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2026-10-03 05:06
조회: 87
추천: 0
메모CORE STYLE LOCK
Create a bold anime-pop / Western-cartoon hybrid illustration. The CHARACTER ITSELF must visibly carry the graphic style. Do NOT create a conventional modern anime character with Y2K graphics simply added around it. Be careful NOT TO LET THE WEAPON DISAPPEAR. Keep weapon and character proportions visually similar to the reference. Ignore any text box located below the character. STYLE LANGUAGE Combine: Japanese anime facial appeal early-2000s Western TV-cartoon shape language arcade / rhythm-game promotional graphics Y2K pop advertising sticker-sheet graphics screen-printed poster design simplified comic-book color blocking The face may remain anime-inspired. BODY, HANDS, FEET, SILHOUETTE, POSE, and LINEWORK must feel much more graphic and cartoon-driven. SHAPE LANGUAGE Prioritize bold graphic shapes over realistic anatomy. Use: compact torso simplified limbs exaggerated gesture slightly oversized hands and footwear sharp elbows and knees strong tapering dramatic curves angular accents clear negative spaces between limbs exaggerated but readable perspective Keep the silhouette readable at thumbnail size. Avoid delicate fashion-illustration anatomy. Avoid standard contemporary bishoujo proportions. LINEWORK Use thick, confident dark-navy or deep-purple exterior contours. Use sparse, selective interior lines. Strongly vary line weight. Prefer: thick outer contours thinner interior lines sharp tapered endings strong graphic edges occasional cyan / magenta offset contour accents Avoid thin, uniform anime lineart. HAIR Treat hair as large graphic masses, not individual strands. Use: large curved clumps bold hooks ribbon-like shapes angular tips simplified highlights exaggerated silhouette volume Avoid detailed strand-by-strand rendering. COLOR & SHADING Use flat, saturated color blocking. Prefer: 1 main local color 1 shadow group 1 highlight group occasional accent reflections Keep shadows large, simple, and graphic. Avoid: soft painterly gradients glossy gacha-game skin rendering delicate subsurface shading excessive gradients POSE & PERSPECTIVE Use energetic promotional posing, not elegant fashion posing. Allow: exaggerated foreshortening limbs projecting toward camera tilted torso off-center balance bent knees stretched arms asymmetrical body rhythm strong diagonals playful action poses cropped limbs near frame edges The pose should feel designed for a poster, game splash screen, or animated opening frame. Avoid neutral catalog poses. GRAPHIC COMPOSITION Integrate the character and graphic design as one composition. Use: overlapping starbursts thick arrows checkerboard fragments halftone dots sticker-like icons chunky geometric cutouts diagonal panels frame graphics UI-like symbols pop-art bursts large flat color blocks Do NOT make the character look pasted onto a decorative background. IMPORTANT STYLE TEST Imagine removing the background entirely. The character alone should STILL read as a bold Y2K arcade / rhythm-game / pop-cartoon illustration. If the character becomes ordinary modern anime without the background, the style is too generic. AVOID generic modern anime generic gacha-game rendering light-novel illustration delicate bishoujo lineart painterly skin realistic anatomy fashion-model anatomy thin hands and feet tiny shoes six fingers soft airbrushed shading highly detailed hair strands excessive gradients cinematic realism glossy mobile-game rendering
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