일반

죽기
냉죽
 - 모든 스킬 데미지 3% 감소

냥꾼
야냥
 - 살상명령 뎀지 10%감소
격냥
 - 모든 스킬 및 펫 데미지 4%감소
생존
 - 살쾡이이빨 데미지 10%감소, PVP 는 적용아님

흑마
공통
 - 분노의 하수인의 데미지 증가량 15% -> 10%
 - 악마의 감화 데미지 증가량 15% -> 10%
 - 흑마법서: 희생 피해량 15% 감소

고통
 - 모든 주문 및 능력의 데미지 2% 감소
 - 암흑시선 데미지 20%감소

악마
 - 악마의 기운의 지옥폭풍 데미지 증가량 400% -> 300%
 - 공포이빨 데미지 10% 감소


PVP
성기사
공통
 - 성전사의 일격 치유량 50% 감소

보호
 - 빛의 심판의 힐량 35% 감소

징기(개새끼)
 - 빛의 심판의 힐량 35% 감소
 - 심문관의 노여움 (천폭 자동 뎀뻥) 효율 40% 감소
 - 사그러지는빛 (자동보호막) 효율 75% 감소
 - 심판관의 복수의 스턴중 데미지 증가량 25% -> 15%
 - 심판관의 복수의 치유량 50% 감소
 - 여명의 축복(신힘쓰는 다음 스킬 뎀지 20%증가) 효과 25% 감소
 - 천상의 심판관 직접 데미지 25% 감소
 - 정의의 선봉대(신힘하나 더쓰고 데미지 20%증가) 효과 25% 감소
 - 최고천의 유산(심판 다음 단일데미지스킬 천폭25%뎀뻥 자동시전)의 천폭 데미지 25% -> 15% 적용
 - 광채(힐받으면뎀뻥4%) 효과 4% -> 2%
 - 집행자 이제 최대 생명력의 4% -> 2% 추가 데미지 
 - 응징의 격노가 PVP에서 75% 적용하게 하던 항목이 적용 안되던 문제 수정















CLASSES

DEATH KNIGHT

  • Frost
    • All ability damage reduced by 3%.

HUNTER

  • Beast Mastery
    • Kill Command damage reduced by 10%.
  • Marksmanship
    • All ability and pet damage reduced by 4%.
  • Survival
    • Mongoose Bite damage reduced by 10%. This does not affect PvP Combat.

WARLOCK

  • Developers’ notes: We’re modifying the output of Grimoire of Sacrifice to bring it in line with the output of Warlock demons. At the end of the day Warlock is a pet-centric class and while we want there to be an option to opt-out of your pet, we don’t want it to always be the clear answer.
  • Wrathful Minion now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
  • Demonic Inspiration now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
  • Grimoire of Sacrifice damage reduced by 15%.
  • Affliction
    • Developers’ notes: With the removal of less impactful talents in both their class and specialization trees, Affliction received a lot of additional damage options that have increased their damage beyond what was intended. We’re making these adjustments to bring them in line with other damage dealers.
    • Damage done by spells and abilities reduced by 2%.
    • Darkglare damage reduced by 20%.
  • Demonology
    • Developers’ notes: We’re targeting Demonology’s multi-target profile with these adjustments to bring them closer to other damage dealers. We will continue to watch both single-target and multi-target performance, along with the output of new talents and adjustments delivered in 10.0.7, and make further adjustments down the road if needed.
    • Demonic Strength now increases the damage of Felstorm by 300% (was 400%).
    • Dreadbite damage reduced by 10%.

PLAYER VERSUS PLAYER

PALADIN

  • Crusader’s Reprieve healing reduced by 50% in PvP combat.
  • Protection
    • Judgment of Light healing reduced by 35% for Protection Paladins in PvP Combat.
  • Retribution
    • Developers’ notes: Retribution Paladins have been heavily overperforming in PvP with their recent 10.0.7 changes. We’re primarily targeting their burst damage, passive survivability, and PvP talents that we feel are contributing too much overall damage.
    • Judgment of Light healing reduced by 35% for Retribution Paladins in PvP combat.
    • Inquisitor’s Ire effectiveness reduced by 40% in PvP combat.
    • Fading Light effectiveness reduced by 75% for Retribution Paladins in PvP combat.
    • Justicar’s Vengeance now deals 15% additional damage to stunned targets in PvP combat.
    • Justicar’s Vengeance healing reduced by 50% in PvP combat.
    • Blessing of Dawn effectiveness reduced by 25% for Retribution Paladins in PvP combat.
    • Divine Arbiter direct damage reduced by 25% in PvP combat.
    • Vanguard of Justice effectiveness reduced by 25% in PvP combat.
    • Empyrean Legacy increases the damage of Divine Storm by 15% in PvP combat (was 25%).
    • Luminescence (PvP Talent) now increases damage and healing by 2% (was 4%).
    • Lawbringer (PvP Talent) now deals 2% of maximum health (was 4%).
    • Fixed an issue that caused Avenging Wrath’s 75% PvP multiplier to not function for Retribution Paladins.