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2019-10-16 03:37
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밸런스패치노트(영문)-48.2패치Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details. General
Heroes
TankDiabloBase
Talents
Developer Comment: Diablo, surprisingly, is one of the lowest winning Heroes in the game. That doesn’t mean that he’s not extremely powerful at times or unpopular, so we don’t feel the need to make drastic changes right now. However, we are making a few small adjustments to make him better when he’s behind in a game by increasing his Health until he’s around 75 Souls. To allow Diablo to more commonly attempt to land his entire combo with Apocalypse, we’re reducing the Mana cost. Interestingly, Apocalypse is chosen a lot more often, but is actually a 5% lower win rate, so we want to make the Heroic win more without drastically shifting the perception of its power. BruiserArtanisTalents
Developer Comment: The Movement Speed changes hurt the ability for Purifier Beam to stick to a target a little more than most abilities. When increasing Movement Speed of Heroes, we knew that Abilities would be more difficult to land which would require players to adjust, but Purifier Beam doesn’t allow you to aim differently. That being said, Purifier Beam is still very comparable to Suppression Pulse in terms of pick rate and win rate, so we think a very small adjustment is in order. RexxarBase
Talents
Developer Comment: Rexxar, while a niche Hero, is overperforming compared to his competitors. We don’t think we need to nerf him too much (in spite of his 57%+ win rate), but he has room for another small nudge in the downward direction. We’re targeting a few of his Talents that are much more powerful than the other choices on the tier so encourage a variety of Talent selections too (though this is secondary to trying to provide an overall nerf to the Hero). VarianTalents
Developer Comment: Twin Blades is outperforming compared to other options, so we’re slightly reducing its power and increasing the power of Taunt to incentivize Varian players to try tanking for their team more often. We’re also buffing a slew of under-used talents which should give Varian players more options to consider when deciding how to build the hero. HealerAnaBase
Talents
Developer Comment: Ana was one of the Heroes most affected by the Movement Speed change a few patches ago. We have been waiting to see where she stabilized at and are ready to give her some buffs to help bring her back to where she should be. On top of a small baseline Healing increases, we wanted to remove the awkwardness of the way Vampiric Rounds asked players to constantly target swap after 5 Shrike stacks. DeckardBase
Talents
Developer Comment: Our favorite old man is still lagging behind his healer friends, despite the suite of buffs he's seen in the past few patches. Rather than pushing his numbers even higher, we're giving him a boost to general usability by making his potions display their impact location before they land and increasing the area in which his trait will function. Additionally, we're giving the various gem talents a bit of damage to make them more attractive options overall. Li LiTalents
Developer Comment: Hindering Winds was a bit too effective compared to the other options available at level 4. Rather than nerfing it into oblivion, we're swapping its position with Surging Winds at level 13. This should open up her talent options a little bit and give us room to make further adjustments to the rest of her kit in the future. Lt. MoralesTalents
Developer Comment: Prolonged Safeguard was not a very exciting talent pick and its increased duration bonus was redundant against Vanadium Plating’s duration increasing mechanic. We decided to consolidate these mechanics onto one talent and explore offering an entirely new mechanic for the other. This new replacement, Medi-Drone, gives a limited amount of multi-target healing, something Lt. Morales was previously lacking and often requested in your feedback. MalfurionBase
Developer Comment: To help Malfurion be a little more competitive with other Healers, we’re giving him some small base buffs to parts of his kit that motivate teams to pick him over his alternatives. WhitemaneBase
Talents
Developer Comment: We have been actively listening to player feedback on the recent rework to Whitemane, and are making some changes to her to address them. Overall, her Talent Tree seems to be in a much healthier spot, and with the addition of some new baseline mechanics, we are hoping that she now feels closer to the Scarlet Inquisitor we all know and love! Melee AssassinQhiraTalents
Developer Comment: Qhira continues to sit in a really Healthy spot overall, but Finishing Touch was well being well out-performed by her other Level 1 Talents. We are hoping that this buff helps equalize the Talent Tier! Ranged AssassinJunkratBase
Talents
Developer Comment: From a balance perspective Junkrat’s recent changes have been fairly successful. His talent pick and win rates are in a much healthier spot, and these follow-up changes are meant to even out his talents and slightly increase his power level. Li-MingBase
Talents
Developer Comment: Li-Ming continues to be slightly lower performing than we would like, so these changes are directed at giving her a small survivability buff as well as a couple tweaks to under-performing Talents. Bug FixesGeneral
User Interface
MAC
EXP
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