![]() 2014-06-30 12:05
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전쟁군주때 길드레벨업 및 혜택 삭제전쟁군주에서 길드레벨업 제도는 없어지려나 봅니다. 다음은 블자 게임디자이너 watcher가 오늘 게시한 전문입니다.
What you're seeing in the current build is a change that's mid-implementation. Since the introduction of the guild system in Cataclysm, the nature of guild leveling and guild perks has shifted from being a reward for dedication and collective effort, to effectively being a penalty and barrier to entry for new guilds. We've made it easier to level guilds over the years, allowing low-level quests to count fully towards guild experience, and removing weekly caps on progress. That helps ease the barriers, but it's more of a band-aid than a true solution to the underlying problem. 이번 빌드에서 여러분이 보게되실것은 완성단계에 있는 변화입니다. 대격변때 길드시스템이 소개된이후 길드레벨업과 그에따른 혜택은 헌신과 노력에대한 보상에서 새로운 길드의 경우 불이익과 장벽이 되어버렸습니다. 저희는 저렙퀘스트가 온전히 길드경험치를 주도록 허용하고, 주간 경험치제한을 해제하는 등 수년간 길드레벨업을 쉬워지도록 해왔습니다. 이것이 장벽을 좀 완화하긴 했지만, 그것은 내재된 문제의 본질적 해결이 아닌 반창고와 같은 것이였습니다.
We still want to incentivize guild membership, aside from the social benefits, so we're keeping conveniences like faster mount speed, instant guild mail, Mass Resurrection, etc., as exclusive benefits to all guilded players. The guild achievement system, and unlocked items and other benefits through completion of guild achievements, will remain as-is. We'd like to emphasize that system a bit more as a yardstick for collective accomplishment, rather than guild level which primarily just reflects individual effort.
The Cash Flow perk is obviously popular, though in most guilds it actually contributes less gold to the guild bank than something like Guild Challenges, since it only applies to looted coins. However, it also fuels some degenerate player behavior: if you've made an alt lately, you've probably noticed that you can't go more than a minute or two without receiving a guild invite - typically from "leaders" who are looking to recruit armies of often-unwitting players to both level guilds for later sale, and to increase the amount of Cash Flow gold that is siphoned into coffers to which only they have access. It can be a meaningful amount of gold for one player's pockets, but for something like a raiding guild, Cash Flow gold barely makes a dent in something like total repair costs. We're removing the Cash Flow perk in Warlords.
We do recognize that it's essential for guilds to have ways of financing their costs, and we will offer alternative, and more lucrative, options for doing so in Warlords (for example, bringing back some Bind on Equip epic drops in raids).
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