소환사 주문


barrier(방어막)보호막
105-411 2초간 지속 >> 120-480 2.5초간 지속

Cleanse(정화)정화
강인함 65% 3초간 >> 75% 3초간
쿨타임 210 >> 240초

Exhaust(탈진)탈진

둔화 30% >> 40%
쿨타임 210 >> 240초

Ghost(유체화)유체화

지속시간 15 >> 13초
쿨타임 210 >> 240초

Heal(회복)회복

버그픽스
기존 835 사거리에만 적용되던 것을 수정. 850임.

신발

Boots of Swiftness(신속의 장화)신속의 장화
이동속도 60 >> 45
둔화저항  25%  >> 삭제
기본 공격시 2초간 추가 이동속도 획득 (근접 +30 / 원거리+20)

Mercury's Treads(헤르메스의 발걸음)헤르메스의 발걸음
  • 비용:  1100골드 --> 1000골드

  • 마법저항력:  25 --> 30

  • 강인함:  30% --> 20%

Boots of Mobility(기동력의 장화)기동력의 장화
  • 삭제

Ninja Tabi(판금 장화) 판금 장화
  • 비용:  1100g --> 1000g

  • 방어력:  20 --> 25

  • 기본공격 평타 피해 감소량:  12% --> 8%

● 공생형 밑창(Symbiotic Soles) ─ 신규 아이템
  • 조합식:  장화 + 600g  =  900g

  • 이동속도 : 35

  • 패시브:  강화 귀환

  • 퀘스트 : 150000 유닛 사거리를 이동하면 연결된 영혼으로 업그레이드 됨

  • for reference, SR is about 15k units on each side, and about 21k units diagonally

  • this includes a data value that appears to cap the distance gained per tick to 500? i.e. Recall and global teleports won't super charge it?

하나 된 영혼(Synchronized Souls) 
  • 이동속도 : 45

  • 패시브:  강화 귀환

  • 패시브: 비전투시 이동속도 45를 추가로 얻습니다.

서풍 Zephyr
  • 이제 신발 아이템입니다.

  • 조합식:

    • new:  광전사의 군화 + 2000골드  =  3100골드

  • 요구조건 : 레벨 15 이상만 구매 가능

  • 이제 +20% 둔화 저항 획득

  • 공격속도 : 40%

  • 이동속도 :  65 

기본 아이템

Dagger(단검)단검
  • 공격속도:  12% --> 10%

서사 아이템

Bami's Cinder(바미의 불씨)바미의 불씨
  • 조합식:

    • 구old:  루비수정 + 루비수정 + 200g  =  1000g

    • 신new:  Ruby Crystal(루비 수정)루비수정 + (빛나는 티끌)빛나는 티끌 + 250g  =  900g

  • 챔피언 아닌 대상에게 피해량 증가 :  x1.25 --> x1.4

  • [신규] 스킬가속 : 5 

  • 체력 :  300 --> 200

운명의 재 Fated Ashes
  • 신규아이템

  • 조합식:  Amplifying Tome(증폭의 고서)증폭의 고서 + 500g  =  900g

  • 주문력:  40

  • 패시브:  발화:  스킬로 적에게 피해를 입히면 3초 동안 적을 불태우며 매초 7의 마법피해를 입힙니다. 몬스터에게는 매초 20의 추가 피해를 입힙니다. ability damage burns enemies for 7 magic damage per second for 3s, increased by 20 per second to monsters

Hearthbound Axe(온기가 필요한 자의 도끼)온기가 필요한 자의 도끼
  • 조합식:

    • 구old:  단검 + 롱소드 + 단검 + 200g  =  1150g

    • 신new:  Long Sword(롱소드)롱소드 + Dagger(단검)단검 + Long Sword(롱소드)롱소드 + 300g  =  1300g

  • 공격력 :  15 --> 20

  • 공격속도 :  25% --> 20%

Kircheis Shard(키르히아이스의 파편) 키르히아이스의 파편
  • 삭제
Noonquiver(절정의 화살)절정의 화살
  • 조합식:

    • 구old:  롱소드 + 단검 + 롱소드+ 300g  =  1300g

    • 신new:  Long Sword(롱소드)롱소드 + Cloak of Agility(민첩성의 망토)민첩성의 망토 + 450g  =  1400g

  • 이제  +20% 치명타 확률을 얻습니다.

  • 공격력 :  30 --> 25

  • 공격속도 :  15% --> removed 삭제

  • tooltip no longer states dealing 20 onhit damage to non-champions, but actual effect is still present (unsure if they actually intend to remove it or not) 툴팁엔 미니언 20온힛 추뎀 삭제 했으나 아직 인게임엔 적용중이라 미지수

Recurve Bow(곡궁)곡궁 
  • 평타시 추가피해 방식 변경:  마법피해 --> 물리피해

정찰병의 새총 Scout's Slingshot
  • 신규 아이템

  • 조합식: Dagger(단검)단검 + 600g  =  900g

  • 공격속도:  20%

  • 패시브:  마법 돌맹이(40초 재사용대기시간):  챔피언에게 피해를 입히면 40의 마법 피해를 추가로 입힙니다. 기본공격시 재사용 대기시간이 1초 감소합니다.

Zeal(열정의 검) 열정의 검
  • 치명타 확률 :  15% --> 20%

Verdant Barrier(신록의 장벽)신록의 장벽
  • 가격:  1700 --> 1600

치명타 전설 아이템들

The Bloodthirster(피바라기) 피바라기 Bloodthirster
  • 조합식:

    • old:  BF Sword + 민첩성의 망토Cloak of Agility + Vampiric Scepter + 600g  =  3400g

    • 신new:  B. F. Sword(B.F. 대검)BF 대검 + Pickaxe(곡괭이)곡괭이 + Vampiric Scepter(흡혈의 낫)흡혈의 낫 + 325g  =  3400g

  • 패시브 : 체력 70% 이상일 때 추가 AD 삭제

  • 최대체력을 초과하는 추가 피흡은 보호막 전환, 최대 50-400으로 선형적으로 증가 decaying after 25s out of combat

  • 치명타 확률 :  20% --> 삭제 removed

  • 공격력 :  55 --> 80

The Collector(징수의 총)징수의 총 Collector
  • 조합식:

    • old:  톱날단검 + 곡괭이 + 민첩성의 망토 + 625g  =  3100g

    • new:  B. F. Sword(B.F. 대검)BF 대검 + Serrated Dirk(톱날 단검)톱날단검 + Cloak of Agility(민첩성의 망토)민첩성의 망토 + 300g  =  3200g

  • 치명타 확률 :  20% --> 25%

  • 공격력 :  55 --> 60

  • 물리관통력 :  16 --> 15

Essence Reaver(정수 약탈자)정수약탈자
  • 조합식:

    • old:  광휘의 검 + 콜필드의 전투망치 + 민첩성의 망토 + 300g  =  2900g

    • new:  B. F. Sword(B.F. 대검)BF소드 + Caulfield's Warhammer(콜필드의 전투 망치)콜필드의 전투망치 + Cloak of Agility(민첩성의 망토)민첩성의 망토 + 200g  =  3200g

  • 더 이상 주문검 아이템이 아님.

  • 새로운 패시브:  기본공격이 15 +10% 추가공격력 마나를 돌려받습니다.

    • there is also some leftover data implying they tested some sort of stacking mechanic?

  • 치명타확률:  20% --> 25%

  • 스킬가속 :  20 --> 25

  • 공격력 :  60 --> 65

Immortal Shieldbow(불멸의 철갑궁)불멸의 철갑궁mmortal Shieldbow
  • 조합식:

    • 구 old:  곡괭이 + 민첩성의 망토 + 흡혈의낫 + 625g  =  3000g

    • 신 new:  Pickaxe(곡괭이)곡괭이+ Noonquiver(절정의 화살)절정의 화살 + 725g  =  3000g

  • 치명타 확률:  20% --> 25%

  • 공격력 :  50 --> 55

  • 생명력흡수:  12% --> 삭제 removed

Infinity Edge(무한의 대검)무한의 대검 Infinity Edge
  • 가격:  3300g --> 3400g

  • 치명타확률:  20% --> 25%

  • 공격력:  65 --> 80

Kraken Slayer(크라켄 학살자)크라켄 학살자
  • 조합식:

    • old:  절정의 화살+ 민첩성의 망토 + 곡궁 + 400g  =  3000g

    • 신규:  Rectrix(꽁지깃)꽁지깃  + Hearthbound Axe(온기가 필요한 자의 도끼)온필도 + Recurve Bow(곡궁)곡궁 + 200g  =  3100g

  • 치명타확률:  20% --> 삭제 removed

  • [신규] 이동속도 +7%  

  • 공격력:  40 --> 50

  • 공격속도 :  35% --> 40%

  • 패시브 벼락 :  세번째 기본 공격마다 (140-310 레벨비례)의 물리 피해를 추가로 입힙니다. (온힛 효과)

    잃은 체력에 따라 피해량이 최대 150%까지 증가합니다. (210-465)
Lord Dominik's Regards(도미닉 경의 인사) 도미닉 경의 인사
  • 방어구 관통력:  35% --> 40%

  • 치명타 확률:  20% --> 25%

  • 공격력:  40 --> 45

  • 거인학살자 효과 삭제 : 더 이상 최대체력이 자신보다 높은 적에게 추가 피해를 입히지 않음.

Mercurial Scimitar(헤르메스의 시미터) 헤르메스의 시미터 r
  • 조합식:

    • old:  Quicksilver Sash + Cloak of Agility + Pickaxe + 225g  =  3000g

    • new:  Quicksilver Sash(수은 장식띠) + Pickaxe(곡괭이)Vampiric Scepter(흡혈의 낫) + 225g  =  3300g

  • 치명타 확률:  20% --> removed

  • 신규옵션:  +10% 생명력흡수

Mortal Reminder(필멸자의 운명)필멸자의 운명
  • 치명타 확률 :  20% --> 25%

Navori's Quick blade(나보리 신속검)나보리
  • 이름 변경: "나보리신속검" --> "나보리Flickerblade"

  • 조합식:

    • 구 old:  BF Sword + Caulfield's Warhammer + Cloak of Agility + 300g  =  3300g

    • 신 new:  Dagger(단검) +Zeal(열정의 검) + Dagger(단검) + 900g  =  2600g

  • 치명타 확률:  20% --> 25%

  • no longer amps champion spell and proc damage up to x1.2 based on crit chance (기존 나보리 치명타확률 빌례 스킬뎀증 효과 삭제)

  • 일반스킬 재사용대기시간 :  12% --> 15% (인게임 튤팁: 기본공격시 기본스킬의 남은 재사용 대기시간이 15% 감소합니다.)

  • 스킬가속:  15 --> 삭제removed

  • 공격력 :  65 --> 삭제 removed

  • 이제 7% 이동속도를 얻고 40% 공격속도를 지닙니다. despite allegedly no longer being "quick"

  • Ornn's "Flicker" upgrade also inherited these changes despite still not being accessible

Phantom Dancer(유령 무희)유령 무희
  • 조합식:

    • old:  Zeal + Rectrix + 800g  =  2800g

    • new:  Dagger + Zeal + Dagger + 900g  =  2600g

  • MS:  10% --> 12%

  • crit chance:  20% --> 25%

  • AD:  20 --> removed

  • AS:  30% --> 60%

  • no longer grants increased AS on attack

  • still grants ghosting

Rapid Firecannon
  • recipe:

    • old:  Long Sword + Zeal + Kircheis Shard + 850g  =  3000g

    • new:  Zeal + Scout's Slingshot + 600g  =  2600g

  • crit chance:  20% --> 25%

  • AD:  30 --> removed

  • AS:  20% --> 35%

Runaan's Hurricane
  • recipe:

    • old:  Recurve Bow + Zeal + 1000g  =  2800g

    • new:  Zeal + Scout's Slingshot + 600g  =  2600g

  • no longer applies 30 onhit magic damage

  • bolt tAD scaling:  40% --> 50%

  • crit chance:  20% --> 25%

Statikk Shiv
  • recipe:

    • old:  Noonquiver + Cloak of Agility + Kircheis Shard + 300g  =  2900g

    • new:  Scout's Slingshot + Hearthbound Axe + 700g  =  2900g

  • crit chance:  20% --> removed

  • AS:  30% --> 40%

  • new passive:  Killing enemies fires chain lightning that deals 90 magic damage hitting up to 6 additional targets (3s cooldown). Lighting from killing champions deals x3.0 damage and has no cooldown.

Stormrazor
  • removed

  • includes a tooltip for a tested passive:  Crit Harder:  crits deal additional bleed damage over time

Yun Tal Wildarrows
  • new item

  • recipe:  Pickaxe + Noonquiver + 925g  =  3200g

  • crit chance:  25%

  • AD:  65

  • passive:  Big Sting:  crits deal 35% tAD additional physical damage over 2s

  • "Passed from Huntress to Huntress, to fell foe after foe."

 

Fighter/OnHit Legendary Items

Black Cleaver
  • shred per stack:  5% --> 6%

    • max shred at 5 stacks:  25% --> 30%

Blade of the Ruined King
  • onhit damage:

    • ranged:  9% --> 6%

    • melee:  12% --> 9%

    • monster cap:  60 --> 100

  • AD:  40 --> 55

  • AS:  25% --> 30%

  • lifesteal:  8% --> 10%

  • passive slow trigger:  first attack --> third attack

Overlord's Bloodmail
  • new item

  • recipe:  Tunneler + Tunneler + 1000g  =  3300g

  • HP:  500

  • AD:  40

  • passive:  Tyranny:  gain 2% bHP as AD

  • passive:  Retribution:  gain up to 10% increased AD based on your missing health (maxes at 70% missing health)

  • "Only between life and death did he find a way to settle the score."

Ravenous Hydra:
  • cast range:  325 --> 350

    • unsure if this is a functional change or just an indicator update

Terminus
  • recipe:

    • old:  Recurve Bow + BF Sword + Recurve Bow + 300g  =  3000g

    • new:  Hearthbound Axe + Recurve Bow + 1000g  =  3000g

  • AD:  40 --> 35

  • AS:  30% --> 35%

 

Tank Legendary Items

Abyssal Mask
  • cost:  2400 --> 2200

  • radius:  550 --> 700

  • MR shred:  5 +1.2% bHP flat shred  -->  20% percent shred (no base or scaling)

  • innate MR:  60 --> 50

Anathema's Chains
  • removed

Hollow Radiance
  • now grants +10 AH

  • health:  600 --> 450

Knight's Vow
  • recipe:

    • old:  Kindlegem + Chain Vest + 600g  =  2200g

    • new:  Kindlegem + Chain Vest + Rejuvenation Bead + 300g  =  2200g

  • armor:  45 --> 40

  • now grants +100% HP5

  • damage redirection:  10% --> 12%

  • redirect no longer doubles if the linked ally is below 30% health

Randuin's Omen
  • no longer inherits Rock Solid passive from Warden's Mail

  • active slow:  55% --> 70%

  • active cooldown:  60s --> 90s

  • health:  400 --> 350

  • armor:  55 --> 75

Sunfire Aegis
  • now grants +10 AH

  • health:  500 --> 350

Unending Despair
  • cooldown:  7s --> 5s

Warmog's Armor
  • health:  750 --> 1000

  • innate HP5:  200% --> 100%

Winter's Approach
  • recipe:

    • old:  Tear + Kindlegem + Ruby Crystal + 800g  =  2400g

    • new:  Tear + Giant's Belt + Kindlegem + 300g  =  2400g

  • health:  400 --> 550

  • health from mana scaling:  8% total mana --> 15% bonus mana

  • all changes also apply to Fimbulwinter

Zeke's Convergence
  • recipe:

    • old:  Kindlegem + Glacial Buckler + 450g  =  2200g

    • new:  Kindlegem + Cloth Armor + Null-Magic Mantle + 650g  =  2200g

  • AH:  20 --> 10

  • HP:  200 --> 300

  • armor:  30 --> 25

  • now grants +25 MR

  • mana:  250 --> removed

 

Mage Legendary Items

Banshee's Veil
  • when the spellshield breaks, now grants X% MS for Xs

    • tooltip refers to data values that do not exist, so it's possible this change is either scrapped or bugged

Blackfire Torch
  • new item

  • recipe:  Lost Chapter + Fated Ashes + 700g  =  2800g

  • AH:  25

  • AP:  90

  • mana:  600

  • passive:  Baleful Blaze:  ability damage burns enemies for 20 +4% AP magic damage per second for 3s, increased by 20 per second to monsters

  • passive:  Blackfire:  for each champion, and epic/large monster affected by Baleful Blaze, gain 4% AP

  • "The Black Mist needs a flame of equal pitch."

Dawncore
  • recipe:

    • old:  Bandleglass Mirror + Bandleglass Mirror + 700g  =  2700g

    • new:  Bandleglass Mirror + Forbidden Idol + Forbidden Idol + 250g  =  2700g

  • summoner haste:  18 --> removed

  • AH:  20 --> removed

    • Ornn item:  30 --> removed

  • MP5:  150% --> 100%

    • Ornn item:  225% --> 250%

  • innate AP:  40 --> 60

    • Ornn item:  60 --> 70

  • passive AP per 100% MP5:  5 --> 10

  • now grants +16% innate HSP

  • passive HSP per 100% MP5:  3% --> 2%

Liandry's Torment
  • recipe:

    • old:  Haunting Guise + Blasting Wand + 850g  =  3000g

    • new:  Haunting Guise + Fated Ashes + 800g  =  3000g

Luden's Companion
  • cooldown:  3s per charge --> 12s to get all 6 charges immediately?

  • base damage:  45 --> 60

  • repeat hit damage:  x0.35 --> x0.5

 

Assassin Legendary Items

Voltaic Cyclosword
  • recipe:

    • old:  Brutalizer + Kircheis Shard + 863g  =  2900g

    • new:  Brutalizer + Long Sword + Long Sword + 863g  =  2900g

 

 

Runes

 

Precision

Press the Attack
  • burst damage:  40-180 linear --> 40-160 linear

  • damage amp:  +8% to all damage (including allies) to the target for 6s  -->  +8% to your damage to all targets for 5s, refreshing in combat

  • cooldown:  6s after triggering --> 5s out of combat

Lethal Tempo
  • removed

Fleet Footwork
  • healing:  10-130 linear --> 8-110 linear

    • minions still reduce effectiveness to x0.2 for melee and x0.1 ranged

  • speed duration:  1.0s --> 1.25s

Overheal
  • removed

Absorb Life
  • new rune

  • row:  1

  • killing a target heals you for 2-17 linear.

Legend Tenacity
  • removed

Legend Haste
  • new rune

  • row 2

  • gain 1.5 AH for every Legend stack (max 15 AH at 10 stacks)

Cut Down
  • damage amp:  5%-15% at >10%-100% target health advantage  -->  8% at >60% target health

 

Domination

Predator
  • removed

Hail of Blades
  • attack speed:  110% always  -->  110% melee, 80% ranged

Sudden Impact
  • cooldown:  4s --> 10s

  • no longer grants hybrid pen for 4s after any damage within 5s following mobility/stealth

  • now deals 20-80 linear true damage after the next attack or ability damage within 5s following mobility/stealth

Ingenious Hunter
  • removed

Relentless Hunter
  • starting out of combat speed:  5 --> 0

 

Resolve

Font of Life
  • impairing movement no longer applies an onhit heal over time for allies

  • impairing movement now heals you and the lowest health nearby ally for 10-50 linear, x0.7 for ranged "users" (presumably this means if the Font of Life owner is melee/ranged then the ally gets x1.0/x0.7 regardless of the ally's range type?)

 

Inspiration

First Strike
  • damage amp:  7% --> 8%

  • base gold:  5 --> 15

  • melee gold from bonus damage:  100% --> 50%

  • ranged gold from bonus damage:  70% --> 35%

Future's Market
  • removed

Cash Back
  • new rune

  • row:  1

  • get 6% gold back when you purchase legendary items

  • there's some other unknown data values for "150" and "-150" but not sure what they mean, could be minimum refunds? or maybe just leftover

Triple Tonic
  • row:  1 --> 2

Time Warp Tonic:
  • row:  3 --> 2

  • no longer works on biscuits

  • no longer works on mana (reminder that Corrupting Potion is removed)

  • no longer grants 2% tMS while the potion is active

  • immediate potion health restore:  30% --> 40%

Minion Dematerializer
  • removed

Jack of All Trades
  • new rune

  • row:  3

  • for each different stat gained from items, gain one Jack stack. Each stack grants you 1 AH. Gain bonus adaptive force at 5 and 10 stacks.

  • there's some other unknown data values for "10" and "25" that might be the adaptive force values.

 

 

Systems

minion xp splits:
  • solo:  95% base xp

  • group split evenly:  116% base xp --> 124% base xp

  • this system has had a bug for a while where an index out of bounds check goes wrong, resulting in 5 recipients triggering a fallback behavior and actually splitting by 20% each instead of the intended 23.2% each

  • interestingly, the data now defines a new split for 6 recipients, which would normally not matter, but might be sufficient to correct the mistaken belief that 5 recipients is out of bounds (of course, correctly the bounds check itself would still be preferable)

bounties:
  • "death streak penalty":  0.2 --> 0.25  (no idea what this actually controls)


Summoners

Ghost
  • see other changes here

  • duration:

    • live:  15s

    • old:  13s

    • new:  10s

 

Items

Abyssal Mask
  • see other changes here

  • cost:

    • live:  2400g

    • old:  2200g

    • new:  2300g

  • MR per shredded enemy:  9 --> 10

Shurelya's Battlesong
  • innate MS:  8% --> 5%

  • AP:  55 --> 50

 

Runes

Sudden Impact
  • see description here

  • bonus damage window:  5s --> 4s (pretty sure this is actually just a tooltip fix though)

Jack of All Trades
  • see description here

  • tooltip now states the adaptive force values and also clarifies that it grants 10 or 25 adaptive force at 5 and 10 stacks (i.e. does not add them together for a total of 35)