October 9

Classes

  • Druid
    • Restoration
      • To help address issues with input lag, Efflorescence now heals for twice as much every 2 seconds (was once every 1 second). Additional adjustments have been made so the total amount healed by Efflorescence from Swiftmend, Force of Nature Treants, and Wild Mushroom remains unchanged.
  • Warrior
    • Talents
      • Corrected an issue that allowed Warriors to cast Storm Bolt while under the effects of a Hex.

Creatures

  • [Requires a realm restart] Engaging Ordos in combat will no longer cause the Ordon Sanctuary gate to close.
  • Added an upper limit to the number of wolves that could be summoned by Moonfang's Call the Pack ability.
  • Flik and Flik's Frog should no longer incorrectly wind up under the terrain on Darkmoon Island.
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Norushen
      • Resolved an issue that could cause the Overconfidence debuff to persist after defeating Zeal.
    • Kor'kron Dark Shaman
      • Reduced the amount of hostile NPCs in the areas leading up to the Dark Shaman encounter on Raid Finder difficulty.
    • General Nazgrim
      • Reduced the amount of hostile NPCs in the areas leading up to General Nazgrim on Raid Finder difficulty.
    • Spoils of Pandaria
      • Blade of the Hundred Steps should now only be applied to one tank per quadrant in Normal and Heroic difficulties.
         

October 7

Classes

  • Priest
    • Holy
      • To help address issues with input lag, Mastery: Echo of Light now heals for three times as much every 3 seconds (was once every 1 second). Total amount healed remains unchanged.
    • Shadow
      • To help address issues with input lag, Vampiric Embrace now heals every second instead of every time the Priest deals Shadow spell damage. The total amount healed remains unchanged.
    • Class Armor
      • Corrected an issue where the Tier-16 Shadow 4-piece set bonus was improperly applying the damage bonus to additional spells when multiple instant cast spells are cast at the same time.
  • Rogue
    • Talents
      • Corrected an issue with Cloak and Dagger that could allow Rogues to bypass some targeting and line-of-sight restrictions.

Creatures

  • Evermaw's spawn is no longer tied to Dread Ship Vazuvius.
  • Moonfang should now always drop something when defeated.

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar
    • Spoils of Pandaria
      • Corrected an issue where Spark of Life had more health than intended on Flexible difficulty.
    • Garrosh Hellscream
      • Garrosh Hellscream should no longer use Malice against players who have an Iron Star fixated on them on Heroic difficulty.
         

October 4

Classes
  • Death Knight
    • General
      • Resolved a visual issue caused by Death Knights using a Glyphed version of Horn of Winter while transformed by the Rime of the Time-Lost Mariner.
  • Druid
    • Class Armor
      • Resolved certain situations that could cause the Tier-16 Guardian 4-piece heal-over-time effect to heal for less than intended.
  • Shaman
    • General
      • To help address issues with input lag, Stormlash Totem's Stormlash effect now has a 20% chance to activate but deals 5 times more damage (down from a 100% chance to activate). Overall damage output should remain unchanged.
  • Warlock
    • Affliction
      • Haunt should no longer incorrectly increase the damage of non-periodic spells.
  • Warrior
    • General
      • Resolved an issue with Whirlwind where polearms equipped in the off-hand slot were not hitting enemies.
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Malkorok
      • Resolved an issue where Malkorok may sometimes fail to respawn after a soft reset of the raid instance on Heroic difficulty.
    • Thok the Bloodthirsty
      • Creatures leading up to the encounter with Thok the Bloodthirsty are now skinnable.
         

October 3

Timeless Isle

  • Resolved an issue that could cause some weekly treasure chests on the Timeless Isle to be uninteractible.

Classes

  • Death Knight
    • General
      • Death and Decay, Howling Blast, and Pestilence should no longer incorrectly grant a radius bonus when cast while the Death Knight is moving.
    • Class Armor
      • Tier-16 DPS 2-piece set effect should no longer incorrectly cause stacks of the buff to provide no bonus under certain conditions.
  • Druid
    • General
      • Casting Healing Touch should no longer incorrectly consume both bonuses from Soul of the Forest and Sage Mender (Tier-16 Restoration 2-piece set bonus) at the same time.
  • Monk
    • Class Armor
      • Mistweaver PvP 2-piece set bonus should no longer cause the Monk to stand up when they gain a charge of Mana Tea.
  • Paladin
    • Holy
      • Holy Radiance should correctly benefit from Holy Avenger once more.
    • Class Armor
      • Corrected an issue where Divine Purpose and the Tier-16 Retribution 4-piece bonus was not interacting properly with each other.
  • Warlock
    • General
      • Grimoire of Sacrifice should no longer incorrectly reduce spell damage while Fire and Brimstone is also active.

Quests

  • The Celestial Tournament: Players can now get credit for winning the tournament while in a raid group.

Creatures

  • Players should no longer be incorrectly flagged as having defeated Ordos for the week if the player tapped him and went offline or entered an instance.
  • Yu'lon now launches 5 Jadefire Bolts (down from 10).
  • Gulp Frogs are now immune to mind control abilities.
  • Magnataurs can no longer be pickpocketed.
  • Dame Evniki Kapsalis is now offering her wares to players that meet the proper criteria once again.

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar
    • Sha of Pride
      • Resolved an issue that could cause Corrupted Prisons to stop functioning.
      • Resolved an issue that could cause Unstable Corruption rifts to stop forming on 25-player Heroic difficulty.
    • Kor'kron Dark Shaman
      • Wavebinder Kardris should no longer target non-players with Toxic Storm.
      • Darkfang and Bloodclaw should now move around significantly less while being tanked alongside their masters.
      • Resolved an issue that could cause Blind Blademasters in the Drag to enter combat with players during the Dark Shaman encounter.
    • Spoils of Pandaria
      • Modified Anima Golem's Matter Scramble should now always spawn on the floor.
      • Resolved an issue that would sometimes cause a Burial Urn's Spark of Life to path to the wrong area.
      • Resolved a situation that could cause the encounter to not reset correctly if the player starting the encounter dies immediately.
    • Siegecrafter Blackfuse
      • Demonic Circles are now cleared when the encounter starts.
    • Paragons of the Klaxxi
      • Resolved certain situations that could cause players to retain the Paragons' abilities after resetting the encounter.
      • Resolved an issue where the last surviving raid member using a threat drop may cause the encounter to not reset correctly.
    • Garrosh Hellscream
      • Garrosh Hellscream now drops two Kor'kron Juggernauts on 25-player Heroic difficulty. (Requires realm restarts to take effect.)
  • Dungeons
    • Shado-Pan Monastery: Defeating Gu Cloudstrike immediately after Azure Serpent has been killed should no longer prevent players from continuing through the Shado-Pan Monastery.

Battlegrounds and Arenas

  • Grievous Gladiator weapons have a level requirement of 90 once more.
  • PvP on-use trinket effects should no longer incorrectly scale down while in a Battleground, Rated Battleground, or Arena.

Items

  • Trinkets with cleave and multistrike effects no longer require players to be facing the target to successfully deal damage.