아래의 예제에서 공격력은 무기착용시 스텟상 공격력을 의미하며
 

스킬데미지 : 예)스킬-매너폭발 : 비매너유저에게만 700데미지의 강력한 싸다귀를 날릴수 있다

평타치명타 : 스텟상 공격력 x 2.5배(장검)/1.5배(창&대검)

스킬치명타 : 스킬데미지 x 2.5배(장검)/1.5배(창&대검)

합계데미지 : 평타치명타 + 스킬치명타

 

 

  무기      공격력    스킬데미지    치명배율    평타치명타    스킬치명타    합계데미지 

 장검          10           700              2.5              25                1,750           1,775

 

창/대검      400          700              1.5             600               1,050           1,650  

 

창/대검      500          700              1.5             750               1,050           1,800

 

창/대검      600          700              1.5             900               1,050           1,950 
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 장검         200          700               2.5            500                1.750           2,250

 

 장검         300          700               2.5            750                1,750           2,500

 

 장검         400          700               2.5            1,000             1,750           2,750 

 

위의 데이터를 보시는 바와 같이 장검의 공격력이(착용후스텟상) 10일 지라도

치명타 발생시 공격력이 400인 창&대검 보다 스킬치명타 데미지가 높게 나옵니다

 

요점은 현재의 창&대검 과 장검의 치명타 배율폭은 1.5배 - 2.5배 너무나도 큰 차이입니다

적정선(2배정도이상)까지 상향되어야 한다고 봅니다

 

* 만렙에 가까울수록 치명타440세팅(44%) 맘만먹으면 쉽게 맞춥니다

* 음식(칼리돈만두:30분~45분간 치명타50상승)까지 한다면 500넘기기 역시 그다지

* 어렵지 않지요, 500넘어버리면 체감치명타 속쉬원히 터집니다.