전체
 - 치명타 데미지 175% -> 150%
 - 예지 명특 삭제 BUT 아이템 제작 시 옵션으로 들어감
 - 군중제어
  - PVP장신구에 붙은 군중제어 감소효과 삭제
  - 대부분의 군중제어 효과가 6초를 넘기지 않게끔 변경 (아래 참조)

  - 차단류 지속시간 감소
   - 드루 차단 지속시간 4 -> 3초
   - 법사 마차 지속시간 6 -> 5초
   - 기사 차단 지속시간 4 -> 3초
   - 도적 차단 지속시간 5 -> 3초
   - 술사 차단 지속시간 3 -> 2초
   - 흑마 차단 지속시간 6 -> 5초
   - 전사 차단 지속시간 4 -> 3초

  - 군중제어 변경사항 (PVP상황에서만 적용)
   - 죽기
    -  진눈깨비(눈뽕) 지속시간 5->4초
    - 질식 스턴 지속시간 5->3초

   - 악사
    - 지옥분출 지속시간 4->3초

   - 드루이드
    - 뿌묵 지속시간 8->6초
    - 겨울잠 지속시간 8->6초
    - 대뿌묵 지속시간 8->6초
    - 우르솔 지속시간 10->6초

   - 기원사
    - 대지가르기 뿌묵지속 8->6초

   - 냥꾼
    - 얼덪 지속시간 8->6초
    - 강철덪 지속시간 8->6초
    - 산탄 지속시간 4->3초
    - 위협 지속시간 5->3초

   - 법사
    - 양변 지속시간 8->6초
    - 광역 양변 지속시간 8->6초
    - 서리고리 지속시간 8->6초

   - 성기사
    - 망치 지속시간 6->5초
    - 눈뽕 5->4초
    - 참회 8->6초
    - 악퇴 8->6초
   
   - 사제
    - 정배 지속시간 8->6초
    - 언데드속박 지속시간 8->6초
    - 정신적 두려움(벌벌) 지속시간 4->3초

   - 도적
    - 실명 지속시간 8->5초 감소 (실명>절 연계를 못하게끔 테스트용으로 변경)
    - 절 지속시간 8->6초
    - 급가 지속시간 연계당 1초로 감소 (5버블 5초)

   - 술사
    - 뿌묵토템 지속시간 8->6초
    - 사술 지속시간 8->6초

   - 흑마 (공포 어디감)
    - 현혹 지속시간 8->6초
    - 추방 지속시간 8->6초
    - 도끼투척 지속시간 4->3초
    - 흑마법서: 지옥수호병  지속시간 4->3초
    - 주문잠금 지속시간 6->5초

   - 전사
    - 폭망 지속시간 4->3초

이하 직업 변경점은 그냥 보셈

  • Classes
    • Developers’ note: In this week’s build you’ll see new PvP talents and changes to some existing ones; over the coming weeks you will continue to see more updates to PvP talents. Keep an eye on the latest PTR patch notes for details of the changes.
    •  Death Knight
      • Blood
        • Heart Strike damage increased by 20% in PvP combat.
        • Blood for Blood (PvP Talent) has been removed.
    •  Evoker
      • New PvP Talent: Divide and Conquer – Deep Breath forms curtains of fire, preventing line of sight to enemies outside its walls and burning enemies who walk through them for Fire damage. Lasts 6 seconds.
      • Time Stop cooldown reduced to 90 seconds (was 120 seconds).
      • Swoop Up range increased to 25 yards (was 20 yards).
    •  Hunter
      • Roar of Sacrifice has been removed as a PvP talent.
      • Roar of Sacrifice is now a talent in the core tree as a choice node against Hunter’s Avoidance.
      • Interlope (PvP Talent) has been redesigned – Misdirection now causes your pet to redirect the next 3 hostile spells cast on you to themselves. Misdirection cooldown increased by 15 seconds. Your pet must be within 20 yards of the target for spells to be redirected.
        • Developers’ note: We’re still working on this talent, so there may be a few bugs with this ability in this week’s PTR.
      • Dragonscale Armor (PvP Talent) has been removed.
      • Marksmanship
        • Ranger’s Finesse (PvP Talent) has been redesigned – Casting Aimed Shot provides you with Ranger’s Finesse. After gaining 3 stacks of Ranger’s Finesse, increase your next Volley’s range and duration by 50% or your next Bursting Shot’s slow by 50% and its knockback distance. Consuming Ranger’s Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 seconds.
          • Developers’ note: We’re still working on this talent, so there may be a few bugs with this ability in this week’s PTR.
      • Survival
        • New PvP Talent: Sticky Tar Bomb – Throw a Sticky Tar Bomb that coats your target’s weapons with tar, disarming them for 4 seconds. After 4 seconds, Sticky Tar Bomb explodes onto enemies within 10 yards. Other enemies that are hit by the explosion are affected by Sticky Tar Bomb but this effect cannot spread further.
        • Sticky Tar (PvP Talent) has been removed.
    •  Mage
      • Netherwind Armor (PvP Talent) has been removed.
      • Prismatic Cloak (PvP Talent) has been removed.
      • Arcane
        • Arcane Missiles damage increased by 5% in PvP combat.
        • Kleptomania (PvP Talent) has been redesigned – Unleash a flurry of disruptive magic onto your target, stealing a beneficial magic effect every .5 seconds for 4 seconds. Castable while moving, but movement speed is reduced by 40% while channeling.
        • Mass Invisibility (PvP Talent) now has a 10 second duration, breaks if any actions are taken, and replaces Invisibility when learned.
        • Arcane Empowerment (PvP Talent) has been removed.
      • Fire
        • World of Flames (PvP Talent) has been redesigned – Empower Flamestrike, dealing up to 200% more damage based on enemies’ distance to the center of Flamestrike.
        • Glass Cannon (PvP Talent) now increases damage of Fireball and Scorch by 100% (was 40%) and now also increases the damage of Mastery: Ignite. Additionally, the maximum health reduction is now 20% (was 15%).
      • Frost
        • New PvP Talent: Icy Feet – When your Frost Nova or Water Elemental’s Freeze is dispelled or removed, become immune to snares for 3 seconds. This effect can only occur once every 10 seconds.
        • Chilled to the Bone (PvP Talent) has been removed.
    •  Monk
      • Mistweaver
        • Chrysalis (PvP Talent) – Removed from PvP talents. Located on a choice node with Burst of Life on the Mistweaver specialization tree.
        • Thunderous Focus Tea (PvP Talent) has been redesigned – Thunder Focus Tea can now additionally cause Crackling Jade Lightning’s knockback immediately or cause Roll and Chi Torpedo to refund a charge on use and heal you.
        • New PvP Talent: Fae Accord – Faeline Stomp’s cooldown is reduced by 20 seconds. Enemies struck by Faeline Stomp are snared by 70% for 8 seconds.
    •  Paladin
      • Holy
        • Flash of Light healing increased by 50% for Holy Paladins in PvP combat (was 25%).
        • Holy Light healing increased by 100% in PvP combat (was 75%).
        • Light’s Grace (PvP Talent) has been removed.
    •  Priest
      • Holy
        • The bounce radius of Prayer of Mending has been increased by 10 yards.
        • Prayer of Mending healing increased by 50% in PvP combat.
        • Cardinal Mending (PvP Talent) has been removed.
      • Discipline
        • Power Word: Barrier effectiveness increased by 100% in PvP combat.
        • Dome of Light has been removed.
      • Shadow
        • Mind Spike damage is now increased by 25% in PvP combat (was reduced by 25%).
        • Vampiric Touch damage is no longer reduced in PvP combat (was reduced by 5%).
        • Void Origins (PvP Talent) has been removed.
    •  Rogue
      • Dagger in the Dark (PvP Talent) has been redesigned – Each second while Stealth is active, nearby enemies within 12 yards take an additional 2% damage from you for 10 seconds. Stacks up to 6 times.
      • Subtlety
        • Distracting Mirage (PvP Talent) slow value has been increased to 60% (was 30%).
    •  Shaman
      • Seasoned Winds (PvP Talent) is now available to all specializations (was Elemental and Enhancement).
      • Seasoned Winds now lasts 18 seconds and can stack up to 3 times.
      • Static Field Totem (PvP Talent) is now available to all specializations (was Elemental and Enhancement).
      • Enhancement
        • Ethereal Form (PvP Talent) has been removed.
      • Restoration
        • New PvP Talent: Rain Dance – Healing Rain is now instant, 20% more effective, and costs 30% less mana.
        • Cleansing Waters (PvP Talent) has been removed.
    •  Warrior
      • Warbringer (PVP Talent) damage reduced by 65%. Range increased to 20 yard cone.
      • Rebound (PvP Talent) has been redesigned – Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 50% extra damage to the attacker. Spell Reflection’s cooldown is increased by 10 seconds.
      • Arms
        • Duel (PvP Talent) – Characters in a duel are now highlighted for each other.
      • Protection
        • Thunderstruck (PvP talent) duration increased to 4 seconds, now obeys Diminishing Returns and breaks on damage.
        • Sword and Board (PvP Talent) has been removed.