계속해서 UI에 오류가 너무 많다고 해서 bugsack로 확인했더니 아래 처럼 나오는데 왜 발생하는지 알 수 있을까요?

7707x asNamePlates/asNamePlates.lua:1130: calling 'GetHeight' on bad self (Usage: local height = self:GetHeight([ignoreRect]))
[string "=[C]"]: in function `GetHeight'
[string "@asNamePlates/asNamePlates.lua"]:1130: in function <asNamePlates/asNamePlates.lua:1124>
[string "@asNamePlates/asNamePlates.lua"]:1510: in function <asNamePlates/asNamePlates.lua:1459>
[string "@asNamePlates/asNamePlates.lua"]:2039: in function <asNamePlates/asNamePlates.lua:2035>

Locals:
(*temporary) = ClassNameplateBarDracthyrFrame {
 0 = <userdata>
 OnLeave = <function> defined @FrameXML/ClassPowerBar.lua:73
 resourcePointTemplate = "EssencePointButtonTemplate"
 xOffset = 0
 class = "EVOKER"
 OnCleaned = <function> defined @SharedXML/LayoutFrame.lua:123
 HandleBarSetup = <function> defined @FrameXML/ClassResourceBarTemplate.lua:65
 GetAdditionalRegions = <function> defined @SharedXML/LayoutFrame.lua:85
 OnShow = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar.lua:36
 UsesPowerToken = <function> defined @FrameXML/ClassPowerBar.lua:39
 layoutParent = PlayerFrameBottomManagedFramesContainer {
 }
 LayoutChildren = <function> defined @SharedXML/LayoutFrame.lua:272
 HideNameplateBar = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar.lua:92
 Setup = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar_Dracthyr.lua:7
 showBarFunc = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar_Dracthyr.lua:11
 TurnOn = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar.lua:99
 GetUnit = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar.lua:116
 ShowNameplateBar = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar.lua:87
 scale = ".75"
 CalculateFrameSize = <function> defined @SharedXML/LayoutFrame.lua:157
 MarkClean = <function> defined @SharedXML/LayoutFrame.lua:114
 spacing = -1
 UpdatePredictedPowerCost = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar.lua:154
 GetLayoutChildren = <function> defined @SharedXML/LayoutFrame.lua:73
 IsDirty = <function> defined @SharedXML/LayoutFrame.lua:119
 OnLoad = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar_Dracthyr.lua:3
 Layout = <function> defined @SharedXML/LayoutFrame.lua:179
 SetTooltip = <function> defined @FrameXML/ClassPowerBar.lua:15
 UpdateMaxPower = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar_Dracthyr.lua:16
 GetPadding = <function> defined @SharedXML/LayoutFrame.lua:133
 usePooledResourceButtons = true
 MarkDirty = <function> defined @SharedXML/LayoutFrame.lua:99
 GetChildPadding = <function> defined @SharedXML/LayoutFrame.lua:142
 isManagedFrame = true
 OnUpdate = <function> defined @SharedXML/LayoutFrame.lua:93
 UpdateChargedPowerPoints = <function> defined @FrameXML/EssenceFramePlayer.lua:48
 powerToken = "ESSENCE"
 isPlayerFrameBottomManagedFrame = true
 SetupDracthyr = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar_Dracthyr.lua:11
 OnOptionsUpdated = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar.lua:113
 layoutIndex = 1
 tooltip2 = "기원사가 특정 능력을 구사할 때 사용됩니다. 한 번에 하나의 정수만 충전됩니다."
 dirty = false
 powerTokens = <table> {
 }
 IsLayoutFrame = <function> defined @SharedXML/LayoutFrame.lua:36
 OnEnter = <function> defined @FrameXML/ClassPowerBar.lua:66
 classResourceButtonTable = <table> {
 }
 classResourceButtonPool = <table> {
 }
 topPadding = 0
 resourceBarMixin = <table> {
 }
 TurnOff = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar.lua:103
 unit = "player"
 powerType = 19
 maxUsablePoints = 6
 tooltip1 = "정수"
 OnHide = <function> defined @FrameXML/UIParent.lua:2555
 UpdatePower = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar_Dracthyr.lua:20
 MatchesClass = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar.lua:44
 OnEvent = <function> defined @Blizzard_NamePlates/Blizzard_ClassNameplateBar.lua:11
 MatchesSpec = <function> defined @Blizzard_NamePlate