon(이,가) <c val="#PingEnemy">해병 머키 알</c>을 파괴했습니다! /// <c val="#PingAlly">~A~ (~B~)</c> has killed <c val="#PingEnemy">Grunty's Egg</c>!
Param/Expression/lib_PEB1_8C9C6DCD=남은 저그: ~A~ /// Zerg Remaining: ~A~
Param/Expression/lib_PEB1_98EF9FE6=<c val="#PingAlly">~A~ (~B~)</c>%Rjon(이,가) <c val="#PingEnemy">~C~</c>%Rjon(을,를) 처치했습니다! /// <c val="#PingAlly">~A~ (~B~)</c> has killed <c val="#PingEnemy">~C~</c>!
Param/Expression/lib_PEB1_A5263822=<c val="#PingAlly">~A~</c>%Rjon(이,가) <c val="#PingEnemy">해병 머키 알</c>을 파괴했습니다! /// <c val="#PingAlly">~A~</c> has killed <c val="#PingEnemy">Grunty's Egg</c>!
Param/Expression/lib_PEB1_AE82BA0C=<c val="#PingEnemy">해병 머키 알</c>이 자체 파괴되었습니다! /// <c val="#PingEnemy">Grunty's Egg</c> has self-destructed!
Param/Expression/lib_PEB1_B3AEC76A=시전 전 반복: ~A~ /// Iterations before cast: ~A~
Param/Expression/lib_PEB1_BC821EDC=~A~ 플레이어에게 초소형 핵을 부여합니다. /// Granting Mini Nuke to player ~A~.
Param/Expression/lib_PEB1_BDE20AF0=플레이어 ~A~: 우서 - 영원한 선봉장 활성화: ~B~초 /// Player ~A~: Uther - Eternal Vanguard Active: ~B~ seconds
Param/Expression/lib_PEB1_CC8DD1CB=~A~ 플레이어에게 사이오닉 방출기를 부여합니다. /// Granting Psi Emitter to player ~A~.
Param/Expression/lib_PEB1_D1776699=관문 개방: ~A~ /// Gate opens in: ~A~
Param/Expression/lib_PEB1_F54CD33D=남은 저그: ~A~ /// Zerg Remaining: ~A~
Param/Value/lib_PEB1_03061349=체크포인트 도달 /// Checkpoint Reached
Param/Value/lib_PEB1_08A6740A=255,255,255 /// 255,255,255
Param/Value/lib_PEB1_10DE322D=체크포인트 도달 /// Checkpoint Reached
Param/Value/lib_PEB1_13D18BF9=슬리반 처치 /// Kill Slivan
Param/Value/lib_PEB1_16661C2A=유효하지 않음 /// Invalid
Param/Value/lib_PEB1_16BB90C8=두 번째 체크포인트 도달 /// Reach Second Checkpoint
Param/Value/lib_PEB1_1D557D47=팀 부활 /// Team Revived
Param/Value/lib_PEB1_201AD7E6=초소형 핵 /// Mini Nuke
Param/Value/lib_PEB1_2B57F1F9=용병 활성화 /// Enabling Mercs.
Param/Value/lib_PEB1_2E9E8D53=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(을,를) 공격하자고 합니다. /// ~C~~A~</c> wants to attack the ~D~~B~</c>
Param/Value/lib_PEB1_2FA28C76=시도:  /// Attempts:
Param/Value/lib_PEB1_310FD006=어려움 모드 활성화 /// Hard Mode Active
Param/Value/lib_PEB1_38E41017=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(으로,로) 이동하자고 합니다. /// ~C~~A~</c> wants to move to the ~D~~B~</c>
Param/Value/lib_PEB1_3B4DDD00=125,225,125 /// 125,225,125
Param/Value/lib_PEB1_3DFCC8FA=감염된 타이커스 /// Infested Tychus
Param/Value/lib_PEB1_3EABBBB5=슬리반 처치 /// Kill Slivan
Param/Value/lib_PEB1_425D8973=관문 /// Gate
Param/Value/lib_PEB1_442385AF=새로운 특성 해제됨 /// New Talents Unlocked
Param/Value/lib_PEB1_47CC6248=칼날 여왕 /// Queen of Blades
Param/Value/lib_PEB1_50BCBEAB=<s val="MarineText">감사합니다!</s> /// <s val="MarineText">Thanks!</s>
Param/Value/lib_PEB1_53B16B46=새로운 특성 해제됨 /// New Talents Unlocked
Param/Value/lib_PEB1_54133708=100,100,100 /// 100,100,100
Param/Value/lib_PEB1_550F8640=주요 목표 /// Main Objective
Param/Value/lib_PEB1_5B764666=첫 번째 체크포인트 도달 /// Reach First Checkpoint
Param/Value/lib_PEB1_5D78066C=저그의 공격으로부터 생존하려면 대피소에 도달해야 합니다. /// In order to survive the zerg assault, you must reach the shelter.
Param/Value/lib_PEB1_6394080B=돌연변이 누더기 /// Aberration Stitches
Param/Value/lib_PEB1_6CB9A1B9=새로운 특성 해제됨 /// New Talents Unlocked
Param/Value/lib_PEB1_6CCA3851=대피소 도달 /// Reach the Shelter
Param/Value/lib_PEB1_6D141D2C=해병 머키 /// Grunty
Param/Value/lib_PEB1_749E212E=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(을,를) 공격하자고 합니다. /// ~C~~A~</c> wants to attack the ~D~~B~</c>
Param/Value/lib_PEB1_7A076321= / 2 ///  / 2
Param/Value/lib_PEB1_8DA2CBF1=
Param/Value/lib_PEB1_95B5E8CC=도살자리스크 /// The Butcherlisk
Param/Value/lib_PEB1_98187F6A=아바투르 /// Abathur
Param/Value/lib_PEB1_9BA0D35F=지원 병력 /// Reinforcements
Param/Value/lib_PEB1_9CCE42F2=저그 생성: 활성화 /// Zerg Spawning: ENABLED
Param/Value/lib_PEB1_9D043430=여왕 자가라 /// Queen Zagara
Param/Value/lib_PEB1_9D4D689C=아눕아리스크 /// Anub'alisk
Param/Value/lib_PEB1_9E31666C=체크포인트는 저그의 공격으로부터 잠시 쉬어 갈 수 있게 해줍니다. /// Checkpoints provide a temporary reprieve from the zerg.
Param/Value/lib_PEB1_A0940B5C=대피소 도달 /// Reach the Shelter
Param/Value/lib_PEB1_A1546442=회복 파동 /// Rejuvenation Pulse
Param/Value/lib_PEB1_A30C6EB7=대피소 도달 /// Reach the Shelter
Param/Value/lib_PEB1_A5754FB7=관문 입장 /// Enter the Gate
Param/Value/lib_PEB1_AC969B98=체크포인트 도달 /// Reach the Checkpoint
Param/Value/lib_PEB1_AD3B6761=150,100,100 /// 150,100,100
Param/Value/lib_PEB1_B293FEA2=대피소 /// Shelter
Param/Value/lib_PEB1_B90FEA4D=감염된 스투코프 /// Infested Stukov
Param/Value/lib_PEB1_B9148DB7=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(으로,로) 이동하자고 합니다. /// ~C~~A~</c> wants to move to the ~D~~B~</c>
Param/Value/lib_PEB1_BB48ACFA=두 번째 체크포인트 도달 /// Reach the Second Checkpoint
Param/Value/lib_PEB1_BBEA0EF3=우두머리 마지막 시도 /// Final Attempt At Boss
Param/Value/lib_PEB1_BBEFEC67=우두머리 마지막 시도 /// Final Attempt At Boss
Param/Value/lib_PEB1_BEBFF8A5=새로운 특성 해제됨 /// New Talents Unlocked
Param/Value/lib_PEB1_C696319B=관문 신호소 /// Gate Beacon
Param/Value/lib_PEB1_C7C5FD96=체크포인트 도달 /// Checkpoint Reached
Param/Value/lib_PEB1_C8000328=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(으로,로) 이동하자고 합니다. /// ~C~~A~</c> wants to move to the ~D~~B~</c>
Param/Value/lib_PEB1_CA456CB3=125,125,255 /// 125,125,255
Param/Value/lib_PEB1_CAD2B549=대악마 디아블로 /// Primal Diablo
Param/Value/lib_PEB1_CF87DEDC=알파 데하카 /// Alpha Dehaka
Param/Value/lib_PEB1_D272FB35=체크포인트는 저그의 공격으로부터 잠시 쉬어 갈 수 있게 해줍니다. /// Checkpoints provide a temporary reprieve from the zerg.
Param/Value/lib_PEB1_D5254D6A=팀 전투 자극제 /// Team Stimpack
Param/Value/lib_PEB1_D5D1AE06=땅굴벌레 /// Nydus Worm
Param/Value/lib_PEB1_DC386A18=저그 생성: 비활성화 /// Zerg Spawning: DISABLED
Param/Value/lib_PEB1_DCC78654=체크포인트 도달 /// Checkpoint Reached
Param/Value/lib_PEB1_DCC7FE6D=남은 저그 처치: /// Kill Remaining Zerg:
Param/Value/lib_PEB1_DF86B549=두 번째 체크포인트 /// Second Checkpoint
Param/Value/lib_PEB1_E2EA686E=관문 개방:  /// Gate opens in:
Param/Value/lib_PEB1_E962BD50=두 번째 체크포인트 /// Second Checkpoint
Param/Value/lib_PEB1_ED1C3448=첫 번째 체크포인트 /// First Checkpoint
Param/Value/lib_PEB1_EFFAEC64=대피소 /// Shelter
Param/Value/lib_PEB1_F10640FD=사이오닉 방출기 /// Psi Emitter
Param/Value/lib_PEB1_F2E8BDEB=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(으로,로) 이동하자고 합니다. /// ~C~~A~</c> wants to move to the ~D~~B~</c>
Param/Value/lib_PEB1_FB8BF4D7=팀 부활 /// Team Revived
UI/MapLoadingScreen/EscapeFromBraxisHeroic=Escape From Braxis (Heroic)

 

 

관련 문서 2

 

Abil/Activity/CaptureMacGuffinTwo=부활 중 /// Resurrecting
Abil/Activity/MacGuffinPickup=아이템 획득 /// Taking item
Behavior/Name/HasMapMechanicInstantAbility3=Has Map Mechanic Instant Ability 3
Button/Tooltip/PVEMiniNukeText=<s val="Storm_CoopZerg_Item_Yellow">초소형 핵</s> /// <s val="Storm_CoopZerg_Item_Yellow">Mini Nuke</s>
Button/Tooltip/PVEPsiEmitterText=<s val="Storm_CoopZerg_Item_Blue">사이오닉 방출기</s> /// <s val="Storm_CoopZerg_Item_Blue">Psi Emitter</s>
Button/Tooltip/PVEReinforcementsText=<s val="Storm_CoopZerg_Item_Red">지원군</s> /// <s val="Storm_CoopZerg_Item_Red">Reinforcements</s>
Button/Tooltip/PVERejuvenationPulseText=<s val="Storm_CoopZerg_Item_Green">회복 파동</s> /// <s val="Storm_CoopZerg_Item_Green">Rejuvenation Pulse</s>
Button/Tooltip/PVETeamStimpackText=<s val="Storm_CoopZerg_Item_Purple">팀 전투 자극제</s> /// <s val="Storm_CoopZerg_Item_Purple">Team Stimpack</s>
DOCSTR_MissionComplete=임무 완료 /// Mission Complete
DOCSTR_MissionFailed=임무 실패 /// Mission Failed
DocInfo/DescLong=상세 설명을 입력합니다. /// Completely devoid of any description whatsoever.
DocInfo/Name=PvE 난투 모드 /// PvE Brawl Mod
Effect/Name/DeadHeroResurrectCastTrackingBehaviorApplyBehavior=
Effect/Name/DeadHeroResurrectCastTrackingBehaviorRemoveBehavior=
Effect/Name/DeadHeroResurrectMarkerBehaviorApplyBehavior=
Effect/Name/HasMapMechanicInstantAbilityApplyBehavior=
Effect/Name/HasMapMechanicInstantAbilityRemoveBehavior=
Effect/Name/PVELootChestWeaponModifyUnit=전리품 상자
Effect/Name/PVELootChestWeaponSet=전리품 상자
Param/Expression/lib_PVEB_05B9281B=<c val="FF0000">유효하지 않은 PvE 공세 인덱스 (~A~)</c> /// <c val="FF0000">Invalid PvE Wave Index (~A~)</c>
Param/Expression/lib_PVEB_1DA07CDF=~A~ (~B~)%Rjon(이,가) 부활시켜 주는 중입니다! /// You are being Revived by ~A~ (~B~)!
Param/Expression/lib_PVEB_224FA292=<c val="FF0000">유효하지 않은 PvE 공세 인덱스 (~A~)</c> /// <c val="FF0000">Invalid PvE Wave Index (~A~)</c>
Param/Expression/lib_PVEB_6A36C84F=~A~: ~B~ /// ~A~: ~B~
Param/Expression/lib_PVEB_6F9B5A22=<c val="FF0000">유효하지 않은 PvE 공세 인덱스 (~A~)</c> /// <c val="FF0000">Invalid PvE Wave Index (~A~)</c>
Param/Expression/lib_PVEB_82544EEF=<c val="#PingAlly">~C~ (~D~)%Rjon(이,가)</c><c val="#PingAlly">~A~ (~B~)</c>%Rjon(을,를) 부활시켰습니다! /// <c val="#PingAlly">~A~ (~B~)</c> has been revived by <c val="#PingAlly">~C~ (~D~)</c>!
Param/Expression/lib_PVEB_8E480156=~A~ 팀 레벨을 현재보다 낮게 설정하려 시도합니다. 시도를 무시합니다. /// Attempting to set the level for team ~A~ below what it currently is.  Ignoring.
Param/Expression/lib_PVEB_96731AFB=~A~ (~B~)%Rjon(이,가) 부활시켜 주는 중입니다! /// You are being Revived by ~A~ (~B~)!
Param/Expression/lib_PVEB_B5935853=플레이어 수: ~A~.  오딘 지속 시간: ~B~.  방울 지속 시간: ~C~. 방울 재사용 대기시간: ~D~. 문어발 휘감기 재사용 대기시간: ~E~.   /// Player number: ~A~.  Odin duration: ~B~.  Bubble duration: ~C~. Bubble CD: ~D~. Octo Grab CD: ~E~. 
Param/Expression/lib_PVEB_D3C8FC72=<c val="#PingAlly">~A~ (~B~)</c>%Rjon(이,가) 부활했습니다! /// <c val="#PingAlly">~A~ (~B~)</c> has been revived!
Param/Expression/lib_PVEB_E5494798=<c val="FF0000">유효하지 않은 PvE 공세 인덱스 (~A~)</c> /// <c val="FF0000">Invalid PvE Wave Index (~A~)</c>
Param/Expression/lib_PVEB_F173A950=<c val="FF0000">유효하지 않은 PvE 공세 인덱스 (~A~)</c> /// <c val="FF0000">Invalid PvE Wave Index (~A~)</c>
Param/Value/lib_PVEB_0B85984B=오류: 사용하지 않을 영웅을 찾을 수 없습니다. /// Error: unable to find the hero you want to obsolete.
Param/Value/lib_PVEB_123F11AF=AnimGroupApply Superior
Param/Value/lib_PVEB_29A116A7=<c val="FF0000">이동 경로 추가 불가</c> /// <c val="FF0000">Cannot add more waypoint</c>
Param/Value/lib_PVEB_2C5BEF29=생성 시도 /// Attempting to spawn
Param/Value/lib_PVEB_353620B6=AnimPlay HideSwordAndShield Off,C PlayForever 0.000000 0.000000
Param/Value/lib_PVEB_382AAE31=마지막 시간 /// Final Time
Param/Value/lib_PVEB_3B1FCB13=대피소 도달 /// Reach the Shelter
Param/Value/lib_PVEB_3C33352B=준비되지 않은 영웅 생성 시도! /// Trying to create a hero not prepared!
Param/Value/lib_PVEB_455AF0BA=화살표 숨기기 /// Hiding Arrows.
Param/Value/lib_PVEB_46843B9C=AnimPlay HideWeapon2H Off,A PlayForever 0.000000 0.000000
Param/Value/lib_PVEB_646E201F= pickups is a
Param/Value/lib_PVEB_654A6C71=화살표 표시 /// Showing Arrows.
Param/Value/lib_PVEB_6F9B2C30=AnimPlay HideDualWield Off,B PlayForever 0.000000 0.000000
Param/Value/lib_PVEB_76CB6071=AnimPlay HideWeapon2H Off,A PlayForever 0.000000 0.000000
Param/Value/lib_PVEB_8003ADD8=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(을,를) 획득하자고 합니다. /// ~C~~A~</c> wants to pick up the ~D~~B~</c>
Param/Value/lib_PVEB_893FC758=주요 목표 /// Main Objective
Param/Value/lib_PVEB_9A2C1D95=주요 목표 /// Main Objective
Param/Value/lib_PVEB_9CD9FA69=<s val="Storm_CoopZerg_Revive">죽었습니다.<n/>아군이 부활시켜줘야 합니다.</s> /// <s val="Storm_CoopZerg_Revive">You have died.<n/>Your allies must revive you.</s>
Param/Value/lib_PVEB_9D4502DB=오류: NPC 영웅을 5명을 초과로 만들려 했습니다. /// Error: trying to create more than 5 NPC heroes.
Param/Value/lib_PVEB_A44181BD=<c val="FF0000">공세 추가 불가</c> /// <c val="FF0000">Cannot add more attack wave</c>
Param/Value/lib_PVEB_A498886E=AnimPlay HideSwordAndShield Off,C PlayForever 0.000000 0.000000
Param/Value/lib_PVEB_A555EADE=AnimPlay HideSwordAndShield Off,C PlayForever 0.000000 0.000000
Param/Value/lib_PVEB_ADEFB573=x 무작위 아이템, 일정 횟수당 한 개만 확정
Param/Value/lib_PVEB_C425DA83=주요 목표 /// Main Objective
Param/Value/lib_PVEB_C7976D22=<s val="Storm_CoopZerg_Revive">우클릭으로 부활</s> /// <s val="Storm_CoopZerg_Revive">Right-Click to Resurrect</s>
Param/Value/lib_PVEB_CB928CB0=난이도: 보통 /// Difficulty: Normal
Param/Value/lib_PVEB_CED5652F=대피소 도달 /// Reach the Shelter
Param/Value/lib_PVEB_D27824FF=AnimPlay HideDualWield Off,B PlayForever 0.000000 0.000000
Param/Value/lib_PVEB_D8221CD2=화살 초기화 /// Initializing Arrows.
Param/Value/lib_PVEB_E2228DC2=AnimPlay HideDualWield Off,B PlayForever 0.000000 0.000000
Param/Value/lib_PVEB_E9715D23=마지막 시간 /// Final Time
Param/Value/lib_PVEB_EA1C674D=~C~~A~</c>%Rjon(이,가) ~D~~B~</c>%Rjon(을,를) 획득하자고 합니다. /// ~C~~A~</c> wants to pick up the ~D~~B~</c>
Param/Value/lib_PVEB_EC59F69C=대피소 도달 /// Reach the Shelter
Param/Value/lib_PVEB_F249E5B9=부활 중단됨! /// REVIVE INTERRUPTED!
Param/Value/lib_PVEB_F9675F31=난이도: 어려움 /// Difficulty: Hard
UI/Difficulty01=초보 /// Beginner
UI/Difficulty01Campaign=쉬움 /// CASUAL
UI/Difficulty01InGame=인공지능 칸 (아주 쉬움) /// A.I. SLOT (Very Easy)
UI/Difficulty01Tip=캠페인 난이도 "쉬움"과 비슷합니다. /// Similar to “Casual” campaign difficulty.
UI/Difficulty02=하수 /// Recruit
UI/Difficulty02Campaign=보통 /// NORMAL
UI/Difficulty02InGame=인공지능 칸 (쉬움) /// A.I. SLOT (Easy)
UI/Difficulty02Tip=캠페인 난이도 "쉬움"과 비슷합니다. /// Similar to “Casual” campaign difficulty.
UI/Difficulty06=중수 /// Veteran
UI/Difficulty06InGame=인공지능 칸 (아주 어려움) /// A.I. SLOT (Very Hard)
UI/Difficulty06Tip=캠페인 난이도 "어려움"과 비슷합니다. /// Similar to “Hard” campaign difficulty.
Unit/Name/DeadHeroResurrectSpirit=죽은 영웅 부활 유닛 /// Dead Hero Resurrect Unit
Unit/Name/InvisibleHelperUnit=보이지 않는 지원 유닛 /// Invisible Helper Unit
Unit/Name/PVELootChest=전리품 상자 /// Loot Chest
Unit/Name/PVEMiniNukePickup=초소형 핵 /// Mini Nuke
Unit/Name/PVEPathingBlocker8x8=이동 경로 방해물 8x8 /// Pathing Blocker 8x8
Unit/Name/PVEPathingBlockerDiagonal8x8=이동 경로 방해물 8x8 /// Pathing Blocker 8x8
Unit/Name/PVEPsiEmitterPickup=사이오닉 방출기 /// Psi Emitter
Unit/Name/PVEReinforcementsPickup=지원 병력 /// Reinforcements
Unit/Name/PVERejuvenationPulsePickup=회복 파동 /// Rejuvenation Pulse
Unit/Name/PVESpecialAbilityPickupUnit=PVE - Special Ability Pickup Unit
Unit/Name/PVETeamStimpackPickup=팀 전투 자극제 /// Team Stimpack
Unit/Name/PathingBlocker2x2Cliff=경로 방해물 2x2 (언덕) /// Pathing Blocker 2x2 (Cliff)
Unit/Name/PathingBlocker2x2PVE=이동 경로 방해물 2x2
Unit/Name/PathingBlocker4x4=이동 경로 방해물 4x4
Unit/Name/PathingBlocker4x4Cliff=경로 방해물 4x4 (언덕) /// Pathing Blocker 4x4 (Cliff)
Unit/Name/PathingBlocker4x4CliffDiagonal=경로 방해물 4x4 (언덕) /// Pathing Blocker 4x4 (Cliff)
Unit/Name/PathingBlocker4x4Diagonal=이동 경로 방해물 4x4
Unit/Name/PathingBlocker8x8Cliff=이동 경로 방해물 8x8 (언덕) /// Pathing Blocker 8x8 (Cliff)
Unit/Name/PathingBlocker8x8CliffDiagonal=이동 경로 방해물 8x8 (언덕) /// Pathing Blocker 8x8 (Cliff)
Unit/Name/StormGameStartPathingBlocker=이동 경로 방해물 /// Pathing Blocker
Unit/Name/VisionBlocker2x2=시야 방해물 2x2 /// Vision Blocker 2x2
Weapon/Name/PVELootChestPickupWeapon=전리품 상자

 

 

관련 문서 3

 

Abil/Name/MapMechanicAbilityInstant=즉시 사용 기술
Abil/Name/MapMechanicAbilityTarget=
Abil/Name/MapMechanicAbilityTarget2=사이오닉 방출기
Abil/Name/SlivanBossDrawIn=끌어들이기
Abil/Name/SlivanBossSlimeSpit=수액 뱉기
Abil/Name/SlivanBossSpawnPods=수액 떼 생성
Abil/Name/SlivanBossSpawnPods2=
Abil/Name/SlivanImpale=꿰뚫기
Abil/Name/UltraliskCharge=
Behavior/Name/HasMapMechanicInstantAbility3=Has Map Mechanic Instant Ability 3
Behavior/Tooltip/HasMapMechanicInstantAbility1=피의 욕망 /// Bloodlust
Behavior/Tooltip/HasMapMechanicTargetAbility=초소형 핵 /// Mini Nuke
Behavior/Tooltip/HasMapMechanicTargetAbility2=사이오닉 방출기 /// Psi Emitter
Button/Name/LockedMapMechanicAbility=아이템 없음 /// No Item
Button/Name/MapMechanicAbility=초소형 핵 /// Mini Nuke
Button/Name/MapMechanicAbility2=사이오닉 방출기 /// Psi Emitter
Button/Name/MapMechanicAbilityInstant=팀 전투 자극제 /// Team Stimpack
Button/Name/MapMechanicAbilityInstant2=회복 파동 /// Rejuvenation Pulse
Button/Name/MapMechanicAbilityInstant3=지원 병력 /// Reinforcements
Button/Name/SlivanBossDrawIn=끌어들이기 /// Draw In
Button/Name/SlivanBossPodlingBurst=포자충 폭발 /// Podling Burst
Button/Name/SlivanBossSlimeSpit=수액 뱉기 /// Slime Spit
Button/Name/SlivanBossSpawnPods=포자충 생성 /// Spawn Podlings
Button/Name/SlivanBossSpawnPods2=Slivan Boss Spawn Pods Copy
Button/Name/SlivanImpale=꿰뚫기 /// Impale
Button/Name/UltraliskCharge=울트라리스크 돌진 /// Ultralisk Charge
Button/SimpleDisplayText/LockedMapMechanicAbility=아이템을 획득하면 여기에 나타납니다. /// When you pick up an item, it will appear here.
Button/SimpleDisplayText/MapMechanicAbility=대상 지역에 피해를 줌 /// Deal damage in an area
Button/SimpleDisplayText/MapMechanicAbility2=적을 끌어들인 후 폭발 피해 /// Attracts enemies, then explodes for damage
Button/SimpleDisplayText/MapMechanicAbilityInstant=아군 영웅들의 이동 속도 및 공격 속도 증가 /// Give allied Heroes Movement Speed and Attack Speed
Button/SimpleDisplayText/MapMechanicAbilityInstant2=아군 생명력과 마나를 시간에 걸쳐 회복 /// Restore Health and Mana to Allies over time
Button/SimpleDisplayText/MapMechanicAbilityInstant3=지원군을 소환해 함께 싸웁니다. /// Summon Reinforcements to help your group.
Button/SimpleDisplayText/SlivanBossDrawIn=적들을 끌어들이고 기절시킵니다. /// Draws in and stuns enemies.
Button/SimpleDisplayText/SlivanBossPodlingBurst=충전 후 폭발 /// Charge up and then explode
Button/SimpleDisplayText/SlivanBossSlimeSpit=부식성 수액을 뱉음 /// Spit corrosive slime onto the ground
Button/SimpleDisplayText/SlivanBossSpawnPods=폭발하는 포자충 생성 /// Spawns Podlings that explode
Button/SimpleDisplayText/SlivanBossSpawnPods2=사거리 내의 적을 공격하는 수액 떼 생성 /// Spawns Slime Pods that attack enemies in range
Button/SimpleDisplayText/SlivanImpale=일직선상의 적들에게 피해를 주고 기절시킴 /// Damage and stun enemies in a line
Button/SimpleDisplayText/UltraliskCharge=지하로 잠복 후 한 방향으로 돌진 /// Burrow underground and charge in a direction
Button/Tooltip/LockedMapMechanicAbility=아이템을 획득하면 여기에 나타납니다. /// When you pick up an item, it will appear here.
Button/Tooltip/MapMechanicAbility=<c val="#TooltipNumbers"><d ref="Effect,PvEMiniNukeCreatePersistent,PeriodicPeriodArray[0]" precision="1"/></c>초 후 대상 지역에 <c val="#TooltipNumbers"><d ref="Effect,PvEMiniNukeDamage,Amount"/></c>의 피해를 줍니다. /// After <c val="#TooltipNumbers"><d ref="Effect,PvEMiniNukeCreatePersistent,PeriodicPeriodArray[0]" precision="1"/></c> seconds, deal <c val="#TooltipNumbers"><d ref="Effect,PvEMiniNukeDamage,Amount"/></c> damage in an area.
Button/Tooltip/MapMechanicAbility2=대상 지역에 사이오닉 방출기를 던져 적 돌격병들이 공격하게 만듭니다. 사이오닉 방출기는 <c val="#TooltipNumbers"><d ref="Behavior,PvEPsiEmitterUnitTimedLife,Duration" precision="1"/></c>초 후에 폭발하여 일정 지역에 <c val="#TooltipNumbers"><d ref="Effect,PvEPsiEmitterDamage,Amount"/></c>의 피해를 줍니다. /// Throw a Psi Emitter to the target location, attracting enemy minions to attack it.  After <c val="#TooltipNumbers"><d ref="Behavior,PvEPsiEmitterUnitTimedLife,Duration" precision="1"/></c> seconds it explodes, dealing <c val="#TooltipNumbers"><d ref="Effect,PvEPsiEmitterDamage,Amount"/></c> damage in an area.
Button/Tooltip/MapMechanicAbilityInstant=<c val="#TooltipNumbers"><d ref="Behavior,PvETeamStimpackBuff,Duration" player="0"/></c>초 동안 아군 영웅의 공격 속도를 <c val="#TooltipNumbers"><d ref="100*Behavior,PvETeamStimpackBuff,Modification.AdditiveAttackSpeedFactor"/>%</c> 증가시키고 이동 속도를 <c val="#TooltipNumbers"><d ref="Behavior,PvETeamStimpackBuff,Modification.UnifiedMoveSpeedFactor*100" precision="1"/>%</c> 증가시킵니다. /// Grant allied Heroes <c val="#TooltipNumbers"><d ref="100*Behavior,PvETeamStimpackBuff,Modification.AdditiveAttackSpeedFactor"/>%</c> Attack Speed and <c val="#TooltipNumbers"><d ref="Behavior,PvETeamStimpackBuff,Modification.UnifiedMoveSpeedFactor*100" precision="1"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,PvETeamStimpackBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/MapMechanicAbilityInstant2=아군 영웅의 최대 생명력과 최대 마나의 <c val="#TooltipNumbers">20%</c>를 즉시 회복시키고 <c val="#TooltipNumbers"><d ref="Behavior,PvERejuvenationPulseBuff,Duration"/></c>초에 걸쳐 <c val="#TooltipNumbers">30%</c>를 추가로 회복시킵니다. /// Rejuvenates all Allied Heroes, restoring <c val="#TooltipNumbers">20%</c> of max their Health and Mana instantly and an additional <c val="#TooltipNumbers">30%</c> over <c val="#TooltipNumbers"><d ref="Behavior,PvERejuvenationPulseBuff,Duration"/></c> seconds.
Button/Tooltip/MapMechanicAbilityInstant3=화염 기갑병 <c val="#TooltipNumbers">2</c>기와 골리앗 <c val="#TooltipNumbers">3</c>기가 탑승한 수송선을 호출합니다. /// Calls for a dropship that provides <c val="#TooltipNumbers">2</c> Hellbats and <c val="#TooltipNumbers">3</c> Goliaths to help your team.
Button/Tooltip/SlivanBossDrawIn=우두머리 주위의 적들을 끌어들이고 기절시킵니다. /// Draws in and stuns enemies in a circle around the boss.
Button/Tooltip/SlivanBossSlimeSpit=대상 위치에 수액을 뱉어 적들에게 지속 피해를 줍니다. /// Spit a glob of slime that damages enemies in the area over time
Button/Tooltip/SlivanBossSpawnPods=우두머리 주위에 폭발하는 포자충을 생성합니다. /// Spawns Podlings around the boss that attack explode.
Button/Tooltip/SlivanBossSpawnPods2=우두머리 주위에 범위 내의 적을 공격하는 수액 떼를 생성합니다. /// Spawns Slime Pods around the boss that attack enemies in range.
Button/Tooltip/SlivanImpale=일직선상의 적들에게 피해를 주고 기절시킵니다. /// Deal damage and stun enemies in a line
Button/Tooltip/UltraliskCharge=울트라리스크가 이동할 수 없는 지형에 부딪히거나 최대 거리에 도달할 때까지 대상 방향으로 돌진합니다. /// Charges in the target direction until the Ultralisk hits unpathable terrain or reaches the max distance.
DOCSTR_CoopScoreScreenGreatJobLabel=대단합니다! /// Great Job!
DOCSTR_ScoreScreenCompletionTimeLabel=완료 시간 /// Completion Time
DOCSTR_ScoreScreenCompletionVictory=승리! /// VICTORY!
DOCSTR_TabScreenEpicRunTimeLabel=Epic Run: /// Epic Run:
DOCSTR_TabScreenPreviousBestTimeLabel=기존 기록: /// Previous Best:
DOCSTR_TabScreenTimeLabel=현재 시간 /// Current Time
DocInfo/DescShort=5 /// 5
DocInfo/Name=PvE 난투 모드 (스타크래프트) /// PvE Brawl Mod (Starcraft)
Effect/Name/PvEInstantAbilityInitialSet=
Effect/Name/PvEInstantAbilityRemoveReadyBehavior=
Effect/Name/PvEMiniNukeCreatePersistent=
Effect/Name/PvEMiniNukeDamage=
Effect/Name/PvEMiniNukeImpactSet=
Effect/Name/PvEMiniNukeInitialSet=
Effect/Name/PvEMiniNukeRemoveReadyBehavior=
Effect/Name/PvEMiniNukeRevealCreatePersistent=
Effect/Name/PvEMiniNukeSearchArea=
Effect/Name/PvEPsiEmitterCreateUnit=
Effect/Name/PvEPsiEmitterDamage=
Effect/Name/PvEPsiEmitterDamageSet=
Effect/Name/PvEPsiEmitterExplosionSet=
Effect/Name/PvEPsiEmitterInitialSet=
Effect/Name/PvEPsiEmitterLaunchMissile=
Effect/Name/PvEPsiEmitterRemoveReadyBehavior=
Effect/Name/PvEPsiEmitterTargetSearch=
Effect/Name/PvEReinforcementsDummySet=
Effect/Name/PvEReinforcementsInitialSet=
Effect/Name/PvEReinforcementsInitialSet2=
Effect/Name/PvEReinforcementsRemoveReadyIconBehavior=
Effect/Name/PvEReinforcementsUpdateButton=
Effect/Name/PvERejuvenationPulseApplyBehavior=
Effect/Name/PvERejuvenationPulseInitialEnergyHealer=
Effect/Name/PvERejuvenationPulseInitialHeal=
Effect/Name/PvERejuvenationPulseInitialHealSet=
Effect/Name/PvERejuvenationPulseInitialSet=
Effect/Name/PvERejuvenationPulseInitialSet2=
Effect/Name/PvERejuvenationPulsePeriodicEnergyHealer=
Effect/Name/PvERejuvenationPulsePeriodicHeal=
Effect/Name/PvERejuvenationPulsePeriodicHealSet=
Effect/Name/PvERejuvenationPulseRemoveReadyIconBehavior=
Effect/Name/PvERejuvenationPulseSearch=
Effect/Name/PvERejuvenationPulseUpdateButton=
Effect/Name/PvERejuvenationPulseUpdateButton2=
Effect/Name/PvETeamStimpackApplyBehavior=
Effect/Name/PvETeamStimpackInitialSet=
Effect/Name/PvETeamStimpackRemoveReadyIconBehavior=
Effect/Name/PvETeamStimpackSearch=
Effect/Name/PvETeamStimpackUpdateButton=
Effect/Name/SlivanBossAbilityScanApplyBehavior=
Effect/Name/SlivanBossAbilityScanSet=
Effect/Name/SlivanBossBurrowedAbilityApplySet=
Effect/Name/SlivanBossBurrowedArmorRemoveBehavior2=
Effect/Name/SlivanBossBurrowedArmorRemoveBehavior3=
Effect/Name/SlivanBossBurrowedDropPodCastApplyBehavior=
Effect/Name/SlivanBossBurrowedDropPodCastRemoveBehavior=
Effect/Name/SlivanBossBurrowedDropPodDummySet=
Effect/Name/SlivanBossBurrowedInvulnerableApplyBehavior=
Effect/Name/SlivanBossBurrowedInvulnerableRemoveBehavior=
Effect/Name/SlivanBossBurrowedRemoveBehavior=
Effect/Name/SlivanBossCastingApplyBehavior=
Effect/Name/SlivanBossCastingRemoveBehavior=
Effect/Name/SlivanBossDrawInAnimDummySet=
Effect/Name/SlivanBossDrawInChannelPersistent=
Effect/Name/SlivanBossDrawInComboDelayPersistent=
Effect/Name/SlivanBossDrawInComboPersistent=
Effect/Name/SlivanBossDrawInCreatePersistent2=
Effect/Name/SlivanBossDrawInInitialSet=
Effect/Name/SlivanBossDrawInIssueOrder=
Effect/Name/SlivanBossDrawInModifyCooldown=
Effect/Name/SlivanBossDrawInOutroDummySet=
Effect/Name/SlivanBossDrawInPositionPersistent1=
Effect/Name/SlivanBossDrawInPositionPersistent2=
Effect/Name/SlivanBossDrawInPositionPersistent3=
Effect/Name/SlivanBossDrawInPositionPersistent4=
Effect/Name/SlivanBossDrawInPullApplyBehavior=
Effect/Name/SlivanBossDrawInPullApplyForce=
Effect/Name/SlivanBossDrawInPullCheckForTargetApplyDummy=
Effect/Name/SlivanBossDrawInPullCheckForTargetSearch=
Effect/Name/SlivanBossDrawInPullCreatePersistent=
Effect/Name/SlivanBossDrawInPullDamage=
Effect/Name/SlivanBossDrawInPullDummySoundSet=
Effect/Name/SlivanBossDrawInPullMovementPersistent=
Effect/Name/SlivanBossDrawInPullMovementSet=
Effect/Name/SlivanBossDrawInPullNoDoubleHitApplyBehavior=
Effect/Name/SlivanBossDrawInPullRemoveBehavior=
Effect/Name/SlivanBossDrawInPullSearch=
Effect/Name/SlivanBossDrawInPullTargetSet=
Effect/Name/SlivanBossDrawInRandomizationPersistent=
Effect/Name/SlivanBossDrawInScanSearchArea=
Effect/Name/SlivanBossDrawInStunApplyBehavior=
Effect/Name/SlivanBossDrawInStunDamage=
Effect/Name/SlivanBossDrawInStunDelayPersistent=
Effect/Name/SlivanBossDrawInStunNoDoubleHitApplyBehavior=
Effect/Name/SlivanBossDrawInStunSearch=
Effect/Name/SlivanBossDrawInStunTargetSet=
Effect/Name/SlivanBossDrawInWarningDummy=
Effect/Name/SlivanBossDrawInWarningLargeDummy=
Effect/Name/SlivanBossImpaleCastApplyBehavior=
Effect/Name/SlivanBossImpaleCastRemoveBehavior=
Effect/Name/SlivanBossImpaleDamage=
Effect/Name/SlivanBossImpaleDummyCastSet=
Effect/Name/SlivanBossImpaleDummyModelSet2=
Effect/Name/SlivanBossImpaleInitialPersistent=
Effect/Name/SlivanBossImpaleSearch=
Effect/Name/SlivanBossImpaleSpikeModelSet=
Effect/Name/SlivanBossImpaleSpikePersistent=
Effect/Name/SlivanBossImpaleStunApplyBehavior=
Effect/Name/SlivanBossImpaleTargetSet=
Effect/Name/SlivanBossImpaleWarningModelSet=
Effect/Name/SlivanBossMovetoCenterApplyBehavior=
Effect/Name/SlivanBossMovetoCenterApplyForce=
Effect/Name/SlivanBossMovetoCenterCompleteSet=
Effect/Name/SlivanBossMovetoCenterDummySet=
Effect/Name/SlivanBossMovetoCenterFXDummy=
Effect/Name/SlivanBossMovetoCenterForcePersistent=
Effect/Name/SlivanBossMovetoCenterRemoveBehavior=
Effect/Name/SlivanBossPhase1ApplyBehavior=
Effect/Name/SlivanBossPhase2ApplyBehavior=
Effect/Name/SlivanBossPhase4Apply=
Effect/Name/SlivanBossSlimeSpitAnimDummySet=
Effect/Name/SlivanBossSlimeSpitChannelPersistent=
Effect/Name/SlivanBossSlimeSpitDoTApplyBehavior=
Effect/Name/SlivanBossSlimeSpitDoTDamage=
Effect/Name/SlivanBossSlimeSpitDoTSearchArea=
Effect/Name/SlivanBossSlimeSpitImpactCreatePersistent=
Effect/Name/SlivanBossSlimeSpitImpactSet=
Effect/Name/SlivanBossSlimeSpitInitialDamage=
Effect/Name/SlivanBossSlimeSpitInitialSet=
Effect/Name/SlivanBossSlimeSpitIssueOrder=
Effect/Name/SlivanBossSlimeSpitLaunchMissile=
Effect/Name/SlivanBossSlimeSpitModifyCooldown=
Effect/Name/SlivanBossSlimeSpitOutroDummySet=
Effect/Name/SlivanBossSlimeSpitScanSearchArea=
Effect/Name/SlivanBossSlimeSpitScanSearchAreaSecondary=
Effect/Name/SlivanBossSlimeSpitScanSet=
Effect/Name/SlivanBossSlimeSpitSecondaryOffsetPersistent=
Effect/Name/SlivanBossSlimeSpitSecondaryOffsetPersistent2=
Effect/Name/SlivanBossSpawnPods1LaunchSet=
Effect/Name/SlivanBossSpawnPods2LaunchSet=
Effect/Name/SlivanBossSpawnPods3LaunchSet=
Effect/Name/SlivanBossSpawnPods4LaunchSet=
Effect/Name/SlivanBossSpawnPods5LaunchSet=
Effect/Name/SlivanBossSpawnPods6LaunchSet=
Effect/Name/SlivanBossSpawnPodsChannelPersistent=
Effect/Name/SlivanBossSpawnPodsCreateUnit=
Effect/Name/SlivanBossSpawnPodsImpactSet=
Effect/Name/SlivanBossSpawnPodsInitialSet=
Effect/Name/SlivanBossSpawnPodsIssueOrder=
Effect/Name/SlivanBossSpawnPodsLaunch1CreatePersistent=
Effect/Name/SlivanBossSpawnPodsLaunch2CreatePersistent=
Effect/Name/SlivanBossSpawnPodsLaunch3CreatePersistent=
Effect/Name/SlivanBossSpawnPodsLaunch4CreatePersistent=
Effect/Name/SlivanBossSpawnPodsLaunch5CreatePersistent=
Effect/Name/SlivanBossSpawnPodsLaunch6CreatePersistent=
Effect/Name/SlivanBossSpawnPodsLaunchMissile=
Effect/Name/SlivanBossSpawnPodsModifyCooldown=
Effect/Name/SlivanBossSpawnPodsScanSearchArea=
Effect/Name/SlivanBossSpawnPodsStartLaunchingAnimSet=
Effect/Name/SlivanBossSpawnPodsStopShakeSet=
Effect/Name/SlivanBossSpawnPodsTriggerDummySet=
Effect/Name/SlivanBossTransitionApplyBehavior=
Effect/Name/SlivanBossUnburrowApplyBehavior=
Effect/Name/SlivanBossUnburrowedDummySet=
Effect/Name/SlivanBossWeaponDamage=
Effect/Name/SlivanBossWeaponSet=
Effect/Name/SlivanImpaleInitialPersistent=꿰뚫기
Effect/Name/SlivanImpaleInitialSet=꿰뚫기
Effect/Name/SlivanImpaleSpikePersistent=꿰뚫기
Effect/Name/SlivanNydusWormSpawnBossDummySet=
Effect/Name/SlivanNydusWormSpawnZergDummySet=
Effect/Name/SlivanNydusWormSpawningApplyBehavior=
Effect/Name/SlivanPodApplyTimedLife=
Effect/Name/SlivanPodDoTApplyBehavior=
Effect/Name/SlivanPodDoTDamage=
Effect/Name/SlivanPodImpactDamage=
Effect/Name/SlivanPodSuicideExplodeCreatePersistent=
Effect/Name/SlivanPodSuicideExplodeImpactSet=
Effect/Name/SlivanPodSuicideExplodeSearchArea=
Effect/Name/SlivanPodSuicidePrimingApplyBehavior=
Effect/Name/SlivanPodSuicidePrimingRootApplyBehavior=
Effect/Name/SlivanPodSuicidePrimingSet=
Effect/Name/SlivanPodSuicideSet=
Effect/Name/SlivanPodTimedLifeRemoveBehavior=
Effect/Name/UltraliskChargeAbilityScanSearchArea=
Effect/Name/UltraliskChargeApplyChargeBurrowingBehavior=
Effect/Name/UltraliskChargeApplyChargeMovingBehavior=
Effect/Name/UltraliskChargeApplyChargeUnburrowingBehavior=
Effect/Name/UltraliskChargeApplyStun=
Effect/Name/UltraliskChargeCancelModifyUnit=
Effect/Name/UltraliskChargeCancelMoveOrder=
Effect/Name/UltraliskChargeCancelPersistent=
Effect/Name/UltraliskChargeCancelSet=
Effect/Name/UltraliskChargeCastSet=
Effect/Name/UltraliskChargeContinueSet=
Effect/Name/UltraliskChargeDamage=
Effect/Name/UltraliskChargeDestroyDistanceCheckPersistent=
Effect/Name/UltraliskChargeDestroyInitialPersistent=
Effect/Name/UltraliskChargeDigFXDummy=
Effect/Name/UltraliskChargeDistanceCheckPersistent=
Effect/Name/UltraliskChargeImpactSetLeft=
Effect/Name/UltraliskChargeImpactSetRight=
Effect/Name/UltraliskChargeInitialPersistent=
Effect/Name/UltraliskChargeIssueChargeOrder=
Effect/Name/UltraliskChargeIssueMoveOrder=
Effect/Name/UltraliskChargeIssueStopOrder=
Effect/Name/UltraliskChargeKnockbackApplyBehavior=
Effect/Name/UltraliskChargeKnockbackApplyForceLeft=
Effect/Name/UltraliskChargeKnockbackApplyForceRight=
Effect/Name/UltraliskChargeKnockbackForceOffsetPersistentLeft=
Effect/Name/UltraliskChargeKnockbackForceOffsetPersistentRight=
Effect/Name/UltraliskChargeKnockbackForcePersistentLeft=
Effect/Name/UltraliskChargeKnockbackForcePersistentRight=
Effect/Name/UltraliskChargeKnockbackLeftSearch=
Effect/Name/UltraliskChargeKnockbackRightSearch=
Effect/Name/UltraliskChargeKnockbackSearchPersistent=
Effect/Name/ZergCocoonHatchedCreateUnit=
Effect/Name/ZergCocoonHatchedPodBirthDelayRemoveBehavior=
Effect/Name/ZergCocoonHatchedPodInitialSet=
Effect/Name/ZergCocoonHatchedPodShorterVisionApplyBehavior=
Effect/Name/ZergCocoonHatchedPodWanderRemoveBehavior=
Effect/Name/ZergCocoonHatchedSet=
Effect/Name/ZergUltraliskAttackDelayPersistent=
Effect/Name/ZergUltraliskAttackOffsetPersistent=
Effect/Name/ZergUltraliskAttackSearchAreaRound=
Effect/Name/ZergUltraliskAttackSearchAreaSquare=
Effect/Name/ZergUltraliskAttackSet=
Effect/Name/ZergUltraliskAttackWeaponCleaveDamage=
Effect/Name/ZergUltraliskAttackWeaponDamage=
Param/Expression/lib_PESC_257315E7=<c val="80FF80">어려움 모드:</c> <c val="FF0000">오프라인</c> /// <c val="80FF80">HARD MODE:</c> <c val="FF0000">OFFLINE</c>
Param/Expression/lib_PESC_33B48CA2=<c val="80FF80">어려움 모드: 초기화 중...<n/>필요한 플레이어: ~A~ / ~B~</c> /// <c val="80FF80">HARD MODE: INITIALIZING...<n/>REQUIRED PLAYERS: ~A~ / ~B~</c>
Param/Expression/lib_PESC_3DDDB993=<c val="80FF80">어려움 모드: 초기화 중...<n/>진행률............... ~A~%</c> /// <c val="80FF80">HARD MODE: INITIALIZING...<n/>PROGRESS............... ~A~%</c>
Param/Expression/lib_PESC_65819656=<c val="80FF80">어려움 모드: <c val="FF0000">오프라인</c><n/>필요한 플레이어: ~A~ / ~B~</c> /// <c val="80FF80">HARD MODE: <c val="FF0000">OFFLINE</c><n/>REQUIRED PLAYERS: ~A~ / ~B~</c>
Param/Expression/lib_PESC_BD31B4CB=<c val="FF0000">어려움 모드: 오프라인<n/>권한 부족</c> /// <c val="FF0000">HARD MODE: OFFLINE<n/>INSUFFICIENT AUTHORIZATION</c>
Param/Expression/lib_PESC_D2BCE9B3=<c val="80FF80">어려움 모드: <c val="00FF00">온라인</c><n/>행운을 빕니다!</c> /// <c val="80FF80">HARD MODE: <c val="00FF00">ONLINE</c><n/>GOOD LUCK!</c>
Param/Value/lib_PESC_BEEA8861=팀 레벨 /// Team Level
ScoreValue/Name/BossDamage=우두머리 피해 /// Boss Damage
ScoreValue/Name/Difficulty=난이도 /// Difficulty
ScoreValue/Name/Resurrect=부활 /// Resurrect
ScoreValue/Name/TotalDamage=총 피해 /// Total Damage
ScoreValue/PublishName/Difficulty=난이도 /// Difficulty
ScoreValue/PublishName/Resurrect=부활 /// Resurrect
ScoreValue/PublishName/TotalDamage=총 피해 /// Total Damage
ScoreValue/Tooltip/BossDamage=저그 우두머리에게 준 피해 /// Amount of damage dealt to Zerg Bosses
ScoreValue/Tooltip/Difficulty=브락시스 탈출 지도의 난이도를 설정합니다. /// Difficulty Setting for the Escape from Braxis map.
ScoreValue/Tooltip/Resurrect=부활시킨 아군 /// Number of allies resurrected
ScoreValue/Tooltip/TotalDamage=가한 피해 /// Amount of damage dealt
UI/ScoreScreen/BossDamage=우두머리 피해 /// Boss Damage
UI/ScoreScreen/MinionDamage=돌격병 피해 /// Minion Damage
UI/TeamColor01=적대 /// Hostile
UI/TeamColor02=자신 /// Self
UI/TeamColor03=용병 /// Merc
UI/TeamColor04=중립 /// Neutral
Unit/Name/PvEPsiEmitterMissile=PvE 사이오닉 방출기 미사일 /// PvE Psi Emitter Missile
Unit/Name/PvEPsiEmitterUnit=PvE 사이오닉 방출기 유닛 /// PvE Psi Emitter Unit
Unit/Name/SlivanBoss=슬리반 /// Slivan
Unit/Name/SlivanBossPod=포자충 /// Podling
Unit/Name/SlivanBossSlimeSpitMissile=Slivan Boss Slime Spit Missile
Unit/Name/SlivanBossSpawnPodsMissile=Slivan Boss Spawn Pods Missile
Unit/Name/ZergCocoon=저그 고치 /// Zerg Cocoon
Unit/Name/ZergCocoonLocust=저그 고치 식충 /// Zerg Cocoon Locust
Unit/Name/ZergZerglingNotMinion=저글링 /// Zergling
Weapon/Name/SlivanBoss=
Weapon/Name/SlivanBossPod=
Weapon/Name/ZergUltraliskWeaponPvE=

 

 

관련 문서 4

 

Conversation/AdjutantPVEVO/Group00004=게임 시작
Conversation/AdjutantPVEVO/Group00015=승리
Conversation/AdjutantPVEVO/Line00001=감염된 적 영웅이 탐지되었습니다. /// Infested enemy hero detected.
Conversation/AdjutantPVEVO/Line00002=경고. 근처에 다수의 적 영웅이 탐지됩니다. /// Warning, multiple enemy heroes nearby.
Conversation/AdjutantPVEVO/Line00003=경고. 전초 기지가 저그 오메가군단의 공격을 받고 있습니다. 감염을 방지하려면 탈출해야 합니다. /// Attention. This outpost is under assault by the zerg Omegaswarm. To prevent infestation, prepare to escape.
Conversation/AdjutantPVEVO/Line00004=저그 도착 10초 전. /// Zerg arrival in 10 seconds.
Conversation/AdjutantPVEVO/Line00005=오메가군단 공격 재개. 기지가 저그에게 휩쓸리고 있습니다. 즉시 대피소로 이동하십시오. /// Omegaswarm attack resuming. The station is overrun. Head for shelter immediately.
Conversation/AdjutantPVEVO/Line00006=아군이 무력화되었지만 부활시킬 수 있습니다. /// An ally has been incapacitated, but can still be revived.
Conversation/AdjutantPVEVO/Line00007=무력화되었습니다. 아군이 부활시켜 줄 수 있습니다. /// You have been incapacitated. An ally can revive you.
Conversation/AdjutantPVEVO/Line00008=체크포인트 도착. 관문 프로토콜 시작. 남은 시간 60초. /// Checkpoint beacon reached. Accessing door protocols. 60 seconds remaining.
Conversation/AdjutantPVEVO/Line00009=10초 후 관문 개방. /// Gateway open in 10 seconds.
Conversation/AdjutantPVEVO/Line00010=첫 번째 체크포인트 도착. 새로운 특성 사용 가능. /// First checkpoint reached. New talents available.
Conversation/AdjutantPVEVO/Line00011=두 번째 체크포인트 도착. 남은 특성 해제 완료. /// Second checkpoint reached. Remaining talents unlocked.
Conversation/AdjutantPVEVO/Line00012=경고. 전방에 극도로 위험한 저그 발견. 처치할 때까지 대피소 입장 프로토콜 시작 불가. /// Caution. Extremely dangerous zerg ahead. Shelter admission protocol cannot begin until slain.
Conversation/AdjutantPVEVO/Line00013=저그 생명체 사망. 대피소 입구 개방. /// Zerg creature defeated. Opening shelter.
Conversation/AdjutantPVEVO/Line00014=대피소에 도착했습니다. 즉시 떠나기 위해 폭풍관문을 준비합니다. /// You have reached the shelter. Preparing stormgate for immediate departure.
Conversation/AdjutantPVEVO/Line00015=승인 완료. 안전하게 진입하려면 남은 저그를 모두 제거하십시오. /// Access granted. Eliminate the remaining zerg to proceed safely.
Conversation/AdjutantPVEVO/Line00016=체크포인트 열림. /// Checkpoint open.
Conversation/AdjutantPVEVO/Line00017=두 번째 체크포인트 활성화. 암호 탐지. 접근 예상 시간 90초로 변경. /// Second checkpoint activated. Encryption detected. Access estimate updated to 90 seconds.
Conversation/AdjutantPVEVO/Line00018=높은 수준의 감염이 탐지되었습니다. /// High level of infestation detected.
Conversation/AdjutantPVEVO/Line00019=감염된 적 영웅이 탐지되었습니다. /// Enemy hero detected. Infestation confirmed.
Conversation/AdjutantPVEVO/Line00020=경고. 다수의 적 영웅이 탐지됩니다. /// Alert. Multiple enemy heroes detected.
Conversation/AdjutantPVEVO/Line00021=주위에 다수의 적대적인 영웅이 탐지됩니다. /// Multiple hostile heroes detected in your vicinity.
Conversation/AdjutantPVEVO/Line00022=폭풍관문 오작동 감지. 오메가저그 감염 90% 근접. 유일한 생존 방법: 탈출 /// Stormgate malfunction detected. Omegaswarm infestation approaching 90%. Only one option remains for survival: escape.
Conversation/AdjutantPVEVO/Line00023=경고. 전력 차단 감지. 유일한 탈출구는 다른 대피소로 통하는 문입니다. 대피를 준비하십시오. /// Warning. Power failure detected. The only exit gate from this realm is in another shelter. Prepare for evacuation.
Conversation/AdjutantPVEVO/Line00024=저그 공격 임박. 10초 남았습니다. /// Zerg attack inbound. 10 seconds remaining.
Conversation/AdjutantPVEVO/Line00025=저그 공격까지 10초 남았습니다. /// Zerg forces inbound in 10 seconds.
Conversation/AdjutantPVEVO/Line00026=저그가 공격 중입니다. 비상 대피소로 즉시 이동하십시오. /// Zerg assault underway. Head to the emergency shelter immediately.
Conversation/AdjutantPVEVO/Line00027=시설 위험. 모두 비상 대피소로 대피하십시오. /// Facility compromised. Evacuation to the emergency shelter is highly advised.
Conversation/AdjutantPVEVO/Line00028=아군이 무력화되었습니다. 긴급 조치를 취해 부활시켜야 합니다. /// Ally incapacitated. Their expedient revival is fully recommended.
Conversation/AdjutantPVEVO/Line00029=아군이 무력화되었습니다. 서둘러 부활시키십시오. /// Your ally has been incapacitated. Revive them quickly.
Conversation/AdjutantPVEVO/Line00030=경고: 무력화되었습니다. 동료들에게 부활 신호를 보냅니다. /// Warning: you have been incapacitated. Alerting your allies to revive you.
Conversation/AdjutantPVEVO/Line00031=무력화되었습니다. 동료에게 부활 요청을 보내야 합니다. /// Incapacitation detected. Have an ally revive you as soon as possible.
Conversation/AdjutantPVEVO/Line00032=체크포인트 활성화 완료. 관문 피해 탐지. 예상 소요 시간... 90초. /// Checkpoint beacon active. Gateway damage detected. Access in... 90 seconds.
Conversation/AdjutantPVEVO/Line00033=90초 후에 관문이 열립니다. 경고: 오메가군단이 접근합니다. 저항할 대비를 하십시오. /// Gateway will open in 90 seconds. Alert: Omegaswarm inbound. Prepare to resist.
Conversation/AdjutantPVEVO/Line00034=체크포인트 입장 프로토콜 시작. 관문 개방까지 60초. /// Initiating checkpoint admission protocol. Gateway opening in 60 seconds.
Conversation/AdjutantPVEVO/Line00035=체크포인트 위치 확인. 관문 개방까지 60초. 생존 필수. /// Checkpoint beacon located. Gateway opening in 60 seconds. Survival is recommended.
Conversation/AdjutantPVEVO/Line00036=관문 개방까지 10초 남았습니다. /// Ten seconds until the gateway is open.
Conversation/AdjutantPVEVO/Line00037=남은 시간, 10초. /// Ten seconds remaining.
Conversation/AdjutantPVEVO/Line00038=축하합니다. 체크포인트에 도달했습니다. 새로운 특성이 준비되었습니다. /// Congratulations, you have reached the checkpoint. New talent options are ready.
Conversation/AdjutantPVEVO/Line00039=체크포인트 도착 확인. 새로운 특성 지급 완료. /// Checkpoint arrival confirmed. New talent options distributed.
Conversation/AdjutantPVEVO/Line00040=두 번째 체크포인트 도달. 남은 특성 해제. /// Checkpoint two reached. Unlocking remaining talents.
Conversation/AdjutantPVEVO/Line00041=두 번째 체크포인트 도착 확인 완료. 특성 해제. /// Arrival at second checkpoint confirmed. Talents unlocked.
Conversation/AdjutantPVEVO/Line00042=체크포인트 승인 완료. 진출하기 전에 남은 저그를 모두 제거하십시오. /// Checkpoint access open. Eliminate the remaining zerg before proceeding.
Conversation/AdjutantPVEVO/Line00043=체크포인트 개방 완료. 진출하려면 남은 저그를 모두 처치하십시오. /// Checkpoint open. Kill the remaining zerg to proceed.
Conversation/AdjutantPVEVO/Line00044=체크포인트 개방 완료. 들어가십시오. /// Checkpoint open. Entry is advised.
Conversation/AdjutantPVEVO/Line00045=입장 승인 완료. 준비되면 입장하시기 바랍니다.  /// Access granted. Please enter at your convenience.
Conversation/AdjutantPVEVO/Line00046=경고. 극도로 위험한 생명체가 앞을 가로막고 있습니다. 대피소에 도달하려면 제거해야 합니다. /// High alert. An extremely dangerous creature bars your path. It must be eliminated before you reach the shelter.
Conversation/AdjutantPVEVO/Line00047=5등급 감염체 탐지. 오메가군단 숙주. 제거하십시오. /// Class 5 Infestation detected. An Omegaswarm host. Eliminate it to proceed.
Conversation/AdjutantPVEVO/Line00048=업데이트: 저그 위협이 사라졌습니다. 대피소로 들어갑니다. /// Update: zerg threat eliminated. Preparing access to shelter.
Conversation/AdjutantPVEVO/Line00049=위험 생명체 제거 완료. 대피소 입구 개방. /// Dangerous creature eliminated. Opening shelter now.
Conversation/AdjutantPVEVO/Line00050=대피소 도착 확인 완료. 생존 확률 98%로 증가. 시공간 여행을 준비하십시오. /// Shelter arrival confirmed, survival estimate is now 98%. Prepare for inter-realm travel.
Conversation/AdjutantPVEVO/Line00051=폭풍관문이 최대 효율로 작동합니다. 모든 생존자를 대피시킬 준비를 마칩니다. /// Stormgate functioning at peak efficiency. Preparing to evacuate all survivors.
Conversation/AdjutantPVEVO/Line00054=경고. 저그 오메가군단이 곧 이 전초 기지를 휩쓸 것입니다. 특성을 선택하고 탈출할 준비를 하십시오. /// Cautionary alert. The zerg Omegaswarm will overrun this outpost shortly. Select your talents and prepare to escape.
Conversation/AdjutantPVEVO/Line00055=저그 도착 예상 시간: 10초 /// Estimated zerg arrival: ten seconds.
Conversation/AdjutantPVEVO/Line00056=저그 공격 진행 중. 모두 전초 기지를 버리고 대피하십시오. /// Zerg attack underway. All forces are directed to evacuate the outpost.
Conversation/AdjutantPVEVO/Line00059=저그 세력이 접근하고 있습니다. 관문이 열릴 때까지... 90초 동안 버텨야 합니다. /// Zerg forces have sensed the beacon activation and are inbound. Hold out until the gateway opens in... 90 seconds.
Conversation/AdjutantPVEVO/Line00060=체크포인트 도착. 관문 개방. 예상 소요 시간: 60초. /// Checkpoint reached. Opening gateway. Estimated wait time: 60 seconds.
Conversation/AdjutantPVEVO/Line00061=업데이트: 10초 후 관문이 열립니다. /// Update: gateway open in ten seconds.
Conversation/AdjutantPVEVO/Line00062=첫 번째 체크포인트에 도착했습니다. 진행하기 전에 추가 특성을 선택하십시오. /// Checkpoint one is secure. Please select additional talents before moving on.
Conversation/AdjutantPVEVO/Line00063=두 번째 체크포인트를 확보했습니다. 모든 특성이 해제되었습니다. /// Checkpoint two is now secure. Your talents are fully unlocked.
Conversation/AdjutantPVEVO/Line00064=업데이트: 관문이 열렸습니다. 진행하기 전에 남은 적대적인 저그 세력을 모두 처치하십시오. /// Update: gateway is now open. Eliminate any hostile zerg forces before proceeding.
Conversation/AdjutantPVEVO/Line00065=저그 제거 완료. 체크포인트 승인 완료. /// Zerg eliminated. Checkpoint entry allowed.
Conversation/AdjutantPVEVO/Line00066=전역 경고. 극도로 위험한 저그 생명체가 탐지되었습니다. 처치하기 전에 대피소 문을 열면 매우 위험합니다. /// Alert across all channels. Extremely volatile zerg detected. It is unsafe to open the shelter while it is alive.
Conversation/AdjutantPVEVO/Line00067=저그 신호가 사라졌습니다. 이제 안전하게 대피소로 들어가십시오. /// Zerg no longer detected. You may now head for the shelter.
Conversation/AdjutantPVEVO/Line00068=이 폭풍관문을 이용해서 이 세계에서 벗어날 수 있습니다. 관문을 닫을 준비를 마칩니다. /// This stormgate will allow you to leave the realm. Preparing to seal the gateway behind.
Conversation/AdjutantPVEVO/Line00077=대체 현실 복제물 탐지. 오류. 오류. 오류. 분석 중단. /// Alternate reality duplicates detected. Error. Error. Errror. Purging observation.
Conversation/AdjutantPVEVO/Line00078=시공간의 연속성에 이상 현상이 탐지되었습니다. 대체 현실로부터 복제물이 탐지됩니다. 대상 위치 확인, 위치 확인, 현재 위치 확인. /// Time-space continuum anomaly detected. Detecting similar entities from alternate realities. You're there, and you're there, but you're there. Why are you there?
Conversation/AdjutantPVEVO/Line00080=탈출 성공. 동력 차단. /// Escape successful. Powering down.
Conversation/AdjutantPVEVO/Line00081=임무 완료. 통신 종료. /// Mission successful. End transmission.
Conversation/AdjutantPVEVO/Line00082=영웅 반응 없음. 감염 예상. /// Heroes unresponsive. Infestation likely.
Conversation/AdjutantPVEVO/Line00083=통신을 종료합니다. 오메가군단이 이 세계를 점령했습니다. /// Relaying transmission. Realm has fallen to the Omegaswarm.
Conversation/AdjutantPVEVO/Line00084=학살 도살자 처치 완료.
Conversation/AdjutantPVEVO/Line00085=칼날 여왕 처치 완료. /// Queen of Blades eliminated.
Conversation/AdjutantPVEVO/Line00086=대악마 디아블로 처치 완료. /// Primal Diablo eliminated.
Conversation/AdjutantPVEVO/Line00087=오메가 자가라 처치 완료.
Conversation/AdjutantPVEVO/Line00088=알파 데하카 처치 완료. /// Alpha Dehaka eliminated.
Conversation/AdjutantPVEVO/Line00089=감염된 타이커스 처치 완료. /// Infested Tychus eliminated.
Conversation/AdjutantPVEVO/Line00091=돌연변이 해병 머키 처치 완료.
Conversation/AdjutantPVEVO/Line00092=가시지옥 아눕아리스크 처치 완료.
Conversation/AdjutantPVEVO/Line00093=정신체 아바투르 처치 완료.
Conversation/AdjutantPVEVO/Line00094=무력화되었습니다. /// You have been incapacitated.
Conversation/AdjutantPVEVO/Line00095=무력화 감지. 지원군이 도착할 때까지 생체 신호를 보존합니다. /// Incapacitation detected. Sustaining biosigns until help arrives.
Conversation/AdjutantPVEVO/Line00096=무력화 경고. /// Incapacitation alert.
Conversation/AdjutantPVEVO/Line00097=무력화되었습니다. 지원을 요청합니다. /// You are incapacitated. Requesting assistance.
Conversation/AdjutantPVEVO/Line00098=송장벌레 아눕아락 제거됨.
Conversation/AdjutantPVEVO/Line00099=오메가군단 영웅 제거됨. /// Omegaswarm hero eliminated.
Conversation/AdjutantPVEVO/Line00100=바이로파지 누더기 제거됨.
Conversation/AdjutantPVEVO/Line00101=부활했습니다. /// You have been revived.
Conversation/AdjutantPVEVO/Line00102=아군이 무력화되었지만 부활시킬 수 있습니다. /// An ally has been incapacitated but can still be revived.
Conversation/AdjutantPVEVO/Line00103=아군 무력화됨. /// Ally incapacitated.
Conversation/AdjutantPVEVO/Line00104=아군이 당신을 부활시켰습니다. /// An ally has revived you.
Conversation/AdjutantPVEVO/Line00105=변형체 누더기 제거됨. /// Aberration Stitches eliminated.