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2014-04-25 00:02
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2.05, 그리고 2.10 예상 패치일단 퍼오기만 했고 번역은....분량이 많네요 - -;; 주요 내용만이라도 시간 날 때 체크해보도록 하겠습니다. 저도 아직 자세히는 안 읽음. Next Minor PC Patch: Patch 2.0.5
Damage Buff for Legendary Mojos and Sources Patch 2.0.4 brought some changes for the Legendary Wizard Sources and Witch Doctor Mojo holdable items. Those items will be updated further, with a boost in their base damage likely to arrive in the next patch.
Fix for Rare Items From Gambling As characters complete Bounties in Adventure Mode, they receive Blood Shards that can be used to "gamble", by purchasing unknown items from Kadala. Currently the Rare items that are obtained through gambling can sometimes be equipment that the character is unable to equip. For example, a Wizard could gamble for a 1-Hand weapon, and receive a Fist weapon that only Monks can use. This will be fixed in the next patch, so that those items will be class-appropriate. (This is already the case for Legendary items obtained through gambling, so it won't make a difference for obtaining those more powerful items.)
Changing the Healing Stat Wyatt Cheng took to the forums to discuss the balance of the Damage, Toughness, and Healing summary stats. Those new meta-stats that arrived in patch 2.0 are still being refined, both in what they reflect and how players view them. The Healing summary stat may be changed further, in an upcoming patch.
Crusader Deaths from Iron Skin and Laws of Justice There is currently a bug that involves using the Crusader skills Iron Skin - Reflective Skin and Laws of Justice - Protect the Innocent together; using both skills at the same time can instantly kill a Crusader character. If this bug cannot be fixed via a hotfix, it will no doubt be taken care of in the next patch, as with previous such bugs.
Crashes and Graphical Glitches There is an ongoing issue with the Diablo III client on both Windows and OS X, where the client can eventually run out of memory and crash, or cause severe graphical glitches. There were changes in patch 2.0.4 to try to fix this in the Diablo III client. Those fixes did not fully resolve the issue, and there will be more changes in patch 2.0.5, as detailed in these two technical support threads. The changes will further reduce the amount of memory that the Diablo III client needs, while trying to make sure the game does not stutter because of the reduced memory used.
Next Major PC Content Patch: Patch 2.1.0
Seasons and Ladders At the Reaper of Souls release party, Josh Mosqueira definitively announced that patch 2.1 will bring Seasons, which will contain ladder-like aspects. While it is still in heavy development, here is the basic idea so far of how it works:
For background, check out the earlier developer interviews and thoughts about ladders. From those discussions, we can expect that at the end of a season, ladder characters will roll over to the main non-ladder side of the Diablo III account. All the Paragon experience, equipment and gold accrued on ladder characters will also transfer over. This is all in development and the specifics may change by release. Tiered Rifts Another major content addition in patch 2.1 is a competitive challenge that is currently called Tiered Rifts, and is also under heavy development. As explained by Wyatt Cheng, Tiered Rifts will work like this:
Tiered Rifts and Seasons are two major content additions coming in patch 2.1, new features that require owning the Reaper of Souls Expansion. There are also updates to the general Diablo III client that will be part of the major patch. Missing Achievement Fixes There are a small but significant number of Diablo III characters who have completed the requirements for an achievement, but were not given the achievement in the Diablo III client. This has been an ongoing issue since the original Diablo III release. The entire achievement system in Diablo III is being updated, which will help resolve those issues. This is a major change that is not scheduled to be completed until at least patch 2.1.0.
Overhaul to Crafting Resource Management A blue post some months back discussed a big idea of changing the crafting resource system, and a more recent post reiterated that the developers would like to do this. The general idea is to make crafting materials become a system of stored materials, like Blood Shards. That way all those crafting materials would not longer take up storage space in inventory or the Stash. If this sort of system is implemented, it will come in a content patch like 2.1, although there has been no discussion so far of it being implemented in that patch.
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