최근 업데이트후 가만히 있어도 뚝뚝 끊겨서
BugSack 에드온으로 에러를 확인해보니

264x [string "return function() local weavingFrame = _G["..."]:81: attempt to perform arithmetic on local 'castTime' (a nil value)
[string "return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");"]:81: in function `updateStatus'
[string "return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");"]:105: in function `mainEventsHandler'
[string "return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");"]:111: in function `?'
[string "return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");"]:154: in function <[string "return function() local weavingFrame = _G["..."]:153>

Locals:
self = <table> {
 PLAYER_ENTER_COMBAT = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:116
 attackSpeed = <table> {
 }
 attackExpirationTime = <table> {
 }
 UNIT_SPELLCAST_START = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:131
 unitGUID = "Player-205-09655B16"
 speed = 2.406000
 lbCastTime = 0
 cl_ids = <table> {
 }
 lb_ids = <table> {
 }
 isCasting = false
 UNIT_SPELLCAST_SUCCEEDED = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:140
 UNIT_SPELLCAST_INTERRUPTED = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:134
 mainEventsHandler = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:102
 clCastTime = 0
 UNIT_ATTACK_SPEED = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:113
 spellsEventsHandler = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:123
 PLAYER_LEAVE_COMBAT = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:119
 updateStatus = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:71
 swingWillBeClipped = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:61
 UNIT_AURA = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:110
 UNIT_SPELLCAST_FAILED = <function> defined return function() local weavingFrame = _G["WeavingFrame"] or CreateFrame("Frame", "WeavingFrame");:137
}
spell = 49238
now = 47943.572000
mainSpeed = 2.406000
offSpeed = 2.406000
castTime = nil
spell = 49238
name = nil
rank = nil
icon = nil
castTime = nil
minRange = nil
maxRange = nil
spellId = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'castTime' (a nil value)"

라고 계속해서 에러가 떠서 질문드립니다