포켓몬 능력들과 레벨업 정보입니다.  출처는 http://pastebin.com/A6fKsWvp 요기고요,  pastbin에 가시면 좀더 편하게 볼 수 있습니다. Reddit에 소개글이 올라와서 알았네요... 

아직 나오지 않은 능력들도 보입니다. Blockify, Rockify 등 블럭으로 변신시키는 것도 있나보네요. 

능력들 이름이 영어로 되어 있어서 좀 불편하긴한데, http://www.serebii.net/shuffle/abilities.shtml 에서 능력이름으로 검색하면 오른쪽에 포켓몬들 그림보고 판단하시면 될꺼 같아요. ^^; 

댓글로 물어보시면 제가 대신 해드립니다.. ^^;

일단 보는 방법은 ...  



-------------------------------------------------------
1. Opportunist (5%, 10%, 10%, damage, x1.5, x2.1, x2.7, x3, x5.1): Attacks can occasionally deal greater damage than usual.
---------------------------------------------------------


1. 급소찌르기

발동확률은 3콤보에 5%, 4콤보에 10% 5콤보에 10%
 
공격력이 

스킬레벨 1:  1.5 배 
스킬레벨 2:  2.1 배
스킬레벨 3:  2.7 배
스킬레벨 4:  3   배 
스킬레벨 5:  5.1 배

이렇게 증가하네요. 그 뒤는 능력 해설입니다. '가끔식 평소보다 큰 데미지를 준다.'





확률 증가하는 것들은 레벨당 10%씩 증가하는 줄 알았는데.. 5% 증가하는 것들도 있네요.

앱솔의 잊게만들기: Mind Zap (10%, 40%, 100%, damage, x1, +5%, +10%, +20%, +25%)
리자몽의 화상입히기: Burn (5%, 55%, 80%, damage, x1, +5%, +10%, +15%, +20%)

화난 피카츄는 Super Bolt (10%, 20%, 50%, damage, x10, x11, x12, x13, x15) 이렇게 증가하네요. 발동확률이 변하지 않으니... 뭐... 그렇게 좋아지는건지 모르겠네요. 기본이 10배니. 

[추가] 
Counterattack: 20, 30, 35, 40, 50 per rock, block and coin
Crowd Power: 50, 60, 70, 80, 100 per counted Poke



1. Opportunist (5%, 10%, 10%, damage, x1.5, x2.1, x2.7, x3, x5.1): Attacks can occasionally deal greater damage than usual.
2. Heavy Hitter (20%, 50%, 80%, damage, x1.5, x2.25, x3, x3.3, x4.05): Attacks can occasionally deal greater damage than usual.
3. Dragon Talon (40%, 70%, 100%, damage, x1.5, +10%, +15%, +20%, +30%): Attacks can occasionally deal greater damage than usual.
4. Power of 4 (0%, 100%, 0%, damage, x1.5, x2.25, x2.7, x3.15, x3.6): Attacks do more damage when you make a match of four.
5. Power of 5 (0%, 0%, 100%, damage, x1.5, x2.25, x2.7, x3.15, x3.6): Attacks do more damage when you make a match of five.
6. Last-Ditch Effort (50%, 100%, 100%, damage, x2, x2.4, x3, x4, x6): Attacks do more damage when things are looking desperate.
7. Hitting Streak (60%, 100%, 100%, damage, x1.2, +10%, +15%, +20%, +30%): Does more damage the more times in a row it is triggered.
8. Damage Streak (60%, 100%, 100%, damage, x1.2, x1.32, x1.56, x1.8, x2.4): Does more damage the more times in a row it is triggered.
9. Risk-Taker (50%, 70%, 100%, damage, x1, x1.5, x1.8, x2, x2.5): Damage may randomly be increased or decreased.
10. Swarm (60%, 80%, 100%, damage, x2, +10%, +20%, +30%, +40%): Attacks do more damage when things are looking desperate.
11. Steely Resolve (60%, 80%, 100%, damage, x2, x2.2, x2.4, x5, x7): Attacks do more damage when things are looking desperate.
12. Pyre (50%, 100%, 100%, damage, x1.2, +10%, +20%, +30%, +40%): Increases damage done by any Fire types in a combo.
13. Dancing Dragons (60%, 100%, 100%, damage, x1.2, +10%, +15%, +20%, +30%): Increases damage done by any Dragon types in a combo.
14. Pummel (15%, 50%, 100%, damage, x1.2, +20%, +25%, +40%, +50%): Increases damage done by any Fighting types in a combo.
15. Pixie Power (15%, 40%, 80%, damage, x1.5, +20%, +25%, +30%, +40%): Increases damage done by any Fairy types in a combo.
16. Sinister Power (15%, 40%, 80%, damage, x1.5, +20%, +25%, +30%, +40%): Increases damage done by any Dark types in a combo.
17. Crowd Control (20%, 60%, 80%, damage, x50, +10%, +15%, +20%, +40%): The more [var]name in the puzzle area, the more damage.
18. Counterattack (25%, 75%, 100%, damage, x20): The more disruptions on the board, the greater the damage.
19. Vitality Drain (5%, 20%, 50%, damage, x1, +5%, +10%, +20%, +30%): Does more damage when the opponent has more HP left.
20. Quake (20%, 35%, 60%, damage, x1.2, +10%, +20%, +30%, +40%): Sometimes increases damage and leaves opponent paralyzed.
21. Fearless (10%, 50%, 100%, damage, x1, x1.2, x1.4, x1.5, x2): Combos do more damage if the opponent is Ghost type.
22. Swat (20%, 40%, 100%, damage, x1, x1.1, x1.2, x1.4, x1.6): Does more damage against Flying, Bug, or Fairy types.
23. Brute Force (50%, 100%, 100%, damage, x1, x2, x2.5, x3, x4): Increases damage for attacks that are not very effective.
24. Quirky (30%, 50%, 100%, other, +30%, +40%, +50%, +70%): Occasionally erases one extra matching Pokémon elsewhere.
25. Quirky+ (25%, 35%, 100%, other, +10%, +20%, +40%, +65%): Occasionally erases two extra matching Pokémon elsewhere.
26. Prank (20%, 40%, 100%, other, +10%, +20%, +30%, +40%): Occasionally changes when a foe will next disrupt your play.
27. Stabilize (30%, 50%, 100%, other, +10%, +20%, +50%, +70%): Occasionally erases one of the foe's disruptions on the board.
28. Stabilize+ (20%, 50%, 80%, other, +10%, +20%, +40%, +50%): Occasionally erases two of the foe's disruptions on the board.
29. Disrupt Buster (1%, 5%, 10%, other, +5%, +10%, +15%, +30%): Occasionally erases all of the foe's disruptions.
30. Rock Break (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Destroys one breakable-rock disruption without fail.
31. Cloud Clear (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Clears away one black-cloud disruption without fail.
32. Block Smash (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Clears one unbreakable-block disruption without fail.
33. Eject (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Removes one non-Support  Pokémon icon without fail.
34. Barrier Bash (100%, 100%, 100%, other, x1.2, x1.5, x1.7, x2): Removes one barrier-type disruption without fail.
35. Swap (30%, 50%, 100%, other, +20%, +30%, +50%, +70%): Can replace a disruption with this Pokémon.
36. Chill (20%, 30%, 100%, damage, x1, +10%, +20%, +25%, +30%): Can delay your opponent's disruptions for a turn.
37. Astonish (20%, 30%, 100%, damage, x1, x1.1, x1.2, x1.4, x1.5): Can delay your opponent's disruptions for a turn.
38. Flap (20%, 30%, 100%, damage, x1, x1.1, x1.2, x1.4, x1.5): Can delay your opponent's disruptions for a turn.
39. Mind Zap (10%, 40%, 100%, damage, x1, +5%, +10%, +20%, +25%): Can reset your opponent's disruption counter to maximum.
40. Burn (5%, 55%, 80%, damage, x1, +5%, +10%, +15%, +20%): Leaves the foe burned.
41. Spookify (5%, 45%, 80%, damage, x1, +10%, +15%, +20%, +30%): Leaves the foe spooked.
42. Freeze (5%, 35%, 70%, damage, x1, +10%, +12%, +15%, +20%): Leaves the foe frozen.
43. Sleep Charm (5%, 30%, 80%, damage, x1, +10%, +15%, +18%, +25%): Leaves the foe asleep.
44. Paralyze (10%, 30%, 80%, damage, x1, +5%, +8%, +10%, +15%): Leaves the foe paralyzed.
45. Mega Boost (50%, 100%, 100%, megabar, +3, +10%, +15%, +20%, +40%): Fills the Mega Gauge of a Pokémon of the same type.
46. Hyper Punch (10%, 50%, 50%, damage, x3, +10%, +15%, +20%, +30%): Attacks sometimes deal greater damage than usual.
47. Power of 4+ (0%, 80%, 0%, damage, x3, x3.3, x3.6, x3.9, x4.5): Attacks do even more damage when you make a match of four.
48. Power of 5+ (0%, 0%, 80%, damage, x3, x3.3, x3.6, x4.2, x5.1): Attacks do even more damage when you make a match of five.
49. Crowd Power (25%, 70%, 90%, damage, x50): The more [var]name in the puzzle area, the more damage.
50. Double Normal (20%, 60%, 80%, damage, x2.5, +5%, +10%, +15%, +20%): Increases damage done by any Normal types in a combo.
51. Mega Boost+ (50%, 100%, 100%, megabar, +6, +5%, +10%, +20%, +30%): Fills the Mega Gauge of the same type of Pokémon more.
52. Mega Boost++ (10%, 20%, 30%, megabar, +9, +5%, +10%, +15%, +20%): Fills the Mega Gauge of same type of Pokémon even more.
53. Stabilize++ (25%, 50%, 100%, other, +10%, +15%, +20%, +25%): Occasionally erases five of the foe's disruptions on the board.
54. Rock Break+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes destroys three breakable-rock disruptions.
55. Rock Break++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes destroys five breakable-rock disruptions.
56. Cloud Clear+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes clears away three black-cloud disruptions.
57. Cloud Clear++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes clears away five black-cloud disruptions.
58. Block Smash+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes clears three unbreakable-block disruptions.
59. Block Smash++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes clears five unbreakable-block disruptions.
60. Eject+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes removes three non-Support Pokémon icons.
61. Eject++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes removes five non-Support Pokémon icons.
62. Barrier Bash+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes removes three barrier-type disruptions.
63. Barrier Bash++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes removes five barrier-type disruptions.
64. Swap+ (25%, 50%, 100%, other, +10%, +20%, +30%, +35%): Can replace some disruptions with this Pokémon.
65. Swap++ (20%, 50%, 100%, other, +5%, +10%, +20%, +30%): Can replace many disruptions with this Pokémon.
66. Shock Attack (20%, 30%, 80%, damage, x1, +5%, +7%, +10%, +15%): Leaves the foe paralyzed.
67. Nosedive (15%, 40%, 70%, damage, x5, +10%, +15%, +20%, +30%): Attacks can occasionally deal greater damage than usual.
68. Sky Blast (10%, 60%, 90%, damage, x2, +5%, +10%, +15%, +20%): Increases damage done by any Flying types in a combo.
69. Poisonous Mist (10%, 25%, 30%, damage, x1, +10%, +15%, +20%, +25%): Does more damage when the opponent has more HP left.
70. Downpour (10%, 25%, 30%, damage, x1, +10%, +15%, +20%, +25%): Does more damage when the opponent has more HP left.
71. Super Bolt (10%, 20%, 50%, damage, x10, x11, x12, x13, x15): Attacks can occasionally deal greater damage than usual.
72. Good Luck (0%, 0%, 0%, damage, x1.2): Makes it more likely to receive items when set as a Support.
73. +-Boost (100%, 100%, 100%, damage, x2, x2.2, x2.4, x2.8, x3): Making a + shaped match deals more damage than usual.
74. L-Boost (100%, 100%, 100%, damage, x2, x2.2, x2.4, x2.8, x3): Making an L-shaped match deals more damage than usual.
75. T-Boost (100%, 100%, 100%, damage, x2, x2.2, x2.4, x2.8, x3): Making a T-shaped match deals more damage than usual.
76. Cheer (60%, 100%, 100%, damage, x1, +10%, +15%, +20%, +40%): Increases the chance that the next match's skill is triggered.
77. Paralysis Combo (40%, 60%, 100%, damage, x1.5, +20%, +25%, +30%, +40%): Boosts damage done by combos if the foe is paralyzed.
78. Sleep Combo (40%, 60%, 100%, damage, x1.5, +20%, +25%, +30%, +40%): Boosts damage done by combos if the foe is asleep.
79. Relentless (70%, 80%, 100%, damage, x1.2, x1.44, x1.56, x1.8, x2.04): Boosts damage done by combos if foe has any status condition.
80. Poison Pact (40%, 60%, 80%, damage, x1.2, +10%, +20%, +30%, +50%): Increases damage done by Poison types in the combo.
81. Ice Dance (30%, 50%, 70%, damage, x1.2, +10%, +15%, +20%, +30%): Increases damage done by Ice types in the combo.
82. Ground Forces (20%, 60%, 80%, damage, x1.2, +10%, +15%, +20%, +25%): Increases damage done by Ground types in the combo.
83. Flash Mob (5%, 40%, 60%, damage, x30, +20%, +30%, +40%, +60%): Having more Pokémon of the same type boosts damage dealt.
84. Poison (10%, 40%, 70%, damage, x1.2, +5%, +10%, +20%, +30%): Leaves the foe poisoned.
85. Toxic Stress (50%, 100%, 100%, damage, x1.5, +5%, +10%, +15%, +20%): Does more damage the more times in a row it is triggered.
86. Flashover (25%, 50%, 80%, damage, x2, x2.2, x2.6, x3, x4): Attacks sometimes deal greater damage than usual.
87. Whirlpool (30%, 60%, 90%, damage, x1, +5%, +10%, +15%, +20%): Can delay your opponent's disruptions for a turn.
88. Constrict (20%, 50%, 90%, damage, x2, +5%, +10%, +15%, +20%): Can delay your opponent's disruptions for two turns.
89. Final Effort (60%, 80%, 100%, damage, x3, x3.6, x4.2, x6, x10.2): Attacks do more damage when there are no more moves left.
90. Fury of 5 (0%, 0%, 90%, damage, x4, x6, x8, x12, x16): Attacks do more damage when you make a match of five.
91. Dragon Sweep (60%, 80%, 100%, other, x2, x2.2, x2.5, x3): May remove two non-Support  Pokémon.
92. Dragon Shriek (20%, 40%, 80%, damage, x1, x1.2, x1.4, x1.6, x2): Leaves the foe paralyzed for a longer period of time.
93. Goad (5%, 30%, 80%, damage, x1, +5%, +10%, +15%, +20%): May force the foe to trigger its disruption immediately.
94. Rockify (60%, 80%, 100%, other, +5%, +10%, +15%, +20%): Occasionally turns one non- Support Pokémon into a rock.
95. Blockify (60%, 80%, 100%, other, +5%, +10%, +15%, +20%): Occasionally turns one non- Support Pokémon into a block.
96. Prospector (3%, 10%, 30%, other, +2%, +5%, +10%, +15%): Changes one rock into a Coin.
97. Alchemist (3%, 10%, 30%, other, +2%, +5%, +10%, +15%): Changes one block into a Coin.
98. Transform (50%, 100%, 100%, other, +5%, +10%, +20%, +30%): Changes up to 3 [var]name into another Support Pokémon.