BonusScanner -> 이 애드온 수정가능하신분 계실까요?

 

착용장비 비교 애드온인거 같은데..여러 버그가 확인되는데..

혹시 에러 수정가능하신분 있을까요...ㅠ

 

 

3419x BonusScannerBonusScanner-5.4.0.lua:546: Invalid inventory slot in GetInventorySlotInfo
<in C code>
BonusScannerBonusScanner-5.4.0.lua:546: in function "CheckForEquipedChanges"
BonusScannerBonusScanner-5.4.0.lua:558: in function "?"
BonusScannerBonusScanner-5.4.0.lua:40: in function <BonusScannerBonusScanner.lua:39>

Locals:
self = BonusScanner {
 0 = <userdata>
 ItemHasEnchant = <func> @..BonusScanner.lua:350
 bonuses = <table> {}
 CheckForEquipedChanges = <func> @..BonusScanner.lua:543
 PLAYER_ENTERING_WORLD = <func> @..BonusScanner.lua:562
 GetSlotBonus = <func> @..BonusScanner.lua:341
 CancelTimer = <func> @Ace3..AceTimer-3.0.lua:311
 GemsRed = 0

 TimeLeft = <func> @Ace3..AceTimer-3.0.lua:363
 AverageiLvl = 0
 ScheduleRepeatingTimer = <func> @Ace3..AceTimer-3.0.lua:301
 CancelAllTimers = <func> @Ace3..AceTimer-3.0.lua:341
 GetBonusDetails = <func> @..BonusScanner.lua:334
 CheckToken = <func> @..BonusScanner.lua:1042
 Verbose = false
 PrintInfo = <func> @..BonusScanner.lua:1366
 ScanLine = <func> @..BonusScanner.lua:867
 GetGemSum = <func> @..BonusScanner.lua:412
 PrintInfoDetailed = <func> @..BonusScanner.lua:1327
 ScheduleTimer = <func> @Ace3..AceTimer-3.0.lua:276
 GetRatingBonus = <func> @..BonusScanner.lua:294
 ScanUnitInventory = <func> @..BonusScanner.lua:1087
 GetBonus = <func> @..BonusScanner.lua:316
 active = true
 ProcessSpecialBonus = <func> @..BonusScanner.lua:386

clearCache = <func> @..BonusScanner.lua:272
 Cmd = <func> @..BonusScanner.lua:1115
 CheckPassive = <func> @..BonusScanner.lua:935
 CheckOther = <func> @..BonusScanner.lua:1068
 CheckGeneric = <func> @..BonusScanner.lua:968
 GetRatingMultiplier = <func> @..BonusScanner.lua:278
 ScanItem = <func> @..BonusScanner.lua:775
 AddValue = <func> @..BonusScanner.lua:829
 PLAYER_LEAVING_WORLD = <func> @..BonusScanner.lua:568
 ScanTooltip = <func> @..BonusScanner.lua:799
 Debug = <func> @..BonusScanner.lua:622
 ScanEquipment = <func> @..BonusScanner.lua:635
 Update = <func> @..BonusScanner.lua:629
 GetEmptySockets = <func> @..BonusScanner.lua:357
 UNIT_INVENTORY_CHANGED = <func> @..BonusScanner.lua:556
 GemsYellow = 0
 GemsPrismatic = 0

slots = <table> {}
 GetSlotBonuses = <func> @..BonusScanner.lua:323
 ProcessTooltip = <func> @..BonusScanner.lua:435
 GemsBlue = 0
 temp = <table> {}
 bonuses_details = <table> {}
 ShowDebug = false
}
updatedelay = 2
(for generator) = <func> =[C]:-1
(for state) = <table> {
 1 = "Head"
 2 = "Neck"
 3 = "Shoulder"
 4 = "Shirt"
 5 = "Chest"
 6 = "Waist"
 7 = "Legs"
 8 = "Feet"

 9 = "Wrist"
 10 = "Hands"
 11 = "Finger0"
 12 = "Finger1"
 13 = "Trinket0"
 14 = "Trinket1"
 15 = "Back"
 16 = "MainHand"
 17 = "SecondaryHand"
 18 = "Ranged"
 19 = "Tabard"
}
(for control) = 18
i = 18
slotname = "Ranged"