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2024-12-06 08:40
조회: 943
추천: 0
vuhdo lua 에러...Message: Vd1:SetPoint(): Usage: ("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY] Time: Fri Dec 6 08:38:13 2024 Count: 1 Stack: Vd1:SetPoint(): Usage: ("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY] [string "@Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua"]:1050: in function <Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua:1036> [string "@Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua"]:1162: in function <Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua:1147> [string "@Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua"]:1188: in function <Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua:1179> [string "@Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua"]:1226: in function `VUHDO_reloadUI' [string "@Interface/AddOns/VuhDo/VuhDoEventHandler.lua"]:411: in function <Interface/AddOns/VuhDo/VuhDoEventHandler.lua:381> [string "@Interface/AddOns/VuhDo/VuhDoEventHandler.lua"]:676: in function <Interface/AddOns/VuhDo/VuhDoEventHandler.lua:443> Locals: aPanel = Vd1 { PixelSnapDisabled = true Center = Texture { } RightEdge = Texture { } backdropInfo = <table> { } BottomEdge = Texture { } BottomLeftCorner = Texture { } BottomRightCorner = Texture { } TopEdge = Texture { } TopRightCorner = Texture { } TopLeftCorner = Texture { } LeftEdge = Texture { } } aPanelNum = 1 tSetup = <table> { OVERHEAL_TEXT = <table> { } POSITION = <table> { } RAID_ICON = <table> { } frameStrata = "MEDIUM" MODEL = <table> { } TOOLTIP = <table> { } PANEL_COLOR = <table> { } HOTS = <table> { } SCALING = <table> { } PRIVATE_AURA = <table> { } ID_TEXT = <table> { } LIFE_TEXT = <table> { } } tPosition = <table> { scale = 1 height = 66.999985 growth = "TOPLEFT" width = 90.000008 } tPanelColor = <table> { BACK = <table> { } HEADER = <table> { } BORDER = <table> { } barTexture = "VuhDo - Polished Wood" TEXT = <table> { } } tScale = 1 tFactor = 1 tGrowth = "TOPLEFT" tX = nil tY = nil tLabel = nil VUHDO_STD_BACKDROP = nil VUHDO_DESIGN_BACKDROP = nil _G = <table> { ERR_OUT_OF_CHI = "기가 부족합니다." DH_HAVOC_CORE_ABILITY_2 = "격노를 소모하는 강력한 근접 공격 능력입니다. 치명타로 적중하면 격노의 일부를 돌려받습니다." UNIT_NAMES_COMBATLOG_TOOLTIP = "플레이어, NPC, 몬스터 이름에 색을 입힙니다." AchievementFrameStatsBG = AchievementFrameStatsBG { } LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 785 SPELL_FAILED_CUSTOM_ERROR_71 = "파티 하객이 당신과 춤추고 싶어합니다." LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 423 ClassTrialTimerDisplayMixin = <table> { } MultiBarLeftButton7 = MultiBarLeftButton7 { } MerchantItem7AltCurrencyFrameItem1Text = MerchantItem7AltCurrencyFrameItem1Text { } OPTION_SHOW_ACTION_BAR5_TOOLTIP = "기본: 행동 단축바 4 왼쪽에 위치" BINDING_NAME_NAMEPLATES = "적 이름표 표시" INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s 님이 진입할 수 없습니다. 해당 인스턴스가 임시로 사용 불가 상태입니다." DetailsBreakdownWindowTabButtonAvoidance868_Text = DetailsBreakdownWindowTabButtonAvoidance868_Text { } COVENANT_MISSIONS_HEALTH = "생명력" PVPReadyDialogBottomArt = PVPReadyDialogBottomArt { } CALENDAR_RAID_RESET_DESCRIPTION = "%1$s 초기화 %2$s" DetailsBreakdownWindowTabFrameSummary1523GenericScrollContainerLeftHeaderLine19786209HeaderIndex4 = DetailsBreakdownWindowTabFrameSummary1523GenericScrollContainerLeftHeaderLine19786209HeaderIndex4 { } VuhDoNewOptionsPanelHotsHotsPanelHotIconsTextureSquaresDiagonalRadioButtonTextureSwatch = VuhDoNewOptionsPanelHotsHotsPanelHotIconsTextureSquaresDiagonalRadioButtonTextureSwatch { } ChatFrame6EditBoxFocusMid = ChatFrame6EditBoxFocusMid { } AceConfigDialogTooltipTexture20 = AceConfigDialogTooltipTexture20 { } CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame { } VuhDoNewOptionsColorsModesNormalModePanelIcomingOpacCheckBox = VuhDoNewOptionsColorsModesNormalModePanelIcomingOpacCheckBox { } LE_GAME_ERR_ONLY_ONE_QUIVER = 36 INT_SPELL_DURATION_HOURS = "%d시간" VuhDoNewOptionsGeneralAoeAdviceGeneralPanelKnownOnlyCheckButtonTextureActiveSwatch = VuhDoNewOptionsGeneralAoeAdviceGeneralPanelKnownOnlyCheckButtonTextureActiveSwatch { } LOSS_OF_CONTROL_DISPLAY_FEAR 부두 자체가 실행이 안되는데.. 혹시 아시는분 계실까요...ㅠㅠ?
EXP
676
(76%)
/ 701
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