Fixed an issue that caused the Battlecruiser’s Tactical Jump ability to incorrectly go on cooldown when it tries to Tactical Jump to a location with air pathing blockers. The Battlecruiser will now try its best to teleport to a location near the air pathing blockers, and the game will display a red error text if there is not enough room.
Reduced the size of the doodads at certain starting locations to improve the pathing for workers when they are gathering resources.
Fixed the color of certain plant doodads to be more consistent with other plant doodads.
Fixed the cliff type of some cliffs near the natural base.
Fixed the height of certain trim doodads to prevent visual distortions with other nearby doodads.
Golden Wall LE
Fixed the location of rocks on certain ramps so that units can path properly.
Fixed the pathing on the main ramp to allow Siege Tanks to path properly when there is a standard wall off.
Updated the fog settings on the map to improve visibility.
Added ground doodads to the gold bases to help players better identify the base placement locations.
Purity and Industry LE
Updated the terrain near the bridges to prevent workers from building structures in incorrect locations.
Updated the terrain in the natural base locations to be consistent in mirrored areas.
Updated pathing near certain cliffs to prevent units from walking up the cliffs incorrectly.
Updated pathing in certain areas to prevent units from clipping into certain doodads.
Fixed an issue with certain ramps so that units can path properly over the ramps.
Updated the foliage areas on the map so that foliage does not appear over ramps.