※ 오타가 있을 수 있으니 양해바랍니다.

※ 전체 패치노트는 현지 시간으로 다음 주 수요일 공개, 패치는 8월 9일 적용입니다.
※ 이 외에 더 많은 패치 내용은 있었지만 이거 하느냐고 잘못들어서 생략합니다.

먼저 캠프파이어 라이브 중 공개된 패치노트 PPT 슬라이드의 영문을 텍스트로 옮긴 글입니다.

순서는 PPT 슬라이드 순으로 하며 먼저 소서리스부터 업로드합니다.

크롬에서 우클릭하고 "한국어로 번역" 기능해서 보시면 대략적인 맥락 파악은 되실겁니다.



[SORCERER]

1. Skills
- Flickering Fire Bolt
Change to: Fire Bolt Generates 2 Mana when hitting an enemy.
- Fireball
Enhanced Fireball
Change to: Casting Fireball increases its radius by 50%.
Destructive Fireball
Change to: Fireball's Critical Strike Damage is increased by 20%.
This bonus is increased to 30% if Fireball hits 3 or more enemies.
- Chain Lightning
Greater Chain Lightning
Change to: Each time Chain Lightning Bounces, its next hit deals 5% increased damage.
Destructive Chain Lightning
Chance to form: Cracking Energy increased from 25% to 30%.

2. Passives
- Vyr's Mastery
Damage bonus increased from 10% to 15%.
- Esu's Ferocity
Additional functionality
Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
- Combustion
Change to: Your Burning effects deal x20% increased damage. plus an additional x2% increased damage per unique source of Burning you have applied to te enemy.

3. Paragon
- Searing Heat Legendary Node
Change to: Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
- Ceaseless Conduit Legendary Node
Increae Crackling Energy's damage from 2% to 3% per 20 Intelligence the player has.
- Reinforce Rare Glyph
Damage reduction increased from 10% to 15%.
- Territorial Rare Glyph
Damage reduction increased from 10% to 15%.
- Warding Rare Glyph
Damage reduction increased from 13% to 25%.
- Keeper of Flames Rare Node
Damage reduction increased from 4% to 5%.
Bonus damage reduction increased from 4% to 5%.
- Smoldering Embers Rare Node
Damage reduction from burning enemies increased from 4% to 5%.
Bonus damage reduction from burning enemies increased from 4% to 5%.
- Guarded Rare Node
Damage reduction from Vulnerable enemies increased from 4% to 5%.
Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
- Oppressive Rare Node
Damage reduction from Vulnerable enemies increased from 4% to 5%.
- Lightning Resilience Rare Node
Maximum Life bonus increased from 4% to 6%.
- Restorative Rare Node
Maximum Life bonus increased from 4% to 6%.

4. Legendaries
- Serpentine Aspect
Change to: You may have I additional Hydra active, and Hydra's duration is increased by 14-24%.
This now also affects Hydra's Enchantment Effect.
- Aspect of Conflagration
Bonus Burning damage increased from 20-30% to 20-40%.
- Aspect of Engulfing Flames
Bonus Burning damage increased from 30-40% to 60-80%.
- Aspect of Three Curses
Change to: Increase the Critical Strike Damage of Meteor and Fireball by 20-40%.
Double this bonus against Healthy enemies.
- Gravitational Aspect
Change to: Ball Lightning orbits around you and deals 15-25% increased damage.
- Recharging Aspect
Change to: Each time Chain Lightning bounces, you gain 2-3 Mana.
- Aspect of Unbroken Tether
Bonus Chain Lightning bounces increased from 2 to 4.
- Charged Aspect
Bonus Movement Speed duration increased from 4 to 8 seconds.
- Aspect of the Bounding Conduit
Bonus Movement Speed increased from 20-25% to 25-30%.
- Mage-Lord's Aspect(New Legendary)
The Vyr's Mastery Key Passive's Damage Reduction is increased by 20-30% for each Close enemy, up to 60-90%.
- Aspect of Frozen Orbit
Damage increased from 20-30% to 30-40%.
- Storm Swell Aspect
Bonus damage increased from 11-20% to 21-30%.
- Snowveiled Aspect
Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
Additional functionality: Also grants 10% bonus Armor for 3-5 seconds.
- Incendiary Aspect
Change to: Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
- Snowguard's Aspect
Change to: While within your own Blizzard and for 2 seconds after leaving it, you take 20-25% less damage.
- Aspect of Concentration
Mana Regeneration increased from 20-30% to 40-50%.
Duration requirement to gain its venefit reduced from 3 to 2 seconds.

5. Uniques
- Gloves of the Illuminator
Damage penalty reduced from 65-55% to 45-35%.
Damage to Stunned affix replaced with Luck Hit: Change to Restore Resource.
Reduced the distance offset per bounce range from 3 to 2.5.
This should make it easier to hit close enemies with Fireball.



[BARBARIAN]

1. Skills
- Bash
Fury gained increased from 11 to 13.
- Flay
Fury gained increased from 10 to 13.
- Frenzy
Enhanced Frenzy
Fury gained increased from 2 to 3.
- Lunging Strike
Fury gained increased from 10 to 12.
- Double Swing
Damage increased from 40% to 50%.
- Rupture
Enhanced Rupture
Damage increased from 45% to 70%.
- Charge
Enhanced Charge
Damage increased from 30% to 60%.
Mighty Charge
Vulnerable duration increased from 2 to 4 seconds.
- Upheaval
Violent Upheaval
Change to: If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.

2. Passives
- Aggressive Resistance
Damage reduction increased from 3% to 4%.
- Gushing Wounds
Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
Bleed damage when Overpowering increased from 11% to 70%.
- Unconstrained
Berserking damage bonus increased from 25% to 35%.
Updated the tooltip to more clearly reflect this Key Passive's value.
- Walking Arsenal
Bonus damage duration increased from 6 to 8 seconds.

3. Legandaries
- Aspect of Ancestral Force
Damage increased from 32-50% to 40-58%.

- Death Wish Aspect
Thorns increased from .5-.75 to .65-.85.

- Aspect of Unrelenting Fury
Core Skill cost to refund increased from 10-20% to 20-30%.
Additional functionality: Cost refund also granted when hitting Bosses.

- Aspect of Ancestral Charge
Damage increased from 50-100% to 75-125%.

- Aspect of Burning Rage
Damage increased from .22-.28 to .3-.38
- Aspect of Bul-Kathos
Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
- Earthquake Aspect
Damage bonus in Earthquakes increased from 5-15% to 15-25%.

4. Uniques
- Fields of Crimson
Damage increased from 18-.34 to .22-.38.
Damage that enemies take standing in pools increased from 15% to 20%.
Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
- Hellhammer
Damage increased from .6-.8 to .85-1.1.
Burning duration increased from 3 to 4 seconds.
Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.

- Ramaladni's Magnum Opus
Physical Damage affix replaced with Vulnerable Damage.

- 100,000 Steps
Attacks reduce Evade's cooldown affix replace with bonus Evade charges.
Damage against Stunned affix replace with bonus Movement Speed.

- Battle Trance
Basic Skill Damage affix replaced with Cooldown Reduction.
Bonus Attack Speed to other skills increased from 10-20% to 35-45%.



[Rogue]

1. Skills
- Invigorationg Strike
Fundamental Invigorating Strike
Energy threshold increased from 50% to 75%.
- Forceful Arrow
Primary Forceful Arrow
Change to: Every 3rd cast pierces enemies.
- Caltrops
Enhanced Caltrop
Damage bonus increased from 3% to 5%.
- Poison Trap
Damage per tick increased from .0956 to .12

- Rain of Arrows
Supreme Rain of Arrows
Change to: Rain of Arrow's first wave Knocks Down enemies for 3 seconds.

2. Passives
- Victimize
Lucky Hit chance increased from 35% to 45%.
- Rugged
Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%
- Siphoning Strikes
Lucky Hit chance increased from 75% to 85%

3. Legandaries
- Aspect of Elusive Menace
No longer requires hits to be from Close enemies.
- Aspect of Quickening Fog
Changed to: You automatically drop a Smoke Grenade at the end of Dash.
Smoke Grenades reduce Dash's cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.

4. Uniques
- Windforce
All Stats affix replaced with Vulnerable Damage.
- Word of Hakan
Ultimate Damage affix replaced with Cooldown Reduction.



[DRUID]
1. Skills
- Earth Spike
Spirit gain increased from 11 to 13.
- Claw
Spirit gain increased from 11 to 12.

- Storm Strike
Spirit gain increased from 14 to 15.

- Wind Shear
Spirit gain increased from 13 to 14.
- Maul
Spirit gain increased from 15 to 17.
- Wolves
Passive damage increased from 7.8% to 11%.
Active damage increased from 110% to 135%.
Enhanced Wolf Pack
Damage bonus increased from 20% to 25%.
Brutal Wolf Pack
Attack Speed bonus increased from 20% to 25%.
Ferocious Wolf Pack
Fortify amount increased from 5% to 8%.
- Ravens
Passive damage increased from 13% to 20%.
Brutal Ravens
Additional functionality: Increase the passive damage of Ravens by 40%

- Rabies
Damage over time increased from 76% to 110%.

2. Legandaries
- Aspect of Metamorphic Stone
Spirit cost reduced from 60 to 50.
Damage dealt increased from 80-100% to 100-120%.

- Aspect of the Alpha
Damage increased from 75-100% to 90-115%.
- Mangled Aspect
Resource gain increased from 1 to 3.

3. Class Mechanic
- Overload
Lucky Hit Chance increased from 20% to 40%.




[NECROMANCER]

1. Skills
- Bone Spirit
Enhanced Bone Spirit cooldown reduction increased from 6 to 7 seconds.

2. Paragon
- Wither Legendary Board
Willpower requirement for bonuses reduced from 50 to 40.
Bonus damage per 40 Willpower increased from 2.5% to 4%.

3. Legendaries
- Aspect of Empowering Reaper
Change to: Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage.
This effect can only happen once every 3 seconds.

- Aspect of Exposed Flesh
Change to: Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
- Aspect of Decay
Damage increased from 20-40% to 25-45%.

- Aspect of Torment
Change to: Essence Regeneration increased from 20-30% to 90-170%.
- Hulking Aspect
Legendary category changed from Resource to Utility.
Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.
4. Uniques
- Greaves of the Empty Tomb
Intelligence affix replaced with Bonus Movement Speed.



[MONSTER]
1. Minions
- The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
Balrog
- Fire Breath
Elite Affixes
- Fire Enchanted
- Electrified Obelisks
- Shock Lance



[MALIGNANT HEARTS]
1. Caged Heart of Spellbreaking
Change to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.



[GENERAL UNIQUE ITEMS]
1. Temerity
All Stats affix replaced with Max Life.
Barrier is now based on Maximum Life.
Now properly accounted by conditions checking for the player having a Barrier.