Make duplicates of any files you modify, for one its just good practice and second, doing a verify scan from the loader tools takes a pretty long time. I have been working on enhancing the visual quality and at the same time improving the frame rate, which has been challenging to say the least, this post shares the greater majority of them, some were excluded due to being too trivial or haven’t been comfortably validated to my liking as of this writing.
Everything that one can edit will be found either Tera/Client/Engine/Config or Tera/Client/S1Game/Config.
Register Your Video Card Add your video card to the BaseCompat.INI file, the video cards stated in this file are damn near prehistoric. you’ll input something similar to this. 0×6818=4,AMD Radeon HD 7800 Series to obtain the code that looks something similar to the following 0×6818 code use either SiSoftware Sandra or Razer Game Booster beta, in diagnose option. you will find how the client rates your given graphic solution at the very bottom of Tera/Client/S1Game/Config/S1Engine, it will look similar to below.
Now that you’ve entered your video solution into the file, you can modify other relevant settings. The most relevant are processor memory video memory and the number of total shaders per card. For example I configured mine as below.
This is one of my personal favorite things to adjust because it has a great visual reward for doing so and as a bonus it won’t kill your overall performance.
This won’t change much besides your top possible frame rate.
you could disable it altogether, but you might experience some binding inside of towns.
/ Max값을 더 높이더라도 큰 변화는 없음
SmoothFrameRate=False로 설정시 건물들이 겹쳐서 보일수 있음
(인벤팁게에 따르면 False로 설정시 프레임 크게 향상됨,
True 설정시 역동적인 모션에서 타겟시점의 주변시야를 흐릿하게 해주는 효과임)
PackageSizeSoftLimit=2048
PackageSizeSoftLimit=300
I haven’t seen this command in other unreal powered games, but my assumption is that its their texture buffer. seeing the above settings are basically voided.
I edit this as a matter of personal preference, trying to improve overall performance and visual quality.
/ 성능과 그래픽품질 모두 개선하기 위해 가장 고심한 부분
LD=Streaming fudge factor LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Audio Memory Used LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory
LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Audio Memory Used LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory
Earlier I had mentioned that they made a lot of custom code to throttle the game, I have removed a fair amount of them to increase my overall frame rate. I still don’t have a high frame rate but get high thirties to forties out hunting and low twenties in averagely populated towns, lower during peak hours.