http://forum.worldoftanks.kr/index.php?/topic/2386-%EA%B0%9C%EB%B0%9C%EC%9E%90-qa-11110-13%EA%B9%8C%EC%A7%80-%EC%99%84%EB%A3%8C/


네이버 카페의 Gasai Yuno GUP님이 해외 포럼에서 가지고 온 개발자 Q/A입니다. 향후 업데이트의 방향을 가늠해 볼 수 있는 중요한 정보인지라 포럼에도 올려 봅니다. 그런데 별로 믿을 건 못되요.

원글은 http://cafe.naver.com/wotat/242298입니다. 번역은 제가 한 것으로, 일단 중요하다고 생각되는 내용만 발로 번역해 보았습니다. 또한 네이버와 포럼의 글쓰기 환경이 다른지라 몇 가지 편집이 가해졌습니다.

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1.1.2013

- British arty might come after German TD's 2nd branch, German TD's introduction is not tied to the arty being pushed to tier 10, as the Britisharty branch is supposed to come with tier 10 arties already
- 영국 자주포 트리는 독일 2차 구축전차 트리의 추가 이후에 나올 예정입니다. 독일 2차 구축전차 트리는 자주포 트리가 10티어까지 확장된 뒤에 될 예정인데, 왜냐하면 영국 자주포는 처음부터 10티어로 만들 계획이거든요.

- when the T-50-2 is replaced, the replacement's characteristics will stay about the same as those of the current T-50-2
- 떼오공투가 교체되더라도 새로운 전차는 떼오공투의 특성을 닮을 것입니다.

- new nations in 2013: China and maybe also Japan
- 2013년에 추가되는 국가: 중국, 그리고 아마도 일본

- all the guns have the same chance to cause critical hits on modules, but bigger caliber guns cause more damage on
modules and therefore they appear todestroy the modules more often

- the difference between the Chinese top HT and MT is in "a sum ofcharacteristics"

- the standart color of the premium Type 62 and Type 59 won't change after theintroduction of the Chinese branch

- no special maps for fast vehicles
- 기동전을 위한 특수한 맵은 나오지 않습니다.

- the option to convert any tank to premium for gold was considered, butabandoned

- there are plans to introduce superheavy tanks for other nations too, not forGermans
(SS: by that it's not meant a new "superheavy class", rathermore heavy tanks a la Maus)
- 독일 외 다른 국가의 초중전차가 도입될 계획이 있습니다.
(SS: 마우스를 능가하는 초중전차가 나온다는 소리가 아닙니다.)
(역자 주: SS는 러시아 포럼에서 미국 포럼으로 개발자 Q/A를 퍼오는 사람입니다. 위 말은 라테 같은게 안 나온다는 뜻인 듯 합니다.)

- plans to introduce the Nahuel tank or special South American server? "nocomment"
- 남미 서버와 남미 전차? "노 코멘트"

- Q: "Can ***** confirm that the Type 59 will never be available for saleagain?"
- A: "I can confirm that in the next patch (unless somethingunforeseen happens, Type 59 will be a part of the Chinese branch and about the premium one, I said many times - we won't promise anything, butwe don't plan to return it to the store, as this tank doesn't fit the role of apremium tank well"
- Q: 호구식 진짜 안팔건가요?
- A : 다음 패치에서 호구식은 중국 트리의 일부가 될 것이고, 프리미엄 호구식은 제가 이미 여러 번 말했습니다만 절대 안 팔 겁니다. 왜냐하면 이 전차는 프리미엄 전차의 역할에 맞질 않아요.
(역자 주: 호구식이 문제가 되는 건 프리미엄 전차는 크레딧 조폐기 역할만 해야 하는데 오히려 다른 전차들을 압도해버린다는 겁니다. 그래서 한때는 고티어 방이 호구식으로만 차 버렸죠. 한국 서버는 호구식 판매 이후 나온 서버여서 어떻게 될 ***** 모르겠습니다만, 아무래도 팔리지 않거나 매우 소수 물량만 판매될 가능성이 높아 보입니다. 안 그러면 한국 서버도 호구식을 가득 차버릴테니깐요.)

- developers "think about games all the time" (related to thequestion how come SerB's answering questions on 1st of Jan). How many?"More than 3, less than 10", WG basically works 24/7 (on shifts)

- gold consumables for credits confirmed as planned //
- 골드 소모품을 크레딧으로 구입할 수 있게 될 예정입니다.

- for now, the T-62A textures are final, in the future - we'll see


- number of patch in which German TD's will be introduced? "no comment fornow"
- 독일 2차 구축 트리 진짜 언제 나오나요? "노 코멘트" 그냥 만들지 마라

- in 2013, 6 to 10 patches are planned
2013년에는 6~10가지의 패치들이 계획되어 있습니다.

1.1.2013 part 2

- there might be additional security measures taken (optional binding of the account to your cellphone), but: "If ***** neglect the current security measures we have no, additional password won't help. If ***** use all securitymeasures available now, damage to your account is highly unlikely"
추가적인 보안 조치가 이루어질 수 있습니다. (핸드폰 인증 같은 것 말이죠.) 하지만 당신이 지금 있는 보안 조치조차 신경쓰지 않는다면 이런 건 전혀 도움이 되지 않을 겁니다. 당신이 활용 가능한 모든 보안 조치를 다 동원할 경우 당신의 계정이 공격당할 가능성은 매우 낮습니다.

- Player (paraphrased): "How can I ask *****, whether *****'ll make a skill MMand not get banned for making suggestions or whining?" SerB: "This isthe other type (SS: ...of banned posts) - megabullshit. I answered many timesalready - we won't. Follow the testament of our great writer Lev NikolaevichTolstoy: "If ***** can't write it - don't". Oh and make some time toread - there are at least three full answer topics."

- gun laying drive works even when the tank is moving (SS: there seems to be a rumorthat it works only when the tank is standing)

- there is a chance another US branch of medium tanks will make appearance in 2013 ("when it's done it's done")
- 2013년 내에 미국 2차 中전차 트리가 나올 수도 있습니다. (다 된다면 말이죠.)

- AMX-40 is listed as "light", because such was its classification inreal life, it has other advantages too, being a light tank and being dynamic(fast, maneuverable) are two different things according to SerB, beingclassified as a LT gives ***** arbitrary bonus to camo while moving

- there are no plans to make "unpopular" tanks such as M3 Lee, A-20etc. premium

- statistics separation into "random" and "companies":"when it's done it's done"

- no plans to reduce AT-15A MM spread
- AT-15A의 MM은 안 낮출 겁니다.

- the reason why the devs don't want to allow making usual tanks into premiumones for gold: economic balance. "Premium tanks should have obvious disadvantages (btw, Type 59 is a bad premium vehicle as it is too well balanced)". On the other hand, researched tech should be balancedproperly. The opposite possibility (to sell usually premium vehicles for credits without the premium status, purely for those who want to play them) wasnot considered either.
- 일반 전차를 골드로 구입할 수 있게 하지 않는 이유는 경제 밸런스 때문입니다. 한국의 모 회사들과는 다르군요. 오오 찬양하라 WG "프리미엄 전차들은 분명한 단점이 있어야 합니다. (호구식은 그런 거 없고 너무 잘 만들어져서 나쁜 거죠.)" 반면에 일반 전차는 반드시 적절한 밸런스를 가져야 합니다. 물론 반대의 경우 (프리미엄 전차를 크레딧으로 파는 것) 또한 하지 않습니다.

- account transfer from RU server to other servers: "for now nocomment"

- no buff planned for KV-220
- KV-220은 버프를 받지 않을 겁니다.

- WG Minsk had a new years party yesterday, but otherwise the people worked

- it's not excluded Type 59 might be nerfed eventually, but no definite info,as the devs hate to nerf the premium vehicles
- 호구식의 너프 가능성은 완전히 부정되진 않습니디만, 가능성은 낮습니다. 프리미엄 전차를 너프하는 걸 개발자들이 싫어해요.

- T-35 will come after the SU-100Y
- T-35는 SU-100Y 이후 추가됩니다.
(역자 주: 이전 개발자 Q/A에서 T-35라는 다포탑 전차의 등장이 예고되었습니다.)

- selling modifications to the game for money is considered a breach of EULAand it will be dealt with as such

- a player complained that with the arty nerfs, there will be no room for errorwhile playing them. SerB: "And that's a good thing"

- the probability of introducing the M-60 Patton tank is "non-zero"
- M60 패튼의 도입 가능성은 부정되지 않습니다. 맙소사

- it's possible HE shell mechanics will change "as needed"
- 고폭탄 메커니즘은 필요하다면 바뀔 겁니다.

- new lowtier (under 6) premium vehicles: "when it's done it's done"
- 6티어 이하의 새로운 프리미엄 전차는 "되면 나올 겁니다"

1.1.2013 part 3 (그래요 신년 기념으로 개발자들은 수많은 트롤러들의 질문과 싸워야 했어요 ㅠㅠ)

- T-35 won't come in near future, its tier is not yet decided, its introductionis tied to the introduction of the multi-turret mechanic (which does NOT meanthe multiturret comes anytime soon, as SerB states: "we could have madethe model a lot in advance")
- T-35는 근시일 내에 나오지 않습니다. 티어가 안 정해졌어요. 또한 T-35는 다중 포탑을 지원할 가능성이 있습니다. (물론 다중 포탑이 근시일 내에 나온다는 의미는 결코 아닙니다. SerB 曰, "모델을 조낸 많이 만들어야 한다구")
(역자 주: SerB는 개발자 Q/A를 하는 개발자 중 하나입니다. 그리고 독일 너프의 원흉입니다.)

- T-28 had its 85mm gun removed, as it was considered overpowered, it won'treturn

- regarding new nations introduced into the game: it's not enough the nationhas a huge market, there have to be original tanks too. Players can ask forsuch a nation without its own development branch (which uses only copies), but it's not guaranteed it will be implemented even if the demand is high (SerB mentions Brazil)

- game economy changes: "if necessery"

- French B1-based TD: "so far no comments"
- B1에 기반한 구축전차: "아직까진 노 코멘트"

- the developers don't think Japanese tanks will lack originality and that even if other nations have vehicles that make them similiar to each other, it's nothing that bad
- 개발자들은 일본 전차가 고유성이 부족하다고 생각하지 않습니다. 그들이 다른 국가의 전차를 바탕으로 만들어졌다고 해도 말이죠. 그건 그렇게 나쁜 게 아닙니다.

- second French TD line: "so far no comments"
- 프랑스 2차 구축전차 트리: "아직까진 노 코멘트"

- autoloader on the Leopard 1 tank: "if someone can prove that it had anautoloader in real life, we'll implement it" (otherwise, no)
- 레오파르트 1에 자동장전장치가 추가되나요? "누군가 그런게 진짜 있다는 걸 입증한다면 말이죠."
(역자 주: 안 한단 뜻이군요.)

- the game uses this scheme for the E-100 armor thickness

- Q: "On the E-100, the plan shows 120mm on the sides but the game has130mm, on the scheme the lower front hull armor is 200mm, but in the game it's150mm, how's that possible?"
- A: "Yes, we have to nerf the side armor.As for the lower frontal armor - we have it correctly, it matches thereferences we have, but we'll check the sides"

- if ***** have an issue with "shooting the ground", set the landscape details on higher settings (SS: at the lowest setting the game sometimes bugs out and doesn't show some objects)
- 지면 사격에 대해 문제가 있다면 지면 세부사항 설정을 높이세요.
(SS: 최저 사항에서 종종 몇 가지 물체가 나오지 않거나 버그가 생기거나 합니다.)

- at some point there might be a "sell all selected modules" button(for when the depot is full of modules from old tanks), but this doesn't havehigh priority, as it is not very common
- 창고가 꽉 찰 때 대비해 모든 모듈을 한방에 파는 기능이 나올 지도 모릅니다만, 아직은 아닙니다.

- trial period for premium vehicles is not planned
프리미엄 전차에 대한 공개 테스트는 없습니다.

- Q: "Do ***** plan to add any new items to the game?"
- A: "Yea,there will be a special Chinese consumable
- Q: 이 게임에 새로운 아이템을 추가할 계획이 있나요?
- A: 중국 계열의 소모품이 있을겁니다.

- a Chinese premium tank is planned (such a tank, which can safely beimplemented into the ingame store)
- 중국의 프리미엄 전차들 또한 계획되어 있습니다. (호구식같진 않을 겁니다.)

- alternative French med and heavy lines will most likely come after the Japanese tree
- 프랑스의 2차 中전차와 重전차 트리는 일본 다음에 나올 겁니다.

- Q: "Can ***** please give us a number of the year quarter, or at least ayear half, in which the T-50-2 will be changed into MT-25?"
- A: "It will either be the half number 1, or the half number 2, or any of the quarterswith numbers from 1 to 4" (SS: epic trolling )
- Q: 떼오공투가 언제 교체되는지 대충이라도 좀 알려주세요.
- A: 1~4분기 언젠가요.
(SS: 전설급 트롤링이다!)

- Q: "Could ***** please add mudguards or covers over the MT-25 tracks? Itlooks naked without them!"
- A: "What a horror. Tank nudism."

- in the end there will be 2 British TD branches (one based on cruisers, theother on infantry tanks), there are a lot of candidates for the mid tiers,they most likely won't be introduced both together, their crews will bemodelled based on historical references
- 순항전차와 보병전차에 기반한 두 개의 영국 구축전차 트리가 있을 겁니다. 중간 티어에 넣을 전차가 많긴 하지만 모두 추가되지는 않을 겁니다. 또한 그들의 승무원은 실제 역사에 기초해 나올 겁니다. 본격 고고학 회사 WG

- second French heavy branch is not planned for 2013
- 프랑스의 2차 트리는 어느 것이던간에 2013년엔 계획 없음. 그럼 나 군대간 뒤에 나온다는건데!

- the gun barrels aren't solid objects because of the issues with getting stuck on walls, trees...
- 포신은 "딱딱해지지" 않을 겁니다. 안 그러면 나무나 벽에 막 걸려요.

- the Luchs turns better than the T-15 even though the T-15 has nominallyhigher turn rate, because there are other factors also determining the realturnrate, for example the quality of the suspension and the power of the engine

- Q: "So, when will ***** re-work physics so everything is more realistic?Don'ť forget to add realistic destruction of the objects!"
- A: "Yea,we must not forget to add burning diesel spraying from ***** PC monitor if the tank catches on fire..."
- Q : 물리엔진을 좀 더 현실적으로 만든다는 말을 잊은 건 아니겠지?
- A : 그래 우리는 잊지 않을꺼야, 너님 모니터에서 불타는 전차의 엔진이 산산히 부서지는 뭐 그런 거 말이지.

- SerB awaits a (data) package from Bovington - if all goes well, the tier 10Brit heavy will be replaced (SS: yes, this is a conclusion I made, because SerB wrote this about a month ago also)
- SerB는 보빙턴(역자 주: 영국 전차 박물관)에서 자료가 오기를 기다리고 있습니다. 일이 잘 되면 영국의 10티어 重전차는 교체될 겁니다.
(SS: 이미 한 달 전에 SerB가 한 말 아니야?)
(역자 주: 영국의 Fv.215B는 구축전차로 옮겨지고 다른 전차가 추가될 예정입니다. 미국 重전차 트리 개편때처럼 이에 대한 보상이 있을 수도 있습니다.)

2.1.2013

- the upcoming German tier 5 "Durchbruchwagen" will be most likely aheavy
- 도입될 독일의 5티어 "돌파 전차"는 重전차일 가능성이 높습니다.
(역자 주: 앞으로 나올 독일 2차 中전차 트리에 DW가 나올 계획입니다.)

- regarding the artillery repair costs in connection with reduced HP:"We'll see, we are still collecting data, it's possible the repair costswon't get lower despite the HP reduction"

- SerB loved tanks even before he started the development of WoT
- SerB는 월드 오브 탱크가 개발되기 전부터 전차덕후였습니다. 이런 걸 질문으로 올리는 놈은 대체 누구야?

- regardint the 0.38 accuracy of the T15E1 gun: "The reasons for that vary- both balance and historically. Long guns don't necessery guarantee accuracy,for example because of the barrel vibration after shooting."

- SuperPershing won't most likely be redesignated as a heavy
- 슈퍼퍼싱(T26E4)는 重전차로 안 바뀝니다.

- prices of gold ammo for premium high tier tanks won't be revised ("thereare always targets for regular rounds, ***** aren't supposed to spam gold ammoall the time")
- 고티어 전차들의 골탄 가격은 안 내려갑니다. ("당신 매일 골탄에 맞고 싶어요?")

- the difference bonus for shooting higher tier targets concerns only XP, not credit gain
- 고티어 전차로 얻는 건 경험치입니다. 크레딧이 아니에요.
(역자 주: 크레딧은 몇몇 앵벌전차나 프리미엄 전차로 얻으라고 있는 겁니다.)

- there is no graphical indicator planned for the perk that gives reload bonus to the tank with 10 percent of HP

- Polish and Italian tanks of tier 8 and 9 have been found by the devs, they are missing tier 10
- 개발진들은 폴란드와 이탈리아의 8~9티어 전차를 발견했습니다. 그들은 이제 10티어를 찾는 중입니다. 본격 고고학 회사 WG 2
(역자 주: 폴란드와 이탈리아는 개별 트리가 나올 가능성이 가장 높은 국가들 중 하나입니다.)

- there is a possibility of tier 1 premium tanks being introduced
- 1티어 프리미엄 전차가 나올 수 있습니다.

- female crews - not being worked on for now, won't come this year
- 여성 승무원은 아직 안나옵니다.

- ISU-130 was considered, the rest is "no comment"
- ISU-130(ISU-152의 130mm 버전)에 대해선 "노 코멘트"

- the fact that when ***** have a premium account, penalties for teamdamage arebigger is not a bug, it's intentional
- 프리미엄 계정의 팀킬에 대한 페널티가 더 크다는 사실은 의도된 겁니다.

- regarding the "superheavy" tanks a la Maus: Italy, Japan and French have some designs, it's possible something will come out of Bovington too, butthat's unlikely
- 일본, 이탈리아, 프랑스 또한 나름대로의 초중전차를 만든 것 같습니다. 보빙턴에서 관련 자료를 찾고 있습니다만 나올 것 같진 않군요.

- regarding the masking effects of falling trees: "dynamic calculating of camo coefficient is pretty resource intensive, that's why falling treesgenerally count as standing trees"
- 넘어진 나무의 위장효과에 대해: 움직이는 물체의 위장 효과 계산은 꽤나 복잡한 내용입니다. 때문에 넘어진 나무는 그냥 서 있는 나무처럼 계산될 겁니다.
(역자 주: 쓰러진 나무에도 위장 효과가 나온다고 했습니다.)

- the British T10 heavy is going to get probably replaced indeed (SS: thisanswer was very vague, this is not a 100 percent statement)
- 영국 10티어 重전차는 교체될 겁니다. (SS: 확실하지 않아요.)

- dynamic tank characteristics were not cancelled (SS: not sure what this meansactually)


2.1.2013 part 2

- SerB's answer on the complaint of (once again) ubalanced tier 10 battles(this time flooded with scouts): "For better balanced games go playcompanies"
- 10티어 전차들의 벨런스에 대한 징징이들에게 SerB가 하는 말: "중대전투를 하세요"

- it's possible the "option" (previously: an exploit) of re-trainingyour crew to the tank ***** don't physically have in your garage might return

- a player asked about the return of the Type 59 and about the arty nerf.Answer: 42 days of RO ban

- when ***** camp behind a bush and someone rams ***** and moves *****, it isconsidered a movement (eg. will get ***** demasked)
- 위장 중 충각에 의한 움직임 또한 움직임으로 간주됩니다.

- about the removing of the M107 French shell: "It can still be used onthe 155 Lorraine"

- there might be implemented a historical info to each of the camouflages(where and how it was used) one day
- 위장 도색에 대한 고증 자료가 나올 수도 있습니다. 아마도 언젠가.

- Mouse Trap archievement was not removed

- the devs are not sorry about the cases where they implement the vehicles and the vehicles aren't popular, as these practically don't exist

- nerfs and stat changes are legally okay - EULA refers to the fact that WG can change the ingame properties as they want
- 너프 및 통계 변화는 법적으로 혀용됩니다. 내부 규약은 WG가 언제라도 게임 내용을 바꿀 수 있게 합니다.

- "If the FV215b is moved to the TD branch and new tank is introducedinstead of it, the player stats will most likely be transferred to the FV215bTD" (SS: so, they ARE considering a transfer and not a FV215b copy afterall)
- Fv.215B가 구축으로 옮겨질 경우 전적 또한 그쪽으로 옮겨집니다. (SS: 그래 그들은 이게 교체가 아니라 전환이 되길 원하지.)


1.3 2012

- GW E won't have the 1200 engine, it won't have it's passability thru softterrain improved ("there aren't that many of the soft terrain areas ingame, ***** can go around")
- 게슈트판터 E는 1200마력을 가지지 않고, 부드러운 지면 주행 능력도 향상되지 않을 겁니다.

- soft terrain is recognizable on the maps, as it corresponds to real life softterrain: marshes, bottoms of the lakes and rivers

- Prokhorovka won't be remodelled in order to add more cover from the arty it seems
- 프로호로프카에서 자주포에 대한 엄폐 장소를 추가하진 않을 겁니다.

- in the future, 100mm (and possibly other) Soviet guns will be rebalanced (tocorrespond to the pen/alpha of the current Chinese 100mm)

- physics won't be changed to allow longer jumps, Storm states that even thoughthere are some "proofs" of BT-2 tanks jumping long distances, thosejumps were basically faked - they were long prepared and tested, not performedin combat
- 물리엔진의 최대 점프 거리는 늘어나지 않을 겁니다.

- Storm: "There will be no switch of FV215b" (SS: I'd still be very carefulwith this, the sentence can be interpreted in more ways)

- Storm: SerB's statement does NOT imply the FV215b switch. "There is no change planned. If we decide to change it, we'll tell, but it won't happen sooner than 3-4 months from now. So far it's just talk."
- SerB의 말은 Fv.215B의 완전한 교체가 아닙니다. 아직까진 계획된 게 없고 3~4달 내엔 변하지 않을 겁니다. 그저 그럴 수도 있다 한 것 뿐이에요.
(역자 주: Fv.215B와 10티어 重전차에 대해 개발자들 사이에서도 말이 많은가 봅니다. 개발자마다 답변이 다르네요.)

- sound horns have been basically scrapped

- T-50-2 to MT-25 change: "We're still solving how to do it properly"

- VK2801 with HEAT ammo is overpowered according to SerB
- Vk.2801엔 성형작약탄 안줘요.

- no radical gameplay changes planned for the future ("Dota, WoW, CS allwork for ages on the same principle, no radical changes")

- E25 is planned for 2013, E10 isn't, as the devs have to implement themechanics of lowering the suspension (as it was planned in real life) - E10:"when it's done it's done"
- E-25는 2013년에 나오지만 E-10은 될 때 나올 겁니다. 낮아지는 서스펜션을 만들어야 하거든요.


- devs are still thinking about what to do with golden derp tanks such as thePanzer IV and Sherman. No final solution decided yet. There is an option oflowering their penetration value - but no exact plans or promises

- Q: "Will ***** add the casino into the hangar?" (SS: by "casino",a rolling tank selection system is meant like it is in WoWp as far as I know).
- A: "Actually, the opposite - we'll buy a casino and put a tank inside"

- it's not planned to introduce player-selected gold sums into the giftshop

- on the second Soviet medium branch: "no comment"
- 소련 2차 中전차 트리: "노 코멘트"

- devs won't disclose the plan for 2013, because it would only lead to a loadsof questions and whine such as "...but ***** promised, when?"

- About changing the maps for better cover from arty: "there is enoughcover" and "stop whining"
- 자주포에 대한 엄폐물 추가: "이미 많으니깐 그만 징징거려"

- the "Arctic" map was modelled after Karelian isthmus

- there are no plans to create an equipment piece, that would work like the"sixth sense" perk


4.1.2013

- there is a plan in motion regarding the change of both the old unchanged andthe new changed maps - what it is, Storm cannot tell (related to the fact someplayers complained about certain maps - specifically Sand River, El Halluf andRedshire) being too open without the cover to hide from arty

- IS-7 will most likely never get its historical characteristics (speed, rateof fire) due to balance
- 너숙청 7호는 밸런스를 위해 고증을 일부 무시했습니다.

- Storm (regarding the addition of completely new elements to the game, such asair support): "One thing I can say for sure "in 2013 we won't add new tanks only"
- 공중지원과 같은 완전히 새로운 요소에 대해: 우린 2013년에 탱크만 추가하진 않을 겁니다.

- there won't be any premium tanks of tier 9 and 10 in the game
- 9~10티어의 프리미엄 전차는 없을 겁니다.

- repair costs of arty won't be lowered
- 자주포 수리비는 줄어들지 않을 겁니다.

- SerB about making the VK3601 a heavy tank: "That's the idea, butconsidering the ingame difference won't be big, I mostly don't deal with thatquestion"

- the gun depression (and elevation) of Sturer Emil and Nashorn will be"historical" (SerB doesn't remember how much it was)

- SerB: "The 0 damage hits on T-50 are in 99,9 percent of cases caused byhitting the suspension, followed by the projectile passing under the tank.Clearly, in real life such a tank would go nowhere after that, but we don'twant fights with crippled tanks, so it's treated as a suspension damage",Storm adds to this: "Or hits to the cannon, that happens often too"

- the arty was not hard capped at 3, because that would disbalance the MM evenworse, there would be long queues of the vehicles of one same type

- Zimmerit coating for German tanks: "not anytime soon - after render optimalisation (it's done when it's done) - maybe"
- 찌메리트 코팅은 최적화가 된다면 나올 겁니다. 아마도.

- the devs won't allow the players to select victory conditions in randombattles (for example, "kill all" or "capture only"):"No. We won't give the possibility for ***** to select a comfortable environment for farming. If ***** want that, go to training battles"
- 개발자들은 공방에서 플래이어들이 승리 조건을 지정하지 못하게 할 겁니다. (예를 들면 전멸전이라던가 점령만 허용이라던가) 그런 걸 하고 싶으면 연습 전투를 하세요.

- maps of unlimited size (SS: "open world"): "no"
- 무제한 크기를 가진 맵 (SS: 오픈 월드) : "안돼"

- the developers thought about implementing dynamic maps (with objects movingaround each battle), but they decided not to adopt that, as it's difficult to do technically and the players would whine "where's my favourite bush"
- 매 게임마다 물체 위치가 변하는 역동적인 맵을 구상해 보았습니다만, 기술적으로도 어렵고 징징이들도 많을 것 같아서 그만 두었습니다.

- continuous fights in Clanwars (eg. not tied to a certain hour): "that'sunrealistic"

- the Batchat 155 ventilation removal will most likely be a part of the nerf (eg.no compensation)

- regarding your own writings on tanks: "no" Without censorship, therewould be too many "three-lettered words" (SS: no idea what thatmeans, but the EU staff mentioned they are afraid of the"18SSAdolfhitlerlol" idiocy) and censorship is expensive"
- 탱크에 자신만의 글귀 새기기: "절대 안돼" 검열이라도 하지 않으면 너무 많은 어그로가 튀어나올 겁니다. (SS : 그것들이 무엇을 의미하는지 모르나 EU 스태프들은 '18SS히틀렄ㅋㅋ병신' 같은 아이디를 걱정한다고 언급했다.) 그런데 검열은 돈이 많이 들어요.


5.1.2012

- E100 won't have its turret or armor moved
- 이백은 포탑이나 장갑이 바뀌지 않을 겁니다.

- SerB states (half-jokingly) that the devs make a "council" only onthe most difficult problems

- there is no official public time schedule for 2013, as the devs want to avoidthe "when" whine, they will share their plans via this thread

- Dickermax has the historical gun elevation

- ingame report will in one of the following patches include"pushing" (for now, use manual support tickets)

- garage battles will definitely not come in 2013, historical battles - maybe
- 차고 전투(모든 보유 전차를 두고 하는 게임)나 역사적 전투는 2013년에 안 나올 겁니다. 아마도.

- FV215b to TD transfer: "See Storm's answer" (SS: I translated thatbefore)

- a complete list of banned mods will be done if necessery
- 금지 모드 리스트는 필요하다면 만들 겁니다.

- official tank statistics won't be published
- 공식 통계는 공개되지 않을 겁니다.

- it's highly unlikely more guns like the VK3601 conical gun (where gold shellsdo more damage than the regular ones) will be introduced
- Vk.3601 코니시 포처럼 골탄이 일반탄보다 데미지까지 더 주는 포는 안 나올 겁니다.

- non-French light trees expansion? "no comment"
- 프랑스 외 국가들의 경전차 트리 확장? "노 코멘트"

- there will be a second 0.8.3 test

- there will be no tier 8 premium Chinese heavy for now

- any gun has the same accuracy with all the types of shells
- 포탄 종류에 따라 정확도가 달라지지는 않습니다.

- almost all tier 8 medium tanks have the same MM weight, with a fewexceptions, but T-44 isn't one of them

- if ***** report one person 5 times in one game, it won't be percieved as "serious offense", it will be percieved as spam from an unhingedperson. The exact number of ingame reports for a person to get a ban won't be disclosed
- 한 게임 내에서 5번 신고한다면 그건 심각한 공격으로 인식되며 일종의 어그로 행위로 간주될 겁니다. 한 사람을 정지 먹일 게임 내 리폿의 정확한 수는 공개되지 않을 겁니다.

- T54E2, T95E2, AMX-30 and AMX M4 1949: "no comment"

- it's possible Leopard 1 branch will appear in the first half of 2013
- 독일 2차 中전차 트리는 2013년 중반기에 나올 겁니다.

- the historical battles will initially cover the Second world war, after that they might deviate pre-war (Spanish civil war?) or post-war (Korea)
- 역사적 전투들은 기본적으로 2차대전을 다룹니다. 그 뒤 전쟁 이전(예: 스페인 내전)이나 이후(예: 한국전쟁)로 넘어갈 겁니다.

- it's likely (but not 100 percent) that M41 Walker Bulldog will be implemented
- M41 워커 불독 경전차가 나올 수도 있습니다.

- for now the WoT benchmark (SS: a function where ***** can get your official WoTperformance number) is not planned

- SU-85i has not been introduced yet "for several reasons"
- SU-85i는 몇가지 이유로 아직 나오지 않을 겁니다.

- it's possible the effect of ejecting shells will be introduced

- Will "113" Chinese heavy stay the same? "Tests will show"

- there might be a special "American" collector's edition, if WG finds partners for that
- 적절한 파트너를 찾는다면 한정 패키지의 미국판이 있을 가능성이 있습니다.

- there are no "naming" changes planned for the Chinese branch

- font size settings? "not planned for anytime soon"
- 폰트 사이즈 변경은 계획되지 않았습니다.

- Q: "What's the reason for arty nerf - don't ***** love arty?"
- A:"We love arty, the nerf is because we don't love only arty"

- T110E4 "rebalancing" (read: nerf) was not too much, its armor is okay, statistically it's doing fine
- T110E4는 이미 충분히 너프되었습니다.

- SerB states that the downside of the SU-122-44 is intended to be low accuracyand long aiming time

- there is no special plan to nerf "pedobears" (SS: Russian-used termfor experienced players playing twinked lowtiers with experienced crews), but acomplete rebalance is planned
- 제초기(양민학살)용 전차를 너프할 특별한 계획은 없습니다. 하지만 전면적인 재조정은 계획되어 있습니다.

- in time, there might be extended filters introduced to the hangar

- realistic armor properties of the T-10M/IS-8 properties (the thickness beinghistorical): "digging thru archives takes a lot of time, we'll make a bookon the IS-8, it'll be there"
- IS-8에 대한 고증 자료를 찾는 건 무진장 힘들었고 우린 이에 대해 책을 쓸 겁니다. 오오 고고학 회사 WG 3
(역자 주: 이미 WG는 마우스와 KV-1에 대한 책을 낸 바 있습니다. 발굴 비용을 이걸로 충당하는듯?)

- the 7x42 company format will be introduced probably for all the maps, but ithas to be tested

- in the historical battles, vehicles will have balancing weight according tothe year (eg. what is the top of the line in 1942 will be much cheaper in 1944)

- in the beginning, the matchmaker was proposed to be based on the vehicleweight only (one supertank = rest of the weak team), but it didn't work -balancing individual vehicles is very hard and then there was the issue ofplayers asking questions such as "why is that tank better than the othertank"

- According to SerB, it takes roughly 2500 battles for the nonpremium player toreach his first tier 10, SerB is fine with it
- SerB에 따르면 프리미엄을 사용하지 않은 사람이 10티어에 도달하는데는 평균적을 2500판 정도가 걸린다. 전 초보여서 1500판으로 판터 모는 중입니다.

- post-battle chat "possible we won't implement it at all, or we'llimplement it only for the winning team - why would we provoke a chatflame oncemore?"
- 전투 후 체팅: "다시 말하지만 안 할 겁니다."

- there will be additional security measures added for the company recruitment phase so people don't come in and spam

- devs won't introduce additional names for the crew ("unfortunately, it'simpossible to implement the entire wealth of names. Well - and if anyone willcome and ask for their name - the list would be endless")

- the "house icon" for the additional crew training goes to thecrewmember with the least total XP (eg. if ***** have two guys - one 75 percenttraining and 3 skills and one 65 percent and 2 skills, the first one will getit).

- there might be special settings in the game introduced for the artillery mode


6.1.2013

- any rumors about the 0.9.0 patch are completely made up (SS: it's not evendecied what there will be in 8.6)

- when the first heavy tier 10 was introduced into the game, some hardcoreclans actually unlocked it within days

- there is an interesting phenomenon on Russian servers that in the earlymorning hours, tier 5 scout tanks often appear as the top tanks of the battle,apparently because there very few hightier vehicles present in the game at thattime

- the hardcap is confirmed to be temporary (SS: also, Storm and SerB started bashing the artywhiners really bad, bans flying all over the place)

- Q: Will the T18 end up as Marder did, with a nerf?
- A: (by Storm): "Abloody fiery eye of the nerf thirsty Wargaming immediately fixes on the tiny T18" and "Well, let's see what we have here..."
- Q : T18도 마더처럼 너프되나요?
- A : 워게이밍의 너프에 굶주린 불타는 눈은 즉각 작은 T18을 뜯어 고친다 그리고 "글쎄, 우리 우리가 가진게 뭔지 보자..." 뭔 소리여

- the ability to change the hull of the tank is still just an idea - if thedevs do it, the hulls will be visually different

- the ability to see the ping of each member in the battle is not planned (SS:apparently so people dont whine and bash those with bad connection)
- 다른 사람의 핑을 보는 기능은 지원하지 않을 겁니다. (SS: 그래야 사람들이 징징거리고 핑이 나쁜 사람을 내치치 않을 걸요.)

- regarding bans for being AFK: "If it happens often to a player, it mightbe viewed as botting and we take that very seriously"

- the repair costs and profitability of tier 8 arty have been unified withother tier 10 vehicles, not tier 8, as tier 8 arty is considered a tier 10vehicle and will be pushed to tier formally (SS: in summer)
- 8티어 자주포에 대한 수리비와 효율성은 다른 10티어 전차들의 그것에 맞게 조정되었습니다. 8티어 자주포는 10티어 자주포로 옮겨질 겁니다. (SS: 올 여름에 말이죠.)

- there is a better inferface planned for the transfer of crew and equipmentfrom tank to tank

- M50 Ontos not planned - Walker Bulldog is planned, there was a very slight mention of the ASU-57 and the SU-100P (player asked whether they didntimplement them because there was no place for them in the current branches andStorm confirmed)
- M50 온토스는 계획되어 있지 않습니다. 워커 불독은 계획되어 있습니다. ASU-57과 SU-100P에 대한 아주 작은 언급 또한 나왔습니다.


6.1.2013 part 2

- the devs don't see the limited barracks capacity as an issue, as according tothem, "the crews live mainly in tanks and go to the barracks only whenthey don't have a vehicle to get into"
- 개발자들은 막사 용량 한계를 문제로 ***** 않습니다. 왜냐하면 그들에 따르면 승무원들이 막사로 갈때는 단지 탈 차량이 없을 때만 가기 때문입니다.
(역자 주: 슬롯은 돈 주고 사라 이 말이죠.)

- regarding the barracks slots for gold: the developers don't see the barracksas something "needed", it only makes the life easier and thereforethe additional slots cost gold - if the player doesn't want to keep the tankersin the barracks, he doesn't have to.

- according to SerB, the ring at the end of the top gun (M68) of the M48 Pattonis not a muzzle brake, SerB thinks it could
be a counterweight, or some sortgas protection, it's historically accurate according to WG references

- the D-10T2S gun will be used on other vehicles (namely the Soviet second medline) "if necessery"

- Russian server (or rather, client) is supposed to get new crew voiceovers (bysome known Russian actors)

- there will be no compensations, if an account banned by a moderator is cleared on appeal

- as for the question that being chatbanned does prevent ***** from playing well,as ***** can't communicate in battle: "don't break the rules"
- 체팅이 막혀서 전투를 못하겠다는 주장에 대해: "전투에서 체팅을 할거면 규칙을 따르세요."

- XVM isn't likely to get banned (SerB appeals to common sense while using it though)
- XVM(사용자 숙련도 평가 에드온)은 제제를 받지 않습니다.

- it is not planned to make the ramming damage bigger for situations, where avery heavy target crashes into a very light target with a small difference of speeds only (SS: imagine Maus crushing the Loltraktor - slooooooooooowly....)
- 충각 데미지는 상황에 따라 달라지지 않습니다. 커다란 전차가 속도만 조금 바꿔서 쪼오오그만 전차에 들이받지 않게 하기 위해서죠.

- micro-freezes and micro-lags: SerB advises to vacuumclean your computer andto solve overheating issues if ***** have any. Or to check your internetprovider, those are the most common reasons

- the weight of the GW E is fine

- devs don't consider the physics introduction rushed

- new soundtrack will be added continuously to the game
- 새로운 사운드트랙이 계속해서 추가될 겁니다.

- Komarin and Swamp again confirmed to return, when it's done it's done
- 코마린과 늪지가 언젠가는 다시 돌아옵니다.

- Object 271 ("Kondensator") won't be introduced
- 오브젝트 271 (컨덴세터로 불리는 403mm 자주포)는 추가되지 않을 겁니다.

- there will be some changes to the trees, eventually

- current maps will be changed in the future (SS: refers to the overhaul planas the rework of the maps for new render is viewed as a failure)

- when there is a discount on premium shells, their use rises approximately by one round per battle on average
- 골드탄의 값을 낮출 경우 매 전투당 사용량은 평균 이상으로 치솟습니다.
(역자 주: 값 안 내린다는 뜻인 듯 합니다.)

- the camo bonus difference of trees with leaves and "dead" trees without leaves is "considerable"
- 잎이 있는 나무와 없는 나무의 위장도 차이는 조정 중입니다.

- Soviet and German trophy (captured) tanks in 2013? "unlikely"
- 소련과 독일의 트로피 전차가 2013년에 나오나요? "아뇨"

- there are plans to reintroduce the post-game statistics for replays, not soon
- 리플레이를 위해 전투 후 통계를 표시하는 기능이 나올 계획입니다. 지금 당장은 아닙니다.

- the fact Superpershing has very low gun HP is not a bug

- Panzer IIJ is not expected to appear in any shop
- 2호 전차 J형은 절대 상점에 안 나옵니다.
(역자 주: 한정판 상품입니다.)

- destructable bridges are unlikely to appear, as it would seriously annoy theplayers
- 파괴 가능한 다리는 나오지 않을 겁니다. 너무 사람들을 빡치게 만들어요.

- British Lend Lease branch in 2013? "there is a chance, but not guaranteed"
- 영국 렌드리스 전차 트리가 2013년에 나오나요? "가능성은 있지만 보장은 못합니다."

- Improved Sherman (Sherman with a 90mm M3 gun installed) - so far there are no plans
- 90mm포를 단 개량형 셔먼이 나오나요? "지금까지는 계획 없습니다"

- FCM50t stats: "if it stands out, we'll take action"
- FCM 50t에 대해 "필요하다면 행동할 겁니다"

- damage statistics for each shot are not planned
- 매 공격마다의 데미지에 대한 통계는 지원되지 않을 겁니다.

- Q: "how will the multiturret mechanism look like"
- A: "It will look the way the technical limitations will allow it"
- Q: 다중 포탑은 어떻게 구현되나요?
- A: 기술적 한계가 허용하는대로 일겁니다.


7.1.2013

- there were some premium/promo tanks that stood out so much in the statistics that they'd be nerfed, if they were not premium tanks

- a new tutorial is planned (SS: that was announced already), but only for newplayers (SS: Storm noted that before I believe) (related to the question,whether the tutorial will explain how arty should shoot, what is"scouting" etc. - SerB stated "yes, but some players won't see it anyway" (in the sense they'll skip it regardless))
- 새로운 튜토리얼이 나올 것이지만 새로운 플레이어들만 볼 수 있을 겁니다.

- average lifespan of a vehicle in WoT battles is cca 5 minutes
- 전차의 평균 생존 시간은 5분입니다. 내가 빨리 죽는게 아니었구나

- WoT for tablets? SerB wrote it in length, but basically "so far nocomment" (or rather "we'll tell when it's certain")
- 테블릿 PC 지원? "노 코멘트"

- devs already have an idea what there will be in the British artillery branch- Churchill AVRE won't make it though, its gun elevation is not high enough
- 처칠 AVRE는 너무 강해서 영국 자주포 트리에 안 나올 겁니다.

- additional tank armor screens (equipment) - planned, but because it's hard to implement (change of models etc) - not anytime soon (far future)
- 증가장갑에 대해서: "나올 겁니다. 하지만 추가하기가 어려워서 금방 나오진 않을 거에요"

- only 1-2 percent of players visit (Russian) forums, it's not planned toimplement "hints" into the game, pointing to the forums ("if ***** want to know more, check forums")
- 1~2%의 유저들만이 러시아 포럼에 옵니다. 포럼에 게임에 대한 힌트 같은건 나오지 않아요.

- the mantlets of the Soviet T-34 and KV-1 series tanks act in the game like spaced armor, even though they look like the part of the turret (if ***** hit it,the penetration decal will "disappear" etc), because there is another thin layer behind them and only penetrating leads to damage
- 떼삼사와 김병일의 포방패는 게임 내에서 공간장갑처럼 작용합니다. 그것들이 포탑의 일부 같아 보이는데도 말이죠. 왜 이러냐면 포방패 뒤에 얇은 공간이 있기 때문입니다. 완전히 관통해야만 타격을 줄 수 있죠.

- light tank cap (eg. both sides having the same amount of light tanks) MM won't work based on tier only, but (as it does now) based on their MM weight

- the arty hardcap is temporary and will be removed "when it's not needed anymore"

- buffing or nerfing tanks does not depend on anything else, like f.x.introduction of new maps, it's completely separate

- chatbanned players won't be able to issue commands in game (won't be changed)
- 체팅이 막힌 플레이어는 신호 또한 보내지 못하며 이는 바뀌지 않을 겁니다.

- it's not planned to allow deleting the WoT accounts, but the devs are thinking about how to solve the situation when an unused account is"blocking" a desired nickname
- 계정 삭제를 지원할 계획은 없습니다. 하지만 개발자들은 사용되지 않는 계정이 특정 닉네임을 점유하는 현상을 막기 위해 고심중입니다.

- only those medals are rewarded retroactively, for which the data can be found easily from available sources

- in the past, the platoons had a bigger balance weight, they don't anymore

- it's not planned to turn the thin plates of the M10 Panther into the spaced armor
- 판버린의 얇은 철판을 공간장갑화 할 계획 없습니다.

- tanks aren't balanced only based on their guns, but at a complex of characteristics (SS: the question was, how come the tier 10 meds have comparable penetration to tier 10 heavies, while the lower tiers have it inferior - it's compensated by mobility in this case)
- 각 전차들은 오로지 포 만으로 밸런스가 조정되지 않습니다. 여러 가지 특성을 고려합니다. (SS: 어째서 10티어 中전차는 다른 티어들과는 달리 10티어 重전차와 동등한 관통력을 가지냐는 질문에 대한 대답입니다. 경우에 따라선 기동성으로 땜빵하기도 하지만요.)

- the developers consider the situation, where an ally destroys your gun (a crit),***** spend 3k repair kit fixing it and in the end ***** get 60 silver compensation(hardly any damage was done) as normal

- the fact top TD's have lower view range than top meds and heavies is okay withthe devs
- 개발자들은 탑티어 구축전차가 동티어 中전차나 重전차에 비해 낮은 시야를 가지는게 괜찮다고 생각합니다.

- KV-5 armor wasn't buffed for "a lot of reasons"
- 김병오의 장갑은 향상되지 않을 겁니다.

- according to the devs, the "Serene coast" (how's the map name in english?) map didn't become the new Swamp/Komarin (eg. a standoff map full oflong battles), it won't become a lowtier map (like "Province")

- high-gold-cost low-tier premium tanks that would earn more credits are not deemed necessery

- it's not planned to remove the penalties for very small hits by allies (20-30hp)
- 아군에 대한 매우 미미한 타격(20~30hp)이라도 패널티를 없앨 생각은 없습니다.

- the chance of dropping into meeting engagement battles won't be modified

- the devs know about the platoon spam in random battles

- it's possible there will be new perks and skills for crews
- 승무원 스킬이 추가될 가능성이 있습니다.

- apparently there is no plan to put the "planned" 700hp engine tothe VK2801 ("***** can believe *SS: the fact that vehicle was to have tha tengine* but that doesn't mean we have to put it in")
- 고증과는 달리 Vk.2801에 700마력 엔진을 넣을 계획이 없습니다.

- there will be a self-propelled gun (SS: unclear if arty or TD, in Russia,they both share a generic term SAU) based on the KV hull introduced into the game
- KV 차체를 기반으로 한 자주포나 구축전차가 나올 겁니다.

- T-60-2 will be introduced with high probability
- 떼육공둘이 추가될 가능성이 높습니다.

- the gun elevation and depression of the new German medium branch will besimiliar to the other German branch (alternative explanation is that SerB istrolling and answering the question "What will be the elevation and depression of the new German branch like?" with "Like the one of the new German branch")
- 독일 2차 中전차 트리 전차들의 부양각은 기존의 中전차들과 유사할 겁니다.

- the gun depression and elevation of the Leopard tank (-9,+20 mentioned -"only if this turns out to be historical")

- it will be possible to equip the Leopard with a gun stabilizer
- 레오파르트 1에 수직안정기를 장착하는 건 가능할 겁니다.


8.1.2013

- SerB states that it's not possible to implement an option where ***** "freeze" your account for a given time (5 months were mentioned by the asking player) - however, ***** can write a support ticket, they might be able to help *****
- SerB 曰 계정을 임의로 정지시킬 수 있는 기능은 나오지 않을 겁니다. 다만 티켓을 끊으면 도와줄 수도 있습니다.

- the reduction of arty splash will be detailed in the final patch notes
- 자주포의 스플레쉬 감소는 마지막 패치 노트에 자세히 나올 겁니다.

- SerB states there will be no incomplete branches (SS: they have to either endwith tier 10, or by merging into another branch)

- the parameters of the Assault game mode won't be changed in near future (SS:a player complained that this mode is too heavily defense-biased)
- 돌격포의 성능은 변하지 않을 겁니다. (SS: 사람들이 이게 너무 방어에 편중해있다고 징징거렸나 봅니다.)

- according to Storm, the fact whether the vehicles are historical or not(like, whether they really existed) has the same priority as the other parameters for new vehicles (as a reaction on why there are so many prototypes)

- the IS-3 turret size is a bit smaller than it should be, it'll be fixed - the ST-I size is okay however

- "battles without arty" mode is not planned
- 자주포 없는 전투를 설정할 수 있는 기능은 계획되지 않았습니다.

- a mode where ***** directly select the map ***** want to play in random is not planned
- 원하는 맵을 고를 수 있는 기능은 계획되지 않았습니다.

- it is not planned to have the test server accounts with all the tanks in the garage and equipment on them, for "some technical reasons"

- no night maps in 2013
- 야간전은 2013년에 구현되지 않습니다.

- no rocket tanks in 2013
- 로켓포 전차도 2013년에 구현되지 않습니다.

- SerB gets occasionaly recognized on the streets

- no plans to remove the small time gap between the last tank destroyed/battlecapped and return to the hangar


9.1.2013

- SerB states that players with low winrate and high amount of battles played aren't necesserily bots or afkers, "some of them simply playbad"
- SerB 曰 승률이 낮다고 모든 플레이어가 봇이나 트롤러는 아닙니다. 몇몇은 진짜 못 하는 경우이기도 해요. 왜 눈물이 나오지?

- SerB notes that (related to the mobility of the Type 59), it wasn't generally changed

- Q: "Is there an automatic system tracking illegal mods?"
- A:"No comment"

- 2D hitskins are allowed, because "a normal player knows where to shoot and they won't help a noob anyway"
- 약점 스킨은 허용됩니다. 왜냐하면 어지간한 사람들은 어딜 때려야 할 ***** 알고 있지만 또 그렇다고 초보들을 도와주지도 않거든요.

- SerB states that the amount of platoons overall has increased (SS: not sure if he's being ironic or not)

- the arty hardcap will "most likely" be removed after 0.8.3 (SS:SerB doesn't however say WHEN after 0.8.3, previously the removal of the hardcap was mentioned in connection with the tier 10 arty implementation) -SerB further states: "It's going to be removed after the battle balances are returned to normal"

- SerB has candidates for high tier multiturret vehicles
- SerB는 고티어 다포탑 전차를 찾고 있습니다.

- the weight of the E-50 turret was calculated according to the data from Jentzand Doyle

- the combined optics equipment works always, not only when the vehicle is moving

- the amount of arty won't be capped in companies and clanwars
- 중대전이나 클랜워에서 자주포의 수가 제한받지는 않을 겁니다.

- free camera in post-mortem mode is not planned

- garage battles won't have special bigger maps
- 차고 전투가 보다 거대한 맵에서 벌어지지는 않을 겁니다.

- historical battles won't have special "historical" maps available only for that mode
- 역사적 전투가 그 전투에서만 가능한 특수한 맵에서 벌어지지는 않을 겁니다.

- no questions about the ingame complaint system will be answered, as devs don't want players to develop algorhytms to circumvent it
- 게임 내 신고 기능에 대한 추가적인 질문은 받지 않습니다. 개발자들은 플레이어들이 그것을 악용하는 걸 원하지 않아요.

- the devs have the idea that the maps might appear in different seasonal versions (for example summer and winter Lakesville with a frozen lake etc.) -doesn't have a high priority
- 개발자들은 한 맵의 다른 계절의 모습 또한 구현해보려 하지만 우선도가 그리 높진 않습니다.

- an introduction of a branch of vehicles almost always influences the winrate of other tanks a little, but not much

- it's not planned to introduce an option where ***** can't shoot your teammates(SS: like a firing block)

- it's not planned to introduce hangar options (upgrades) that reduce the repair costs of a vehicle
- 수리비를 줄여주는 기능은 추가되지 않을 겁니다.

- the time gap between the base capture and transition to hangar does not depend on the serverload, according to the devs this gap is not a good thing
- 기지 점령에서 차고로 돌아오는데 걸리는 시간(대략 5초)은 서버 상황에 따라 결정되지 않습니다. 개발자들은 이 간격을 좋게 생각하고 있지 않습니다.

- the most used camo is the summer one, as the summer maps are the mostnumerous

- when shooting the mantlet of the gun, most of the "non-penetration" hits are caused by hitting the barrel. Mantlets are penetrated - correctly according to the game mechanics - most of the time
There is a lot more... but I need a break atm.
- 포방패를 때릴 경우 생기는 관통 실패의 대부분은 포열(barrel)을 때려서 생깁니다. 포방패는 대부분의 경우 제대로 때리면 관통됩니다.

9.1.2012 part 2

- the rumor that the contract for the game is written for 5 years and then the development will stop is false (there was a rather funny string of questions,ending with SerB going into full ragemode: "there has to be a brain in thehead - without it the thinking doesn't work and (from that) comes the spamming,whine and crap")

- Q: "Will KV-5 get a new gun?"
- A: "Will ***** bring up here all the retarded rumors, or only half of them?"
- Q: 김병오가 ***** 포를 갖게 되나요?
- A: 루머 좀 그만 끌고와요.

- there are various reasons for (for example) the D-25 gun not penetrating the T49 mantlet - impact under high angle, hitting the gun itself etc.

- fun fact: tracks can absorb (the way SerB calculated it) up to 18 thousand HPper battle
- 재미난 사실: 궤도는 평균적으로 매 판마다 18000데미지를 받습니다.

- according to devs, antialiasing works normal atm
- 개발자들에 따르면 안티엘리어싱은 일반적인 환경에서 잘 동작합니다.

- there might be a better render of metal glints and reflections "if needed/possible"
- 반사광을 처리하는 보다 나은 방법은 가능하면 할 겁니다.

- it's possible new camouflage will be added
- 새로운 위장 도색이 추가될 수 있습니다.

- currently, the arty view size (scale) does not correspond to the scale shown on the minimap, will be fixed

- complete list of 0.8.3 changes - when the patch goes out

- the French have enough vehicles for two more lines (med and heavy), but those are not ready yet, more details when SerB decides what goes where
- 프랑스는 中/重전차 트리를 추가할 수 있을 정도의 전차가 있습니다. 하지만 게임에 넣을 준비가 안 되었어요.

- "historical battles" have, according to SerB one problem: in theory everyone wants them but in reality, no one will play them
- SerB 曰 역사적 전투는 모두가 원하지만 막상 하는 사람은 없을껄.

- SerB states that the trees released on WoT Wiki are not up to date

- it IS possible not to penetrate external modules (for example Maus has thetracks armor of 70mm)

- the mods have a rough idea of how many people are using mods, but they won't comment on how they got them

- there is no official statement on gold ammo for credits yet, but most likely it will stay
- 골드로 구매하는 방어 소모품에 대한 계획은 아직까진 없습니다.

- the arty and tank shells have the same penetration model, they also lose penetration with distance (AP shells)
- 자주포와 전차의 관통 매커니즘은 같습니다. 또한 철갑탄의 경우 거리에 따라 관통력이 달라집니다.

- French T7-8 medium premium tank? "no comment"
- 프랑스의 7~8티어 中전차? "노 코멘트"

- there is no plan to show the trajectory angles of shells (SS: some shells -mostly from howitzers - fly in higher arcs, but how high - that won't beindicated)
- 탄도 표시 기능은 계획되지 않았습니다.

- the next premium tier 8 medium tank will belong to the "nation that needs it" (SS: related to the question whether it'll be a Chinese vehicle)and it will be similiar to the Type 59 prototype
- 다음에 나올 프리미엄 8티어 中전차는 필요한 국가에 배당될 겁니다. 그리고 그건 호구식과 유사할 겁니다.

- there will be further graphics optimalisation
- 최적화 계획이 더 예정되어 있습니다.

- the devs are satisfied with the 2x-XP-per-first-battle system

- the Chinese tier 6-8 light tanks have the same MM as their French light counterparts
- 6~8티어 중국 경전차는 프랑스 경전차와 같은 MM을 가질 겁니다.

- the rising number of artillery does influence the future map design

- it's not planned to indicate (extra reward) the tank that did the most damage to the enemy
- 가장 많은 타격을 준 사람에 대한 추가적인 보상 같은 건 계획되지 않았습니다.

- there are no incendiary shells in the game "because the devs didn't implement them" (SS: what an enlightening answer)

- rough history of the "121" tank - an attempt to create a worthy opponent for the T-62 with the limited resources available, there might even be a book on these Chinese projects
- 중국의 121 전차는 몇 안되는 자료를 토대로 T-62의 대항 목적으로 개발되었습니다. 이러한 중국 전차들에 대한 책이 나올 수도 있습니다.

- there are no plans to create a separate "superheavy" class of tanks(devs considered that, but decided not to do it)
- 초중전차를 독립된 분류로 만들 계획은 없습니다.

- the work on the new MM is underway
- 새로운 MM값이 개발 중입니다.

- devs don't think that the Dragon's ridge player experience is bad
- 개발자들은 용마루가 그리 나쁜 맵이라 생각하지 않습니다.

구라입니다. 0.8.4.에 용마루 삭제된다내요.

- new maps are being developed (again, no specifics)

- no tier 11 planned
- 11티어는 안 나옵니다.

- IS-6 won't get an armor buff
- 너숙청 6호의 장갑은 향상되지 않습니다.

- the clan functions are being worked on, no more details

- the Russian and Chinese versions of IS-2 were roughly equal

- Karelia is the oldest map, then came Malinovka and Himmelsdorf

- the game mechanics work absolutely the same in all the modes (companies,random, training...)
- 게임 매커니즘은 모든 종류의 전투에 대해서 같지 않습니다.

- stock tanks do NOT have a better MM than fully equipped tanks (SS: this was tried, didn't work)
- 장비 차이에 대한 MM의 변화는 없습니다. 스톡 또한 마찬가지입니다. (SS: 시도는 했는데 작동을 안했대요.)

- there is no gun in the game, that could reliably penetrate the Superpershing thru its thickest armor (the frontal armor screens), ***** have to aim for the weak spots
- 슈퍼퍼싱의 가장 두꺼운 부분을 뚫을 수 있는 포는 없습니다. 약점을 쏘세요.

- Japanese tanks are going to be unique (SS: reaction on the rumor they will "feel" like German tanks)
- 일본 전차들은 저마다의 특징이 있을 겁니다. (SS: 걔들이 독일 짝퉁일거란 말에 대한 대답)

- Japanese branch will have no King Tiger equivalent
- 일본 트리에 킹타이거 같은 전차는 없습니다.


10.1.2013

- even though Mr. Hilary Doyle states that the lower mobility of the German vehicles is a myth, the devs state that he's only one of the experts and thattheir lower mobility is noted in various other sources, according to Wargamingtheir own expert (Jurij Pasholok) was one of those people who actuallylivetested a Panther in Kubinka, so he has first hand experience (SerB statesthat it's not possible the Kubinka Panther was broken or something like that)

- Doyle notes that the name of the engine intended for the VK3002DB is MB507 -in the game, however, the Maus engine has the same designation. This is not going to be changed (devs don't state why)

- KV-1, T-34 and Panther turret rotating speeds won't be changed (they don't match Doyle's date)
- 김병일, 떼삼사, 판터의 포탑 회전 속도는 변하지 않을 겁니다.

- Doyle states that the weight of the Schmalturm is actually less than the weight of the "regular" Panther turret. According to the devs, this is not true, as the geometric calculations suggest otherwise

- when balancing the artillery, taking only winrate into account isn't enough,as it is balanced separately (SS: no point then in asking "what winrate will be low enough to stop arty nerfs")
- 자주포 밸런스 조절은 단순히 승률만으로 정하는 게 아닙니다. (SS: 승률이 얼마나 낮아저야 자주포 너프를 그만둘 것인가에 대한 대답)

- devs state that the IS-7 gun has such a long time, because it is long and heavy

- the reasons GW Tiger and GW E had their mobility reduced lies in balancing,the devs don't think they overdid the mobility nerf too much
- 게슈트티거와 게슈트바겐 E의 기동성이 너프된 건 밸런스 조절을 위해서입니다.

- devs won't disclose any info regarding to the technical aspects of the game programming (the way the game calculates actual movement etc.)

- there will be a second french tier 10 heavy tank, it's supposed to have very thick frontal armor (both hull and turret), but the sides and rear armor willbe weak, the second French heavy branch won't have autoloaders (confirmed), not decided where it will start though
- 프랑스 2차 重전차는 단단한 전면장갑과 약한 측면장갑을 가지고 있을 것이며, 자동장전장치는 없을 겁니다. 이 트리가 어디서 시작될지는 아직 결정되지 않았습니다.

- shots to external modules (that don't generally count in the post-battledebriefing) do count when calulating the "sentinel" medal

- there will be a feature showing the quality of the player directly in game(SS: player mentions some sort of official XVM, but that is unlikely, more likesome sort of special skins and decals for high winrate players)
- 플레이어의 실력을 직접적으로 보여 주는 기능이 나올 겁니다. (SS: XVM 공식 지원이라고 생각할 수 도 있겠지만, 그저 고수를 위한 특별한 견장이나 도색일 수도 있습니다.)

- approximately 20 percent of players removed the "assault mode" from their games via the settings

- Chinese inscriptions on tanks meaning: "use google" (SS: much simplier - hover the mouse over the respective decals and a popup text with their meaning will show)

- so far, no other than "historical" insciptions on tanks are planned

- Clanwars mercenaries in their current form were cancelled, because they'd only be made of clan players who want to gear up

- there will be an option of playing CW's without joining any clan though, thedevs are working on it

- devs don't think that the Chinese IS is overpowered even though it has 300mm gold pen shells, because its mobility is worse than its Soviet counterpart
- 개발자들은 중국 IS의 골탄 관통력이 300mm란 점이 OP라 생각하지 않습니다. 왜냐면 기동성이 소련 IS보다 느리거든요.

- the only Soviet tanks with autoloaders are the T-64, T-72 and T-80, they won't appear in the game
- 자동장전장치가 달린 소련 전차는 T-64, T-72, T-80 같은 것들이고, 당연히 추가되지 않을 겁니다.
(역자 주: 소련엔 자동장전이 안 나온다는게 확실하네요. 독일은 아직 가능성이 있습니다.)

- devs don't consider the Marder II overnerfed
- 마더 2는 과도하게 너프되지 않았습니다.

- there will be no penalties for arty players, who favour shooting enemy tank destroyers (SS: meant as "tank destroyers who camp the base and don't pose any danger, while enemy meds and heavies pose a much higher threat")
- 자주포가 구축전차만 잡는다고 패널티를 줄 계획 없습니다.

- regarding the turrets flying off: the devs are not sure yet how they will do it, if the turret wreck will be a material object and others will be able to see it and crash into it, it's not done with Havok anymore, it requires server resources. The devs prefer the ripped-off turret to be material, but aren't sure if that's gonna work
- 포탑사출쇼에 대해: 개발자들은 이것을 언제 할 지에 대해 확답할 수가 없습니다. 박살난 포탑을 하나의 물체로 두고 그것을 보거나 부술 수 있게 하려면 이는 하복 엔진만으론 할 수 없습니다. 이는 서버 부담을 늘릴 것입니다. 개발자들은 박살난 포탑을 그냥 장식으로 놓아두려 하지만 그게 제대로 작동할지는 확신할 수 없습니다.

- effect of tracks flying off is purely cosmetic, so that can be done client-side
- 궤도 파손의 경우 겉만 변하는 것이니 클라이언트 수준에서 처리할 수 있었습니다.

- the winrate differences between servers are only very small

- after 0.8.3, average damage done by arties is expected to drop by cca 15percent, mostly because of the close range fighting
- 0.8.3 패치 이후 자주포의 평균 화력은 15%가량 감소할 것으로 예상됩니다. 근거리 전투 때문이죠.

- the "live" tank (who shows as live, but counts as destroyed because the crew is dead) is not considered a bug, won't be "fixed"
- 승무원 사망으로 인해 파괴되지 않고도 행동불능이 된 전차는 버그가 아닙니다.

- according to SerB, it's pointless to file reports against an arty that shoots an enemy tank that is hugging your tank, kills it but damages ***** in the process - "part of the fight"

- according to SerB, the arty mobility nerfs won't affect good artillery players, because a good artillery player doesn't troll around in TD mode, quitethe opposite

- there is apparently a plan to merge the Clanwars into one huge superserver where US, EU and RU clans will be fighting each other, the devs don't consider it a problem there might be a national rivalry (anti-russian insults etc), but- they won't implement this into random battles, where it would be a problem(or they will but in limited fashion)
- 러시아, 유럽, 미국을 잇는 초대형 클랜워 서버를 만들 계획이 있습니다. 개발자들은 국가간 갈등(예를 들면 러시아인에 대한 모욕)에 대해 큰 걱정을 하지 않습니다. 하지만 그럼에도 이 시스템은 공방엔 적용되지 않을 겁니다.

- the new perks might be in 2013, not sure how many. Radioman skills and perks won't be reworked ("if ***** don't like them, don't train them")
- 새로운 승무원 기술이 2013년에 추가되겠지만 무었인지는 확실하지 않습니다. 무전수 기술은 변경되지 않을 것입니다.

- the camo check interval (rumored to be 5 seconds) will shorten - depends onthe server resources

- there are plans to change the shell system (new types etc.) - no more details

- there are studies being conducted on the AT-15A prototype (this might makeListy happy) regarding its characteristics

- according to the devs, E50M is not completely fictional, it's fully within the spirit of the late war German designs, there is no suitable tank of its tier to replace it, the design was consulted with experts (Doyle, Jentz), it wasn't even possible to push the medium German branch up one tier (the German vehicles simply weren't that good). The vehicle isn't completely fictional, as it represents post-war development direction (French-German cooperation). Its gun is not completely fictional either, as there were plans for such a gun but the data didn't survive the war, so the devs used the L7 as analogy.
- 개발자들은 E-50M을 완전한 가상의 전차로만 ***** 않습니다. 이것은 확실히 대전 말 독일의 설계 사상을 따르고 있습니다. 이 티어에 이 전차 말고 넣을 다른 적합한 전차는 없었으며, 이 전차는 전문가들의 자문을 받아 만들어졌습니다. (이거 없었으면 독일 10티어는 없었을겁니다.) 이 전차는 또한 프랑스-독일의 협력 같은 전후 설계 또한 나타내고 있습니다. 포 또한 완전한 상상의 산물은 아니며, 자료가 거의 남지 않아서 그렇지 그런 걸 만들 계획은 분명히 있었습니다. 이젠 아예 과거 기술로 새로운 걸 만드는 무시무시한 고고학 회사 WG

- the ingame ST-I suspension is almost identical to the one of IS-4

- in 0.8.0, camo coefficients for tanks were changed to fit the new render, butthe equation itself wasn't

- US arty M52, M53, M55, M109, US medium T42, Russian Object 103 and German VK3002DB Ausf. B in the game? "no comment"
- M52, M53, M55, M109 자주포와 T42 전차, 오브젝트 103, Vk.3002DB Ausf.B 같은 전차가 나오나요? "노 코멘트"

- FCM36 Pak40 and B2 LeFH105 premium arty are French because the German branch had enough premium vehicles of its own, B2: it's not planned to be made German
- 프랑스 전차에 독일 포를 단 독일 노획 전차들의 경우 프랑스 프리미엄으로 나올 예정입니다. 왜냐하면 독일 프리미엄은 이미 충분히 많거든요.

- the regular AP and subcaliber AP penetration decals are the same

- the 30 second battle countdown starts approximately when 2/3 of the team are present
- 전투 전 30초 대기가 활성화되는 시점은 대략 팀원의 3분의 2가 들어왔을 때입니다.

- the time gap between the point of base capture and return to hangar is 5 seconds. If in those 5 seconds a tank is destroyed (regardless of which team),the 5 second timer resets, so if the tanks are killed left and right during that period, it can reach a rather long time (even a teamkill can reset thecounter)
- 기지 점령 후 차고로 복귀하는데 걸리는 시간은 대략 5초입니다. 그 동안 전차가 파괴되었을 경우 이 시간은 초기화됩니다. 즉 누군가의 전차가 파괴되면 복귀하는데 더 오랜 시간이 걸리게 됩니다.

- a HE arty shell that penetrates a tank hull and explodes within has the splash of 0 - it hasn't been decided whether this will get changed

- no plans for other gold shells for the tier 9 Patton
- M46패튼을 위한 다른 골탄은 계획되지 않았습니다.

- no plans for radical change of TD gameplay
- 구축전차에 대한 큰 변화는 없을 겁니다.

- no plans to improve the Superpershing turret rotation speed
- 슈퍼퍼싱의 포탑 회전 속도는 변하지 않을 겁니다.

- SerB: technically there are enough vehicles for 5 German TD branches, 3 without the "paper" vehicles (SS: the term Serb used is "a stretched vehicle" - might also mean vehicles buffed beyond their actual parameters)
- 독일 2차 구축전차 트리의 5티어 전차로 쓰일 것들은 충분히 많습니다. 페이퍼플랜을 빼고도 3종류나 되죠. (SS: 다른 티어 전차를 강화한 것까지 포함하는 듯 합니다.)

- theoretically second branches of arty are possible, but there will most likely be none
- 2차 자주포 트리는 이론적으로 가능합니다만, 할 가능성은 낮습니다.

- a huge change for 2013 (think "new physics" magnitude)? "I'll let ***** know when I'm ready"
- 물리엔진 도입 수준의 큰 변화가 예정되어 있습니다. "때가 되면 말해 드리죠"

- there is a rule that an arty cannot kill more than half of the crew in oneshot
- 자주포는 한 방에 절반 이상의 승무원을 없앨 수 없도록 되어 있습니다.

- devs think that the current sound quality (regarding the engine sounds) is quite okay, it'll improve though
- 개발자들은 지금 게임 사운드가 나쁘지 않다고 생각합니다. 하지만 그래도 개선은 해야죠.

- Storm prefers AT-15A to SU-122-44 because he doesn't like the aiming time andthe accuracy and spread of the Soviet tank

- the devs state that rather than developing the system where the tanks arecovered in mud when they pass it, they'd prefer to work on the gameoptimalisation

- SerB: we don't guarantee that the E50M will remain to be the tank with the most accurate gun around

- the idea that there will be two types of game clients: one for weak computers and one for strong ones has been scrapped, "for technical reasons"
- 기술적 이유로 사양에 따른 두 종류 이상의 클라이언트를 만드는 계획은 취소되었습니다.

- it's not out of the questions that there will be more tier 10 vehicles (of all classes) with unlockable modules, but SerB states it's not planned specifically

- no plans to reduce the XP requirements for skill and perk training
- 스킬 습득에 필요한 경험치를 줄일 계획 없습니다.

- no plans to move the game to another engine
- 게임 엔진 안 바꿀 겁니다.

- according to SerB, 3 arties per team is an optimal average number, when thenumber drops to that, there will be no more nerfs needed

- Swiss Panzer 58 and Panzer 61 both fit into WoT timeframe, but SerB won't comment on their implementation to the EU tree
- 스위스의 판처 58과 판처 61은 월드 오브 탱크 유럽 트리에 나올 법 합니다만, 더 말하진 않겠습니다.

- 2013 E25 confirmed
- 2013년에 E-25가 나옵니다.

- IS-7 and IS-4 have the similiar fuel tanks layout

- SU-101 winrate is fine according to devs

- when vehicles of the same tier have 3-4 percent winrate difference, it's a reason to rebalance (it has always been so)

- Storm doesn't consider the scout flood a MM issue, we can expect to see10xScout + 5xArty teams further

- standard render will most likely not be further developed

- Christie tanks rolling around on wheels 100 km/h? "no"
- 크리스티 전차는 100km/h이상으로 질주하나요? "아뇨"

10.1.2013 part 2

- SerB states that the child protection is the duty of the parents (eg. no additional child protection features planned)
- SerB 曰 게임 하는 아이들에 대한 보호는 부모의 의무입니다. (즉 어린이 보호 기능 같은건 안 넣어요.) 모 부서와 국회의원들이 배워야 할 자세입니다.

- Crusader is not designated as a top tier scount (never was)

- there is no automatic punishment system for insults (in contrast to team damage and teamkills) because insults don't directly influence the game
- 게임 내 언어에 대한 자동 처벌 기능은 불가능합니다. (팀킬과는 달리)게임에 직접적인 영향을 주는게 아니거든요.

- lower frontal armor of E-100 won't be changed
- 이백의 낮은 전면장갑은 향상 안됩니다.

- multi threading (real multicore support) - "only if there is middleware that can do that available for the render system we use" (SS: there was a more complicated answer but I am not a tech guy, not sure how to translate that)
- 멀티코어 지원에 관해: 우리가 쓰는 시스템으로 할 수 있으면 할게요. (SS: 더 많은 내용이 있었지만 난 기술자가 아니므로 번역 불가)

- regarding the fact that the British don't have a high tier scout:"complete symmetry of branches was never intended"

- regarding Mr. Doyle's opinions and research, they were taken into accountwhen considering German tanks, but real tests proved more important

- the ST-I model in game is historical, it is based on the original drawings from the archives

- SerB answering to a whiner, who asked "when will ***** stop adding newtanks and focus on quality instead?" "We won't. We are very sorrythat this fact upsets *****"

- the chance of transmission catching on fire is the same as with the engine(in case of E-100: 15 percent)

- the angles and sizes of IS-4 hull and armor will be re-checked by Storm(based on player complaints)

- devs state that the whine about 0 damage hits comes from basic misunderstanding on the player side as to how the game system works
- 데미지가 안 들어간다고 징징거리는 건 게임에 대한 이해가 안 되었단 뜻입니다.

- Q: "Will the Leopard 1 have the Rheinmetall 120mm gun?"
- A:"Why don't we just make it with a gauss gun?"
- Q: 레오파르트 1은 120mm포를 다나요?
- A: 그냥 가우스 건을 달지 그래요?
(역자 주: 안 한단 뜻이겠죠)

- the profitability of the SU-122-44 is considered okay

- AT-15A MM spread is considered okay

- it's "possible" that there will be premium vehicles in 0.8.4 (SS:it was confirmed before the SU-100Y will appear)
- SU-100Y 같은 프리미엄 전차가 0.8.4에 나올 가능성이 있습니다.

- T57 Heavy stats don't stand out too much according to SerB

- Type 62 will return to the game store? "If it does, I will let ***** know"
- 미니호구 상점에 돌아오나요? "되면 말해줄게요."

- regarding the "historically inaccurate horsepower" of the M12 engine: "we'll use the resources we think are right"

- SerB personally hates nazis and nazi-lovers and bans them (related to some player question, why are nazis treated so harsh in the game)
- SerB는 나치 녀석들을 매우 싫어하며 보는 족족 밴 시킵니다. 당연하지 러시아인인데 (이 질문은 왜 나치가 나쁜가요 같은 정신 나간 질문에 대한 답입니다.)

- dynamic elements in the maps (moving trains, minefield...) - "***** can wait for them but the result is not guaranteed"
- 움직이는 지형지물 (기차나 지뢰밭)에 대하여: 기다려도 좋지만 결과는 보장 못합니다.

10.1.2013 part 3

- an updater for the test client is not planned (according to SerB it's a wasteof time)

- Serene coast is doing statistically fine// ?????!

- SerB thinks that teamkilling penalties on testserver are handledindependently from main account, but he isn't sure

- module crits and caused engine fires do not count towards teamkilling damage

- devs take info about the tanks from books and archive copies, SerB statesthat if he stacked the copies of the archive files on top of each other, theheight would exceed 8 meters

- nations, which will have tanks (SS: not full trees, only tanks, maybe even one at a time from that respective nation) implemented into the game:"Finland, Poland, Argentina, New Zealand, Australia, Hungary, Romania,Bulgaria, Spain, Sweden, Switzerland, Yugoslavia" (SS: WTF, no Czechoslovakia? Then again...)
- 탱크가 있긴 하지만 트리를 만들기엔 부족한 나라도 추가될 겁니다. (폴란드, 핀란드, 아르헨티나, 뉴질랜드, 오스트레일리아, 헝가리, 루마니아, 스페인, 스위스, 스웨덴 등) (SS: 으아아아 체코슬로바키아가 없어!)

- the rumors about some regular tanks being transferred to premium status (a laT34) are false
- 일반 전차가 프리미엄화 된다는 건 다 구라입니다.

- the devs don't see the fact that Panzer B2 cant penetrate the Matilda as thatmuch of a problem ("don't play with it")

- Question at SerB: "Are ***** the right hand of Viktor Kisliy?" (CEO)
- A: "Viktor has many right hands"
- Q: SerB에게 "당신이 빅터옹(WG CEO)의 오른팔입니까?"
- A: 빅터옹에겐 많은 오른팔들이 있습니다.

- ROF is a balance value, it won't be changed to historical values with sometanks (SS: players whining that IS should fire faster)

- the reason why the originally planned German medium branch got changed the way Storm presented it two weeks ago was "internal decision"
- 독일 2차 中전차 트리가 원래 계획된 방향(삼천리두부에서 시작)으로 이루어지지 않은 이유는 내부에서 그렇게 정했기 때문입니다.

- the game will be developed within technical limits, high-end laptops shouldbe able to run it on medium details at least (that is the hope of the devs)

- Leopard 2 is not planned as a tier 10 heavy (SS: yes, people actually ask that)
- 레오파르트 2는 안나옵니다. (SS: 네, ***** 질문 같지만 사실이에요.)

- 1-1,5 min waiting times when playing arty in the night won't get shorterbefore the number of arties actually drops


11.1.2013

- there are no plans to change the shell mechanism into something more historical: whiners would whine anyway and the server load would be much bigger(Storm added "naturally not, for many reasons")
- 포탄의 작용 매커니즘을 보다 고증에 맞출 계획이 없습니다.

- SerB states that everything is fine with API (SS: sorry, no idea what that is)

- two-speed turret vehicle rotation is not planned for arty (SS: not sure this is correct, as the question isn't there whole - basically what some tanks hadwas that the turret rotation had two selectable speeds and the slower one wasused for fine aiming - which was done generally manually anyway)

- currently, the work on new maps is stopped until the old ones are re-worked to the new render, but roughly 10 new maps are in various states of completion
- 기존 맵을 수정하느라 ***** 맵을 만들지 않고 있지만 대략 10개 정도의 ***** 맵이 있긴 합니다.

- maps from South and central America ("Mexico") and "Savannah" are in plans, no exact number available on how many maps will come in 2013
- 2013년에 몇 개의 새로운 맵이 나올지는 모르겠지만 남미와 멕시코, 사바나를 배경으로 한 맵이 계획중입니다.

- it is not planned to raise the compensation for arty HP loss by teamkills
- 팀킬 보상을 늘릴 계획 없습니다.

- it's not yet determined where in the German tree will the Durchbruchwagen go(possible that it will lead to heavy tanks)
- 돌파 전차 DW가 독일 트리의 어느 지점에 놓일지는 확실하지 않습니다. (대략 重전차의 시작즈음일 듯 합니다.)

- SerB states that the VK2001 to be implemented can be found here: http://de.wikipedia....hfolger_VK_2001

- SerB states there is even a Leopard prototype from Arbeitsgruppe C, but that's not for the weak and timid people It won't be implemented because it would be ridiculously difficult to balance
Leopard Arbeitsgruppe C Entwurf (Borgward) - hydropneumatic suspension withvariable height settings, 1500hp engine, 80-120km/h speed (with and withouttracks), 3-axis stabilized turret with a 105mm gun

- 레오파르트 1의 프로토타입은 C형(Borgward. 1500마력, 80km/h이상의 속도, 있으나 마나한 장갑과 105mm포)도 있긴 합니다만 밸런스 맞추기가 어려워 나오지 않을 겁니다.

- Leopard 1 will game-wise be a hybrid of Batchat and T-62A
- 레오파르트 1은 바티샤옹과 떼육이를 쨤뽕한 모습일겁니다.

- it's probably already decided which vehicle will open the new German branch,but SerB won't tell yet

- it's possible KV-5 might appear again in the gift shop (no promises, also,this goes for RU server)

- SweB states that if ***** manually set the WoT game to work on a "free" core (not running the operating system), the client will work better, but it doesn't guarantee *****'ll get better FPS, as that depends also on the graphics card

- there is a possibility the VK3002DB exp accumulated by players (SS: including me) will be useless because it might not be a part of the branch (SS: SerB went on a rant that the devs are not responsible for players assuming stuff before the patchnote release), Storm states only "when there is an official announcement, all will be revealed"
- 레오파르트 때문에 삼천리두부에 경험치를 모아둔 분들이 많을 겁니다. (SS: 저두요.) 하지만 독일 2차 中전차 트리는 삼천리두부에서 시작하지 않습니다. 경험치 문제에 대해선 추가적인 공지가 있을 겁니다.

- it's possible (on some open-topped) machines to kill crewmembers without evendamaging the vehicle, as they are "sticking their heads out" and the shell hits them

- Storm states that it's very important to have a solid videocard. As for RAM -4GB should suffice

- Storm states that the music is of good quality and there is enough of it, sowhy change it (as a reply on whether there will be new music added into thegame)

- an allied tank shooting next to ***** or behind ***** won't demask *****

- artillery won't have its aiming made easier

- free camera, the ability to switch to any tank in replays: it will beimplemented but not anytime soon, very difficult to implement

- NO skill MM (yet again confirmed)