War Chest 6 skin bundles are now available for purchase.
Terran Tyrador Structures Bundle
Zerg Cerberus Structures Bundle
Protoss Ihan-rii Structures Bundle
All previous War Chest skin set bundles have been made available for purchase in the Featured section of Collection.
Terran Tyrador Units Bundle
Zerg Cerberus Units Bundle
Protoss Ihan-rii Units Bundle
Terran Special Forces Units Bundle
Terran Mira’s Marauders Units Bundle
Terran Umojan Units Bundle
Terran Special Forces Structures Bundle
Zerg Leviathan Brood Units Bundle
Zerg Primal Units Bundle
Zerg Simulant Units Bundle
Zerg Simulant Structures Bundle
Protoss Forged Units Bundle
Protoss Purifier Units Bundle
Protoss Golden Age Units Bundle
Protoss Forged Structures Bundle
War Chest 6 “Classic” structure skins have now been made available for purchase.
Classic Commander Center
Classic Hatchery
Classic Nexus
War Chest 6 Console skins have now been made available for purchase.
Terran Tyrador console skin
Zerg Cerberus console skin
Protoss Ihan-rii console skin
BUG FIXES
General
Fixed an issue with certain memory-leaks in game.
Campaign
Fixed an issue where using Nova’s Fury of One spell would permanently remove Nova’s weapons.
Versus
Maps
Oxide LE
Fixed an issue where a Photon Cannon can be walled in by two Pylons near the main starting ramp.
Jagannatha LE
Fixed an issue where a unit could path up a cliff improperly.
Co-op Missions
Fixed an issue where Zargara’s Masteries were not properly grouped.
Fixed an issue where Mengsk’s Labor/Trooper could lose collision in certain cases.
Fixed an issue where Stukov’s Infested Liberator could not attack Void Slivers in the mission: Scythe of Amon, once Cloud Dispersal is researched.
Fixed an issue where Vorazun’s Dark Pylon could render some Terran units unkillable.
Fixed an issue where Raynor’s Firebat, Mengsk’s Flame Trooper and Tychus’ Blaze could aggro enemy units that are very far away.
Fixed an issue where the Death Fleet’s Mothership would become selected when pressing Select All Warpgates.
Editor
Fixed an issue in the Mac OS editor that prevented users from placing ramps.
Fixed a bug that was causing issues when attempting to create vertical cliffs from level 0 to level 3.
Additionally, when placing cliffs, the placement radius will be smaller than before.
Developer Comment: We increased the max cliff levels from 3 to 15 in the 5.0 patch. In order to make this feature work, we had to adjust the cliff painting behavior. However, this caused issues when map makers were trying to create vertical cliffs from terrain level 0 to level 3. We fixed this issue for terrain levels 0 to 3, but maintained the current behavior for levels 4 -15.