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2026-03-19 15:35
조회: 101
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개노와 공지에서 누락되었지만 패치된것들파일 2개의 텍스트만 비교한 값으로 실제 스킬과 다를수'도' 있음 //--메테오 스톰 (10레벨 고캐상향, 변캐상향) [SKID.WZ_METEOR] = { SkillCastFixedDelay(고캐) = { 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200 }, SkillCastStatDelay(변캐) = { 4800, 4800, 4800, 4800, 4800, 4800, 4800, 4800, 4800, 4800 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 }, SkillSinglePostDelay(스킬쿨) = { 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500 } }, [SKID.WZ_METEOR] = { SkillCastFixedDelay(고캐) = { 100, 200, 300, 400, 500, 600, 700, 800, 900, 100 }, SkillCastStatDelay(변캐) = { 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600, 4000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 }, SkillSinglePostDelay(스킬쿨) = { 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500 } }, //--스톰가스트 (10레벨 고캐상향, 변캐상향) [SKID.WZ_STORMGUST] = { SkillCastFixedDelay(고캐) = { 480, 560, 640, 720, 800, 880, 960, 1040, 1120, 1200 }, SkillCastStatDelay(변캐) = { 1920, 2240, 2560, 2880, 3200, 3520, 3840, 4160, 4480, 4800 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 }, SkillSinglePostDelay(스킬쿨) = { 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500 } }, [SKID.WZ_STORMGUST] = { SkillCastFixedDelay(고캐) = { 100, 200, 300, 400, 500, 600, 700, 800, 900, 100 }, SkillCastStatDelay(변캐) = { 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600, 4000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 }, SkillSinglePostDelay(스킬쿨) = { 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500 } }, //--피어브리즈 (변캐삭제) [SKID.RA_FEARBREEZE] = { SkillCastFixedDelay(고캐) = { 400, 400, 400, 400, 400 }, SkillCastStatDelay(변캐) = { 1600, 1600, 1600, 1600, 1600 } }, [SKID.RA_FEARBREEZE] = { SkillCastFixedDelay(고캐) = { 400, 400, 400, 400, 400 } }, //--언리밋 (고캐 0.2초->1초 변캐삭제) [SKID.RA_UNLIMIT] = { SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 }, SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 }, SkillSinglePostDelay(스킬쿨) = { 150000, 150000, 150000, 150000, 150000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, [SKID.RA_UNLIMIT] = { SkillCastFixedDelay(고캐) = { 1000, 1000, 1000, 1000, 1000 }, SkillSinglePostDelay(스킬쿨) = { 300000, 240000, 180000, 120000, 60000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, //--리페어 (스킬쿨삭제) [SKID.NC_REPAIR] = { SkillCastFixedDelay(고캐) = { 100, 100, 100, 100, 100 }, SkillCastStatDelay(변캐) = { 400, 400, 400, 400, 400 }, SkillSinglePostDelay(스킬쿨) = { 1000, 1000, 1000, 1000, 1000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, [SKID.NC_REPAIR] = { SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 }, SkillCastStatDelay(변캐) = { 200, 300, 400, 500, 600 }, SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, //--스윙댄스 (고캐삭제, 변캐 0.2초 추가) [SKID.WA_SWING_DANCE] = { SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 }, SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 }, SkillSinglePostDelay(스킬쿨) = { 2000, 2000, 2000, 2000, 2000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, [SKID.WA_SWING_DANCE] = { SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 }, SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 }, SkillSinglePostDelay(스킬쿨) = { 1000, 1000, 1000, 1000, 1000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, //--연인들을 위한 심포니 (고캐삭제, 변캐 0.2초 추가 스킬쿨 5초->1초) [SKID.WA_SYMPHONY_OF_LOVER] = { SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 }, SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 }, SkillSinglePostDelay(스킬쿨) = { 5000, 5000, 5000, 5000, 5000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, [SKID.WA_SYMPHONY_OF_LOVER] = { SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 }, SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 }, SkillSinglePostDelay(스킬쿨) = { 1000, 1000, 1000, 1000, 1000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, //--사망의 골짜기에서 (글쿨 생김) [SKID.WM_DEADHILLHERE] = { SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 }, SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 }, SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 }, SkillGlobalPostDelay(글쿨) = { 0, 0, 0, 0, 0 } }, [SKID.WM_DEADHILLHERE] = { SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 }, SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 }, SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, //--불확정요소의 언어 (캐스팅삭제 스킬쿨 2초->3초) [SKID.WM_RANDOMIZESPELL] = { SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 }, SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 }, SkillSinglePostDelay(스킬쿨) = { 2000, 2000, 2000, 2000, 2000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, [SKID.WM_RANDOMIZESPELL] = { SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 }, SkillCastStatDelay(변캐) = { 0, 0, 0, 0, 0 }, SkillSinglePostDelay(스킬쿨) = { 3000, 3000, 3000, 3000, 3000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, //--수줍은 하루의 우울 (고캐 0.4초->0.2초 변캐 1.6초->0.8초 스킬쿨 1분->10초) [SKID.WM_GLOOMYDAY] = { SkillCastFixedDelay(고캐) = { 400, 400, 400, 400, 400 }, SkillCastStatDelay(변캐) = { 1600, 1600, 1600, 1600, 1600 }, SkillSinglePostDelay(스킬쿨) = { 60000, 60000, 60000, 60000, 60000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, [SKID.WM_GLOOMYDAY] = { SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 }, SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 }, SkillSinglePostDelay(스킬쿨) = { 10000, 10000, 10000, 10000, 10000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, //--풍차를 향해 돌격 (스킬쿨 1초) [SKID.MI_RUSH_WINDMILL] = { SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 }, SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 }, SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, [SKID.MI_RUSH_WINDMILL] = { SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 }, SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 }, SkillSinglePostDelay(스킬쿨) = { 1000, 1000, 1000, 1000, 1000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, //--달빛 물레방앗간에 떨어지는 꽃잎 (스킬쿨 1초) [SKID.WA_MOONLIT_SERENADE] = { SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 }, SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 }, SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, [SKID.WA_MOONLIT_SERENADE] = { SkillCastFixedDelay(고캐) = { 0, 0, 0, 0, 0 }, SkillCastStatDelay(변캐) = { 1000, 1000, 1000, 1000, 1000 }, SkillSinglePostDelay(스킬쿨) = { 1000, 1000, 1000, 1000, 1000 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 } }, //--진동 잔향 (6레벨부터 고캐, 변캐, 스킬쿨 변화) [SKID.WM_REVERBERATION] = { SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200 }, SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800 }, SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300 }, }, [SKID.WM_REVERBERATION] = { SkillCastFixedDelay(고캐) = { 200, 200, 200, 200, 200, 300, 300, 300, 300, 300 }, SkillCastStatDelay(변캐) = { 800, 800, 800, 800, 800, 1200, 1200, 1200, 1200, 1200 }, SkillSinglePostDelay(스킬쿨) = { 0, 0, 0, 0, 0, 150, 150, 150, 150, 150 }, SkillGlobalPostDelay(글쿨) = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 }, }, 언리밋만 너프네?
EXP
517,673
(37%)
/ 540,001
행복한숲의 도우 *Ragnarok Zero Server Musketeer Guild 도우
펜릴-테일링-란드그리스 : 섀도우 (파멸) 바포메트 : 파멸 (파곰) 리뉴얼後 : 파곰 & 브륀힐트 & Light Sleep & Flower Dance (이카루스) Zero : Kavac Icarus & Solar Eclipse & Happy Forest (행복한 숲) 느린마을 (머스킷티어)
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