지난주 플레이어들의 피드백과 데이터를 바탕으로 몇 가지 조정을 진행했습니다. 앞으로도 패치를 지속적으로 모니터링하고 필요에 따라 추가적인 변경을 할 예정입니다.

경제
기본 베스핀 간헐천의 베스핀 가스가 2,500에서 2,000으로 감소했습니다.

저그
애벌레 생성 속도가 9.5에서 9.9로 증가했습니다.

테란
땅거미 지뢰의 조준 시간이 1.07초에서 0.85초로 단축되었습니다.
사신의 생산 시간이 30초에서 34초로 증가했습니다.

프로토스
궤멸충의 담즙이 더 이상 역장을 즉시 파괴하지 않고, 대신 역장 지속 시간의 50%를 감소시킵니다.
차원 관문 연구 전 사도 생산 시간이 30초에서 33초로 증가했습니다.
고위 기사와 암흑 기사의 차원 관문 연구 전 생산시간이 43초에서 40초로 감소했습니다.
모선의 보호막이 350에서 200으로 감소했습니다.
모선의 체력이 350에서 400으로 증가했습니다.


StarCraft II 5.0.16 Hotfix Patch Notes

We have made some adjustment based on feedback and player data over the last week. We will continue to monitor the patch and make further changes if necessary.

Economy

  • Default Geyser reduced from 2,500 vespene gas to 2,000.

Zerg

  • Larva Rate increased from 9.5 to 9.9.

Terran

  • Widow Mine Lock on time reduced from 1.07 seconds to 0.85 seconds.
  • Reaper build time increased from 30 to 34 seconds.

Protoss

  • Bile no longer instantly destroys force fields, instead it destroys 50% of its duration.
  • Adept Pre-warpgate buildtime increased from 30 to 33 seconds.
  • High Templar & Dark Templar Pre-warpgate Build time decreased from 43 to 40 seconds.
  • Mothership shields reduced from 350 to 200.
  • Mothership health increased from 350 to 400.

Bug Fixes

  • Fixed an issue where the Infestor's weapon used the incorrect base and +3 weapon attack icon.
  • Fixed an issue where new Archon sounds were initialized incorrectly and would play too loudly.
  • Fixed an issue where Queen, Hatchery, Lair, and Hive produce and kill score experience was calculated incorrectly.
  • Fixed an issue where structure ownership in team games could be adjusted by the loss of the builder.
  • Fixed an issue where Stasis Wards had a selection priority equivalent to units.
  • Fixed an issue where pylons still displayed a warp conduit indicator.
  • Fixed an issue where mule repair autocast mechanism was briefly unintentionally visible.
  • Fixed an issue where Swarmhost range radius actors would appear at unintended times.
  • Fixed an issue where acquire behaviour on interceptors under the effect of neural parasite behaved unintentionally.
  • Fixed an issue where an opaque variation of a mineral field unit held an outdated number of minerals.
  • Fixed issues with how range was calculated for Warp Prism 'Load Nearby'.
  • Fixed an issue where 'Load Nearby' did not have a default hotkey set.
  • Reverted Queen inject shuffle adjustment.
  • Archon merge completion assets are now disabled if the player is using the low 'effects' graphics option.
  • Fixed issues with Steady Targeting tooltip descriptions in various languages.
  • Fixed issues with Storm tooltip descriptions in various languages.
  • Fixed issues with Microbial Shroud tooltip descriptions in various languages.
  • Fixed issues with Load Nearby tooltip descriptions in various languages.
  • Queens will now spawn facing their origin hatchery.
  • Units produced out of gateways have been given a visual spawn indicator.