GlassUnitFrames.lua 열고

function GUF_SetFont(font)  -- 글꼴의 크기 수정
    PlayerFrameHealthBarText:SetFont(font,14, "OUTLINE, OUTLINE");
    PlayerFrameManaBarText:SetFont(font,9, "OUTLINE, OUTLINE");
    PlayerLevelText:SetFont(font,12, "OUTLINE, OUTLINE");
    PlayerName:SetFont(fonts,15, "OUTLINE, OUTLINE");
    PlayerPVPTimerText:SetFont(fonts,9, "OUTLINE, OUTLINE");
    PlayerFrameGroupIndicatorText:SetFont(fonts,9, "OUTLINE, OUTLINE");
    TargetFrameHealthBarText:SetFont(font,14, "OUTLINE, OUTLINE");
    TargetDeadText:SetFont(fonts,14, "OUTLINE, OUTLINE");
    TargetFrameManaBarText:SetFont(font,9, "OUTLINE, OUTLINE");
    TargetLevelText:SetFont(font,12, "OUTLINE, OUTLINE");
    TargetName:SetFont(fonts,15, "OUTLINE, OUTLINE");
    PetFrameHealthBarText:SetFont(font,10, "OUTLINE, OUTLINE");
    PetFrameManaBarText:SetFont(font,9, "OUTLINE, OUTLINE");
    PetName:SetFont(fonts,10, "OUTLINE, OUTLINE");
    TargetofTargetHealthText:SetFont(font,10, "OUTLINE, OUTLINE");
    TargetofTargetManaText:SetFont(font,9, "OUTLINE, OUTLINE");
    TargetofTargetName:SetFont(fonts,10, "OUTLINE, OUTLINE");
    FocusFrameHealthBarText:SetFont(font,10, "OUTLINE, OUTLINE");
    FocusFrameManaBarText:SetFont(font,9, "OUTLINE, OUTLINE");
    FocusName:SetFont(fonts,10, "OUTLINE, OUTLINE");
    TargetofFocusHealthText:SetFont(font,10, "OUTLINE, OUTLINE");
    TargetofFocusManaText:SetFont(font,9, "OUTLINE, OUTLINE");
    TargetofFocusName:SetFont(fonts,10, "OUTLINE, OUTLINE");
    for i=1,4 do
    getglobal("PartyMemberFrame"..i.."HealthBarText"):SetFont(font,10, "OUTLINE, OUTLINE");
    getglobal("PartyMemberFrame"..i.."ManaBarText"):SetFont(font,9, "OUTLINE, OUTLINE");
    getglobal("PartyMemberFrame"..i.."Name"):SetFont(font,9, "OUTLINE, OUTLINE");
    end
end

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