42x [string "return function(allstates, event, type, wat..."]:17: attempt to index field 'loaded' (a nil value)
[string "return function(allstates, event, type, watchID, member, spellID)"]:17: in function `Collapse'
[string "@WeakAuras/WeakAuras.lua"]:1929: in function `UnloadDisplays'
[string "@WeakAuras/WeakAuras.lua"]:1681: in function <WeakAuras/WeakAuras.lua:1524>
[string "@WeakAuras/WeakAuras.lua"]:1723: in function `ScanForLoads'
[string "@WeakAuras/WeakAuras.lua"]:1799: in function <WeakAuras/WeakAuras.lua:1795>

Locals:
self = Frame {
 0 = <userdata>
 iconSource = -1
 AnchorSubRegion = <function> defined @WeakAuras/RegionTypes/Icon.lua:152
 subRegionEvents = <table> {
 }
 Expand = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:909
 yOffset = 0
 anchorPoint = "CENTER"
 GetColor = <function> defined @WeakAuras/RegionTypes/Icon.lua:443
 inner = Frame {
 }
 icon = Texture {
 }
 SetOffset = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:319
 keepAspectRatio = false
 SendChat = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:267
 SetInverse = <function> defined @WeakAuras/RegionTypes/Icon.lua:507
 toShow = false
 SetRegionHeight = <function> defined @WeakAuras/RegionTypes/Icon.lua:502
 UpdateIcon = <function> defined @WeakAuras/RegionTypes/Icon.lua:467
 Color = <function> defined @WeakAuras/RegionTypes/Icon.lua:414
 cloneId = ""
 Update = <function> defined @WeakAuras/RegionTypes/Icon.lua:579
 regionType = "icon"
 GetRegionAlpha = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:388
 relativePoint = "CENTER"
 SoundPlay = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:249
 ZTTypes = <table> {
 }
 ZTCollapse = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:887
 zoom = 0.300000
 Resume = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:971
 SetIcon = <function> defined @WeakAuras/RegionTypes/Icon.lua:450
 color_b = 1
 UpdateTexCoords = <function> defined @WeakAuras/RegionTypes/Icon.lua:332
 alpha = 1
 color_r = 1
 SetXOffset = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:328
 SetGlow = <function> defined @WeakAuras/RegionTypes/Icon.lua:643
 SetRegionWidth = <function> defined @WeakAuras/RegionTypes/Icon.lua:497
 Collapse = <function> defined return function(allstates, event, type, watchID, member, spellID):16
 RealClearAllPoints = <function> defined =[C]:-1
 ClickToPick = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:758
 OptionsClosed = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:753
 RunCode = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:274
 GetYOffset = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:340
 SetAnimAlpha = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:392
 xOffset = -5000
 ColorAnim = <function> defined @WeakAuras/RegionTypes/Icon.lua:429
 Scale = <function> defined @WeakAuras/RegionTypes/Icon.lua:484
 SetYOffsetRelative = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:357
 tooltipFrame = Frame {
 }
 scalex = 1
 PreShow = <function> defined @WeakAuras/RegionTypes/Icon.lua:569
 cooldownSwipe = true
 SetTime = <function> defined @WeakAuras/RegionTypes/Icon.lua:554
 GetXOffset = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:336
 SetYOffset = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:332
 SetCooldownEdge = <function> defined @WeakAuras/RegionTypes/Icon.lua:523
 color_g = 1
 SetValue = <function> defined @WeakAuras/RegionTypes/Icon.lua:542
 SetZoom = <function> defined @WeakAuras/RegionTypes/Icon.lua:531
 GetYOffsetRelative = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:365
 SetAnchor = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:307
 GlowExternal = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:282
 cooldownEdge = false
 SetRegionAlpha = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:378
 

투기장 이나 전장 던전 쌈한번하고 나면 계속 뜨네용 .ㅜㅜ