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2025-06-24 08:42
조회: 1,581
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Elv 애드온 오류 문의이번 패치 이후에 elv오류가 많이 나네요
windtool plug in에서도 많이 났는데 대부분 기능을 끄거나 충돌나는 애드온을 삭제/변경해서 잡았는데 고수가 아닌지라 아래 두 오류는 찾지 못하겠네요 아시는분은 한수 가르침 부탁드릴게요! 어느 부분이 오류인걸 알면 애드온을 끄고 켜고 바꾸고 해서 찾고 싶은데, 아래 두개는 힘드네요 ㅠㅠ ========================================================================== 1. 오류 ========================================================================== 1x [ADDON_ACTION_BLOCKED] 애드온 'ElvUI_Libraries'|1이;가; 보호된 함수 'UNKNOWN()' 호출을 시도했습니다. [ElvUI_Libraries/Core/LibActionButton-1.0/LibActionButton-1.0.lua]:1574: in function <...ies/Core/LibActionButton-1.0/LibActionButton-1.0.lua:1541> Locals: frame = Frame { } event = "ACTIONBAR_SLOT_CHANGED" arg1 = 14 (for state) = <table> { = true = true = true = true } (for control) = ElvUI_Bar2Button2 { NewActionTexture = Texture { } LevelLinkLockIcon = Texture { } __MSQ_bType = "Action" BorderShadow = Texture { } TargetReticleAnimFrame = Frame { } icon = ElvUI_Bar2Button2Icon { } SlotArt = Texture { } __MSQ_Skin = <table> { } keyBoundTarget = "ELVUIBAR2BUTTON2" __MSQ_Normal_Color = <table> { } __MSQ_Scale = 1 popupOffset = -4 popupDirection = "UP" abilityName = "무쇠껍질" arrowCrossAxisSize = 7 InterruptDisplay = Frame { } ProfessionQualityOverlayFrame = Frame { } flashing = false __MSQ_Enabled = true abilityID = 102342 closedArrowOffset = 4 IconMask = MaskTexture { } __MSQ_Highlight_Color = <table> { } __Regions = <table> { } HotKey = ElvUI_Bar2Button2HotKey { } arrowMainAxisSize = 18 HighlightTexture = Texture { } SpellHighlightAnim = AnimationGroup { } __MSQ_Normal_Skin = <table> { } __MSQ_IsAction = true TextOverlayContainer = Frame { } PushedTexture = Texture { } PixelSnapDisabled = true Count = ElvUI_Bar2Button2Count { } _state_type = "action" state_types = <table> { } __MSQ_New_Normal = Texture { } __MSQ_Icon = ElvUI_Bar2Button2Icon { } arrowDownTexture = "UI-HUD-ActionBar-Flyout-Down" NormalTexture = ElvUI_Bar2Button2NormalTexture { } __MSQ_Charge_Skin = <table> { } CooldownFlash = Frame { } CheckedTexture = Texture { } db = <table> { } MasqueSkinned = true Flash = ElvUI_Bar2Button2Flash { } openArrowOffset = 2 handleBackdrop = true _state_action = 14 SpellCastAnimFrame = Frame { } config = <table> { } useMasque = true __MSQ_Hook_UpdateButtonArt = true Name = ElvUI_Bar2Button2Name { } __MSQ_Backdrop = Texture { } __MSQ_Addon = "ElvUI" arrowOverTexture = "UI-HUD-ActionBar-Flyout-Mouseover" AutoCastOverlay = Frame { } AuraCooldown = Cooldown { } Border = ElvUI_Bar2Button2Border { } arrowNormalTexture = "UI-HUD-ActionBar-Flyout" action = 0 Arrow = Texture { } __MSQ_Empty_Type = true __MSQ_Normal_Hook = true state_actions = <table> { } __MSQ_oType = "CheckButton" parentName = "ElvUI_Bar2" __MSQ_Normal = Texture { } __MSQ_Shape = "Square" __MSQ_Pushed_Color = <table> { } isFlyoutButton = false id = 2 SpellHighlightTexture = Texture { } __LAB_Version = 64 header = ElvUI_Bar2 { } SlotBackground = Texture { } popupCrossAxisSize = 47 cooldown = ElvUI_Bar2Button2Cooldown { } } button = ElvUI_Bar2Button2 { NewActionTexture = Texture { } LevelLinkLockIcon = Texture { } ==================================================================== 2. 다음 오류 ===================================================================== 1x [ADDON_ACTION_BLOCKED] 애드온 'ElvUI'|1이;가; 보호된 함수 'UNKNOWN()' 호출을 시도했습니다. [Blizzard_FrameXML/SecureGroupHeaders.lua]:1087: in function 'SecureAuraHeader_Update' [Blizzard_FrameXML/SecureGroupHeaders.lua]:693: in function <...faceBlizzard_FrameXML/SecureGroupHeaders.lua:689> Locals: self = ElvUIPlayerBuffs { enchantButtons = <table> { } auraType = "buffs" spells = <table> { } elapsedSpells = 0 elapsedEnchants = 0.276000 mover = BuffsMover { } enchants = <table> { } filter = "HELPFUL" visibility = Frame { } name = "ElvUIPlayerBuffs" } filter = "HELPFUL" groupBy = nil unit = "player" includeWeapons = 1 consolidateTo = nil consolidateDuration = nil consolidateThreshold = nil consolidateFraction = nil sortDirection = "-" separateOwn = 1 time = 42495.786000 consolidateTable = nil weaponPosition = 1 sorters = <table> { INDEX = <table> { } TIME = <table> { } NAME = <table> { } EXPIRES = <table> { } } tokenTable = <table> { 1 = "TANK" 2 = "HEALER" 3 = "DAMAGER" 4 = "NONE" NONE = 4 TANK = 1 HEALER = 2 DAMAGER = 3 } sortingTable = <table> { 1 = <table> { } 2 = <table> { } 3 = <table> { } 4 = <table> { } 5 = <table> { } 6 = <table> { } 7 = <table> { } 8 = <table> { } 9 = <table> { } } groupingTable = <table> { 1 = "HELPFUL" HELPFUL = 1 }
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