원문

 

 

[구글 번역 및 요약]

우리는 게임 플레이 또는 호환성에 영향을 미치는 버그의 우선 순위를 정하고,

준비 되는데로 버그를 수정하려고합니다.

우리는 채팅, 로비 및 관련 실시간 문제를 해결할 것입니다. 다음은 파이프에있는 항목의 개요입니다.

 

[게임플레이]

1.  [1.18.2에서 해결됨] 컨트롤 그룹  및 카메라 핫키 안되는 문제

2.  [1.18.2에서 해결됨] 워프 효과 튜닝 (아마도 프로토스 건물 소환시 그래픽 효과를 말하는듯 합니다.)

3.  [1.18.2에서 해결됨] 청각 왜곡 현상

4.  [1.18.2에서 해결됨] 높은 apm 을 유지할 때 패킷 손실

    ( 빠르게 명령을 내리면, 명령이 몇개 손실되는 현상 등을 말하는 것 같습니다.)

5.  [1.18.2에서 해결됨] 뮤탈 떼 현상

6.  [1.18.3에서 해결됨] 그룹키 누르면 화면 따라가기 - 그룹키를 누르면 따라 갈 수 있도록.

7.  다이렉트 X 구현 - 댓글들 보시면 외국 유저들은 이 부분을 가장 환영하네요. opengl 문제가 해결된다네요?

 

[메뉴]

1. [서버에서 해결됨] 유령 로비 현상

2. 방 만들기

3. [1.18.4에서 해결됨] 각 플레이어들의 연결 품질 상태 보여주기 기능

4. [1.18.4에서 해결됨] 선택한 게임 유지되기 (비밀번호 안먹는 이유가 이거죠)

5. 맵이 기다란 이름을 갖고 있으면 조인이 안되는 현상

6. [1.18.4에서 해결됨] 원래 채팅 채널로 돌아옴

7. [1.18.4에서 해결됨] 잠금된 채널에 들어가려할때 채널이 바뀌는 현상 


[채팅, 명령어]

1. [1.18.4에서 해결됨] 고급 사용자를 위한 alt 명령어

 

 

[향후 패치 포인트]

1. 비속어 필터

2. 게임 속도

3. 옵저버 슬롯 기본값 - closed

4. 플레이어 프로필, 키 바인딩은 토론과 피드백을 통해서...

 

  

Howdy Warpigs, Hunter Killers, and Merticks,

 

Thanks for all the feedback, organizing posts to focus our attention, and pouring your hearts into it. Go team.

 

We are prioritizing bugs that affect gameplay or compatibility, and will have those fixes out as they are ready. We'll feather in the quality of life issues for chat, lobbies, and related. Here's an overview of what's in the pipe:

 

Gameplay
Control Group and Camera Hotkeys Failing 
We're actively testing our fix and will have this out when we're confident other game functions have not experienced any ripple effect.
Tuned Warp In Effect 
Replacing the palette system for the new graphics engine required we reproduce these effects. While it may be slightly different, people should be able to put their wielding masks and sweet shades away.
Aural Distortion 
We've implemented FMod during modernization efforts, and similar to replacing the palette system its inherent behavior created minor changes. We're working through the sounds cutting off when jumping away, the 'distant spatter,' and silent off screen selections.
Packet Lose During High APM 
We're investigating still investigating the root cause for some commands dropping off, but as some have noted turning VSync, portraits, and FPS cap off in game can alleviate this issue.
A Flock of Mutals 
Another modernization symptom, we've made shadows stack again. Science can keep its lessons about light and its absence...
Follow the Leader [Key] 
Holding a grouping key will again follow units on the move.
Implementing DirectX9 Support 
This is going to take a minute... but will resolve many of our compatibility issues with low spec machines. We will have a PTR build for testing in the coming weeks as it is ready.

 

 

Menus
Ghost Lobbies 
This issue is being caused when MySQL is overloaded by players quickly creating and tearing down thousands of games in short order.
Creating Game... Eventually 
We're iterating on the mechanism for posting game lobbies, and fixing the ghost lobbies will also increase post time.
Where You At? 
Adding latency bars to game lobby so connection quality of all players is better informed for use of High Latency option. Not so you can kick them; that would be rude.
Where'd That Lobby Go? 
Refreshing the game list seems to be popular, but losing the game you clicked on isn't. We'll start maintaining your selection during refreshes.
Long Map Names Unjoinable 
TL;DR: gonna fix it. UTF-8 support has doubled the character count for languages such as Korean. Maps created prior to 1.18 were saved with system encoding, but now are too large with the doubling effect of UTF-8. Thus when attempting to join, the client sees an invalid game.

 

 

Chat Commands
Alt-ered Reality 
Fixing alt commands, /stats, /f m, and numpad 0 for power users.

 

 

Points For a Future Date
Language Filter Option 
Tolerance for rough language varies from human to human. We'll add an option to turn off the language filter in the future.
Turn Rate 
Game rate is currently set to L2 - the equivalent submission of commands per second as playing over LAN. We will create a feature while creating the game to set turn rate. This is a big add, and will take time.
Observer Slot Default 
We will switch the default setting for Observer slots to closed.
Player Profiles, Keybindings, & Others 
These are some features we're excited for with the Remaster. We'll start up separate threads for community discussion and feedback per topic.

 

 

Cheers,
Classic Games

 ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

열심히 하고 있네요.

외국 유저들도,  앞으로의 계획들을 미리 알려줘서 고마워하는 분위기입니다.

댓글 보시면, 담당자가 와서 소통해주는 모습을 보여주네요.

당연한건데, 참 부럽네요 ^^ 

댓글들 번역 : http://www.inven.co.kr/board/powerbbs.php?come_idx=5014&mskin=sc&l=1200

 

리마스터가 잘 런칭 되기를 기대해봅니다.