Hey Chief,

We're well under way into sneak peek season, and today's preview of the June Update brings some new content for our Town Hall 11 and Town Hall 12 players in the form of new levels. We're also applying some new balancing to multiple units, defenses, and spells as well so check out the details below to see what new changes are being implemented. 

New Hero Levels (TH12):

Archer Queen:
Upgrade time per level: 7 days
Upgrade cost per level: 240,000 Dark Elixir

Level  Hitpoints  DPS
61  2639  671
62  2705  684
63  2773  698
64  2842  712
65  2913  726

Royal Cloak level 13:
Damage increase: 1220
Health recovery: 450
Ability time: 6 seconds
Summoned units: 17

Barbarian King: 
Upgrade time per level: 7 days

Level  Upgrade Cost  Hitpoints  DPS
61  230,000 DE  7486  418
62  233,000 DE  7673  426
63  236,000 DE  7865  435
64  239,000 DE  8062  444
65  240,000 DE  8264  453

Iron Fist level 13:
Damage increase: 694
Health recovery: 2980
Speed increase: 30
Summoned units: 30

Grand Warden:
Upgrade time per level: 7 days
Upgrade cost per level: 12,000,000 Elixir

Level  Hitpoints  DPS  Regen time  Aura HP Increase  Aura Max HP  Ability time:
31  1870  175  40 mins  72.00%  440  6 sec
32  1908  182  40 mins  74.20%  455  6 sec
33  1947  190  40 mins  76.00%  470  6 sec
34  1986  198  40 mins  78.00%  485  6 sec
35  2026  206  43 mins  80.00%  500  6.5 sec
36  2067  215  43 mins  82.00%  515  6.5 sec
37  2109  224  43 mins  84.00%  530  6.5 sec
38  2152  233  43 mins  86.00%  545  6.5 sec
39  2196  243  43 mins  88.00%  560  6.5 sec
40  2240  253  46 mins  90.00%  575  7 sec

Grand Warden regeneration times have been decreased:

Level  Previous time  New time
Levels 1-4  28 mins  22 mins
Levels 5-9  31 mins  25 mins
Levels 10-14  34 mins  28 mins
Levels 15-19  37 mins  31 mins
Levels 20-24  40 mins  34 mins
Levels 25-29  43 mins  37 mins
Level 30  46 mins  40 mins

New Troop Levels and Balancing:

Golem level 9 (TH12)


Upgrade time: 14 days
Upgrade cost: 220,000 Dark Elixir
Hitpoints: 7500
DPS: 70
Training cost: 800 Dark Elixir
Training time: 5 mins
Damage when destroyed: 750

Golemite:

Hitpoints: 1500
DPS: 15
Damage when destroyed: 150


Golem and Golemite death damage increased


Leve  Golem  Golemite
5  530 -> 550  106 -> 110
6  530 -> 600  106 -> 120
7  530 -> 650  106 -> 130
8  530 -> 700  106 -> 140

Golem death damage splash radius increased from 1.2 to 1.5 tiles.

Healers

Splash radius decreased from 2 tiles to 1.5 tiles.

Battle Blimp

Hitpoints have been increased

Level  Old Hitpoints  New Hitpoints
1  2500  3000
2  3000  3500
3  3500  4000

New Defense Levels and Balancing:

Mortar level 12 (TH12)


Upgrade time: 14 days
Upgrade cost: 12,000,000 Gold
Hitpoints: 950
DPS: 38

Level 11 Mortar upgrade time reduced from 14 days to 12 days.


Wizard Tower

Level 8 DPS reduced from 48 to 45
Level 9 DPS reduced from 54 to 50

Walls

50 additional Wall segments can be upgraded to level 13 (TH12)

New Spell Levels and Balancing:

Earthquake Spell level 5 (TH11)



Upgrade cost: 120,000 Dark Elixir
Upgrade time: 11 days
Earthquake Spell radius will increase by 0.3 tiles per level.

Level  Damage  Radius  Cost
1  14.00%  3.5 tiles  125 DE
2  17.00%  3.8 tiles  140 DE
3  21.00%  4.1 tiles  160 DE
4  25.00%  4.4 tiles  180 DE
5  29.00%  4.7 tiles  200 DE


Haste Spell level 5 (TH11)



Upgrade cost: 120,000 Dark Elixir
Upgrade time: 11 days
Speed increase: 52
Duration: 30 seconds
Cost: 100 Dark Elixir

Rage Spell level 6 (TH12)



Upgrade cost: 6,000,000 Elixir
Upgrade time: 7 days
Damage increase: 180%
Speed increase: 30
Cost: 30,000 Elixir

Poison Spell level 6 (TH12)



Upgrade cost: 200,000 Dark Elixir
Upgrade time: 11 days
Max DPS: 260
Speed decrease: 42%
Attack rate decrease: 60%
Cost: 170 Dark Elixir

Skeleton Spell level 6 (TH12)



Upgrade cost: 150,000 Dark Elixir
Upgrade time: 11 days
Skeletons: 15
Cost: 160 Dark Elixir

Skeletons summoned through Skeleton Spell will now spawn with armor that must first be destroyed before Skeletons can be kills.

Number of Skeletons spawned has been reduced
Level 1: 10
Level 2: 11
Level 3: 12
Level 4: 13
Level 5: 14

Builder Base Balance Changes:

Wall Ring costs for Builder Base Wall segments have been reduced.

Level  Old Cost  New Cost
6  4 Rings  3 Rings
7  6 Rings  4 Rings
8  8 Rings  6 Rings