Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction.
Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor.
Fallback Towers have the same HP and Attack Damage as Keep Towers.
Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds.
The comeback system has been slightly magnified, particularly at wide level gaps.
Alterac Pass
Cavalry now gain more health in the later stages of the game.
Cavalry now take 60% damage from structures (up from 50%).
Early capture time reduced from 30 seconds to 25 seconds. The first spawn only spawns a single defending unit.
Braxis Holdout
Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes.
Garden of Terror
Garden Terror health scaling increased.
Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%).
Infernal Shrines
Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes.
Warhead Junction
Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up.
Nukes now deal double damage versus Forts, Keeps, and the Core.
Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards.
Heroes
Falstad
Talents
Level 1
Dishonorable Discharge
REWORK: Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain 75% damage and reduces the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes.
Frequent Flyer
REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 attack damage. At 125 stacks, gain 50 attack damage. Pinnacle Reward: At 300 stacks, gain 125 attack damage.
Gathering Storm
REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain 50% damage. Pinnacle Reward: At 150 stacks, gain 70% damage.
REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed.
Level 7
Charged Up
Moved to be a Level 13 Talent.
No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns.
Level 13
Thunderstrikes
Moved to be a Level 7 Talent.
Guldan
Talents
Level 1
Echoed Corruption
Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt.
Pursuit of Flame
Increased radius from 10% to 15%.
Reworded to say "Fel Flame's area is increased by 33%".
You now lose 6 stacks upon death and can not lose progress upon completion.
Kerrigan
Base
Primal Grasp [E]
Cooldown reduced from 10 to 8.
Delayed damage reduced from 195 to 165.
Initial damage increased from 25 to 40.
Ravage [Q]
Damage reduced from 130 to 115.
Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage.
Impaling Blades [W]
Cooldown reduced from 12 seconds to 9 seconds.
Damage reduced from 165 to 150.
Radius increased from 1.5 to 1.65.
Stun duration reduced from 1 second to .75 seconds.
Assimilation [D]
Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt.
Talents
Level 1
Fury of the Swarm
No longer increases shields gained from Basic Attacks.
Level 4
Sharpened Blades
Talent has been removed.
Ravaging Ferocity
NEW: Gain 25% attack speed for 3 seconds after using Ravage.
Level 7
Boundless Fury
Cooldown increased from 10 seconds to 12 seconds.
Queen of Blades
Cooldown reduction reduced from 3 seconds to 4 seconds.
Level 10
Summon Ultralisk
Damage reduced from 250 to 225.
Level 13
Chrysalis
HP lowered from 750 to 650.
Reduced the amount of health regenerated from 5% max health per second to 4%.
Level 16
Painful Spikes
Damage reduced from 70 to 60.
Level 20
Omegastorm
Increased extended duration from .25 seconds per hit to .4 seconds per hit.
Sylvanas
Base
Black Arrows [D]
Black Arrows now refers to what was previously called "Banshee's Curse".
New Baseline Quest: Deal damage to non-minions with 3 stacks of black arrows. At 200 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 50% of damage dealt against enemies with 3 stacks of Black Arrows.
Reduced base damage bonus of Black Arrows to 15%.
Activatable portion of Black Arrows has been removed.
Talents
Level 1
Unfurling Shadows
Talent has been removed.
Unrelenting Torment
NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second.
Level 4
Haunting Arrows
NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure.
Possession
Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges.
Level 7
Barbed Shot
Bonus damage increased from 350% to 400%.
Lost Soul
REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes.
Level 13
Windrunner
Recast window reduced from 5 seconds to 4 seconds.
Thrall
Talents
Level 1
Crash Lightning
REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 240 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed.
Echo of the Elements
REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning gains an extra charge.
Rolling Thunder
Moved to be a Level 7 Talent.
No longer increases Chain Lightning bounces by 1.
Level 7
Maelstrom Weapon
Moved to be a Level 1 Talent.
REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage. At 40 stacks, gain 40 damage in addition to the previous benefits. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing.
Level 16
Tempest Fury
No longer provides additional quest stacks.
Thunderstorm
Increased damage bonus provided at max stacks from 25% to 30%.
Level 20
Wind Rush
Cooldown increased from 80 seconds to 90 seconds.
Zul'jin
Base
Basic Attack damage decreased from 96 to 94.
You Want Axe? [D]
No longer has a cap on stacks.
Now causes Zul'jin to lose 3 stacks (15 hits) on death.
Talents
Level 1
Headhunter
Increased damage bonus per hero kill from 2% to 2.5%.