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처음에 무슨 박스떨어지는 로고 나왓다가... 바탕화면으로 나가지면서 아래와 같은 오류메시지가 나옵니다 ㅠㅠ

혹시 저와 같은 오류에서 해결되셨던 분들 계신가요?ㅠㅠ

 

 

Configured log listener print-redirect tags
Added structured log listener print-redirect
Added structured log listener mp-cloud-gobbler
2016-07-20T21:55:13.877+09:00 LOG: Process started
Winsock Initialized
------ Initializing File System ------
Current search path:
    - C:/Users/changsub/Saved Games/id Software/DOOM/base/
    - D:/steam/steamapps/common/DOOM/base/
------ File System initialized.
------ Command Line ------
 D:steamsteamappscommonDOOMDOOMx64.exe
2016-07-20T21:55:13.885+09:00 LOG: Command Line: D:steamsteamappscommonDOOMDOOMx64.exe
------ CPU Information ------
    1 CPU package, 4 physical cores, 8 logical cores
    4008 MHz    Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
    32768 kB 1st level cache, 262144 kB 2nd level cache, 8388608 kB 3rd level cache
    16256 MB System Memory
initializing resource container gameresources.resources
initializing resource container gameresources.patch
idLib::SetProduction( PROD_PRODUCTION )
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
created OpenGL 4.3 context
created OpenGL 4.3 context
----- GL_Init -----
----- GPU Details -----
Vendor : NVIDIA Corporation
GPU    : GeForce GTX 1070/PCIe/SSE2
Driver : 4.5.0 NVIDIA 368.81
dedicated video memory :     8192MB
total video memory     :     8192MB
available video memory :     7825MB
OpenGL version 4.5
GLSL version 4.5
Number of GPUs  : 1
RENDER THREAD STACK SIZE: 4194304
created OpenGL 4.3 context
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1680 x 1050, full screen
Using mega2 chunk file D:steamsteamappscommonDOOM/virtualtextures/_vmtr_q1.mega2
Using mega2 chunk file D:steamsteamappscommonDOOM/virtualtextures/_vmtr_q2.mega2
Using mega2 chunk file D:steamsteamappscommonDOOM/virtualtextures/_vmtr_q3.mega2
Using mega2 chunk file D:steamsteamappscommonDOOM/virtualtextures/_vmtr_q4.mega2
Read 3094 vmtrs from D:steamsteamappscommonDOOM/virtualtextures/_vmtr.vmtr
Executing default.cfg for device #0...
Executing default.cfg for device #1...
Executing default.cfg for device #2...
Executing default.cfg for device #3...
Unknown command 'build_packageParent'
------ Build Information ------
    Cheat Mode: OFF
    Host Name: 안창섭TEST
    Binary Build:
        Version: 6.1.1
        Target: shippingretail
        Name: 20160706-141600-denim-ginger
        Requestor: user:chris.hays:4683a
        URL: http://www.eden.idsoftware.com/builds/binaries/20160706-141600-denim-ginger
        Relevant CLs: 425195
    Package:
        Name: 20160625-000038-adobe-dragsaw
        Map Set: BFG Playtest, SP Campaign back up, SP Campaign, SP Beta Test, Demo, sp_min_unified, SP Playtest, sp_campaign, Unified IHV SP, First 3
        Requestor: user:pipeline:forge
        URL: http://www.eden.idsoftware.com/builds/packages/20160625-000038-adobe-dragsaw
        Relevant CLs: 421438
    Disc Layout:
        Name: 20160719-110004-terbium-mousse
    Candidate:
        Name: 20160719-110030-crazy-ferret
        Disc Number: 1
2016-07-20T21:55:16.937+09:00 LOG: Retrieved build information
reading 4731 sound events
done reading 4731 sound events longest is 59
----- Initializing Decls -----
324 types, 0 declSource in 0 ms
------------------------------
Failed to read remaplist.md6remap
Reading strings/english.lang as UTF-8
21648 strings read
Initializing class hierarchy

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
EnumerateDownloadableContent: D:steamsteamappscommonDOOMdlc
NetGetVersionChecksum - checksum  : 1016959665
UpdateTitleStorage: Loaded
NetGetVersionChecksum - old value : 1016959665
NetGetVersionChecksum - checksum  : 385005861
idMPServerCloudInstance is disabled
  0: ?
     2 channels, 48000 Hz
     Default Console Device, Multimedia Device, Communications Device, and Game Device
  1: Realtek Digital Output(Realtek High Definition Audio)
     2 channels, 48000 Hz
Using audio device for voice 0
----- Initializing Sound System ------
audio bank 'doom_mp.bnk' excluded based on game mode SP
audio bank 'doom_weapon_mp.bnk' excluded based on game mode SP
streamed_sfx.pck stream package loaded
English(US)/streamed_vo.pck vo stream package loaded
initial.pck stream package loaded
  sound system initialized.
--------------------------------------
---------- ResetPersistHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap   : GlobalMemoryStatus: 15.88GB dwTotalPhys
GlobalMemoryStatus: 11.45GB dwAvailPhys
GlobalMemoryStatus: 4.43GB used phys
GlobalMemoryStatus: 1.39GB used virtual
0.0 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
0.0 seconds to read 11923k table header
Resources skipped by layer tests: 0
0.0 seconds to determine and prepare  1237 resources need loaded
0.0 seconds was durango PLM Events
0.0 seconds to allocate and defer load  1282 resources
Load 1237 resources using 1282 of 73162 total resource files, 1 streamed
0.0 seconds to start the BGL
--------- EndBackgroundLoads() ----------
IO: 10 seeks, 12 reads,  50MB, 1198.4MB/s
Buffers recalled:          1
Read       sleep msec:     0
Decompress sleep msec:     0
Foreground sleep msec:    10
Total            msec:    73
 0.0 seconds spent updating the progress bar
 0.0 seconds spent loading resources
 0.0 seconds spent skipping and waiting
 0.1 seconds to preload resources
     0 : preload model count
------- Initializing renderSystem parm states --------
Start time of bink video videoBoot_Sequence.bik in ms: 5366
LOAD VIDEO
0.3 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
0.0 seconds to read 11923k table header
Resources skipped by layer tests: 0
0.0 seconds to determine and prepare 23888 resources need loaded
0.0 seconds was durango PLM Events
0.1 seconds to allocate and defer load 32063 resources
Load 23888 resources using 32063 of 73162 total resource files, 0 streamed
0.0 seconds to start the BGL
DOOMx64.exe @ 0x59bdafed(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x599658f0(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x59955b6d(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x59ba0659(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x5978cd37(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x59777eec(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x5972d466(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x5975192f(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x59782dc8(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x5977e161(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x5973f4ca(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x58497d7b(  ) +  bytes () : __glewVertexAttrib2fvARB(  )
DOOMx64.exe @ 0x59becd3b(  ) +  bytes () : GetGameSystemInterface(  )
KERNEL32.DLL @ 0x4ba413d2(  ) +  bytes () : BaseThreadInitThunk(  )
ntdll.dll @ 0x4cdf03c4(  ) +  bytes () : RtlUserThreadStart(  )
FATAL ERROR: Loading unverified resource. Verify files with Steam or set 'devMode_enable' to allow unverified resources: resource file D:steamsteamappscommonDOOMbasegameresources.patch
Set cvar 'devMode_enable' to enable Dev Mode.
Dumped console text to C:UserschangsubSaved Gamesid SoftwareDOOMbaseErrorLog_07-20-2016__09-55-24pm.txt.

idRenderSystem::Shutdown()
Shutting down OpenGL subsystem

***************************
FATAL ERROR: Loading unverified resource. Verify files with Steam or set 'devMode_enable' to allow unverified resources: resource file D:steamsteamappscommonDOOMbasegameresources.patch
Set cvar 'devMode_enable' to enable Dev Mode.

***************************