Spiritual Attunement Maximum Mana is increased by 10%. Regenerate 32% of your maximum Mana per second. / Mana fuels your offensive and defensive skills.
Zombie HandlerYou can have 1 additional Zombie Dog summoned at one time. Your Life, and that of your Zombie Dogs and Gargantuan are increased by 20%. / Additionally, you may have 1 additional Zombie Dog summoned at one time.
Vision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by3040% for 5 seconds.
Fierce LoyaltyYou canWhile you have a Gargantuan, Zombie Dog, or Fetish summoned, your movement speed is increased by 15%. / This bonus is increased to 30% while a Gargantuan, Zombie Dog, or Fetish is not in combat. / Additionally, you may have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%.
Tribal Rites Reduce the cooldowns of your the following skills by 25%: / *Hex / *Gargantuan / *Fetish Army, Big Bad Voodoo, Hex, Gargantuan, / *Summon Zombie Dogs and / *Big Bad Voodoo / *Mass Confusion skills by 25%.
Midnight FeastYou can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan is increased by 50%. / Additionally, you may have 1 additional Zombie Dog summoned at one time.
Blazing Spiders : Throw a jar with fire spiders that that return 3 Mana to you per hit.
Grasp of the Dead Cost: 150 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 560760% weapon damage as Physical over 8 seconds.
stat : Increases damage dealt to 1 Physical damage per second for 8 seconds.
Groping Eels : Increase the damage done to 8801360% weapon damage as Physical.
Unbreakable Grasp : IncreaseRemoves the Mana cost and increases the Slow amount enemies are Slowed to 80%. Changes damage/ Damage type is changed to Cold.
Desperate Grasp : Reduce the cooldown of Grasp of the Dead to 64 seconds. / Damage type is changed to Poison.
Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance to drop a health globe or summon a Zombie Dog. / Damage type is convertedchanged to Poison.
Corpse Bomb : Raise a corpse from the ground that explodes for 620700% weapon damage as Fire to enemies in the area.
Zombie ChargerCall forth a reckless, suicidal zombie deals 6 - 6 Poison damage to all enemies in its path before decomposing.
Zombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals 400520% weapon damage as Poison to enemies in the area.
Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing 200280% weapon damage as Cold to nearby enemies.
Pile On : Summon a tower of zombies that falls over, dealing 800880% weapon damage as Physical to any enemies it hits.
Undeath : If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 360480% weapon damage as Poison. This effect can repeat up to 2 times.
Explosive Beast : Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing 580680% weapon damage as Fire to all enemies within 12 yards.
Firebats Cost: 150 Mana initially, and an additional 75125 Mana while channeling / Call forth a swarm of fiery bats to burn enemies in front of you for 425475% weapon damage as Fire.
Dire Bats : Summon fewer but larger bats that travel a long distance and deal 495500]% weapon damage as Fire.
Hungry Bats : Rapidly summon two bats that each seek out a nearby enemy for 635750]% weapon damage as Fire.
Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of660720% weapon damage as Poison.
Vampire Bats : Firebats has an initial Mana cost increased to 225of 250 mana but no longer has a channeling cost. / Firebats' damage type turns into Physical.
Cloud of Bats : Call forth a swirl of bats that damage nearby enemies for 425]% weapon damage as Fire. The damage of the bats increases by 20]% every second, up to a maximum of 100850]% weapon damage after 3 seconds.
stat : You deal 25% additional damage to enemies within 20 yards.
desc : Take your enemies into your confidence. Bring them close, so that they may share the fruits of your efforts.
Wizard
Unstable Anomaly When you receive fatal damage, you instead gain a shield equal to 300400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds. / This effect may occur once every 60 seconds.