아즈호드섭에서 즐겜유저 입니다.

플레이중에 토템 활성화 버프 또는 타이머를 확인할 수가 없어서
텔미웬 애드온으로 만들어봤습니다.


아래는 사용 동영상 입니다.






아래는 소스코드 입니다
두개의 그룹을 만들어서 (타이머, 쿨타임) 사용한것이라 두개다 불러오셔야합니다..

토템

^1^T^SPoint^T ^Sy^F6890688226525184 ^f-46^Sx ^F-7958656761863875^f-49 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F5135109606866951 ^f-51^SRole ^N2^SEnabledSpecs ^T^N263^b ^N262^b ^t^SGUID^STMW:group:1NjMnUhq3I6x ^SColumns^N7 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Stotem ^SName^S5394 ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S21968 ^t^Sn^N1 ^t^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.2 ^t^t^t^N2^T ^SShowTimer^B ^SType^Stotem ^SName^S5394 ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SLevel^N1 ^SName^S21968 ^t^Sn^N1 ^t^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S ^t^t^t^t^N3^T ^SShowTimer^B ^SType^Stotem ^SName^S108280 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Stotem ^SName^S98008 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Stotem ^SName^S198838 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Stotem ^SName^S157153 ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S21971 ^t^Sn^N1 ^t^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^t^N7^T ^SShowTimer^B ^SType^Stotem ^SName^S207399 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22539 ^t^Sn^N1 ^t^SShowTimerText^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S61295 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^t^SName^S토템 ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N4 ^t^t^t^N81209^S~`~| ^Sgroup^N2 ^^

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토템 쿨타임

^1^T^SPoint^T ^Sy^F6938603418550272 ^f-46^Sx ^F8398108399914948^f-53 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F5130344877522943 ^f-51^SRole ^N2^SEnabledSpecs ^T^N263^b ^N262^b ^t^SGUID^STMW:group:1NjmuNv6qY3R ^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S5394 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.2 ^t^N100^T ^SAlpha^N1 ^t^t^SEnabled^B ^SDurationMin^N15 ^SDurationMax^N15 ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S108280 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.2 ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S98008 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.2 ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S19269 ^t^Sn^N1 ^t^SName^S198838 ^SStates^T ^N2^T ^SAlpha^N0.2 ^t^N102^T ^SAlpha^N0.2 ^t^t^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S21971 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N14 ^SName^S157153 ^SPrtsBefore^N1 ^t^N3^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SAndOr^SOR ^SName^S157504 ^t^Sn^N3 ^t^SName^S157153 ^SStates^T ^N2^T ^SAlpha^N0.2 ^t^N102^T ^SAlpha^N0.2 ^t^t^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.2 ^t^N102^T ^SAlpha^N0.2 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22539 ^t^Sn^N1 ^t^SName^S207399 ^t^t^SName^S토템쿨타임 ^t^N81209^S~`~| ^Sgroup^N1 ^^


소스코드 불러오는 방법



08.20 선조의 보호 토템 추가