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2016-05-21 23:05
조회: 2,628
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스킬레벨업 관련 정보: 미확인된 새로운 스킬들도 있어요~포켓몬 능력들과 레벨업 정보입니다. 출처는 http://pastebin.com/A6fKsWvp 요기고요, pastbin에 가시면 좀더 편하게 볼 수 있습니다. Reddit에 소개글이 올라와서 알았네요... 아직 나오지 않은 능력들도 보입니다. Blockify, Rockify 등 블럭으로 변신시키는 것도 있나보네요. 능력들 이름이 영어로 되어 있어서 좀 불편하긴한데, http://www.serebii.net/shuffle/abilities.shtml 에서 능력이름으로 검색하면 오른쪽에 포켓몬들 그림보고 판단하시면 될꺼 같아요. ^^; 댓글로 물어보시면 제가 대신 해드립니다.. ^^; 일단 보는 방법은 ...
확률 증가하는 것들은 레벨당 10%씩 증가하는 줄 알았는데.. 5% 증가하는 것들도 있네요. 리자몽의 화상입히기: Burn (5%, 55%, 80%, damage, x1, +5%, +10%, +15%, +20%) 화난 피카츄는 Super Bolt (10%, 20%, 50%, damage, x10, x11, x12, x13, x15) 이렇게 증가하네요. 발동확률이 변하지 않으니... 뭐... 그렇게 좋아지는건지 모르겠네요. 기본이 10배니. [추가] Counterattack: 20, 30, 35, 40, 50 per rock, block and coin Crowd Power: 50, 60, 70, 80, 100 per counted Poke 1. Opportunist (5%, 10%, 10%, damage, x1.5, x2.1, x2.7, x3, x5.1): Attacks can occasionally deal greater damage than usual. 2. Heavy Hitter (20%, 50%, 80%, damage, x1.5, x2.25, x3, x3.3, x4.05): Attacks can occasionally deal greater damage than usual. 3. Dragon Talon (40%, 70%, 100%, damage, x1.5, +10%, +15%, +20%, +30%): Attacks can occasionally deal greater damage than usual. 4. Power of 4 (0%, 100%, 0%, damage, x1.5, x2.25, x2.7, x3.15, x3.6): Attacks do more damage when you make a match of four. 5. Power of 5 (0%, 0%, 100%, damage, x1.5, x2.25, x2.7, x3.15, x3.6): Attacks do more damage when you make a match of five. 6. Last-Ditch Effort (50%, 100%, 100%, damage, x2, x2.4, x3, x4, x6): Attacks do more damage when things are looking desperate. 7. Hitting Streak (60%, 100%, 100%, damage, x1.2, +10%, +15%, +20%, +30%): Does more damage the more times in a row it is triggered. 8. Damage Streak (60%, 100%, 100%, damage, x1.2, x1.32, x1.56, x1.8, x2.4): Does more damage the more times in a row it is triggered. 9. Risk-Taker (50%, 70%, 100%, damage, x1, x1.5, x1.8, x2, x2.5): Damage may randomly be increased or decreased. 10. Swarm (60%, 80%, 100%, damage, x2, +10%, +20%, +30%, +40%): Attacks do more damage when things are looking desperate. 11. Steely Resolve (60%, 80%, 100%, damage, x2, x2.2, x2.4, x5, x7): Attacks do more damage when things are looking desperate. 12. Pyre (50%, 100%, 100%, damage, x1.2, +10%, +20%, +30%, +40%): Increases damage done by any Fire types in a combo. 13. Dancing Dragons (60%, 100%, 100%, damage, x1.2, +10%, +15%, +20%, +30%): Increases damage done by any Dragon types in a combo. 14. Pummel (15%, 50%, 100%, damage, x1.2, +20%, +25%, +40%, +50%): Increases damage done by any Fighting types in a combo. 15. Pixie Power (15%, 40%, 80%, damage, x1.5, +20%, +25%, +30%, +40%): Increases damage done by any Fairy types in a combo. 16. Sinister Power (15%, 40%, 80%, damage, x1.5, +20%, +25%, +30%, +40%): Increases damage done by any Dark types in a combo. 17. Crowd Control (20%, 60%, 80%, damage, x50, +10%, +15%, +20%, +40%): The more [var]name in the puzzle area, the more damage. 18. Counterattack (25%, 75%, 100%, damage, x20): The more disruptions on the board, the greater the damage. 19. Vitality Drain (5%, 20%, 50%, damage, x1, +5%, +10%, +20%, +30%): Does more damage when the opponent has more HP left. 20. Quake (20%, 35%, 60%, damage, x1.2, +10%, +20%, +30%, +40%): Sometimes increases damage and leaves opponent paralyzed. 21. Fearless (10%, 50%, 100%, damage, x1, x1.2, x1.4, x1.5, x2): Combos do more damage if the opponent is Ghost type. 22. Swat (20%, 40%, 100%, damage, x1, x1.1, x1.2, x1.4, x1.6): Does more damage against Flying, Bug, or Fairy types. 23. Brute Force (50%, 100%, 100%, damage, x1, x2, x2.5, x3, x4): Increases damage for attacks that are not very effective. 24. Quirky (30%, 50%, 100%, other, +30%, +40%, +50%, +70%): Occasionally erases one extra matching Pokémon elsewhere. 25. Quirky+ (25%, 35%, 100%, other, +10%, +20%, +40%, +65%): Occasionally erases two extra matching Pokémon elsewhere. 26. Prank (20%, 40%, 100%, other, +10%, +20%, +30%, +40%): Occasionally changes when a foe will next disrupt your play. 27. Stabilize (30%, 50%, 100%, other, +10%, +20%, +50%, +70%): Occasionally erases one of the foe's disruptions on the board. 28. Stabilize+ (20%, 50%, 80%, other, +10%, +20%, +40%, +50%): Occasionally erases two of the foe's disruptions on the board. 29. Disrupt Buster (1%, 5%, 10%, other, +5%, +10%, +15%, +30%): Occasionally erases all of the foe's disruptions. 30. Rock Break (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Destroys one breakable-rock disruption without fail. 31. Cloud Clear (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Clears away one black-cloud disruption without fail. 32. Block Smash (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Clears one unbreakable-block disruption without fail. 33. Eject (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Removes one non-Support Pokémon icon without fail. 34. Barrier Bash (100%, 100%, 100%, other, x1.2, x1.5, x1.7, x2): Removes one barrier-type disruption without fail. 35. Swap (30%, 50%, 100%, other, +20%, +30%, +50%, +70%): Can replace a disruption with this Pokémon. 36. Chill (20%, 30%, 100%, damage, x1, +10%, +20%, +25%, +30%): Can delay your opponent's disruptions for a turn. 37. Astonish (20%, 30%, 100%, damage, x1, x1.1, x1.2, x1.4, x1.5): Can delay your opponent's disruptions for a turn. 38. Flap (20%, 30%, 100%, damage, x1, x1.1, x1.2, x1.4, x1.5): Can delay your opponent's disruptions for a turn. 39. Mind Zap (10%, 40%, 100%, damage, x1, +5%, +10%, +20%, +25%): Can reset your opponent's disruption counter to maximum. 40. Burn (5%, 55%, 80%, damage, x1, +5%, +10%, +15%, +20%): Leaves the foe burned. 41. Spookify (5%, 45%, 80%, damage, x1, +10%, +15%, +20%, +30%): Leaves the foe spooked. 42. Freeze (5%, 35%, 70%, damage, x1, +10%, +12%, +15%, +20%): Leaves the foe frozen. 43. Sleep Charm (5%, 30%, 80%, damage, x1, +10%, +15%, +18%, +25%): Leaves the foe asleep. 44. Paralyze (10%, 30%, 80%, damage, x1, +5%, +8%, +10%, +15%): Leaves the foe paralyzed. 45. Mega Boost (50%, 100%, 100%, megabar, +3, +10%, +15%, +20%, +40%): Fills the Mega Gauge of a Pokémon of the same type. 46. Hyper Punch (10%, 50%, 50%, damage, x3, +10%, +15%, +20%, +30%): Attacks sometimes deal greater damage than usual. 47. Power of 4+ (0%, 80%, 0%, damage, x3, x3.3, x3.6, x3.9, x4.5): Attacks do even more damage when you make a match of four. 48. Power of 5+ (0%, 0%, 80%, damage, x3, x3.3, x3.6, x4.2, x5.1): Attacks do even more damage when you make a match of five. 49. Crowd Power (25%, 70%, 90%, damage, x50): The more [var]name in the puzzle area, the more damage. 50. Double Normal (20%, 60%, 80%, damage, x2.5, +5%, +10%, +15%, +20%): Increases damage done by any Normal types in a combo. 51. Mega Boost+ (50%, 100%, 100%, megabar, +6, +5%, +10%, +20%, +30%): Fills the Mega Gauge of the same type of Pokémon more. 52. Mega Boost++ (10%, 20%, 30%, megabar, +9, +5%, +10%, +15%, +20%): Fills the Mega Gauge of same type of Pokémon even more. 53. Stabilize++ (25%, 50%, 100%, other, +10%, +15%, +20%, +25%): Occasionally erases five of the foe's disruptions on the board. 54. Rock Break+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes destroys three breakable-rock disruptions. 55. Rock Break++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes destroys five breakable-rock disruptions. 56. Cloud Clear+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes clears away three black-cloud disruptions. 57. Cloud Clear++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes clears away five black-cloud disruptions. 58. Block Smash+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes clears three unbreakable-block disruptions. 59. Block Smash++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes clears five unbreakable-block disruptions. 60. Eject+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes removes three non-Support Pokémon icons. 61. Eject++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes removes five non-Support Pokémon icons. 62. Barrier Bash+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes removes three barrier-type disruptions. 63. Barrier Bash++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes removes five barrier-type disruptions. 64. Swap+ (25%, 50%, 100%, other, +10%, +20%, +30%, +35%): Can replace some disruptions with this Pokémon. 65. Swap++ (20%, 50%, 100%, other, +5%, +10%, +20%, +30%): Can replace many disruptions with this Pokémon. 66. Shock Attack (20%, 30%, 80%, damage, x1, +5%, +7%, +10%, +15%): Leaves the foe paralyzed. 67. Nosedive (15%, 40%, 70%, damage, x5, +10%, +15%, +20%, +30%): Attacks can occasionally deal greater damage than usual. 68. Sky Blast (10%, 60%, 90%, damage, x2, +5%, +10%, +15%, +20%): Increases damage done by any Flying types in a combo. 69. Poisonous Mist (10%, 25%, 30%, damage, x1, +10%, +15%, +20%, +25%): Does more damage when the opponent has more HP left. 70. Downpour (10%, 25%, 30%, damage, x1, +10%, +15%, +20%, +25%): Does more damage when the opponent has more HP left. 71. Super Bolt (10%, 20%, 50%, damage, x10, x11, x12, x13, x15): Attacks can occasionally deal greater damage than usual. 72. Good Luck (0%, 0%, 0%, damage, x1.2): Makes it more likely to receive items when set as a Support. 73. +-Boost (100%, 100%, 100%, damage, x2, x2.2, x2.4, x2.8, x3): Making a + shaped match deals more damage than usual. 74. L-Boost (100%, 100%, 100%, damage, x2, x2.2, x2.4, x2.8, x3): Making an L-shaped match deals more damage than usual. 75. T-Boost (100%, 100%, 100%, damage, x2, x2.2, x2.4, x2.8, x3): Making a T-shaped match deals more damage than usual. 76. Cheer (60%, 100%, 100%, damage, x1, +10%, +15%, +20%, +40%): Increases the chance that the next match's skill is triggered. 77. Paralysis Combo (40%, 60%, 100%, damage, x1.5, +20%, +25%, +30%, +40%): Boosts damage done by combos if the foe is paralyzed. 78. Sleep Combo (40%, 60%, 100%, damage, x1.5, +20%, +25%, +30%, +40%): Boosts damage done by combos if the foe is asleep. 79. Relentless (70%, 80%, 100%, damage, x1.2, x1.44, x1.56, x1.8, x2.04): Boosts damage done by combos if foe has any status condition. 80. Poison Pact (40%, 60%, 80%, damage, x1.2, +10%, +20%, +30%, +50%): Increases damage done by Poison types in the combo. 81. Ice Dance (30%, 50%, 70%, damage, x1.2, +10%, +15%, +20%, +30%): Increases damage done by Ice types in the combo. 82. Ground Forces (20%, 60%, 80%, damage, x1.2, +10%, +15%, +20%, +25%): Increases damage done by Ground types in the combo. 83. Flash Mob (5%, 40%, 60%, damage, x30, +20%, +30%, +40%, +60%): Having more Pokémon of the same type boosts damage dealt. 84. Poison (10%, 40%, 70%, damage, x1.2, +5%, +10%, +20%, +30%): Leaves the foe poisoned. 85. Toxic Stress (50%, 100%, 100%, damage, x1.5, +5%, +10%, +15%, +20%): Does more damage the more times in a row it is triggered. 86. Flashover (25%, 50%, 80%, damage, x2, x2.2, x2.6, x3, x4): Attacks sometimes deal greater damage than usual. 87. Whirlpool (30%, 60%, 90%, damage, x1, +5%, +10%, +15%, +20%): Can delay your opponent's disruptions for a turn. 88. Constrict (20%, 50%, 90%, damage, x2, +5%, +10%, +15%, +20%): Can delay your opponent's disruptions for two turns. 89. Final Effort (60%, 80%, 100%, damage, x3, x3.6, x4.2, x6, x10.2): Attacks do more damage when there are no more moves left. 90. Fury of 5 (0%, 0%, 90%, damage, x4, x6, x8, x12, x16): Attacks do more damage when you make a match of five. 91. Dragon Sweep (60%, 80%, 100%, other, x2, x2.2, x2.5, x3): May remove two non-Support Pokémon. 92. Dragon Shriek (20%, 40%, 80%, damage, x1, x1.2, x1.4, x1.6, x2): Leaves the foe paralyzed for a longer period of time. 93. Goad (5%, 30%, 80%, damage, x1, +5%, +10%, +15%, +20%): May force the foe to trigger its disruption immediately. 94. Rockify (60%, 80%, 100%, other, +5%, +10%, +15%, +20%): Occasionally turns one non- Support Pokémon into a rock. 95. Blockify (60%, 80%, 100%, other, +5%, +10%, +15%, +20%): Occasionally turns one non- Support Pokémon into a block. 96. Prospector (3%, 10%, 30%, other, +2%, +5%, +10%, +15%): Changes one rock into a Coin. 97. Alchemist (3%, 10%, 30%, other, +2%, +5%, +10%, +15%): Changes one block into a Coin. 98. Transform (50%, 100%, 100%, other, +5%, +10%, +20%, +30%): Changes up to 3 [var]name into another Support Pokémon.
EXP
3,037
(59%)
/ 3,201
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