Previous - After you have not taken damage in the last 2 seconds, your Minions gain 15% Attack Speed. This bonus is doubled while you have at least 7 Minions.
Now - Your Minions gain 3% Attack Speed for each active Minion.
Book of the Dead
Skeletal Warriors will now run ahead of the Necromancer more often, and can initiate combat.
Skirmishers – Removed 3 second limit from the second upgrade.
Previous - Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
Now - Wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
Defenders
Now Taunts in an area around them, instead of negating damage every 6 seconds from the first upgrade.
Changed functionality from Thorns upgrade instead to take 99% reduced damage from the second upgrade.
Shadow Mages
Attacks now pierce.
First upgrade
Previous - Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen toon the same enemy more than once every 5 seconds.
Now - You deal 3%[x] increased damage for each active Shadow Mage.
Additional Shadow Bolt now occurs every 2nd attack after the second upgrade.
Cold Mages
Attacks now gain 3 Essence from the first upgrade.
Attacks now apply Vulnerable without condition.
Bone Mages
First Upgrade
Previous - Reduce the Life cost of your Bone Mages' Attack from 15% to 10%. After being alive for 5 seconds, Bone mages deal 40%[x] increased damage.
Now - Bone Mages have a 25% chance to cast Bone Splinters or Bone Spear if it is on your equipped Skills.
Second Upgrade
Previous - Each time a Bone Mage dies from its own attack they leave behind a corpse and Fortify you for 20% of your Maximum Life.
Now - Bone Mages drop a corpse when they die. Bone Mage attacks will grant 3% of Maximum Life Fortify.
Blood Golem
Golem now absorbs 30%, up from 15%, from the first upgrade.
The second upgrade active ability from Golem also heals the player for 5% of Maximum Life for each enemy drained.
Bone Golem
First Upgrade
Previous - Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse.
Now - Spawn 5 corpses around the Golem where its ability is used.
Second Upgrade
Previous - Your Bone golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%.
Now - Your Bone Golem unleashes Bone Spikes when taking damage.
Iron Golem
First upgrade
Now casts the Shockwave every 2 attacks instead of 4.
Shockwave damage increased from 40% to 154%.
Second upgrade
Now also pulls enemies in instead of applying Vulnerable.
Previous - Decompose can chain and burst up to 2 additional targets. When Decompose spawns a Corpse, it has a 50-100% chance to spawn a Corpse under all afflicted targets.
After: Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deals 15-30%[x] increased damage.
Previous - Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Overpower damage on your next Overpowering attack, up to a 30-60%[x] bonus.
After: Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a 30-60%[x] bonus.
Previous - Additional Bonus: You and your Minions deal 10%[X] increased damage to Slowed or Chilled enemies or, instead, 20%[X] increased damage to Stunned or Frozen enemies.
Now - Additional Bonus: You and your Minions deal 20%[X] increased damage to Crowd Controlled targets.
Previous - Your Minions deal 15%[X] increased damage for each 20%[X] of Attack Speed Bonus they have.
Now - Your Minions deal 30%[X] increased damage for each 20%[X] of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Bug Fixes
Gameplay
Necromancer
Fixed an issue where the bonus from the Bone Graft Legendary Paragon Node, which should only trigger from damage, could be triggered when enemies were made Vulnerable by Enhanced Bone Prison.
Fixed an issue where the bonus Movement speed from Death's Approach was not active while in town.
Fixed an issue where the Requiem Aspect was granting lower Maximum Essence per minion than intended.
Fixed an issue where a Golem attack initiated right after dismounting wouldn't complete.