THE MOST VALUABLE ESPORTS COMPANIES


1. TSM

Value: $410 million

1-Year Change: 3%

Estimated Revenue: $45 million

Revenue From Esports: 50%

Franchise Teams: LCS - TSM

Non-Franchise Teams: Apex Legends, Fortnite, Icon Influencers, Magic the Gathering, PUBG, PUBG Mobile, Rainbow 6, Super Smash Bros, Team Fight Tactics, Valorant

Owner: Andy Dinh



2. Cloud9

Value: $350 million

1-Year Change: -13%

Estimated Revenue: $30 million

Revenue From Esports: 70%

Franchise Teams: LCS - Cloud9, OWL - London Spitfire

Non-Franchise Teams: CS:GO, Fortnite, Halo, Hearthstone, Rainbow 6, Super Smash Bros, Teamfight Tactics, Valorant, World of Warcraft

Owner: Jack and Paullie Etienne



3. Team Liquid

Value: $310 million

1-Year Change: -3%

Estimated Revenue: $28 million

Revenue From Esports: 89%

Franchise Teams: LCS - Team Liquid

Non-Franchise Teams: CS:GO, Dota 2, Fortnite, Hearthstone, PUBG, Rainbow 6, Super Smash Bros, StarCraft II, Valorant

Owner: aXiomatic Gaming, Victor Goossens, Steve Arhancet



4. FaZe Clan

Value: $305 million

1-Year Change: 27%

Estimated Revenue: $40 million

Revenue From Esports: 20%

Franchise Teams: CDL - Atlanta FaZe

Non-Franchise Teams: CS:GO, FIFA, Fortnite, PUBG, Rainbow 6, Valorant

Owner: Lee Trink, Richard Bengston (FaZe Banks), Thomas Oliveira (FaZe Temperrr), Yousef Abdelfattah (FaZe Apex), Nordan Shat (FaZe Rain)



5. 100 Thieves

Value: $190 million

1-Year Change: 19%

Estimated Revenue: $16 million

Revenue From Esports: 35%

Franchise Teams: LCS - 100 Thieves, CDL - Los Angeles Thieves

Non-Franchise Teams: Fortnite, Valorant

Owner: Matthew Haag, Drake, Scooter Braun, Dan Gilbert



6. Gen.G

Value: $185 million

1-Year Change: 0%

Estimated Revenue: $14 million

Revenue From Esports: 75%

Franchise Teams: LCK - Gen.G, NBA 2K League -Shanghai, OWL - Seoul Dynasty

Non-Franchise Teams: Fortnite (Team Bumble), Overwatch Contenders, PUBG, Valorant

Owner: Kevin Chou, Battery Ventures, Canaan Partners, NEA, Will Smith



7. Enthusiast Gaming

Value: $180 million

1-Year Change: NR

Estimated Revenue: $95 million

Revenue From Esports: 6%

Franchise Teams: CDL - Seattle Surge, OWL - Vancouver Titans

Non-Franchise Teams: Apex, Fortnite, Madden, Valorant

Owner: Public company (TSX: EGLX)



8. G2 Esports

Value: $175 million

1-Year Change: 6%

Estimated Revenue: $19 million

Revenue From Esports: 80%

Franchise Teams: League of Legends European Championship - G2

Non-Franchise Teams: CS:GO, Fortnite, Hearthstone, Rainbow 6, Rocket League, Sim Racing Valorant

Owner: Carlos Rodriguez, Jens Hilgers



9. NRG Esports 

Value: $155 million

1-Year Change: 3%

Estimated Revenue: $20 million

Revenue From Esports: 25%

Franchise Teams: CDL - OpTic Chicago, OWL - San Francisco Shock

Non-Franchise Teams: Apex Legends, Fortnite, Rocket League, Valorant

Owner: Andy Miller, Mark Mastrov



10. T1

Value: $150 million

1-Year Change: NR

Estimated Revenue: $15 million

Revenue From Esports: 60%

Franchise Teams: League of Legends Champions Korea - T1

Non-Franchise Teams: Apex Legends, Dota 2, Fortnite, Hearthstone, Overwatch Contenders, PUBG

Owner: Comcast Spectacor, SK Telecom

2020년 12월 기준임