원본은

 

http://www.pcgamer.com/2012/09/22/diablo-3-patch-1-05-interview-with-jay-wilson-and-wyatt-cheng/

(해킹링크아님. 전혀 본인은 그런거 할줄 모름요)

 

[요약]

 

  • The changes to crowd control skills are designed to help create a wider use for these skills.
    군중제어관련
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  • The Diablo team will often include Warcraft and Starcraft teams on ideas to get additional input.
    워크와 스타팀에 가서 아이디어벤치마킹?? ㅋㅋ
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  • Their current focus is larger, more noticeable changes.
    ....
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  • Monster Level was added to give players the option to optimize their playing. Adding more difficulty for those who want it.
    레벨 조정얘기
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  • They hope each player will be able to find their own balance between challenge, speed, and drops.
    레벨에 따라서 저런것들이 바뀌는듯.
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  • They don't want the Monster Level mechanic to be a necessary difficulty for players to complete.
  • There are no achievements or specific drops based on monster level chosen.
    몹레벨에 따라 업적이나 드랍템은 바뀌는건 없음?
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  • Monster Level 0 is easier than the current difficulty but should yield the same current drops.
    0렙때도 떨어지는 템은 같음?
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  • Monster power still stacks with party size in proportion to Monster Level.
    몹레벨에 비례해서 파워도 세짐.
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  • Your Magic Find can stack above the 300 cap with the increase in Monster Level.
  • The Infernal Machine will have newer versions of previous bosses.
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    디아팬사이트 발췌