http://ggc.leaguecraft.com/news/hints-about-league-of-legends-replay-functionality-hidden-in-the-latest-pbe-patch-165.xhtml

 

 

Some very interesting hints about League of Legends' replay functionality came buried like a treasure in the info on Riot's Public Beta Environment. Not only are tools mentioned such as how the interface will operate (with play, pause, slow down, speed up), but it also drops a few hints that a rewind function is in the works. With the introduction of drop-in spectating, Riot is on the way to creating a robust replay tool, but no word on release timing. Will they announce with the arrival of DotA 2? Perhaps...
Here's the pull from the PBE patch, with possible rewind functions in bold:
 
 

 

* PBE클라이언트를 뒤져본 결과 몇가지 재미있는 기능들이 보물처럼 묻혀있는 걸 발견했음.

인터페이스가 어떻게 동작할지(재생,일시정지,감속,가속)를 포함해, 되감기 기능에 대한 힌트 역시도 들어있음.
살펴본 바에 따르면 라이엇은 꽤나 괜찮은 리플레이 툴을 만들고 있으며, 언제 공개할지에 대한 이야기가 없음.
DotA2가 도착하면 공표할런지? 아마도...
 
* 아래는 PBE 패치에서 추출한 내용이며, 되감기 기능으로 생각되는 부분은 볼드처리했음.

 

 
 
 
tr "replayui_teamFOW_selectionHotkey0" = "[F1]"
tr "replayui_teamFOW_selectionHotkey1" = "[F2]"
tr "replayui_teamFOW_selectionHotkey2" = "[F3]"
tr "replayui_timeDisplay_LIVE" = "LIVE"
tr "replayui_tooltip_Help" = "Toggle Help Dialogue"
tr "replayui_tooltip_JumpBack" = "Jump Back 15 Seconds <font color='#F7941E'>[Backspace]</font>"
tr "replayui_tooltip_JumpToFurthestViewed" = "Jump To Furthest Viewed <font color='#F7941E'>[J]</font>"
tr "replayui_tooltip_JumpToLive" = "Jump To Live <font color='#F7941E'>[J]</font>"
tr "replayui_tooltip_Pause" = "Pause <font color='#F7941E'>[P]</font>"
tr "replayui_tooltip_Play" = "Play <font color='#F7941E'>[P]</font>"
tr "replayui_tooltip_SlowDown" = "Slow Down <font color='#F7941E'>[-]</font>"
tr "replayui_tooltip_SpeedUp" = "Speed Up <font color='#F7941E'>[ ]</font>"
tr "replayui_UnavailableTimeData" = "This section is unavailable because it occurred before you joined the match."