2 pieces: [Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.]
Shenlong's Spirit [Reworked]
2 pieces: [When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.]
Manajuma's Way [ Reworked]
2 pieces: [Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.]
Zunimassa's Haunt
2 Pieces: Now the cooldown of your Fetish Army is reduced by 80% also
Vyr's Amazing Arcana [Reworked]
2 pieces: [Archon gains the effect of every rune.]
4 pieces: [You automatically start with 50 Archon stacks when entering Archon form.]
6 pieces: [You also gain Archon stacks when you hit with an Archon ability.]
Embodiment of Marauder
4 pieces: instead of saying "hatred spenders" now lists "Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow"
Helltooth Harness[Reworked]
2 pieces: [Enemies hit by Wall of Death are afflicted by Necrosis, becoming Slowed and taking 2500% weapon damage every second for 10 seconds.]
4 pieces: [After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.]
6 pieces: [Enemies afflicted by Necrosis take an 800% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.]
Wrath of the Wastes
2 pieces: tooltip added "per second"
Uliana's Stratagem [New]
2 pieces: [Every third hit of your Spirit Generators applies Exploding Palm.]
4 pieces: [Your Seven-Sided Strike deals its total damage with each hit.]
6 pieces: [Your Seven-Sided Strike detonates your Exploding Palm.]
Spirit of Arachyr [New]
2 pieces: [Summon a permanent Spider Queen who leaves behind webs that deal [3*100*5 (we are looking into this value)]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.]
4 pieces: [Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.]
6 pieces: [The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.]
Seeker of the Light [New]
2 pieces: [Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.]
4 pieces: [You take 50% less damage for 8 seconds after landing with Falling Sword.]
6 pieces: [Increase the damage of Blessed Hammer by 750% and Falling Sword by 250%.]
Item passives
NOTE: The term Unique_ring is used for internal data. it does not mean they are attached to a ring Note2: Some passives have changed. We have not included the ones that have changed (yet)
DiabloFans Quote:
P3_ItemPassive_Unique_Ring_001 - You take [{VALUE1}*100]% less damage for 8 seconds after landing with Falling Sword.
P3_ItemPassive_Unique_Ring_002 -Increase the damage of Blessed Hammer by [{VALUE1}*100]% and Falling Sword by 250%.
P3_ItemPassive_Unique_Ring_003 -Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by {VALUE1} second.
P3_ItemPassive_Unique_Ring_004 -Increase the attack speed of Blessed Hammer by {c_magic}[{VALUE1}*100]%{/c_magic}.
P3_ItemPassive_Unique_Ring_009 -After applying Necrosis to an enemy, you take [{VALUE1}*100]% reduced damage for 10 seconds.
P3_ItemPassive_Unique_Ring_010 -Enemies afflicted by Necrosis take an [{VALUE1}*100]% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.
P3_ItemPassive_Unique_Ring_011 -Archon stacks also increase your Attack Speed, Armor and Resistances by [{VALUE1}*100]%.
P3_ItemPassive_Unique_Ring_012 -You also gain Archon stacks when you hit with an Archon ability.
P3_ItemPassive_Unique_Ring_013 -Every second while in Archon form you expel a Wave of Destruction, dealing [{VALUE1}*100]% weapon damage to enemies within 30 yards.
P3_ItemPassive_Unique_Ring_014 -You automatically start with {VALUE1} Archon stacks when entering Archon form.
Lewis_ItemPassive_Test -{c_magic}[{VALUE1} * 2]%{/c_magic} chance on hit to summon a Fetish Sycophant.
P3_ItemPassive_Unique_Ring_015 -Summon a permanent Spider Queen who leaves behind webs that deal [{VALUE1}*100*5]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
P3_ItemPassive_Unique_Ring_016 - Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
P3_ItemPassive_Unique_Ring_017 -The damage of your creature skills is increased by [{VALUE1}*100]%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.
P3_ItemPassive_Unique_Ring_018 -Your Seven-Sided Strike deals its total damage with each hit.
P3_ItemPassive_Unique_Ring_019 -Every third hit of your Spirit Generators applies Exploding Palm.
P3_ItemPassive_Unique_Ring_020 -Your Seven-Sided Strike detonates your Exploding Palm.
ItemPassive_Unique_Ring_879_x1 -Gain the Leech passive.
P3_ItemPassive_Unique_Ring_021 -Every time you hit with an attack while not in Archon form, [{VALUE1} * 100]% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
P3_ItemPassive_Unique_Ring_022 -The bonuses from Archon stacks now last for {c_magic}{VALUE1}{/c_magic} seconds after Archon expires.
P3_ItemPassive_Unique_Ring_023 -Judgment is cast at your landing location when casting Falling Sword.
P3_ItemPassive_Unique_Ring_024 -The first time an enemy deals damage to you, reduce that damage by {c_magic}[{value1}*100]% and Charm the enemy for 3 seconds.
P3_ItemPassive_Unique_Ring_025 -The damage of your Spirit Generators is increased by [{VALUE1}*100]% for each point of Spirit you have.
P3_ItemPassive_Unique_Ring_026 -When reaching maximum Spirit, all damage is increased by [{VALUE1}*100]%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
P3_ItemPassive_Unique_Ring_027 -Each hit with Seven-Sided Strike grants {c_magic}[{VALUE1}*100|1|]%{/c_magic} damage reduction for 7 seconds.
P3_ItemPassive_Unique_Ring_029 -While channeling Firebats, gain {c_magic}{VALUE1} Life per Hit. ItemPassive_Unique_Mojo_010_x1_tooltipDummy_1 -Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.
p1_ItemPassive_Unique_Ring_945 -Spike Trap - Sticky Trap spreads to nearby enemies when it explodes.
P3_ItemPassive_Unique_Ring_030 -Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
P3_ItemPassive_Unique_Ring_031 -Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins.
P3_ItemPassive_Unique_Ring_032 -When Hammer of the Ancients hits an enemy, gain {c_magic}[{VALUE1}*100]% increased Attack Speed for 3 |4second:seconds;.
P3_ItemPassive_Unique_Ring_033 -Call of the Ancients gains the effect of the Ancients' Fury rune.
P3_ItemPassive_Unique_Ring_034 -Cleave deals up to {c_magic}[{VALUE1}*100]% increased damage based on percentage on missing Fury.
P3_ItemPassive_Unique_Ring_035 -Seismic Slam deals {c_magic}[{VALUE1}*100]% increased damage to the first two enemies it hits.
P3_ItemPassive_Unique_Ring_037 -Weapon Throw generates up to {c_magic}{VALUE1} additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
P3_ItemPassive_Unique_Ring_038 -Your Hatred Generators reduce your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds.
ItemPassive_Unique_Ring_612_p3 -Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Lightning every second to nearby enemies for 6 seconds.
ItemPassive_Unique_Sword_1H_012_p3 -Undead and Demon enemies within 25 yards take {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Holy every second and are sometimes knocked into the air.
ItemPassive_Unique_Mighty_1H_006_p3-You are surrounded by a Chilling Aura when attacking.
Class Changes
Please note the following is datamined and may contain errors.
DiabloFans Quote:
Barbarian
No Escape Increase the damage of Weapon Throw and Ancient Spear by 2530% against enemies more than 2015 yards away from you.
Vanguard : Gain 255% movement speed while under the effectsfor each stack of Frenzy.
Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 4550 yards in front of you.
Veteran's Warning : Increase Dodge Chance by 1530% while affected by War Cry.
Demonhunter
Hot Pursuit Increase movement speed by 20% for 24 seconds when you hit an enemy.
Numbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 35 seconds.
Spike Trap Cost: 30 Hatred / Lay a trap that arms after 21.5 seconds and triggers when an enemy approaches. The trap has a 20.5 second re-arming time and can explode up to 3 times, each time dealing 340% weapon damage as Fire to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
Long Fuse : Increase the arming and re-Increases arming time to 3 seconds but increases damage to 520930% weapon damage as Firein a single blast. / Enemies hit are stunned for 2 seconds.
Echoing Blast : Increase the damage of each explosion to 420to 575% weapon damage and turns theas Cold. / The trap explodes in a single blast that freezes any targets hit for 3 seconds. Whilst frozen damage into Coldis amplified by 20%.
Sticky Trap : Plant athe bomb on ana single targeted enemy rather than on the ground.. / After 2 seconds,1 second the bomb explodes dealing 800915% weapon damage as Firedamage to all enemies within 1612 yards.
Lightning Rod : When the trap is triggered, it releases a pulse oftriggered lightning that will bounce tochain hits up to 3 enemies within 10 yards. / Lightning will also arc from any triggered trap to any armed traps within 75 yards. / All enemies are hit for 500880% weapon damage as Lightning over 10 hits.
stat : Gain 18507 Life per Hit. / Heal amount is increased by 75% of your Life per Kill.
desc : "For a Demon Hunter, killing is life. Kill, grow strong, and survive." ???Mynton, Demon Hunter
WitchDoctor
Spiritual Attunement Maximum Mana is increased by 10%. Regenerate 13% of your maximum Mana per second. / Mana fuels your offensive and defensive skills.
Blood Ritual1020% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
Bad Medicine When you deal Poison damage to an enemy, its damage is reduced by 2025% for 35 seconds.
stat : You and your pets gain 70120 Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards. / The range of this effect is increased by your gold pickup radius.
Blazing Spiders : Throw a jar with fire spiders that deal a total of 700% weapon damage as Firethat return 3 Mana to you per hit.
Widowmakers : Throw a jar with widowmaker spiders that return 3 Mana to you per hitdeal a total of 700% weapon damage as Physical.
Hex Cooldown: 15 seconds / Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions and take 1015% additional damage.
Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows enemiesthem whole for up to 5 seconds, digesting for 580%then spits them back out with a layer of yourgoo that deals 750% weapon damage per second as Poison over 5 seconds and increases all damage taken by 25%.
Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for 1350% weapon damage as PhysicalPoison to all enemies within 12 yards.
Unstable Form : Hexed enemies explode when killed, dealing 135500% weapon damage as Fire to all enemies within 8 yards.
Jinx : Increases the magnitude of the hex to 2030% additional damage.
Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% weapon damage as FireCold to all other enemies within 28 yards.
Corpse Bomb : Raise a corpse from the ground that explodes for 525620% weapon damage as Fire to enemies in the area.
Kiss of Death : Spit a cloud of acid that deals 330333% weapon damage as Poison, followed by 396400% weapon damage as Poison over 3 seconds.
Mass Confusion Cooldown: 60 seconds / Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds.
Mass Hysteria : Up to 610 enemies who are not Confused become Stunned for 3 seconds.
Mass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing 195400% weapon damage per second as Physical to enemies it passes through.
Unstable Realm : Reduce the cooldown of Mass Confusion to 4530 seconds.
Devolution : Enemies killed while Confused have a 30100% chance to spawn a Zombie Dog.
Zombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals 392400% weapon damage as Poison to enemies in the area.
Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing 196200% weapon damage as Cold to nearby enemies.
Explosive Beast : Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing 532580% weapon damage as Fire to all enemies within 912 yards.
Hungry Bats : Rapidly summon two bats that each seek out a nearby enemiesenemy for 635]% weapon damage as Fire.
Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of638660% weapon damage as Poison.
Vampire Bats : Firebats initial cost increased to 225 mana but no longer has a channeling cost. / Firebats' damage type turns into Physical.
desc : Cooldown: 8 seconds / Raise a linewall of zombies 28 yards wide from the ground that attacks nearbyblocks enemies and attacks them for 200800% weapon damage as Physical over 46 seconds.
CreepersSurrounded by Death : Up to 3Raise a circle of zombies will emerge from the ground that traps and attackattacks nearby enemies for 25% of your1000% weapon damage as Physical per attackover 4 seconds.
Barricade : Increase the widthRing of the Wall of ZombiesPoison / Summon a deadly ring for 5 seconds that poisons nearby enemies for 1200% weapon damage as Poison over 8 seconds.
Offensive LineCommuning with Spirits : Knock allSummon a circle of spirits for 6 seconds that deals 1400% weapon damage as Cold, Chills nearby enemies behind the wallby 60%, and reduces their damage dealt by 25% for 3 seconds.
Unrelenting GripOffensive Line : Your Wall of Zombies will SlowIncrease the movementwidth of the wall to 50 yards. All enemies by 60% for 5 seconds. Changesin front of you are knocked back behind the damage done to Coldwall.
Wrecking CrewFire Wall : The lineRaise a wall of zombies tauntflame 40 yards wide for 8 seconds that burns enemies to attackwho walk through, causing them to take 1000% weapon damage as Fire over 4 seconds.
Wizard
Unstable Anomaly When you receive fatal damage, you healinstead gain a shield equal to 45300% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and slowsStuns them by 60% for 3 seconds. / This effect may occur once every 60 seconds.
Impactful Wave : Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds. / Wave of Force gains a 5 second cooldown.
Slow Time : Archon form can cast a Slow Time that follows you and your Arcane Blast and Arcane Strike abilities Freeze enemies for 1 second. / Archon abilities deal Cold damage instead of Arcane.
Icebound Hammer : The hammer is made of ice, chilling enemies it passes through and has a 1035% chance to explode on impact, dealing380460% weapon damage as Cold and Freezing enemies within 6 yards for 21 seconds.
Mass Verdict : All enemies are first drawn toward the center of the judged area.
ConversionDebilitate : Enemies below 25% health who arein the judged have a 20area deal 40% chance to be converted into an Avatar of the Order who fights by your sidereduced damage for 56 seconds. Each Avatar attacks for 100% of your weapon damage.