Our next major Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until February 1. During this time, we kindly request your assistance in trying out some of the new content and balance changes it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
New portrait rewards have been added! Unlock them by reaching Hero Level 10 with the following Heroes:
Cho’gall Combo – Cho, Gall
StarCraft II Protoss Heroes – Artanis, Tassadar, Zeratul
Replay Protocol Now Available
Hero Replay Protocol is now open source and available for use by players who wish to write or upgrade their own community-driven replay analysis tools.
Click here to learn more about Hero Replay Protocol, or follow this link to access our heroprotocol directly on GitHub.
Mysterious Creature
You may find a curious creature running wild at the start of your games on the PTR, but don't worry --You'll learn more about him very soon!
Li-Ming, Rebellious Wizard, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities.
Trait
Critical Mass
Participating in a Takedown refreshes all of your Ability cooldowns.
Basic Abilities
Magic Missiles (Q)
Fire three missiles toward a location, each damaging the first enemy it hits.
Arcane Orb (W)
Fire an orb that powers up as it travels, damaging the first enemy it hits. The amount of damage dealt is increased the farther the orb travels, up to 300%
Teleport (E)
Instantly teleport a short distance.
Heroic Abilities
Disintegrate (R)
Channel a powerful beam of energy, dealing heavy damage over 2.5 seconds to all enemies in its path. The direction of the beam follows your cursor.
Wave of Force (R)
Damage and knock all enemies away from the targeted area.
Bell Towers on Towers of Doom have received updated art to better represent the area of terrain blocked by the base of the Structure.
Cores are now each surrounded by a set of floating shields to better indicate when they are invulnerable.
Hero Abilities and Talents
The icons for many Talents that exist on the same Talent tier, and modify the same Ability, have received new color tints to help players more easily tell them apart at a glance.
The Imposing Presence Talent’s broken sword visual effect will now appear whenever the player is affected by any Attack Speed slow.
Several Talents that modify Heroes’ Basic Attacks have received updated button art.
The following Heroes have received updated Ability button art:
Anub’arak
Arthas
Diablo
Gazlowe
Murky
Skins
All Arthas Skins and Skin Variations have received facial animations.
The following Hero Skins have received additional visual polish for certain Abilities, which more closely match that Skin’s theme:
The lobby host may now choose Heroes for each A.I. player in Custom Game Lobbies using the new Pick Hero dropdown on the right side of each A.I. player slot.
In-Game UI
General
Killstreak Flames have been removed to improve clarity during gameplay.
Battleground objective UI for Blackheart’s Bay and Tomb of the Spider Queen will now indicate the total number of Doubloons and Gems each team currently has in its possession.
Health bars above Cores will now clearly indicate when that Core is invulnerable.
Floating Combat Text
Floating combat text has been visually reworked so that damage, healing, and other important numbers are easier to differentiate during battle.
Floating combat text numbers now fire away from the target in staggered directions, rather than stacking on top of one another.
Critical strikes have received updated art to make them more visually apparent.
Floating combat text numbers are now color coded to better indicate their sources:
Basic Attacks – Orange
Ability damage – Purple
Healing – Green
Shield – White
Mana Restored – Blue
XP – Gold
New Default Observer Interface
The new Replay and Observer Interface that was recently made available for testing has received additional improvements, and will now function as the default interface for all players while viewing Replays or observing live games.
Read our recent blog post to learn more about the new interface.
Ping Spam Reduction
Reduced the frequency at which players can issue pings before they become unable to issue additional pings for a period of time.
The duration that ping-spamming players will be prevented from issuing additional pings has been increased.
Abilities or Talents that apply Invulnerability or Stasis will now also display a timer to indicate the duration of these effects.
Damage dealt by splash and cleave attacks will no longer trigger effects that would otherwise require a direct attack to trigger (ex: Block, Spell Shield, Imposing Presence, etc.)
Battleground Monsters
Battleground-specific creatures are now universally defined as Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.)
Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
Mercenary Lord
Johanna's Knight Takes Pawn
Leoric's Skeletal Swing
Lunara's Cruel Bloom
Rexxar's Easy Prey and Bird of Prey
The Butcher's Chop Meat
The following now affect Monsters:
Anub'arak's Beetle, Juiced
Azmodan's Demonic Smite
Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)
Towers, Forts, and Keeps now deal 50% bonus damage to Heroes
Cores will now display an “Invulnerable” message if attacked by an enemy when no allied Keeps have been destroyed.
Structures can no longer be made Vulnerable
Dragon Shire
Dragon Knight
Damage reduction from Structures increased from 50% to 60%
Savage Charge (W)
Channel time reduced from 1.125 to 0.75 seconds
Cooldown increased from 8 to 10 seconds
Infernal Shrines
The minimap now more clearly indicates when a Shrine is ready to activate
Arcane Punisher
Arcane Sentry damage reduced by 20%
Towers of Doom
Ownership of nearby Bell Towers will no longer determine which lane Sapper Mercenaries will travel down. The two southern Sapper camps will now always travel down the bottom lane.
Text has been added to the Tunnels to help clarify their one-way use.
Try Mode
A new Healing Dummy has been added above the existing Target Dummy, that calculates healing and healing over time.
Block charges are now tracked in the buff bar next to the Hero portrait, and a timer has been added to show the time remaining until a new charge is generated.
Invulnerability and Unstoppable now suppress the chain effect, rather than remove it
Stasis effects no longer remove the chain
Enemy Heroes affected by Lamb to the Slaughter can no longer enter the Dragon Knight, Garden Terror, or Lt. Morales’ Medivac, and Tyrael can no longer cast Judgment
Resolved an issue that could cause players using Windows 10 machines to experience high CPU and disk usage when launching the Heroes client.
AI-piloted Dragon Knights and Garden Terrors can now properly follow the player when pinged.
Sounds will no longer continue to play on Mac machines while the Heroes client is in the background if the Play in Background setting is disabled.
Mouse clicks should now more accurately reflect the target model’s shape on Low graphic settings.
Corrected several typos and tooltip errors across several aspects of the game.
Art
The sand-themed visual effects for Bikini Stitches’s Devour are no longer being used by other Stitches skin variations.
The tree ornament visual effects for Greatfather Winter Stitches’ Putrid Bile are no longer being used by other Stitches skin variations.
Battlegrounds
Missiles will now travel at one consistent speed on Towers of Doom.
AI players on Towers of Doom will no longer path through the opposing team’s invulnerable defenses when traveling from the enemy’s side of the Battleground to an active Altar.
Diagonally placed shrubs will now properly hide Heroes within them.
Pinging the Tunnel Entrance on Towers of Doom in a French game client will now display the proper message in French.
Players punted out of an enemy Hall of Storms will no longer be persistently stunned if an enemy unit blocked the path of the punt.
The Toggle Cooldowns button in Try Mode will now properly reset the cooldowns for Azmodan’s Sin’s Grasp and Uther’s Benediction Talents.
Heroes and Talents
Abathur players will no longer become stuck in Symbiote mode if the Symbiote target is displaced by a respawning Bell Tower on Towers of Doom.
Silences will no longer prevent Heroes from entering a Dragon Knight or Garden Terror.
Fixed an issue that prevented Chen from traveling through the intended target using Flying Kick.
Chen’s Abilities will no longer grant him 3 extra Brew when using an Ability while channeling Fortifying Brew.
Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales’ Medivac.
The activation timer for Gall’s Runic Blast now increases appropriately after taking the Bomb’s Away Talent.
Jaina’s Ring of Frost now properly affects enemies that overlap the inner-edge of the Ability’s targeting ring.
Muradin’s Dwarf Toss will no longer cause him to become stuck inside of Gates.
Murky’s Pufferfish should now be easier to click when attempting to destroy it with Basic Attacks
Murky’s Egg will no longer briefly display on the minimap if he is killed by Nova’s Pinning Shot.
Nova’s Crippling Shot Talent will no longer allow Holo Decoys’ Pinning Shots to make the target Vulnerable without the Lethal Decoy Talent.
Malfurion’s Innervate can no longer be cast on Misha.
Fixed an issue that could allow additional Mishas to spawn if Rexxar was killed by immolation damage.
Sgt. Hammer’s Siege Mode will no longer visually persist if she is interrupted while casting Siege Mode.
Players can no longer accidentally queue Abilities or Activated Talents while Gorged by Stitches.
Lethal damage will no longer improperly trigger the cooldown for Tassadar’s Prescience Talent.
Tychus can now properly use a Healing Fountain while in Odin form.
Fixed an issue that caused Tyrande’s Sentinel to deal reduced damage against targets at close range after learning the Ranger Talent.
Tooltips for Zagara’s Hunter Killer now list the proper cooldown duration.
Fixed an issue that could cause floating combat text numbers to display if a timed-life unit’s duration expired.
The tooltip for Zeratul’s Permanent Cloak Trait now properly indicates that using Abilities will reveal him.
Sound
The Spider Queen’s voiceover will now play appropriately when triggering objectives on Tomb of the Spider Queen.
User Interface
Fixed an issue that could allow the Team League portrait border and ranking to be displayed during Hero League loading screens, and vice versa.
The Friend Bonus icon will no longer appear inactive after adding a new friend while both players were in a party.
Skins and Skin Variations in the Most Played this Season section of the Player Profile will no longer disappear after mousing over them.