PTR-ONLY CHANGES

  • Greater Rifts
    • The Greater Rift difficulty curve has been adjusted
  • Items
    • Depth Diggers
      • The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells
    • Madstone
      • The Exploding Palm applied by this item will now use the Skill Rune you're currently using
      • Fulminating Onslaught will now only apply Exploding Palm to the primary target of each strike
    • Ramaladni's Gift
      • Bug Fixes
        • Players will now properly be prompted with a confirmation dialog before using Ramalandi's Gift
  • User Interface
    • Greater Rifts now have a unique icon that displays when a Greater Rift is open or when a player is inside a Greater Rift
    • Greater Rift completion times should now always be broadcast to your chat window
    • Bug Fixes
      • Fixed an issue that caused the Greater Rift countdown timer to continue to display after the rift guardian was killed
  • Bug Fixes
    • Fixed an issue that prevented players from changing the difficulty of a game after a Greater Rift had been completed
    • Fixed an issue that was causing monsters in Greater Rifts to grant more Experience than intended
    • Player pets no longer improperly gain bonuses based on the difficulty of a Greater Rift
    • Fixed an issue preventing players from upgrading Legendary gems located in their Stash

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GENERAL

  • An additional Stash Tab is now available for all players with Reaper of Souls
  • Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
  • Healing Changes
    • The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
    • The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
    • The amount of Life Regeneration and Life On Hit granted by items has been increased
      • These changes apply to all items from level 1 to 70
      • These changes are retroactive and will apply to existing gear
    • Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
      • Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack

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CLASSES

  • Made a number of improvements to the AI of several pets:
    • Pets that belong to other players will now be less visible
    • Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
      • Pets affected by these improvements include:
        • Call of the Ancients
        • Companion
        • Fetish Army
        • Gargantuan
        • Mystic Ally
        • Phalanx
        • Zombie Dogs
  • Barbarian
    • Active Skills
      • Bash
        • Skill Rune - Clobber
          • Has been removed
          • New skill rune added: Frostbite
            • Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
            • Deals Cold damage
        • Skill Rune - Onslaught
          • Has been redesigned
            • The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
            • Damage type changed from Physical to Lightning
      • Call of the Ancients
        • Ancients should now more reliably hit moving targets
        • Korlic's Furious Charge ability now deals damage to enemies he passes through
        • Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
        • Skill Rune - Duty to the Clan
          • Has been redesigned
            • Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
            • Chilled enemies have a 10% increased chance to be critically hit
          • Damage type changed from Physical to Cold
        • Bug Fixes
          • Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
          • Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
      • Cleave
        • Damage area has been increased from 120 to 180 degrees to more closely match the visual
        • Skill Rune - Broad Sweep
          • Now hits all enemies around you
        • Skill Rune - Gathering Storm
          • Has been redesigned
            • Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
          • Damage type changed from Physical to Cold
      • Earthquake
        • Weapon damage increased from 2600% to 4200%
        • Skill Rune - Giant's Stride
          • Secondary tremor weapon damage increased from 160% to 200%
        • Skill Rune - Molten Fury
          • Weapon damage increased from 4500% to 5100%
      • Furious Charge
        • Weapon damage increased from 360% to 540%
        • Furious Charge should now more reliably move around obstacles and corners
        • Maximum charge distance increased from 35 to 60 yards
        • Radius of final damage cone increased from 15 to 20 yards
        • The travel speed has been significantly increased
        • The ending animation time has been significantly reduced and will now scale down with your attack speed
        • No longer alternates between using main hand and off-hand weapons
        • Skill Rune - Battering Ram
          • Weapon damage increased from 760% to 900%
        • Skill Rune - Bull Rush
          • The stun has been replaced with a freeze
          • Damage type changed from Physical to Cold
          • Has been renamed "Cold Rush"
        • Skill Rune - Dreadnought
          • Damage type changed from Physical to Lightning
      • Ignore Pain
        • Now grants immunity to all crowd control effects while active
        • Skill Rune - Bravado
          • Has been redesigned
            • Now increases your run speed by 40% and knocks back enemies as you run
        • Skill Rune - Contempt for Weakness
          • Has been redesigned
            • Now instantly heals you for 35% of your maximum Life
      • Rend
        • Skill Rune - Mutilate
          • Has been redesigned
            • Now causes enemies Chilled by Rend to take 10% increased damage from all sources
      • Seismic Slam
        • Will now lock on to an enemy you targeted with your mouse if you hold down the button
      • Rend
        • Weapon damage increased from 1000% to 1100% over 5 seconds
        • Skill Rune - Lacerate
          • Damage type changed from Physical to Lightning
        • Skill Rune - Mutilate
          • Damage type changed from Physical to Cold
        • Skill Rune - Ravage
          • Damage type changed from Physical to Fire
      • Whirlwind
        • Weapon damage increased from 275% to 340%
        • Significantly increased proc coefficient
        • Skill Rune - Dust Devils
          • Tornado weapon damage increased from 80% to 120%
          • Tornadoes now travel approximately the same direction you are traveling
          • Increased duration and movement speed of the tornadoes
        • Skill Rune - Hurricane
          • Doubled the frequency at which enemies are pulled in
        • Skill Rune - Volcanic Eruption
          • Weapon damage increased from 325% to 400%
      • Wrath of the Berserker
        • Skill Rune - Slaughter
          • Damage caused by this rune can now trigger procs

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  • Crusader
    • Active Skills
      • Phalanx
        • Avatar run speed increased from 100% to 200%
        • Skill Rune - Bowmen
          • Bug Fixes
            • Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight

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  • Demon Hunter
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Active Skills
      • Cluster Arrow
        • Skill Rune - Maelstrom
          • Tendrils have been replaced with Rockets
          • Tendril Rocket weapon damage increased from 220% to 450%
          • Damage type changed from Physical to Cold
        • Skill Rune - Shooting Stars
          • Rocket weapon damage increased from 400% to 600%
      • Companion
        • Skill Rune - Boar Companion
          • Now cleaves enemies in front of him
      • Entangling Shot
        • Skill Rune - Chain Gang
          • Damage type changed from Poison to Physical
      • Fan of Knives
        • Weapon damage increased from 450% to 620%
        • Skill Rune - Assassin's Knives
          • Weapon damage increased from 450% to 620%
          • Removed cast delay on the long-range knives
          • Long-range knives now seek out targets within a larger radius
        • Skill Rune - Bladed Armor
          • Damage type changed from Physical to Cold
        • Skill Rune - Fan of Daggers
          • Stun duration increased from 2.5 to 3 seconds
          • Damage type changed from Lightning to Fire
          • Removed Knockback
        • Skill Rune - Knives Expert
          • Damage type changed from Physical to Fire
        • Skill Rune - Pinpoint Accuracy
          • Weapon damage increased from 1200% to 1600%
          • Damage type changed from Physical to Lightning
      • Impale
        • Weapon damage increased from 620% to 750%
        • Skill Rune - Chemical Burn
          • Weapon damage increased from 220% to 500% over 2 seconds
        • Skill Rune - Grievous Wounds
          • Additional damage on Critical Hit increased from 130% to 330%
        • Skill Rune - Impact
          • Stun chance increased from 50% to 100%
        • Skill Rune - Overpenetration
          • Damage type changed from Poison to Cold
      • Multishot
        • Skill Rune - Arsenal
          • Rocket weapon damage increased from 160% to 300%
        • Skill Rune - Burst Fire
          • Initial explosion radius increased from 12 to 15 yards
          • Damage type changed from Poison to Cold
      • Preparation
        • Skill Rune - Punishment
          • The Discipline cost has been removed
          • Now has a 20 second cooldown
      • Rain of Vengeance
        • Weapon damage increased from 1250% to 1500% over 5 seconds
        • Skill Rune - Anathema
          • Weapon damage increased from 5400% to 5800% over 5 seconds
        • Skill Rune - Dark Cloud
          • Weapon damage increased from 2650% to 3500% over 8 seconds
        • Skill Rune - Flying Strike
          • Weapon damage increased from 3200% to 3800% over 5 seconds
          • Damage type changed from Physical to Cold
        • Skill Rune - Shade
          • Weapon damage increased from 2400% to 2800% over 5 seconds
        • Sill Rune - Stampede
          • Weapon damage increased from 4200% to 4600% over 6 seconds
      • Rapid Fire
        • Weapon damage increased from 525% to 685%
        • Skill Rune - Bombardment
          • Weapon damage increased from 465% to 545%
        • Skill Rune - High Velocity
          • Pierce chance increased from 40% to 50%
          • Damage type changed from Poison to Lightning
        • Skill Rune - Web Shot
          • Slow duration increased from 1 to 2 seconds
      • Sentry
        • Weapon damage increased from 200% to 280%
        • Skill Rune - Aid Station
          • Has been removed
          • New skill rune added: Polar Station
            • Chills all enemies within 16 yards, reducing their movement speed by 60%
            • Deals Cold damage
        • Skill Rune - Chain of Torment
          • Weapon damage increased from 240% to 300% per second
        • Skill Rune - Impaling Bolt
          • Damage type changed from Physical to Lightning
        • Skill Rune - Spitfire Turret
          • Weapon damage increased from 70% to 120%
      • Shadow Power
        • Skill Rune - Gloom
          • Damage reduction increased from 15% to 35%
        • Skill Rune - Well of Darkness
          • Cooldown reduced from 14 to 10 seconds
      • Smoke Screen
        • Skill Rune - Special Recipe
          • Cooldown has been removed
          • Now reduces the Discipline cost to 10
      • Spike Trap
        • Weapon damage increased from 250% to 340%
        • Skill Rune - Echoing Blast
          • Weapon damage increased from 250% to 420% per explosion
        • Skill Rune - Lightning Rod
          • Weapon damage increased from 280% to 500%
        • Skill Rune - Long Fuse
          • Weapon damage increased from 300% to 520% per explosion
        • Skill Rune - Sticky Trap
          • Weapon damage increased from 680% to 800%
      • Strafe
        • Weapon damage increased from 400% to 575% 675%
        • Skill Rune - Demolition
          • Weapon damage increased from 340% to 400% 460%
        • Skill Rune - Drifting Shadow
          • Damage type changed from Physical to Lightning
        • Skill Rune - Emberstrafe
          • Weapon damage increased from 80% to 185% 220% over 2 seconds
        • Skill Rune - Rocket Storm
          • Weapon damage increased from 90% to 110% 130%
          • Damage type changed from Fire to Cold
        • Skill Rune - Stinging Steel
          • Extra damage on Critical Hit increased from 130% to 140%
      • Vault
        • Skill Rune - Acrobatics
          • Cooldown reduced from 8 to 6 seconds
      • Vengeance
        • Skill Rune - From the Shadows
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Awareness
        • Has been redesigned
          • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
            • This effect has a 60 second cooldown
      • Perfectionist
        • No longer increases your Life by 10%

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  • Monk
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Active Skills
      • Crippling Wave
        • Weapon damage increased from 143% to 175%
        • Skill Rune - Mangle
          • Weapon damage increased from 216% to 265%
        • Skill Rune - Rising Tide
          • Spirit generated on Critical Hit increased from 4 to 6
        • Skill Rune - Tsunami
          • Every third hit now also Freezes enemies for 1.5 seconds
      • Cyclone Strike
        • Skill Rune - Wall of Wind
          • Has been redesigned
            • Now Freezes enemies for 1.5 seconds after pulling them in
      • Dashing Strike
        • Skill Rune - Barrage
          • Weapon damage increased from 489% to 750% over 2 seconds
        • Skill Rune - Flying Side Kick
          • Has been removed
          • New skill rune added: Radiance
            • Gain 15% increased Attack Speed for 3 seconds after using Dashing Strike
            • Deals Fire damage
        • Skill Rune - Quicksilver
          • Damage type changed from Physical to Lightning
        • Skill Rune - Way of the Falling Star
          • Damage type changed from Physical to Holy
      • Deadly Reach
        • Weapon damage increased from 109% to 120%
        • Skill Rune - Foresight
          • Buff duration increased from 3 to 5 seconds
        • Skill Rune - Keen Eye
          • Has been removed
          • New skill rune added: "Searing Grasp"
            • Increases weapon damage dealt to 200%
        • Skill Rune - Piercing Trident
          • Chance to knock enemies up on the third hit increased to 100%
        • Skill Rune - Scattered Blows
          • Third hit weapon damage increased from 156% to 185%
        • Skill Rune - Strike from Beyond
          • Has been redesigned
            • Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
      • Exploding Palm
        • Weapon damage increased from 1179% to 1685% 1200% over 9 seconds
        • Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
        • Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
        • Skill Rune - Creeping Demise
          • Has been removed
          • New skill rune added: Shocking Grasp
            • Exploding Palm now arcs to another target up to 15 yards away
        • Skill Rune - Essence Burn
          • Weapon damage increased from 1623% to 2620% 1875% over 9 seconds
          • Weapon damage of the explosion DoT effect increased from 258% to 640% 3260%over 3 seconds
          • This effect can no longer happen multiple times
        • Skill Rune - Impending Doom
          • Weapon damage increased from 2149% to 3265% over 12 seconds
          • Has been redesigned
            • Explosion now deals 6305% weapon damage
            • Now only deals damage if the target is killed
        • Skill Rune - Strong Spirit
          • Damage type changed from Physical to Holy
      • Fists of Thunder
        • First and second hit weapon damage increased from 122% to 255%
        • Third hit weapon damage increased from 183% to 510%
        • Skill Rune - Bounding Light
          • Weapon damage increased from 195% to 240%
        • Skill Rune - Quickening
          • Spirit generated on Critical Hit increased from 4 to 6
        • Skill Rune - Static Charge
          • Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
        • Skill Rune - Thunderclap
          • Shockwave weapon damage increased from 95% to 105%
        • Skill Rune - Wind Blast
          • Freeze duration increased from 1 to 2 seconds
      • Mystic Ally
        • Skill Rune - Earth Ally
          • Boulder weapon damage increased from 333% to 380%
        • Skill Rune - Fire Ally
          • Explosion weapon damage increased from 149% to 290%
        • Skill Rune - Water Ally
          • Wave attack weapon damage increased from 190% to 625%
          • Wave attack now Freezes enemies hit for 3 seconds
      • Seven-Sided Strike
        • Significantly increased proc coefficient
        • Skill Rune - Fulminating Onslaught
          • Explosion weapon damage reduced from 977% to 877% per hit
          • Significantly increased proc coefficient
        • Skill Rune - Pandemonium
          • Has been redesigned
            • Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
          • Significantly increased proc coefficient
          • Damage type changed from Physical to Cold
        • Skill Rune - Several-Sided Strike
          • Has been removed
          • New skill rune added: Incinerate
            • Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds
        • Skill Rune - Sudden Assault
          • Weapon damage increased from 6477% to 8285%
          • Damage type changed from Physical to Lightning
          • Significantly increased proc coefficient
        • Skill Rune - Sustained Attack
          • Cooldown reduced from 17 to 14 seconds
          • Significantly increased proc coefficient
      • Sweeping Wind
        • Weapon damage increased from 30% to 60% per stack
        • Skill Rune - Blade Storm
          • Weapon damage increased from 40% to 85% per stack
        • Skill Rune - Cyclone
          • Tornado weapon damage increased from 23% to 35%
        • Skill Rune - Master of Wind
          • Has been redesigned
            • Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
              • Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
      • Tempest Rush
        • Weapon damage increased from 240% to 260% 390%
        • Initial resource cost removed
        • Channeling resource cost increased to 30 Spirit (up from 10)
        • Skill Rune - Flurry
          • Has been redesigned
            • Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling
            • While channeling you periodically build stacks that increase the damage of the blast
            • Each stack increases the weapon damage of the blast by 135% up to a maximum of 100 stacks
        • Skill Rune - Northern Breeze
          • Weapon damage increased from 285% to 310% 500%
          • Reduces the channeling cost to 25 Spirit
      • Wave of Light
        • Skill Rune - Numbing Light
          • Has been removed
          • New skill rune added: "Shattering Light"
            • Frozen targets have a 20% increased chance to be critically hit by Wave of Light
        • Skill Rune - Wall of Light
          • Now has a 40% chance to stun enemies
          • Removed knockback
      • Way of the Hundred Fists
        • Weapon damage increased from 192% to 220%
        • Removed the target cap on the third hit
        • Skill Rune - Hands of Lightning
          • Weapon damage increased from 429% to 490%
        • Skill Rune - Spirited Salvo
          • Has been removed
          • New skill rune added: "Assimilation"
            • Each enemy hit by the third hit increased your damage by 5%
        • Skill Rune - Windforce Flurry
          • Wave of wind weapon damage increased from 191% to 285%
    • Passive Skills
      • One With Everything
        • Has been removed
        • New passive added: "Harmony"
          • 30% of your single elemental resistances from items instead increases your resistance to all elements
      • Provocation
        • Has been removed
        • New passive added: "Determination"
          • Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
      • Relentless Assault
        • New passive skill
        • Available at Level 30
        • You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
      • Resolve
        • Duration increased to 4 seconds
        • Added a spell effect for enemies that are affected by the debuff
      • Seize the Initiative
        • Has been removed 
        • Will be replaced by another passive skill in the future
        • Has been redesigned
          • Damage dealt to enemies above 80% Life will now increase your Attack Speed by 15% for 4 seconds

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  • Witch Doctor
    • The collision boxes for the following pets have had their radii reduced
      • Zombie Dogs
      • Gargantuan
      • Fetishes
    • Active Skills
      • Acid Cloud
        • Skill Rune - Corpse Bomb
          • Damage type changed from Posion to Fire
        • Skill Rune - Slow Burn
          • Damage type changed from Poison to Cold
      • Corpse Spiders
        • Weapon damage increased from 324% to 576%
        • Skill Rune - Blazing Spiders
          • Weapon damage increased from 400% to 700%
        • Skill Rune - Leaping Spiders
          • Weapon damage increased from 383% to 646%
        • Skill Rune - Spider Queen
          • Weapon damage increased from 1575% to 2625%
      • Fetish Army
        • Skill Rune - Fetish Ambush
          • Damage type changed from Physical to Cold
      • Locust Swarm
        • You will now move into range before casting if you are targeting an enemy that is out of range
        • Skill Rune - Devouring Swarm
          • Has been redesigned
            • Now grants 25 mana per second as long as the first enemy hit is still alive
          • Damage type changed from Poison to Cold
        • Skill Rune - Cloud of Insects
          • Damage type changed from Poison to Physical
      • Mass Confusion
        • Skill Rune - Devolution
          • Chance to summon a Zombie Dog reduced from 50% to 30%
      • Poison Dart
        • Skill Rune - Flaming Dart
          • Weapon damage increased from 425% to 565% over 4 seconds
        • Skill Rune - Numbing Dart
          • Damage type changed from Poison to Cold
        • Skill Rune - Spined Dart
          • Damage type changed from Poison to Physical
      • Sacrifice
        • Has been redesigned
          • Now sacrifices a single dog at a time
          • The dog will now be thrown to you cursor location and detonates on impact
        • Weapon damage increased from 185% to 1090%
          • If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
            • You do not gain additional damage if your giant dog represents more than 3 normal dogs
        • Skill Rune - Black Blood
          • Has been redesigned
            • Now stuns enemies in the impact area for 3 seconds
        • Skill Rune - Pride
          • Mana gained increased from 60 to 280 per dog
        • Skill Rune - For the Master
          • Has been redesigned
            • All your dogs will now be sacrificed in a single cast for 1090% weapon damage each
        • Skill Rune - Provoke the Pack
          • Has been redesigned
            • Now gain 20% increased damage for 5 seconds when you sacrifice a dog
              • This buff gains a stack with each cast and has a maximum of 5 stacks
      • Spirit Barrage
        • Skill Rune - Well of Souls
          • Damage type changed from Cold to Fire
    • Passive Skills
      • Circle of Life
        • Chance to summon a Zombie Dog has been reduced from 30% to 15%

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  • Wizard
    • Active Skills
      • Arcane Orb
        • Weapon damage increased from 381% to 435%
        • Skill Rune - Arcane Orbit
          • Explosion weapon damage increased from 236% to 265%
        • Skill Rune - Obliteration
          • Weapon damage increased from 509% to 700%
      • Arcane Torrent
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 573% to 670%
        • Now initially deals 370% weapon damage and increases by 105% weapon damage every second up to a maximum of 895%
        • Skill Rune - Arcane Mines
          • Weapon damage increased from 688% to 825%
        • Skill Rune - Death Blossom
          • Weapon damage increased from 1452% to 1725%
          • Now initially deals 1215% weapon damage and increases by 370% weapon damage every second up to a maximum of 3065%
      • Blizzard
        • Weapon damage increased from 807% to 910%
        • Skill Rune - Unrelenting Storm
          • Weapon damage increased from 1296% to 1360%
      • Disintegrate
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 511% to 580%
        • Now initially deals 360% weapon damage and increases by 100% weapon damage every second up to a maximum of 860%
        • Skill Rune - Entropy
          • Weapon damage increased from 649% to 745%
          • Now initially deals 465% weapon damage and increases by 145% weapon damage every second up to a maximum of 1190%
      • Energy Twister
        • Weapon damage increased from 1000% to 1525%
        • Skill Rune - Raging Storm
          • Weapon damage increased from 1935% to 3200%
      • Explosive Blast
        • Weapon damage increased from 616% to 945%
        • Skill Rune - Chain Reaction
          • Weapon damage increased from 320% to 520%
        • Skill Rune - Obliterate
          • Weapon damage increased from 760% to 990%
        • Skill Rune - Time Bomb
          • Weapon damage increased from 1039% to 1655%
        • Skill Rune - Unleashed
          • Weapon damage increased from 970% to 1485%
      • Familiar
        • Weapon damage increased from 179% to 240%
      • Hydra
        • Weapon damage increased from 66% to 195%
        • Skill Rune - Arcane Hydra
          • Weapon damage increased from 111% to 245%
        • Skill Rune - Blazing Hydra
          • Weapon damage increased from 108% to 185% over 3 seconds
        • Skill Rune - Frost Hydra
          • Weapon damage increased from 108% to 275%
        • Skill Rune - Lightning Hydra
          • Weapon damage increased from 138% to 305%
        • Skill Rune - Mammoth Hydra
          • Weapon damage increased from 178% to 400%
      • Ice Armor
        • Skill Rune - Frozen Storm
          • Weapon damage increased from 28% to 80%
      • Magic Missile
        • Weapon damage increased from 170% to 230%
        • Skill Rune - Charged Blast
          • Weapon damage increased from 240% to 325%
        • Skill Rune - Conflagrate
          • Has been redesigned
            • Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds
            • Burn damage stacks up to 3 times and any Fire damage you deal to burning enemies refreshes all stacks to their maximum duration
        • Skill Rune - Seeker
          • Weapon damage increased from 211% to 285%
      • Meteor
        • Impact weapon damage increased from 501% to 610%
        • Molten fire weapon damage increased from 167% to 190% 195% over 3 seconds
        • Skill Rune - Comet
          • Freezing mist weapon damage increased from 197% to 224% over 3 seconds
        • Skill Rune - Molten Impact
          • Molten fire weapon damage increased from 549% to 625% over 3 seconds
      • Ray of Frost
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 510% to 605%
        • Now initially deals 380% weapon damage and increases by 115% weapon damage every second up to a maximum of 955%
        • Skill Rune - Sleet Storm
          • Weapon damage increased from 375% to 455%
          • Now initially deals 285% weapon damage and increases by 90% weapon damage every second up to a maximum of 735%
      • Storm Armor
        • Weapon damage increased from 147% to 175%
        • Skill Rune - Shocking Aspect
          • Electrocute weapon damage increased from 51% to 425%
        • Skill Rune - Thunder Storm
          • Weapon damage increased from 194% to 315%
    • Passive Skills
      • Astral Presence
        • Arcane Power generation increased from 2 to 2.5 per second
      • Cold Blooded
        • Bug Fixes
          • Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed

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ITEMS

  • A new Legendary consumable has been added
    • Ramaladni's Gift
      • Use on an unsocketed weapon to add the maximum number of sockets that item type allows
      • Additional information can be found here
  • Mad Monarch's Scepter
    • Now counts assists in addition to kills
  • Several existing Legendary items have been updated to include a unique Legendary power 
    • General
      • Depth Diggers
        • Legendary Power added
          • All resource generators deal 80-100% more damage
      • Kymbo's Gold
        • Legendary Power added
          • Picking up gold heals you for an amount equal to the gold that was picked up
            • Note: This power has not yet implemented
      • Sash of Knives
        • Legendary Power added
          • Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
    • Barbarian
      • Lamentation
        • Legendary Power added
          • Allows Rend to be applied twice
      • Bastion's Revered
        • Legendary Power added
          • Increases maximum number of Frenzy stacks to 10
    • Crusader
      • Angel Hair Braid
        • Legendary Power added
          • Allows Punish to gain the effect of all runes
      • Eternal Union
        • Legendary Power added
          • Increases the duration of all Phalanx Avatars by 200%
    • Demon Hunter
    • Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power. 
  • Class-Specific Items
    • Barbarian
      • Added a +% Furious Charge item affix
        • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
      • Added a +% Call of the Ancients item affix
        • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
      • Might of the Earth
        • Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill
      • The Legacy of Raekor
        • (5) Set Bonus
          • The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you're currently using
    • Crusader
      • Blade of Prophecy
        • The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
      • Fate of the Fell
        • Extra Fires of Heaven hits will now be able to generate procs
      • Jekangbord
        • Extra Blessed Shield hits will now be able to generate procs
  • Demon Hunter
    • Embodiment of the Marauder
      • (6) Set Bonus
        • Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
    • Natalya's Vengeance
      • (4) Set Bonus
        • Cooldown reduction increased from 1 to 2 seconds per kill
        • Now also triggers on assists
    • The Shadow's Mantle
      • (2) Set Bonus
        • Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
          • This effect may only occur once every 120 seconds
      • (4) Set Bonus
        • Has been redesigned
          • Now causes Shadow Power to last forever
    • Wojahnni Assaulter
      • New Crossbow
      • Rapid Fire deals 40-50% more damage per second, stacks up to 4 times
  • Monk
  • Wizard
    • Firebird's Finery
      • (6) Set Bonus
        • Weapon damage increased from 300% to 2000% over 5 seconds
        • Has been redesigned
          • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
          • After reaching 3000% damage per second, the enemy will burn until they die
    • Mirrorball
      • Extra Magic Missile hits will now be able to generate procs
  • Several existing class-specific Legendary items have also been updated to include a unique Legendary power (please see above)
  • New Seasonal Legendaries
    • General
      • Bottomless Potion of Rejuvination
        • New Legendary Potion
        • Restores 15% of your primary resource when used below 25% Life
      • Krelm's Buff Belt
        • New Legendary Belt
        • Grants a 20% Movement Speed bonus
        • Taking damage causes you to lose this effect for 15 seconds
      • Krelm's Buff Bracers
        • New Legendary Bracers
        • Grant you immunity to Knockback and Stun effects
      • x1_FollowerItem_Legendary_03 (Name still TBD)
        • New Legendary Follower item
        • Equip on Follower: Reduces the cooldown of all Follower skills by 50%
    • Barbarian
      • Remorseless
        • New Legendary one-handed Mighty Weapon
        • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
    • Crusader
      • Amazonian Parma
        • New Legendary Shield
        • Allows Phalanx to summon twice as many Avatars
        • Applies to all rune variants
      • P1_CruShield_norm_unique_01 (Name still TBD)
        • New Legendary Crusader Shield
        • Removes the cooldown of Condemn
        • Condemn now costs 40 Wrath
    • Demon Hunter
      • Leonine Bow of Hashir
        • New Legendary Bow
        • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
    • Monk
      • Alabaster Gloves
        • New Legendary Gloves
        • Increases the duration of Sweeping Wind to 1 minute
    • Witch Doctor
      • Seasonal Legendary not yet implemented
    • Wizard
      • p1_Wand_norm_unique_01 (Name still TBD)
        • New Wand
        • Removes the cooldown of Teleport
        • Teleport now costs 25 Arcane Power
  • Bug Fixes
    • Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including:
      • Blackfeather - +%Physical Damage
      • Bul-Kathos's Oath (2) Set Bonus - +%Physical Damage
      • Cinder Switch - +%Fire Damage
      • Death's Bargain - +%Physical Damage
      • Death Watch Mantle - +%Physical Damage
      • Fulminator - +%Lightning Damage
      • Odyn Son - +%Lightning Damage
      • Maximus - +%Fire Damage
      • Moonlight Ward - +%Arcane Damage
      • Schaefer's Hammer - +%Lightning Damage
      • Scourge - +%Fire Damage
      • Shenlong's Spirit (2) Set Bonus - +%Fire Damage
      • Stalgard's Decimator - +%Physical Damage
      • Storm Crow - +%Fire Damage
      • Thunderfury - +%Lightning Damage
    • Fixed an issue that caused Nemesis Bracers to only spawn Fallen Champions when used inside Nephalem Rifts
    • Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala

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ACHIEVEMENTS

  • Bad Time to Be a Beast
    • Number of kills required has been reduced from 500,000 to 250,000
  • Bouncing from Bounty to Bounty
    • Number of bounties required has been reduced from 50,000 to 5,000
  • Bounty Hunter Extraordinaire
    • Number of bounties required has been reduced from 100,000 to 7,500
  • Bounteous Maximus
    • Number of bounties required has been reduced from 150,000 to 10,000
  • Death Death and More Death
    • Number of kills has been reduced from 2,500,000 to 750,000
  • The Million Monster Mortality
    • Has been renamed to "Killin' It"
    • Number of kills required has been reduced from 1,000,000 to 500,000
  • Some Hordes
    • Number of kills required has been reduced from 5,000,000 to 1,000,000
  • Splinter is Coming
    • Number of kills required has been reduced from 25,000 to 1,000
  • Ten Grand and Counting
    • Has been renamed to "Bountiful Bounties"
    • Number of bounties required has been reduced from 10,000 to 2,500

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ADVENTURE MODE

  • Bounties
    • The following Bounties have had their gold and XP reward values decreased:
      • Act I - Clear Khazra Den
      • Act II - Complete event: A Miner's Gold
      • Act III - Clear Cryder's Outpost
      • Act III - Clear Forward Barracks
      • Act IV - Clear Hell Rift level 2
      • Act V - Complete event: The Miser
  • Nephalem Rifts
    • The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
      • Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
    • You can no longer click the Rift Obelisk to open a new rift while one is already open
    • Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
  • Bug Fixes
    • Fixed an issue that allowed the matchmaking system to place players in games with open Rifts where the Rift Guardian has already been killed
    • Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory

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CRAFTING

  • Blacksmith 
    • The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
  • Mystic
    • When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects
    • Torment-only Set items can now be restored to their original appearance after being transmogrified

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EVENTS

  • Infernal Machine
    • A new reward has been added: The Hellfire Amulet
      • New Legendary amulet
      • Will randomly roll a passive appropriate to your class
      • Recipe is available for purchase from Squirt in Act II for 5 million gold 
      • Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls

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MONSTERS

  • The Skeleton King will now drop the Leoric's Crown the first time you kill him from level 11 to level 65
  • Larvas will now also drop loot
  • Bug Fixes
    • Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running

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USER INTERFACE

  • Character "Minis" have been added to Profiles
  • Added a text box to the friends list that will filter the list as you type
  • Filter settings on the Clan News pane will now be saved even if you log out
  • The Achievements drop down filter will now save your selection as long as you remain logged in
  • Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
  • A new option has been added to display an icon that indicates an item's rarity
  • A new minimap icon has been added for Set items
  • A new matchmaking tag has been added for Greater Rifts
  • Chat
    • Messages will now convert to a whisper after space is pressed when entering a player name
    • New messages will now prioritize your whisper targets if you are currently whispering someone
    • A new hotkey has been added to display the chat window
      • You can now force the chat window to be displayed by holding down the X key
  • Bug Fixes
    • Players will now properly be notified when the Party Leader changes the games difficulty setting
    • Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
    • Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
    • Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
    • Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended

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BUG FIXES

  • Fixed an issue that was causing frame rate to cap at 60 FPS with Vertical Sync enabled
  • Fixed an issue that allowed other players to join your game when your status was set to busy





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