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2023-07-07 04:39
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혈기사 시네마틱 트레일러+개발자 영상-7월 13일 출시https://youtu.be/E-Fuy9ZnFi8 ![]() 한국 시간으로 7월 13일 출시 ![]() Introducing the Newest Diablo Immortal Class: Blood Knight The monstrous new Blood Knight class is joining the fight for Sanctuary on July 13. Learn about its origin, and the Skills, Legendary Items, and more that help the members of this ancient order annihilate their cardinal foe. Out of the shadows that cling so desperately to Sanctuary steps an accursed ally, the Blood Knight! Beginning July 13, you can play as this elegantly dark Class in Diablo Immortal. In the meantime, browse this article’s contents for a showcase of the Blood Knight’s origin, Skills, Legendary Items, and more. The Blood Knight is a mid-range Class with hybrid attack options that are either melee or ranged depending on your proximity to the target. This vanquisher of vampires feeds on enemies’ life, entraps them in deadly shadows summoned with cursed strength, and relies on their trusty polearm to maintain distance from danger. And if all else fails, they may just succumb to the unholy abomination within themselves that’s vying for control of their humanity. Watch the below video on the Blood Knight to get a taste of who they are. The release of the Blood Knight marks a special moment for the Diablo universe as it is the first new Class since the release of the Crusader in 2014. We are extremely proud to offer you the opportunity to harvest the blood of demons to your benefit. Your continued support and love for Diablo Immortal is something this moment couldn’t be achieved without, thank you! On July 11, we will release a content update which will announce everything else releasing alongside the Blood Knight on July 13. Stay tuned! CODEXSuspended in Limbo—the Tragic Origin of Blood Knights Assume the Mantle of Blood Knight Use These Skills to Make the Night Obey You Shred Through your Opponents with Class-Specific Legendary Items “Instincts” Short Story by Ryan Quinn Catch Up on the Diablo Developer Update Livestream SUSPENDED IN LIMBO—THE TRAGIC ORIGIN OF BLOOD KNIGHTSAccording to tomes quilled by Sanctuary’s scribes centuries ago, the first Blood Knight was a man named Fernam. He was assigned to protect a lord in the city of Gea Kul who was infatuated with vampires and their immortality. One day, a vampire imprisoned in the lord’s keep broke free, killed the lord, and gravely wounded Fernam during escape. Fortunately, the lord’s top mage—a premier scholar on the subject of vampirism—had performed a ritual on Fernam to stop the spread before he was transformed into a feral, mindless thrall. The mage was successful in keeping him alive, but instead of granting immortality, Fernam unexpectedly inherited some of the vampire’s power. The mage had been mortally wounded in the scuffle, and with his dying breath, taught Fernam how to perform the ritual that saved his life. At any moment, Fernam could succumb to his newfound darkness and transform indefintely into a vampiric thrall—the destiny all Blood Knights must grapple with. After cheating fate, Fernam took his lord’s wealth and moved into the catacombs below the keep. This would become the first training ground for future Blood Knights. He passed on knowledge of the curse-suspending ritual that saved his life along with the way of his preferred weapon, the polearm. Today, the ranks of the Blood Knights have grown from solely Fernam. Blood Knights use their powers to locate bite victims and perform the ritual on them before they fully transform into a thrall, but the swiftness at which the curse takes hold often claims the life of the afflicted before the saving ritual can be performed. In keeping with sacred tradition, Blood Knights offer the afflicted a choice: take Ferman’s pledge in blood—all that remains of my life, weighed against the darkness—or meet a merciful end by polearm. Fernam himself has mysteriously disappeared, and has since been replaced by an even-handed council of Blood Knights who maintain the lifeblood of their order and work tirelessly to stockpile magical artifacts. While Blood Knights prefer to exist in the shadows, the order was shown a series of visions by an artifact depicting the cataclysmic potential of the Worldstone. The Blood Knights refuse to relegate Sanctuary to their own doomed fate—it is their home too, and they will fight till the bitter end for it. They must. ASSUME THE MANTLE OF BLOOD KNIGHTStarting on July 13, there will be three ways you can pick up a polearm and impale your way through the Burning Hells’ legions as a Blood Knight.
USE THESE SKILLS TO MAKE THE NIGHT OBEY YOUCombine your mastery of the polearm with supernatural strength and vampiric powers to overwhelm the demonic foot soldiers of the Burning Hells. The Blood Knight can unleash devastating attacks to dispatch groups of foes and dole out exquisite death with signature life steal attacks. And if added carnage is needed, their Abomination skill lets the animalistic fury of the curse briefly transform you. Below you will find a complete list of the Blood Knight’s skills to demonstrate how you’ll strike from the shadows. Primary Attack Skills:Ravage: Unleash a barrage of polearm thrusts and sweeps, dealing damage to an enemy and 25% as much to all other enemies. Annihilation (Ultimate of Ravage): Enhance Ravage for 12 seconds, gaining an additional polearm in your off hand that increases your range and causes the final attack to knockback enemies. While empowered, Annihilation deals increased damage. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds. Shadow’s Edge (Unlocked at Level 34): Wield a blade of pure shadow energy that can be used to slash at nearby enemies, dealing damage. If there are no nearby enemies the blade will be thrown a short distance, dealing damage. Shadow’s Embrace (Ultimate of Shadow’s Edge): Enhance Shadow's Edge for 12 seconds, throwing a volley of 5 shadow blades that penetrate enemies, dealing damage for each blade that strikes an enemy. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds. Additional Skills:Spear Flurry (Unlocked at Level 1): Channel a flurry of polearm attacks, dealing damage to enemies in front of you. Upon activation, if no enemies are nearby, you will dash forward a short distance before the onslaught begins. Using Spear Flurry slowly consumes its energy, which recovers while Spear Flurry is not in use. Wave of Blood (Level 1): Expel a wave of blood that knocks back enemies, dealing damage. Maximum 2 charges. Tendrils of Blood (Level 3): Shoot bloody tendrils into nearby enemies, dealing damage. Activate again to pull all afflicted enemies to you, dealing additional damage. Siphon of Blood (Level 8): Continually siphon blood from the prey around you, dealing damage to all nearby enemies while also healing yourself for 15% of the damage done. Using Siphon Blood slowly consumes its energy, which recovers while Siphon Blood is not in use. Sanguinate (Level 15): Liquefy into a bloody form for 2.5 seconds, increasing your Movement Speed by 50%. Activate again to coagulate your being and rush forward, dealing damage to enemies you pass through. Umbral Lance (Level 20): Hurl a lance of pure darkness that penetrates through enemies, dealing damage. Charging longer increases range, and damage. Swarm of Bats (Level 28): Call a cloud of bats to attack enemies for 8 seconds, continually dealing damage. The cloud of bats will pursue enemies and can be redirected by activating this skill again. Whirling Strike (Level 38): Whirl your polearm around you multiple times, dealing damage to nearby enemies. Maximum 2 charges. Mephitic Cloud (Level 44): Release a toxic cloud around you for 6 seconds that confuses enemies, causing monsters to attack each other and restricts targeting for players. Skewer (Level 44): Skewer an enemy with your polearm and then slam the enemy into the ground, dealing damage to all other nearby enemies and Stunning them for 3 seconds. Shroud of Night (Level 47): Shroud yourself and nearby allies in darkness for 8 seconds, causing shadowy apparitions of yourselves to emerge every 1.5 seconds to unleash a Primary Attack against your enemies. Abomination (Level 50): Consume all your Anger to transform into an unholy abomination for 15 seconds, increasing your damage done and replacing your skills with Blood Rush and Shattering Fists. Generate Anger each time you damage an enemy with your Primary Attack or use a Skill. Blood Rush: Shed your mortal flesh and move forward a short distance, dealing damage to enemies in your path. Shattering Fists: Unleash a series of massive blows, dealing damage to all nearby enemies, with every third attack causing a knockback. Transfusion (Level 53): Fortify yourself or an ally with enriched blood, granting a shield for 3 seconds that absorbs damage. Additionally, harmful effects will be removed from the target player and they will become immune to harmful effects for the duration of the shield. Targeting an ally with Transfusion causes you to rush to their aid and cast Transfusion on both of you. Transfusion can be activated again one additional time within 5 seconds of the first cast. SHRED THROUGH YOUR OPPONENTS WITH CLASS-SPECIFIC LEGENDARY ITEMS60 new class-specific Legendary Items are being released alongside the Blood Knight! We wanted to give players a variety of Items to tinker with so they can get a complete sense of what the Class can do upon release. It is always enjoyable to see the creative builds the community cooks up and we can’t wait for you to surprise us. Chest:
Helm:
Main Hand:
Off-Hand:
Pants:
Shoulders:
SPITEFUL BLOOD LEGENDARY GEMHunting Sanctuary’s vampires and thralls requires unrelenting dedication and the right equipment. In celebration of the Blood Knight’s release, we’re introducing a crimson-coated Legendary Gem for all Classes. The below values reflect the gem’s power at Rank 10.
“INSTINCTS” SHORT STORY BY RYAN QUINNCruelty, calculation, and detachment are all Alodie has ever learned from her cutthroat smuggling family in Kingsport. But when her only friend, Linn, falls awry of the family, Alodie reluctantly embarks on a quest to save Linn from her vicious cousins . . . and the insatiable evil lurking in the Solterwood. Read “Instincts” by Ryan Quinn now! CATCH UP ON THE DIABLO DEVELOPER UPDATE LIVESTREAMMultiple planes of Hell converged during the Diablo Developer Update Livestream on July 6. We sat down with developers from both Diablo Immortal and Diablo IV to get a taste of what’s coming for each game and answer questions from the community. To watch the video on demand of the livestream, visit this article. May you stave off the curse forevermore. |



























