Diablo III patch 2.1.2 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.
Important: Please note that you will not be prompted to download patch 2.1.2 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.1.2 is live until those regions have also patched.
A message will now display in chat when a Treasure Goblin has been killed or escaped
Players can no longer go Brawling while a Greater Rift they paid to enter is open
The "Monster Kills grant X experience" affix is now multiplied by game difficulty
Healing
The "Healing" stat on the character sheet has been replaced with "Recovery"
Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
Life per Vitality has been increased from level 67 to 70
Base Life at level 70 has been increased
Healing from Health Globes has been reduced
Pet and Follower Life has been increased
Social
The total number of players in a Community and in Community chat will now be displayed on the roster page
The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
The Clan Roster will now display the duration that a member has been offline
The Clan Roster can now be sorted by offline duration
Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
Pets
Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet
Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle.
Has been redesigned
(2) Set Bonus
Companion calls all companion types to your side
(4) Set Bonus
Sentries now cast your Hatred spenders every time you do
(6) Set Bonus
Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active
Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King's Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
Has been redesigned
(2) Set Bonus
Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
Decoy explosion now deals the damage type of your highest +% Elemental Damage
(4) Set Bonus
When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds
Note: The following Seasonal items will be not be available to PC players until Season 2 begins. These items will also be exclusive to Seasonal characters until the conclusion of Season 2.
The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
Monsters
Monster density has been increased in several Greater and Nephalem Rifts
Monster damage in Greater Rifts level 26 and higher has been reduced
The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
Bloodmaw
Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
Erethon
Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
Rime
Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
Pylons
Pylons are now less likely to spawn next to each other
Conduit Pylon
Now deals damage based on player Weapon Damage
Now attacks a limited number of targets
Will now attack the same target less frequently
Shield Pylon
Now reflects damage back to attackers
Speed Pylon
Duration has been increased from 30 seconds to 1 minute
Now knocks enemies into the air and deals damage to them
Now breaks Waller for the full duration
Now breaks destroyable objects (e.g. Doors, Barrels, etc.)
Realm of Trials
The time between waves has been shortened
Minor changes have been made to the types of monsters that can spawn
Rewards now scale based upon the rank of the Keystone you receive
Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
수정 방향: 기술 조합이나 장비, 게임 플레이 성향을 조금만 수정하면, 수도사는 원숭이 왕의 의복 세트 아이템 4개만 착용해도 대균열 기록이나 단계가 예전과 같거나 더 향상될 것입니다. 세트 아이템 효과 최적화가 완료되면 그동안 대균열 기록이나 단계를 더 쉽게 향상시키지 못하던 플레이어도 지속적으로 향상시킬 수 있게 될 것입니다.
재설계되었습니다.
2세트 효과
용오름, 폭발 장법, 반달차기, 폭풍 질주 또는 빛의 파동을 시전하면 미끼가 생겨나 주변의 적을 도발한 뒤 폭발해, 무기 공격력의 1000%만큼 피해를 줍니다.
이제 미끼 폭발이 수도사에게 적용된 원소 피해 강화 효과 중 가장 강력한 유형의 원소 피해를 줍니다.
4세트 효과
미끼가 폭발하면 강화 효과를 얻어 폭발 장법, 반달차기, 폭풍 질주와 빛의 파동으로 주는 피해가 3초 동안 500% 증가미끼 폭발에 가격당한 적이 3초 동안 용오름, 폭발 장법, 반달차기, 폭풍 질주와 빛의 파동으로 받는 피해가 500% 증가합니다.