• PALADIN
    • Many talents have changed locations.
    • New Talent: Holy Ritual – Allies are healed when you cast a Blessing spell on them and healed again when the blessing ends.
    • New Talent: Worthy Sacrifice – You automatically cast Blessing of Sacrifice onto allies within 40 yards when they receive damage while below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice’s cooldown.
    • New Talent: Steed of Liberty – Divine Steed also grants Blessing of Freedom for 3 seconds.
    • New Talent: Eye for an Eye – Melee and ranged attackers receive Holy damage each time they strike you during Ardent Defender or Divine Protection and Divine Shield.
    • New Talent: Stoicism – The duration of stun effects on you is reduced by 20%. 10% in PvP combat.
    • New Talent: Wrench Evil – Turn Evil’s cast time is reduced by 100%.
    • New Talent: Stand Against Evil – Turn Evil now affects 5 additional nearby enemies.
    • New Talent: Righteous Protection – Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
    • New Talent: Light’s Countenance – The cooldowns of Repentance and Blinding Light are reduced by 15 seconds.
    • New Talent: Sacred Strength – Holy Power spending abilities are 2% more effective. Choice node with Divine Purpose.
    • New Talent: Divine Spurs – Divine Steed’s cooldown is reduced by 20%, but its duration is reduced by 40%.
    • New Talent: A Just Reward – After Cleanse successfully removes an effect from an ally, they are healed.
    • New Talent: Empyreal Ward – Lay on Hands grants the target 100% increased armor for 30 seconds and now ignores healing reduction effects.
    • New Talent: Lightbearer – 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
    • New Talent: Selfless Healer – Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
    • New Talent: Inspired Guard – Ardent Defender and Divine Protection increase healing taken by 15% for their duration.
    • New Talent: Holy Reprieve – Your Forbearance’s duration is reduced by 10 seconds.
    • New Talent: Light’s Revocation – Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.
    • New Talent: Blessed Calling – Allies affected by your Blessings have 15% increased movement speed.
    • New Talent: Lead the Charge – Divine Steed reduces the cooldown of 4 nearby ally’s major movement ability by 3 seconds. Your movement speed is increased by 3%.
    • New Talent: Divine Reach – The radius of your auras is increased by 20 yards.
    • Fist of Justice has been redesigned – The cooldown of Hammer of Justice is reduced by 15 seconds.
    • Sanctified Wrath has been redesigned – Now increases the duration of Avenging Wrath and causes its respective specialization effect (was able to be its own spell).
    • Consecrated Ground is now a class tree talent.
    • Auras of the Resolute now additionally teaches the paladin Crusader Aura.
    • Seasoned Warhorse is now a passive learned at level 40.
    • Judgment damage increased by 10%.
    • Judgment cooldown has been reduced by 1 second.
    • Hammer of Justice base cooldown is reduced to 45 seconds (was 60 seconds).
    • Avenging Wrath now increases Critical Strike chance by default.
    • Unbound Freedom now additionally targets a nearby ally by default if you cast Blessing of Freedom on yourself.
    • Lightforged Blessing now heals for 3% of maximum health for all specializations (was 1% for Holy/Protection and 2% for Retribution).
    • Of Dusk and Dawn: Blessing of Dawn’s effect has been increased by 10% for Protection and Retribution and by 5% for Holy Paladins.
    • Divine Toll’s icon has been updated.
    • The following talents are now 1 point:
      • Fist of Justice
      • Holy Aegis
    • The following talents are now 2 points:
      • Vengeful Wrath
      • Zealot’s Paragon
    • The following talents have been removed:
      • Seal of the Crusader (Retribution and Protection)
      • Vanguard’s Momentum (Holy)
      • Golden Path
      • Strength of Conviction
      • Fading Light
      • Seal of Order
      • Seal of Mercy
      • Touch of Light
      • Incandescence
      • Avenging Wrath: Might
    • Lightsmith
      • New Talent: Authoritative Rebuke – Successfully interrupting an enemy’s spellcast reduces your Rebuke’s cooldown by 1 second. Effect increased by 100% while wielding a Holy Armament.
      • New Talent: Tempered in Battle – When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 second for 4 seconds.
      • The following talents have been removed:
        • Fear No Evil
        • Excoriation
    • Holy
      • Word of Glory healing increased by 5%.
      • Shield of the Righteous damage increased by 10%.
        • Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
    • Protection
      • New Talent: Refining Fire – Enemies struck by Avenger’s Shield burn with Holy Fire, suffering damage over time.
      • Word of Glory healing increased by 20%.
      • Shield of the Righteous damage increased by 20%.
        • Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
      • Consecrated Ground has been removed.
    • Retribution
      • Shield of the Righteous damage increased by 20%.
      • Word of Glory healing increased by 10%.
      • Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.