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2021-01-12 07:11
조회: 5,691
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3.13 밸런스 일부 공개(원문, 발번역)원문 주소 : https://www.pathofexile.com/forum/view-thread/3008718
대충 훑어봤을 때 유의미하다고 느껴지는 문장들만 발번역해보았습니다. 공식 번역이 올라오기 전에 무슨 내용인지 대충이라도 파악하고 싶으신 분들을 위한 글이니 양해바랍니다. * 각 부분마다 한국 공홈에 올라오는 공식 번역글이나 글로벌 공홈에 올라오는 원문이 확인되면 링크를 달아두도록 하겠습니다. As with every new League and expansion release, we're making a variety of balance changes to broaden the number of builds that are competitive in the end-game while lowering the power of specific mechanics that outclass the rest. We've outlined the most important changes below, and discussed our reasoning and methodology. Specific values will be available to read tomorrow in the patch notes. Game Balance in Path of Exile: Echoes of the AtlasAscendancies 전직In addition to reworking the Elementalist, Inquisitor and Deadeye, we’ve made several changes to every Ascendancy class. Rather than going over every single change, here are the general philosophies behind the changes:엘리멘탈리스트, 인퀴지터, 데드아이의 리워크와 더불어 모든 전직 클래스들에 다양한 변화를 주었음. 패치된 내역을 세부적으로 뜯어보기 전에, 먼저 패치 방향성(철학)부터 말해주겠음.
전직 노드 개편사항 링크: https://poe.game.daum.net/forum/view-thread/3008836 전직 노드 개편사항 원문 링크: https://www.pathofexile.com/forum/view-thread/3008762 Aura Stackers 오라 스택킹 빌드As new mechanics have been introduced and players have optimised builds, characters using multiple auras have grown significantly in power, both offensively and defensively. These builds moved above our acceptable top end level of power. The addition of Alternate Quality effects on Aura Gems which added extra effects to your auras were a large contribution to this. We have made a few radical changes here:오라 스택킹 빌드는 우리가 수용 가능한 최고 레벨을 뛰어넘음. 특히 오라 젬들의 대체 퀄리티 추가는 이 현상에 큰 기여를 하였음. 따라서 다음과 같은 방향으로 패치함:
Impale Mechanics 꿰뚫기 작동 기제By using the Impaler Keystone in combination with the Call of Steel skill, Warcry-based characters could deal unreasonably large amounts of damage with a single hit followed up with Call of Steel. The Impaler Keystone now prevents Call of Steel from removing Impales from enemies for 4 seconds after you Impale them, similar to how it prevents the enemies being impaled again. This allows builds to retain some interesting interactions but prevents all damage being completely frontloaded before a boss has a chance to act.Impaler(꿰뚫는 자) 핵심 노드와 Call of Steel(강철의 부름) 스킬을 사용하는 함성 기반 캐릭터는 단일 대상에게 지나치게 많은 양의 피해를 입힐 수 있었음. 꿰뚫는 자 핵심 노드가 이제 대상을 꿰뚫은 후 4초간 대상의 꿰뚫기를 제거하지 못하도록 막음(꿰뚫는 자 핵심 노드를 찍으면 대상을 꿰뚫고 나서 4초간은 강철의 부름 스킬 등으로 꿰뚫기를 없애지 못한다는 말). For all builds utilising Call of Steel, the Lord of Steel unique jewels provided too large a damage bonus from a single item. The Lord of Steel jewels that granted increased Reflected Damage now grant 20-25% increased Reflected Damage (from 40-50%). To allow players to invest in Call of Steel without requiring a specific unique jewel, the Swift Skewering passive tree cluster has been adapted to accommodate a new notable passive, Blade Sovereign. This half of the cluster allows players to invest in Call of Steel maximum shards, use speed, damage and area of effect. 강철의 부름 스킬을 활용하는 모든 빌드에서 Lord of Steel(강철의 군주) 고유 주얼은 하나의 아이템으로 너무 큰 데미지 보너스를 제공하였음. 강철의 군주 고유 주얼이 제공하는 반사 피해 관련 옵션의 수치가 기존 40-50%에서 20-25%로 낮아짐. 특정 고유 주얼이 없어도 강철의 부름 스킬에 투자할 수 있도록, Swift Skewering(재빠른 꿰뚫기) 패시브 스킬 군에 새로운 노터블 노드 Blade Sovereign이 추가되었음. Blade Sovereign쪽 라인은 강철의 부름의 최대 조각, 사용 속도, 데미지, 효과 범위에 영향을 줌. Minions 소환수Raised Spectres and Golem minion builds usually outclass other minion alternatives and are one of the most optimal mid-investment builds, so we've made some significant reductions to their power.망령 소환과 골렘 소환 빌드는 다른 소환에 비해 수준 이상이었음. 그래서 너프함. Raised Spectres will now be monster level 72 at gem level 20 (from 76), have lowered Accuracy (to roughly match Raised Zombies at the same monster levels) and slightly slower monster level scaling past gem level 20. In addition we have made minor changes to the They of Tul spectres, which no longer grant reduced damage taken to allies and grant slightly less chance to dodge attacks and spells for their Snow Cloak skill as this ability was providing more defensive power than some of the most effective player defense skills. The knife-throw skill used by Syndicate Operatives is no longer considered a spell, as this created unintended uses by combining both Attack and Spell supports while ignoring their penalties. 망령 소환은 이제 젬 레벨 20일 때 몬스터의 레벨이 72(기존 76)로 소환됨. They of Tul(툴의 그들) 망령은 Snow Cloak 스킬로 더 이상 주변 아군에게 받는 피해 감소와 공격 및 주문 적중 완벽회피 확률을 부여하지 않음. Syndicate Operative(연합 첩보원) 망령이 사용하는 무기 투척 스킬은 더 이상 주문으로 간주되지 않음(그 뒷내용은 잘 모르겟음..) Carrion Golems and Stone Golems have had their damage reduced at all levels, with Carrion Golems getting the more severe reduction as their power exceeded that of other golem types. Elementalist’s Golem Passives in general provide fewer offensive bonuses to Golems, in part because the rest of the Elementalist now provides effects that can increase damage taken by enemies. 부패 골렘과 돌 골렘은 모든 레벨에서 피해량이 감소되었고, 특히 부패 골렘은 다른 골렘에 비해 지나치게 강했어서 많이 너프함. 엘리멘탈리스트의 골렘 패시브는 골렘에게 더 적은 공격 보너스를 부여함. (원문에서 엘리멘탈리스트의 다른 패시브가 '적에게 받는 데미지(damage taken by enemies)'를 증가시키는 효과가 있으므로 골렘의 공격 보너스를 감소시켰다고 하는데, 맞는 해석인지 모르겠어서 너프된 부분만 기재했습니다) The Minion-related Cluster Jewel notables, Rotten Claws and Renewal, have had value reductions as they provided effective damage multipliers at high values. 소환수 관련 스킬 군 주얼의 노터블 노드, 즉 Rotten Claws(썩은 발톱)과 Renewal(새로운 시작) 노드의 수치가 감소되었음. We've made buffs to the damage of Skeleton Mages, the speed of Unearth and the Offering Effect of the Leash of Oblation unique belt as they were not as powerful as other alternatives. Skeleton Mage(해골 마법사)의 데미지와 Unearth(발굴)의 속도, Leash of Oblation(봉헌의 가죽끈) 고유 가죽 허리띠의 공물 효과는 버프하였음. Improving Underused Skills 잘 안 쓰이던 스킬의 향상While lowering the power of specific abilities, we've also improved the power of others that haven't seen the limelight recently to bring them up to a more competitive level. We have buffed more than 40 underrepresented skills. Note that if a particularly unloved skill has not been touched, that doesn’t mean we’ve forgotten about it! Rather that we believe that numerical tweaks alone won't be sufficient to provide the experience the skill could offer, and we're intending mechanical changes to the skill some time in the future.잘 안 쓰이던 대략 40개 정도의 스킬을 싹 다 재조정함. 이번에 조정받지 않은 스킬이라고 잊혀진 건 아니니 너무 걱정 말라고 함. Patch Note Teasers:(패치 노트 티저. 추후에 자세한 내용 공개될 예정)
Other Skill Changes 기타 스킬 변경Earthshatter now has slightly more variance on the distance spikes appear from the initial slam location and the explosion radius for spikes has been slightly lowered. The intent of these changes is to reduce the spike explosion overlap, particularly on large single targets.지면 분쇄는 첫 강타 지점에서 올라오는 가시들이 아주 조금 더 다양한 거리에서 나타나고, 가시 폭발 범위는 아주 약간 낮아짐. 이는 크기가 큰 단일 대상에게 가시 폭발이 너무 많이 겹쳐서 들어가는 것을 줄이기 위함임. Contagion has had a small reduction to the skill’s radius. In combination with Essence Drain, it has consistently been one of the most efficient skills to clear packs of monsters. 전염은 스킬의 효과 범위가 줄어듦. 그래도 정수 흡수랑 조합하면 맵핑은 여전히 좋음(이걸 말이라고;). Other Changes 기타 변경점We've made a variety of small changes to be aware of, often as solutions to specific balance concerns or as a result of Ascendancy changes.전직 클래스 변화 등에 따라 다양한 작은 변화들이 있었음. Flask Charge on Critical Strike cooldown 치명타 시 플라스크 충전 지연 시간The internal cooldown of effects that grant Flask charges on critical strike has been lowered from 0.2 seconds to 0.1 seconds, making them a more consistent and effective way to generate flask charges. This change was made as part of improvements to the Master Surgeon notable on the Pathfinder, but will affect all modifiers that grant flask charges on critical hits, like the "Surgeon's" flask modifier.치명타 시 플라스크 충전 효과가 발동되는 지연 시간이 0.2초에서 0.1초로 줄어듦. Unique Items 고유 아이템
Alternate Quality changes 대체 퀄리티A small number of Alternate Quality effects have been changed due to specific problematic interactions or because they provided too much power.
Far Shot 장거리 사격As part of changes to the Deadeye ascendancy, Far Shot has been changed. It now causes your projectiles to deal 20% less damage at very close range (previously no penalty), up to 60% more damage at a range of 70 or greater (previously 30% more damage as soon as the projectile reached this range, with no upwards scaling). This affects all items that grant Far Shot, as well as the Deadeye Ascendancy. This makes the choice in playstyle between Point Blank and Far Shot a more interesting decision.< 장거리 사격 > 신규: 근접한 거리에서 투사체 피해 20% 감폭 변경: 대상과의 거리가 70 이상일 때 최대 60%까지 거리에 따라 투사체 피해가 증폭됨 Tailwind 순풍As part of changes to the Deadeye ascendancy, The Tailwind buff now grants 8% increased Action Speed (from 10%). The intent is to slightly lower the power of the influence modifier, while keeping it similarly powerful on the Deadeye.< 순풍 > 순풍 상태에서 동작 속도가 10% → 8% 증가됨. Elemental Aegis effects 원소의 비호 효과To improve the general strength of Aegis effects as part of adding Primal Aegis to the Elementalist, all Aegis skills such as the one granted by Magna Eclipsis no longer have their recharge timer interrupted by damage if the buff is depleted. This makes the Aegis skills a much more reliable defensive mechanic when regularly taking damage.모든 비호 스킬이 이제 만료된 상태에서 복구될 때 피해를 입어도 방해받지 않음. Full details and numerical values of all of the above changes and more will be available in the patch notes tomorrow! 더 세부적이고 수치적인 내용들은 내일 공개될 패치 노트에서 보라는 내용 읽어주셔서 감사합니다.
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