https://www.reddit.com/r/wow/comments/dqvbqd/blizzcon_rwow_interview_with_steve_danuser_and/

와우하기 바쁘고 힘들고 지쳐서 이건 지금 못하겠음 양도 많아서 타이핑할 시간만 생각해도 겁나서 시간 많이 남고 하는 사람 아무도 없을 때 유정게에 올릴 듯

그래도 역게에 남겨두는 건 사람들이 볼 만한 게 몇 개 있어서 그럼


Question: Can you confirm or deny whether the old gods are dead? We've got a lot of people who think that we've only fought manifestations, and their true forms lie dormant somewhere. Are we maybe going to see more of that?

Answering: Steve Danuser

  • Confirms that we've killed their forms, in the cases of Yogg'Saron and C'thun despite echoes of them still seeming to permeate the world.

  • "If you think about our cosmology and the way that creatures of magic work as opposed to mortals, mortals die they go to the Shadowlands. If you fought the Legion, you fought demons. If you kill them on Azeroth, where do they go? Back to the Twisting Nether, which is the place where they come from."

  • "So if you think about other magical creatures and think what happens when you kill them on Azeroth, where do they go? There's the potential for things like that to kind of happen. We try to have this cosmology of the way things work, and that's something that you can apply to other things. And I think the old gods are an interesting case where, you know, we've defeated one version of them and who knows if another manifestation will eventually take place."





Question: With BFA, we have the option to support Saurfang or Sylvanas. Do you feel like that was a success? Did that work out how you wanted? And might we be seeing more of that in Shadowlands?

Answering: Steve Danuser

  • "We knew that when we were making Battle for Azeroth that it was going to be an expansion that tested people's feelings and loyalties. And again, putting these two sides against each other in a way that really hadn't been done to that degree in WoW yet, so far. And knowing that what we were doing with Sylvanas, where she was going into the Shadowlands, all this time, she's been doing these things in BfA because we knew where she was going to end up. It's hard when you can't yet connect the dots for people, you have to kind of set that trajectory in motion. So we knew that, well, it's going to look bad for Sylvanas; people are going to take some of this stuff wrong, but we have to stick to this."

  • "We feel like we have a really good story and we want to see that through. But, as we were talking about that, that's where the idea came for, you know what, there's going to be people on the Horde side that are really divided about this. It would fit the story, because we were already going to branch into these two kind of sides within the Horde, that what if we let players do that? And it's not something we ordinarily do, but this felt like a really right case to do that. And so, really for the first time, we offered that kind of narrative choice for people to make in-game and I think it was successful. You know, everyone was waiting to see how it would play out and in our 8.2.5 patch when we finally got to see the Reckoning cinematic, the Mak’gora happen, and then kind of the aftermath of that depending on which side you chose. For the reward for the loyalists to be, like, this one-on-one with Sylvanas where she gave you at least a peek into what was to come. We felt like that was a fitting way to end that."

  • The loyalist campaign felt right at the time and may happen again in the future, but there's currently no version of it in Shadowlands right now.



Question: So Shadowlands seems narratively similar to Warlords in the sense that you're leaving Azeroth behind to chase an existential threat from somewhere else. Can you give us any sort of hints as to what we can expect from the story of the Shadowlands to set it apart?

Answering: Steve Danuser

  • Warlords was a place we were kind of familiar with. We'd all seen Outlands already and we roughly knew the history of the place already before we arrived.

  • "Shadowlands is all new territory. It's something that was only footnotes in our in our history books. In our Chronicles. Things we kind of skirted the edge of at different times and different classes, but we never fully went in there. So looking at our cosmology chart and looking at the opportunities that have presented was something that we were really super excited about."

  • "So it was something that allowed us to create this landscape, these zones, these places to go the characters within them that felt new and fresh. But yet when you see them when you look at the style that they have, and the way that they move and the things they do in this world, it would still feel classic WoW, like, Oh, yeah, I see this, this is an extension of the universe."

  • "We want that WoW DNA to flow through everything that we make, even if we go into these fantastic places. So the storyline that we get to play through we get to bring back the kind of more linear narrative arc that some of our earlier expansions had on your first play through and then on subsequent play throws with old so you still get all the benefits of kind of choosing where you want to go and what order you want to do this stuff in. So kind of the best of both worlds for us. So it gives us a lot of chance to look backward and take the best of what we've done before, but evolved in new ways and we're really excited about that"