[D] Timewalker You've traveled into the future, and as such, will learn your talents 1 level earlier than your teammates!
[Q] Sand Blast(20 mana, 3 sec CD) After 1 second, fire a missile that deals damage to the first enemy Hero hit.
[W] Dragon's Breath(70 mana, 14 sec CD) Fire a blast into the air that lands after 1.5 seconds, dealing damage to enemies in an area. Enemies cannot see where the blast will land.
[E] Time Trap(50 mana, 18 sec CD) Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be put into Stasis for 2 seconds. Only 1 trap can exist at once.
[R] Slowing Sands(4 mana/sec, 5 sec CD) Place a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 50% after 5 seconds.
[R] Temporal Loop(60 mana, 70 sec CD) Choose an enemy Hero. After 3 seconds, they will teleport back to the location where you cast Temporal Loop on them.
Talents
Level 1
Quest: Compounding Aether (Q): Hitting Heroes empowers Sand Blast, up to 25 times
Level 3
Piercing Sands (Q): Sand Blast will now hit the first two Heroes in its path.
Bronze Talons (Q): Increases your Basic Attack range by 35%. Using Sand Blast increases the damage of your next Basic Attack by 250%.
Enveloping Assault (W): Increases the radius of Dragon's Breath
Level 6
Mobius Loop (W): Reduces Dragon's Breath's Mana cost and cooldown by 50%, but also reduces its damage by 25%.
Dragon's Eye (W): Dragon's Breath does 25% more damage to enemies in the center.
Chrono Sickness (E): Reduces Time Trap's cooldown by 50%. After the Stasis ends, the enemy is also slowed by 40% for 3 seconds.
Level 12
Bye Bye! (B): Reduces the cast time of your Hearthstone by 75%, and it is not interrupted by taking damage.
Reaching through Time (Passive): Increases Sand Blast and Dragon's Breath's range by 25%.
Time Out (Active): Activate to place yourself in Stasis and gain Invulnerability for up to 7 seconds. Can be reactivated to end the effect early. 60 second cooldown.
Level 15
Shifting Sands (Q): Hitting an enemy Hero with Sand Blast increases your Ability Power by 10% for the next 10 seconds. This bonus can be stacked up to 50%, and the duration is refreshed whenever you damage enemy Heroes with Sand Blast.
Fast Forward (Q): Long range Sand Blasts reduce its cooldown
Quantum Overdrive (Active): Activate to gain Ability Power
Level 19
Pocket of Time (R): Removes Slowing Sands Mana cost and increases the slow from 50% to 70%.
Loophole (R): Temporal Loop hits all enemy Heroes near your initial target.
Past and Future Me (Q): After casting Sand Blast, leave an echo of yourself behind. The next time you cast Sand Blast, the echo also casts an untalented Sand Blast that does 50% damage.
Andorhal Anomaly (E): You gain 3 charges of Time Trap, and can have 3 active at once. When your cooldown finishes, you gain 3 charges at once.