파일 2개의 텍스트만 비교한 값으로 실제 스킬과 다를수'도' 있음

//--메테오 스톰 (10레벨 고캐상향, 변캐상향)
[SKID.WZ_METEOR] = {
SkillCastFixedDelay(고캐) = { 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200 },
SkillCastStatDelay(변캐) = { 4800, 4800, 4800, 4800, 4800, 4800, 4800, 4800, 4800, 4800 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 },
SkillSinglePostDelay(스킬쿨) = { 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500 }
},
[SKID.WZ_METEOR] = {
SkillCastFixedDelay(고캐) = { 100, 200, 300, 400, 500, 600, 700, 800, 900, 100 },
SkillCastStatDelay(변캐) = { 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600, 4000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 },
SkillSinglePostDelay(스킬쿨) = { 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500 }
},


//--스톰가스트 (10레벨 고캐상향, 변캐상향)
[SKID.WZ_STORMGUST] = {
SkillCastFixedDelay(고캐) = { 480, 560, 640, 720, 800, 880, 960, 1040, 1120, 1200 },
SkillCastStatDelay(변캐) = { 1920, 2240, 2560, 2880, 3200, 3520, 3840, 4160, 4480, 4800 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 },
SkillSinglePostDelay(스킬쿨) = { 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500 }
},
[SKID.WZ_STORMGUST] = {
SkillCastFixedDelay(고캐) = { 100, 200, 300, 400, 500, 600, 700, 800, 900, 100 },
SkillCastStatDelay(변캐) = { 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600, 4000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 },
SkillSinglePostDelay(스킬쿨) = { 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500 }
},


//--피어브리즈 (변캐삭제)
[SKID.RA_FEARBREEZE] = {
SkillCastFixedDelay(고캐) = { 400, 400, 400, 400, 400 },
SkillCastStatDelay(변캐) = { 1600, 1600, 1600, 1600, 1600 } },
[SKID.RA_FEARBREEZE] = {
SkillCastFixedDelay(고캐) = { 400, 400, 400, 400, 400 } },


//--언리밋 (고캐 0.2초->1초 변캐삭제)
[SKID.RA_UNLIMIT] = {
SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 },
SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 },
SkillSinglePostDelay(스킬쿨) = { 150000, 150000, 150000, 150000, 150000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},
[SKID.RA_UNLIMIT] = {
SkillCastFixedDelay(고캐) = { 1000, 1000, 1000, 1000, 1000 },
SkillSinglePostDelay(스킬쿨) = { 300000, 240000, 180000, 120000, 60000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},


//--리페어 (스킬쿨삭제)
[SKID.NC_REPAIR] = {
SkillCastFixedDelay(고캐) = { 100, 100, 100, 100, 100 },
SkillCastStatDelay(변캐) = { 400, 400, 400, 400, 400 },
SkillSinglePostDelay(스킬쿨) = { 1000, 1000, 1000, 1000, 1000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},
[SKID.NC_REPAIR] = {
SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 },
SkillCastStatDelay(변캐) = { 200, 300, 400, 500, 600 },
SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},


//--스윙댄스 (고캐삭제, 변캐 0.2초 추가)
[SKID.WA_SWING_DANCE] = {
SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 },
SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 },
SkillSinglePostDelay(스킬쿨) = { 2000, 2000, 2000, 2000, 2000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},
[SKID.WA_SWING_DANCE] = {
SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 },
SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 },
SkillSinglePostDelay(스킬쿨) = { 1000, 1000, 1000, 1000, 1000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},


//--연인들을 위한 심포니 (고캐삭제, 변캐 0.2초 추가 스킬쿨 5초->1초)
[SKID.WA_SYMPHONY_OF_LOVER] = {
SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 },
SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 },
SkillSinglePostDelay(스킬쿨) = { 5000, 5000, 5000, 5000, 5000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},
[SKID.WA_SYMPHONY_OF_LOVER] = {
SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 },
SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 },
SkillSinglePostDelay(스킬쿨) = { 1000, 1000, 1000, 1000, 1000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},


//--사망의 골짜기에서 (글쿨 생김)
[SKID.WM_DEADHILLHERE] = {
SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 },
SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 },
SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 },
SkillGlobalPostDelay(글쿨) = { 0, 0, 0, 0, 0 }
},
[SKID.WM_DEADHILLHERE] = {
SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 },
SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 },
SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},


//--불확정요소의 언어 (캐스팅삭제 스킬쿨 2초->3초)
[SKID.WM_RANDOMIZESPELL] = {
SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 },
SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 },
SkillSinglePostDelay(스킬쿨) = { 2000, 2000, 2000, 2000, 2000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},
[SKID.WM_RANDOMIZESPELL] = {
SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 },
SkillCastStatDelay(변캐) = { 0, 0, 0, 0, 0 },
SkillSinglePostDelay(스킬쿨) = { 3000, 3000, 3000, 3000, 3000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},


//--수줍은 하루의 우울 (고캐 0.4초->0.2초 변캐 1.6초->0.8초 스킬쿨 1분->10초)
[SKID.WM_GLOOMYDAY] = {
SkillCastFixedDelay(고캐) = { 400, 400, 400, 400, 400 },
SkillCastStatDelay(변캐) = { 1600, 1600, 1600, 1600, 1600 },
SkillSinglePostDelay(스킬쿨) = { 60000, 60000, 60000, 60000, 60000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},
[SKID.WM_GLOOMYDAY] = {
SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 },
SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 },
SkillSinglePostDelay(스킬쿨) = { 10000, 10000, 10000, 10000, 10000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},


//--풍차를 향해 돌격 (스킬쿨 1초)
[SKID.MI_RUSH_WINDMILL] = {
SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 },
SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 },
SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},
[SKID.MI_RUSH_WINDMILL] = {
SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 },
SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 },
SkillSinglePostDelay(스킬쿨) = { 1000, 1000, 1000, 1000, 1000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},


//--달빛 물레방앗간에 떨어지는 꽃잎 (스킬쿨 1초)
[SKID.WA_MOONLIT_SERENADE] = {
SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 },
SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 },
SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},
[SKID.WA_MOONLIT_SERENADE] = {
SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 },
SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 },
SkillSinglePostDelay(스킬쿨) = { 1000, 1000, 1000, 1000, 1000 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }
},


//--진동 잔향 (6레벨부터 고캐, 변캐, 스킬쿨 변화)
[SKID.WM_REVERBERATION] = {
SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 },
SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 },
SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 },
},
[SKID.WM_REVERBERATION] = {
SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200, 300, 300, 300, 300, 300 },
SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800, 1200, 1200, 1200, 1200, 1200 },
SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0, 150, 150, 150, 150, 150 },
SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 },
},


언리밋만 너프네?