Additional Functionality: Healing Wells are now invulnerable, and are destroyed when their nearby Fort or Keep are destroyed. Stand alone Healing Wells on Battlefield of Eternity and Braxis Holdout are destroyed when both Keeps are destroyed.
Forts
Health increased from 12900 to 15450.
Keeps
Health increased from 17000 to 20050.
Developer Comment: We're happy with how Healing Wells function in our ARAM game mode, so we're giving it a try everywhere. Additionally, Forts and Keeps now have additional health as they've absorbed the health of their nearby Healing Wells.
Additional Functionality: Each enemy hit by Lightning Shield restores 2 Mana to Rehgar.
Mana cost reduced from 60 to 50.
Earthbind Totem [E]
Totem Health increased from 217 to 326.
Trait
All Ghost Wolf information has been moved to the Z key.
(New) Purge:
Activate to make an ally Unstoppable for .5 seconds or slow an enemy Hero by 80%, decaying over 2 seconds. Cannot be used on Self.
Cooldown: 45 Seconds.
Talents
Level 1
Stormcaller [W]
Moved from Level 4.
New functionality: Increase Lightning Shield’s radius by 25%.
Quest: Each time Lightning Shield hits an enemy Hero, permanently increase Rehgar’s Health by 2 and Mana by 1, to a maximum of 300 stacks.
Grounded Totem [E]
Moved from Level 7.
No longer grants additional Earthbind Totem Health.
Additional Functionality:
Heroes affected by Earthbind Totem also have their Spellpower reduced by 20%.
Increases range of Earthbind Totem by 50%.
Feral Heart [Z]
New Functionality:
Entering or Exiting Ghost Wolf form grants 20 Armor for 2 seconds.
Increase Ghost Wolf’s Movement Speed bonus to 40% for the first second, then fade to 30%.
Wolf Run [Z]
Removed.
Level 4
Earthliving Enchant [Q]
Moved from Level 13.
Healing increased from 45 to 50.
Electric Charge [W]
Moved from Level 1.
New Functionality:
Lightning Shield heals its bearer for 20% of the damage dealt to enemy Heroes. This healing amount is doubled for Rehgar.
While damaging an enemy, Lightning Shield increases its bearer’s Movement Speed by 10%.
Healing Totem [E/Active]
Healing Totem health increased from 50 to 175.
Healing Totem health now scales at 4% per Level.
Healing Totem healing increased from 2% to 2.5% maximum Health/second.
Healing Totem duration reduced from 10 to 7 seconds.
Level 7
Cleanse [Active]
Removed.
Colossal Totem [E]
Moved from Level 1.
No longer increases Earthbind Totem Range.
Blood and Thunder [Z]
Cooldown reduction reduced from 2 to 1.5 seconds.
Additional Functionality: Ghost Wolf attacks restore 5% of Rehgar’s maximum Mana.
(New) Purification [Trait D]
Removing a Slow, Stun, Root or Silence from an Ally heals them for 260 and refunds 40% of Purge’s cooldown.
Using Purge on an enemy deals up to 330 damage to shields and reduces Healing received by 40% for 3 seconds.
Level 13
Tidal Waves [Q]
Heroic target cooldown reduction increased from .75 seconds to 1 second.
Mana cost reduction increased from 15 to 20.
Earth Shield [W]
Shield amount increased from 12 to 14% maximum health.
(New) Wellspring [E]
Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at a nearby ally that heals for 35% of its normal value.
Level 16
Rising Storm [W]
Changed Functionality:
No longer grants Rehgar an untalented Lightning Shield.
Increase the duration of Lightning Shield by 3 seconds.
Earthgrasp Totem [E]
Additional Functionality: Earthbind Totem deals 145 damage when first placed.
Hunger of the Wolf [Z]
Damage and healing increased to 6%.
Level 20
Rewind [Active]
Removed.
Stormshield [Active]
Removed.
Elemental Conduit [Active]
Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield for 10% of their maximum Health for 5 seconds.
Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1.5% of their maximum Health.
70 Second cooldown.
Pit Fighter [Passive]
Gain 10% Attack damage and 4% Spell Power for yourself and each nearby ally Hero, stacking up to 5 times. At 2 or more stacks, Purge’s cooldown refreshes 50% faster.
Developer Comment: Its been a while since we've made any major changes to Rehgar and while his win rates are not worrisome, his identity as a flexible generalist healer has suffered as of late. With this rework, we're making a number of quality-of-life changes by baselining some of the talents that felt mandatory as well as introducing new talents to sharpen his build identities. Just to prove that old dogs can learn new tricks, we've also given Rehgar a new activated trait, Purge, which allows him to micro-cleanse an ally or momentarily snare a distant enemy.
Cast finish time increased from 0 to .0625 seconds.
Talents
Level 1
Swift Sweep [Q]
Removed.
Level 4
Heavy Burden [E]
Additional Functionality: Increase Detainment Strike’s Stun duration by .25 seconds.
Level 16
Will of Heaven [D]
Additional Functionality: Increase Auriel’s Basic Attack damage by 10%.
Wrath of Heaven [D]
Additional Functionality: Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 10 for 3 seconds.
Developer Comment: Auriel’s Q talents have fallen off in both popularity and win rates, so we’re baking in the Swift Sweep talent functionality to help the abilities’ overall efficacy. We’re also bumping up some other talents that aren’t performing well. Similar to Zarya, Auriel’s power dynamics can change dramatically with even small number tweaks, so we’re keeping these changes relatively light this time around.
Brightwing
Talents
Level 1
Hyper Shift [Z]
Maximum Health healing bonus decreased from 8% to 6%.
Level 4
Magic Spit [Passive]
Cooldown reduction reduced from 6 to 4 seconds.
Level 20
Invisible Friends [R1]
Duration reduced from infinite to 9 seconds.
Heal increased from 20 to 25.
Developer Comment: Brightwing remains strong at all levels of play, and is also terrorizing her foes at higher levels. While this is a substantial nerf to Invisible Friends on paper, we feel Brightwing still has compelling reasons to take the talent.
Dehaka
Base
Vitals
Health reduced from 2434 to 2385.
Health regeneration reduced from 5.07 to 4.97.
Basic Attack
Damage reduced from 100 to 95.
Talents
Level 4
Lurker Strain [E]
Burrow cooldown reduction reduced from 6 to 3 seconds.
Level 7
Feeding Frenzy [Q]
Cooldown reduction reduced from 1.75 to 1.5 seconds.
Developer Comment: Dehaka has been collecting essence very successfully after his last update increased his attack speed, so we’re reining him in a smidge.
Falstad
Base
Tailwind [Trait]
Cooldown reduced from 6 to 5 seconds.
Talents
Level 1
Dishonorable Discharge [W]
Lightning Rod damage bonus per stack increased from .75% to 1%, maximum bonus remains 75%.
Developer Comment: Falstad has landed quite well after his recent tuning, and we think a mild buff to Dishonorable Discharge causes all his talent builds to pass with flying colors.
Imperius
Base
Celestial Charge [Q]
Final damage increased from 70 to 80.
Talents
Level 7
Blaze of Glory [W]
Damage increased from 185 to 205.
Changed Functionality: Blaze of Glory deals additional damage with Valorous Brand marks, but no longer consumes them.
Developer Comment: Celestial Charge needling enemies a bit more will help Imperius out, especially when taking Impaling Light. We’re happy with the gameplay of the Solarian’s Fire build, but we’d rather Imperius continue onward rather than go out in a Blaze of Glory.
Jaina
Base
Improved Ice Block [1]
Damage to unlock reduced from 15,000 to 12,000.
Talents
Level 1
Winter’s Reach [Q]
Additional Functionality: Increase the missile speed of Frostbolt by 30%.
Developer Comment: In games where Jaina’s team falls behind, we think it’s harder than it should be to unlock Improved Ice Block, especially when Jaina is focused on clearing enemy Minion waves. This should even that out, as well as provide a boon for Jaina players that blast away their opponents. Blizzard and Cone of Cold talents are competing nicely, so we thought we’d provide some quality of life to a Frostbolt talent.
Johanna
Base
Iron Skin [D]
Cooldown reduced from 25 to 22 seconds.
Talents
Level 1
Divine Fortress [Passive]
Physical Armor per Basic Attack increased from 8 to 10.
Duration increased from 2.5 to 4 seconds.
Changed Functionality: Basic Attacks against any target grants Physical Armor.
Bonus Iron Skin duration increased from 1 to 2 seconds.
Level 13
Roar [Q]
Passive Punish damage bonus increased from 25% to 50%.
Level 20
Heaven’s Fury [R1]
Damaged reduced from 75 to 68.
Healing reduced from 75 to 68.
Developer Comment: Competing against strong Shield Glare talents, Divine Fortress’ Physical Armor wasn’t super appealing. We hope this change provides a comparable option for dealing with Physical damage while feeling and playing differently. While we’re here, we continue to drag part of Hold Your Ground’s benefit baseline in our endless journey to make the tier more competitive. Other than that, we have mild buffs for weak talents, and a whisper of a nerf to Heaven’s Fury.
Junkrat
Talents
Level 7
Big As [E]
Moved to Level 13.
Level 20
Puckish Scamp [R2]
Additional Functionality: Reduce both Heroic cooldowns by 20 seconds.
Developer Comment: Junkrat has caused more than enough mayhem for now – we believe that Big As was making Steel Traps an issue too frequently when combined with Gotta Trap ‘Em All! We think the decision between traps that demand a Hero’s intervention versus many traps is still interesting, but we’ll be keeping an eye on him.
Lunara
Base
Nature’s Toxin [Trait]
Damage dealt reduced from 36 to 33.
Talents
Level 7
Choking Pollen [Q]
Damage bonus against enemies with 3 stacks of Nature's Toxin decreased from 200% to 175%.
Developer Comment: Lunara has hopped a little higher than we expected, so we’re diluting her poison.
Probius
Base
Warp Rift [W]
Duration reduced from 9 to 3 seconds.
Additional Functionality: Warp Rifts explode on expiration.
Photon Cannon [E]
Attack period reduced from 1 to 1.4.
Additional Functionality:
No longer requires Pylons to be placed or be activated.
While in a Pylon's Power Field, gain 40% attack speed over 4 seconds and reveal nearby enemies.
Now prefers to acquire Heroic enemies.
Talents
Level 1
Echo Pulse [Q]
Increased returning Disruption Pulse damage from 75% to 100%.
Gather Minerals [E]
Removed Functionality: Quest reward no longer reveals nearby enemies.
Level 7
Particle Accelerator [Q]
New Functionality:
After hitting 4 Heroes with Disruption Pulse, the next Warp Rift detonated by Disruption Pulse fires 4 pulses for 71 damage.
Reduce Disruption Pulse's cooldown by .5 seconds.
Rift Shock [W]
New Functionality: Exploding a Warp Rift within 1 second of its arming deals 90 damage over 3 seconds.
Level 10
Pylon Overcharge [R1]
Duration reduced from 10 to 8 seconds.
Changed Functionality: Can only target enemy Heroes.
Additionality Functionality: Pylons are Invulnerable for the duration.
Level 20
Shoot 'Em Up [Q]
New Functionality:
Disruption Pulse deals 2.5% of enemy Heroes maximum health as damage.
Reduce Disruption Pulse's cooldown by .5 seconds.
Developer Comment: Probius has always had high requirements for successfully utilizing his abilities. The theme of this update is to turn those requirements into benefits, making Probius more approachable while still rewarding mastery. While the baseline changes to Warp Rift and Photon Cannon affect the identity of these abilities, we hope long time Probius players are still able to punish enemy Heroes that underestimate our favorite Probe.
Raynor
Talents
Level 1
Ace In The Hole [Passive]
Damage bonus increased from 10% to 12%.
Level 7
Heavy Slugs [Q]
Duration bonus increased from 1.5 to 2 seconds.
Level 20
Cavalry's Arrived [R1]
Mark duration increased from 2.5 to 6 seconds.
Dusk Wing [R2]
Armor reduction increased from 2.5 to 3.
Maximum Armor reduction increased from 25 to 30.
Developer Comment: Jimmy was never one to quit a fight.
Stukov
Base
Vitals
Health reduced from 1850 to 1835.
Health regeneration reduced from 3.85 to 3.82.
Bio-Kill Switch [Q]
Healing reduced from 450 to 435.
Developer Comment: Stukov’s level 1 talents have seen an influx of strength over the last couple months, and everything has a cost.
Tyrande
Talents
Level 1
Lunar Blaze [E]
Maximum bonus increased from 100% to 150%.
Trueshot Aura [Active]
Allied Attack Damage bonus increased from 30% to 40%.
Level 4
Mark of Mending [D]
Range increased from 6 to 8.5.
Changed Functionality: Now looks to heal allies near the attacked target, rather than near Tyrande.
Level 13
Harsh Moonlight [W]
Duration reduced from 4 to 3 seconds.
Level 16
Empower [W]
Damage decreased from 7% to 6% to targets maximum health.
Level 20
Eyes of the Huntress [R1]
Healing bonus increased from 50% to 75%.
Celestial Wrath [R2]
Slow increased from 40% to 60%.
Developer Comment: Ranger causing Sentinel to hit two Heroes has become the dominant style for playing Tyrande, so we’re reducing the power of Harsh Moonlight and Empower and raising up her weaker talents.
Zarya
Talents
Level 1
Together We Are Strong [E]
Changed Functionality: Talent effects now last 3 seconds, instead of for the duration of the Shield.
Level 7
Deep Burn [Q]
Energy gains increased from 1 to 2.
Developer Comment: The last round of Zarya changes didn’t blow her overall power out of proportion, so we’re touching up a few more underperforming talents.