한 가지 수정하고 싶은데 설정도 없고...

어떻게 해야 하는지 모르겠어서요

 

현 설정에 캐릭터 움직이는 도중에 맵이 반투명하게 바뀌는데

전 그게 불편해서요

 

혹시 그걸 수정하려면 아래에서 어딜 건드려야 할까요?

 

 

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local EventFrame = CreateFrame("Frame")


EventFrame:RegisterEvent("PLAYER_LOGIN")


EventFrame:Setsc__ript("OnEvent", function(self,event,...) 


if SimpleMap == true then

   PlayerMovementFrameFader.AddDeferredFrame(WorldMapFrame, .3, 3.0, .5)

elseif SimpleMap == false then

   PlayerMovementFrameFader.AddDeferredFrame(WorldMapFrame, 1, 3.0, .5)

else

   PlayerMovementFrameFader.AddDeferredFrame(WorldMapFrame, .3, 3.0, .5)

   SimpleMap = true

end


end)


WorldMapFrame:SetScale(0.8)

WorldMapFrame.BlackoutFrame.Blackout:SetAlpha(0)

WorldMapFrame.BlackoutFrame:EnableMouse(false)


WorldMapFrame.ScrollContainer.GetCursorPosition = function(f)

   local x,y = MapCanvasScrollControllerMixin.GetCursorPosition(f);

   local s = WorldMapFrame:GetScale();

   return x/s, y/s;

end


local function SimpleMapCommands(msg, editbox)

   if msg == 'off' then

      print('SimpleMap fade has been turned off.')

      PlayerMovementFrameFader.AddDeferredFrame(WorldMapFrame, 1, 3.0, .5)

      SimpleMap = false

   elseif msg == 'on' then

      print('SimpleMap fade has been turned on.')

      PlayerMovementFrameFader.AddDeferredFrame(WorldMapFrame, .3, 3.0, .5)

      SimpleMap = true

   end

end


SlashCmdList["SMFADE"] = SimpleMapCommands


SLASH_SMFADE1 = '/smfade'