The Clash of Clans Logmas Update is here! Full Patch Notes below.
Seasons greetings and Happy Logmas to all you frosty Chiefs out there! The Winter 2020 update for Clash of Clans has landed like a reindeer-driven sleigh, and with Logmas cheer in full swing let’s take a look at what’s included in this update.
Siege Workshop Level 5
Upgrade Cost
Upgrade Time
Hit Points
Siege Capacity
Unlocks
16M Elixir
16 days
1400
3
Log Launcher
New Siege Machine - The Log Launcher The Log Launcher is a bizarre contraption that hurls spiked Logs at its target, steamrolling and damaging anything in its path. The Log Launcher will pummel its way clear as it heads towards the enemy’s Town Hall. Once it reaches its target, the Log Launcher will release its cargo of Clan Castle Troops.
Favorite Target: Walls (Damage x4)
Damage Type: Area Splash
Targets: Ground
Housing Space: 1
Movement Speed: 5
Level
Upgrade Cost
Upgrade Time
Damage per Second
Hit Points
Training Cost
Training Time
1
NA
NA
140
4000
100K Gold
20 min
2
8M Elixir
10 days
160
4400
100K Gold
20 min
3
11M Elixir
14 days
180
4800
100K Gold
20 min
4
14M Elixir
16 days
200
5200
100K Gold
20 min
New Super Troops
Ice Hound Lava Hound’s cooler big brother, Ice Hound is tankier with more hit points but takes up considerably more Housing Space. When Ice Hound is destroyed, not only does it break up into tinier Ice Pups, it drops a Freeze to deliver a nasty surprise to your enemies. Additionally, attacks from the adorable little bundles of ice slows enemies down. Yes, Ice Hound has zero chill.
Super Troop Boost Cost: 25,000 Dark Elixir
Favorite Target: Air Defense
Damage Type: Single Target
Targets: Ground
Housing Space: 40
Movement Speed: 20
Ice Hound attacks will slow down their targets similar to the Ice Wizard and Ice Golem
Ice Hound Stats
Level
Damage per Second
Freeze Time When Destroyed
Hit Points
Training Cost
Training Time
Spawned Ice Pups
5
10
3.5 sec
9500
840 DE
6m 40s
10
6
15
4.25 sec
10,000
1000 DE
6m 40s
12
Ice Pup Stats
Damage per Second: 35
Hit Points: 50
Favorite Target: Any
Damage Type: Single Target
Targets: Ground & Air
Movement Speed: 32
Ice Pup attacks will slow down their targets similar to the Ice Wizard and Ice Golem
Super Wizard If you thought Wizard was only interested in caring for his glorious mane of hair, well...you’d be right. But in between pomade applications, he’s found the time to improve his arcane arsenal of attacks. Super Wizard delivers a nasty, chain fireball that bounces to multiple targets...or is it electricity? Fireshock? Electroburn? Whatever it is, it’s effective at taking out multiple targets!
Super Troop Boost Cost: 25,000 Dark Elixir
Favorite Target: Any
Damage Type: Single Target
Targets: Ground & Air
Housing Space: 10
Movement Speed: 20
Level
Damage per Second
Hit Points
Training Cost
Training Time
9
220
450
10.5K Elixir
1m 15s
10
240
500
11.5K Elixir
1m 15s
Special Ability:Chain Magic The Super Wizard’s Chain Magic attack will bounce up to 10 times to different targets as long as those targets are within range of the original target.
Additional Super Troop Changes Not only are we introducing some cool new Super Troops to our ever-growing roster, we are adding some major changes to the Super Troops feature in this update.
Super Troop boost duration has been reduced from 7 days down to 3 days. Once you’ve boosted a Super Troop, you’re no longer bound to that Super Troop for an entire week, allowing you to use different ones more frequently!
The Dark Elixir cost for boosting Super Troops has been reduced to 25,000 Dark Elixir for each Super Troop!
Note: If you’ve already initiated a Super Troop boost when this update goes live, don’t worry! You’ll still have the full remaining duration.
You can now boost up to TWO Super Troops at a time. Want to try that Super Witch + Super Wall Breaker combo without having to rely on Clan Castle donations? Now you can!
The normal version of a Troop can now be trained alongside their Super Troop version. Imagine the different attack strategies!
Spell Factory Level 6
Upgrade Cost
Upgrade Time
Spell Capacity
Hit Points
Unlocks
4.8M Elixir
7 days
10
840
Invisibility Spell
New Spell - Invisibility Invisibility Spell renders everything...and we do mean EVERYTHING...within its radius invisible, with the exception of Siege Machines and Walls. All units rendered invisible are unable to be targeted for the duration they are within the Invisibility Spell’s effects.
Effect Type: Area Splash
Housing Space: 1
Brewing Time: 3 mins
Targets: Ground & Air
Level
Upgrade Cost
Upgrade Time
Spell Duration
Cost
1
NA
NA
3.75 sec
11K Elixir
2
9M Elixir
9d
4.0 sec
12K Elixir
3
12M Elixir
11d 12h
4.25 sec
13K Elixir
4
15M Elixir
15d 12h
4.5 sec
14K Elixir
X-Bow Level 8
Upgrade Cost
Upgrade Time
Damage per Second
Hit Points
17M Gold
17 days
185
4200
Giant Bomb Level 7
Upgrade Cost
Upgrade Time
Damage
Area of Effect
7M Gold
9 days
375
4 tiles
Air Bomb Level 8
Upgrade Cost
Upgrade Time
Damage
Area of Effect
5M Gold
7 days
270
3 tiles
Royal Champion
Level
Upgrade Cost
Upgrade Time
Damage per Second
Hit Points
Regen Time
Ability Level
21
275K DE
8 days
535
3940
38 mins
4
22
280K DE
8 days
540
3980
38 mins
4
23
285K DE
8 days
545
4020
38 mins
4
24
290K DE
8 days
550
4060
38 mins
4
25
295K DE
8 days
555
4100
40 mins
5
Seeking Shield Level 5
Damage: 1960
Health Recovery: 2900
Number of Targets: 4
New Magic Item - Super Potion The Super Potion is a brand new Magic Item that lets you boost a Super Troop instead of spending the required Dark Elixir. Each Super Potion will boost a Super Troop for 3 days and sells at the Trader for 300 Gems. Super Potions will also be available as a reward from Clan Games!
Game Changes We’re also introducing a variety of balance changes, QoL improvements, bug fixes, and general stuff that gets added into the mix of an update. Check out the included changes below.
Wars
When creating a Friendly War, you can now select whether the war will allow 1 or 2 attacks per player.
Balance Changes
Scattershot hit speed has been increased from 3.036 to 3.228 seconds and DPS has been reduced by 10.
Scattershot HP has been increased
Level 1: 3000 to 3600
Level 2: 3500 to 4200
Gameplay
At the end of a battle, if a Hero’s ability remains unused, the Hero will heal the amount of HP they would normally recover from using their ability. This will help reduce the Hero’s downtime, allowing them to be ready much sooner!
When editing your base, Main Village Wall segments can now be swapped with other Wall segments, just like Buildings and Traps.
Broken Cannon Carts will retarget after being pushed back if their target is not within range anymore.
Units will now have more accurate line of sight calculation to help with pathing.
Lightning Spell will no longer have any effect on the Clan Castle. Like the Elixir and Gold Storage buildings, Lightning Spell will cause no damage to the Clan Castle.
UI
A new Cosmetics tab has been added to the in-game shop where you can browse and purchase any permanently available cosmetics such as Hero Skins when they become available for Gems.
The Reward tab of the Season Challenges now has some quick access buttons to allow easier navigation to the earliest unlocked but unclaimed reward.
When an optional update becomes available that contains an important bug fix, the game will display a message encouraging you to download the update.
A “View Skin” option has been added when visiting.
Skin animations are more elaborate when viewed in the wardrobe and simpler animations in other UI elements.
Season Challenges
You can now opt to receive 5 Gems instead of a Resource reward if your Storages do not have enough space.
The requirements for some Builder Base tasks in Clan Games and Season Challenges have been reduced in order to bring them more inline with Main Village tasks.
Supercell ID
Young players are now able to create a Supercell ID for their account by providing the email address of a trusted adult or guardian.
Fixes
Fixed an issue with hit points rounding after the Grand Warden’s aura ends. This issue would cause Heros to lose their auto ability if they were left with 1HP when the Warden’s aura ended as it would round the HP down to 0.
Added the 2019 and 2020 Halloween decorations to the Skeleton Run (thank you to redditor /u/whysomuchtalkingtho!)
Prevent access to the Clan War Leagues screen for normal Clan members if the League data has not been loaded yet, preventing players from spying when using a poor or slow internet connection.
Removed the exclamation point (!) from the Clan War Leagues button for players who don’t have access to the screen.
Fixed info screen of Super Archer and Giant Cannon to show damage type as “Area Splash” instead of “Single Target”.
Fixed a bug in the Builder menu where the menu contents would reset while scrolling.
HP reduction for Cannon Cart’s Last Stand ability is more accurate by making it update 15 times per second instead of 5 times per second.
Do not eject low-level Cannon Carts with unlocked Last Stand ability if they’re hit by Giant Cannon.
Allow editing layouts with the layout editor for TH2 players who manage to access the editor via war screen.
Fixed visual bug that showed troops as boost in other players’ villages when you have a Power Potion active.
Fixed Royal Champion shield disappearing too early when activating her ability.
Fixed visual bug with Royal Champion’s ability so the shield bounce will begin where the previous one ended.
Increased the brightness of the Grand Warden’s Eternal Tome ability to make it more visible.
Fixed flawed logic in ranged unit AI where they would attack random Walls.
Reduced the zig-zag movement of the Wall Wrecker when it has been deployed.
Improved the targeting logic of ground units allowing units to not only consider the 3 closest targets but also consider extra targets if those are much easier to reach than the first 3.