|
2017-01-13 11:34
조회: 8,235
추천: 15
[위크오라&텔미웬] 7.15 얼격 정술 공유안녕하세요~ 아즈샤라 서버의 나무심는황소입니다~
얼격트리 때문에 열심히 허수선생님이랑 면담하면서 만든 얼격 설정 같이 공유할까 해서 글을 적었습니다 >.<
효과를 보여줄려고 해서 화면에 약간 지저분하게 남는게 있지만,
목표는 딜은 편하게! 화면은 깨끗하게! 플레이하도록 하는 겁니다. 스킬을 사용해야할 순간에만 화면에 뜨게 해서 스킬쿨타임이나 소용돌이 관리에서 최대한 편하도록 딜링하고 평소에는 화면을 텅텅비게 해서 보스의 택틱이나 바닥, 투사체, DBM 경고를 잘 볼 수 있도록 하는게 목표입니다.
즉, 화면에 아무것도 안 뜨도록 딜하시면 됩니다. <-- 중요!!
얼격에서 가장 중요한 용폭,얼격+냉충과 정집 묻히기 예시화면입니다. 정집도 평소에는 안 보이다가 중요한 스킬 쓸 때만 뜨게 했습니다.
일단 스킬설정은 다음과 같습니다. 공통적으로 자원이 부족하면 아이콘이 투명하게 깜빡이고, 정집과 관련된 사항은 icon border활성화(보통 불들어온다 라고 합니다.) 입니다.
용폭 -> 쿨탐 오면 아이콘 생성. 정기집중 없으면 테두리 활성화. 용쇄 오면 아이콘 바뀌면서 맥박. 정메 2스택 상태에서 용암쇄도 오면 오른쪽에 HUD가 하나 더 생김.
정기 집중 -> 얼음격노의 쿨탐이 왔을 때, 냉충,대충,화충을 사용할 때가 왔을 때 HUD 가 위쪽에 생김
==> 자기가 얼격,냉충,대충,화충을 쓸려고 하는데 정집 HUD가 없고, 용폭에 불이 들어와있으면 "지금 정집이 없는 상태"라는 뜻입니다.
대충 -> 소용돌이 86 이상에서 아이콘 생성, 92 이상에서 아이콘 맥박, 정집 있으면 icon border 활성화. 얼격 버프 있으면 아이콘 숨기기
화충 -> 10초 이하에서 바 생성, 얼격 버프 5초 이하부터 소용돌이 40미만이면 아이콘 숨기지만, 용암쇄도 오면 0~3초 사이에는 표시. 정집 있으면 icon border 활성화. 소용돌이 20미만이면 깜빡임. 화충 버프 시간에 따라서(9초, 5초, 0초) 딩동댕 경고음 들림
냉충 -> http://www.inven.co.kr/board/powerbbs.php?come_idx=44&my=chu&l=73246 얼격 스택에 따라서 고드름 숫자로 표시. 시간에 따라서 HUD 줄어들고, 5초 이하부터 시간 표시. 소용돌이 20미만이면 흑백으로 변환
얼격 -> 쿨탐 돌아오기 3초 전부터 아이콘 생성, 쿨탐 돌아오면 경고음. 소용돌이 30 미만에서 아이콘 깜빡임+76초과하면 투명하게 변함+소용돌이 86 이상에서는 아이콘 숨기기. 정집 있으면 icon border 활성화
정작 -> 쿨탐 돌아오면 파직 거리는 소리와 함께 아이콘 생성되면서 3초 가량 맥박
폭풍수호자 -> 쿨탐 돌아오면 아이콘 생성, 소용돌이의 힘 있으면 icon border 활성화
지진 -> 전설효과 생기면 맥박
토템특화 -> 효과 못 받으면 아이콘 생성
1. 위크오라 설정
위크오라에는 2개를 넣었습니다. 얼격 버프 4스택이랑 2스택 용암 쇄도 버프
(위크오라는 rook님이 만드신 게 정말 좋아요. 자세한 건 그분 껄!) http://www.inven.co.kr/board/powerbbs.php?come_idx=44&name=nicname&keyword=rook&l=73307
(허리전설 있으신 분은 rock님 위크오라에서 허리전설 효과를 반드시 쓰도록 하세요! 저는 없어서 못 쓰지만...)
위에서 본 것처럼 고드름 숫자로 얼격 버프 스택(5초 이하부터 시간도 표시)을 표시했고, 용폭 2스탯에서 용암쇄도 효과를 넣었습니다.
첨부 파일에 있는 그림파일을 와우폴더의 interface폴더의 auras폴더에 압축해제하시고, <-- 중요!! 안에 있는 txt파일의 내용을 아래의 빨간색 원 안 버튼을 클릭해서 넣으시면 됩니다. 와우가 켜져 있는 상태라면 와우를 껏다 키세요. <-- 중요!!
그래야 와우 프로그램이 그림파일을 인식합니다.
추신) 네모화면만 뜨고 아무것도 안 뜨신다고 하는 분은 다음을 확인합니다. 동그라미친 부분에 그림파일이 제대로 들어가있어야 아이콘이 뜹니다. 네모화면만 뜨면 압축해제를 제대로 안 하신 거에요!!
2. 텔미웬 설정
우선 아래의 글을 이렇게저렇게 하시면 됩니다.
^1^T^SVersion^N82501 ^SNumGroups^N14 ^SGroups^T ^N1^T ^SView^Sbar ^SPoint^T ^Sy^N-245 ^Sx^F-6599543842252235 ^f-70^t ^SScale^N1.1 ^SGUID^STMW:group:1NaaaN6dA8AZ ^SEnabledSpecs^T ^N264^b ^t^SOnlyInCombat^B ^SColumns^N1 ^SName^S소용돌이바 ^SSettingsPerView^T ^Sbar^T ^SIcon^b ^t^t^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N11 ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[Value:Short~`"/"~`ValueMax:Short] ^N2^S ^t^t^t^SCustomTex^S187880 ^SStates^T ^N1^T ^SAlpha^N0.75 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^SLocked^B ^t^N2^T ^SPoint^T ^Sy^N-113 ^Sx^N3.0517578125e-005 ^t^SIcons^T ^N1^T ^SType^Scooldown ^SName^S바위주먹 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S바위주먹 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAlpha^N0.1 ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SLevel^N1 ^SName^S산사태 ^t^N2^T ^SType^STALENTLEARNED ^SName^S산사태 ^t^N3^T ^SType^SBUFFDUR ^SOperator^S<= ^SLevel^N1 ^SName^S바위주먹 ^SAndOr^SOR ^t^N4^T ^SType^STALENTLEARNED ^SName^S바위주먹 ^t^Sn^N4 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^SAlpha^N0.4 ^t^N4^T ^t^t^SRangeCheck^B ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^S낙뢰 ^SConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N80 ^t^Sn^N1 ^t^SManaCheck^B ^SStates^T ^N1^T ^t^N3^T ^SAlpha^N0.4 ^t^N4^T ^SAlpha^N0.8 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N3^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S폭풍의~`일격 ^t^Sn^N1 ^t^SName^S폭풍의~`일격 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S폭풍인도자 ^t^Sn^N1 ^t^t^N2^T ^SFade^b ^SType^SAnimations ^SAlpha^N1 ^SImage^S193786 ^SAnimation^SICONOVERLAYIMG ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S<= ^SLevel^N46 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SAndOr^SOR ^SName^S폭풍인도자 ^SPrtsBefore^N1 ^t^N3^T ^SType^SMAELSTROM ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N26 ^t^Sn^N3 ^t^SPeriod^N0 ^t^Sn^N2 ^t^SManaCheck^B ^SStates^T ^N1^T ^t^N3^T ^SAlpha^N0.4 ^t^N4^T ^SAlpha^N0.8 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^S용암~`채찍 ^SConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N110 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S> ^SAndOr^SOR ^SName^S뜨거운~`손 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S뜨거운~`손 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^SAlpha^N0.4 ^t^N4^T ^t^t^SRangeCheck^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S과충전 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N3 ^SName^S번개~`화살 ^t^Sn^N2 ^t^SEnabled^B ^SName^S번개~`화살 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N46 ^t^N2^T ^SType^SSPELLCD ^SName^S번개~`화살 ^t^Sn^N2 ^t^t^N2^T ^SFade^b ^SType^SAnimations ^SAlpha^N1 ^SImage^S193786 ^SAnimation^SICONOVERLAYIMG ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S< ^SLevel^N46 ^t^Sn^N1 ^t^SPeriod^N0 ^t^Sn^N2 ^t^SManaCheck^B ^SStates^T ^N1^T ^t^N3^T ^SAlpha^N0.4 ^t^N4^T ^SAlpha^N0.8 ^t^t^SRangeCheck^B ^t^N6^T ^SType^Scooldown ^SName^S바람노래 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N7^T ^SType^Scooldown ^SName^S바람의~`격노 ^SConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S> ^SLevel^N6 ^t^N2^T ^SType^SBUFFDUR ^SName^S바람의~`격노 ^t^N3^T ^SType^SCREATURETYPE ^SName^S인간형 ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONFLASH ^SEvent^SWCSP ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SEnabledSpecs^T ^N264^b ^N262^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1NaWAN4QOBQF ^SColumns^N7 ^SAlpha^N0.7 ^SName^S고술~`딜스킬 ^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^SLocked^B ^t^N3^T ^SPoint^T ^Sy^N140 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^N1.5 ^SRole^N1 ^SAlpha^N0.65 ^SEnabledSpecs^T ^N264^b ^N262^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1ODHL0HrM__4 ^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S냉기의~`무기 ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S우박폭풍 ^t^N2^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N20 ^t^N3^T ^SType^SBUFFDUR ^SOperator^S<= ^SLevel^N5 ^SName^S냉기의~`무기 ^t^Sn^N3 ^t^SCustomTex^S210853 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S< ^SLevel^N2 ^SName^S냉기의~`무기 ^t^Sn^N1 ^t^t^Sn^N1 ^t^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S낙뢰 ^t^Sn^N1 ^t^SEnabled^B ^SCustomTex^S166340 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SName^S187878 ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SName^S산사태 ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SLevel^N2 ^SName^S산사태 ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S산사태 ^t^Sn^N1 ^t^t^Sn^N1 ^t^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SEnabled^B ^SName^S불꽃혓바닥 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SLevel^N4 ^SName^S불꽃혓바닥 ^t^N2^T ^SType^SSPELLCD ^SAndOr^SOR ^SName^S불꽃혓바닥 ^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SName^S폭발하는~`파멸 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SType^Sbuff ^SName^S바람의~`격노 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S바람의~`격노 ^t^N2^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N6 ^t^N3^T ^SType^SCREATURETYPE ^SName^S인간형 ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N12 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S고술~`버프스킬 ^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^t^N4^T ^SPoint^T ^Sy^N-30 ^Sx^N165 ^t^SScale^F6530227727499268 ^f-52^SRows ^N3^SIcons ^T^N1^T ^SType^Scooldown ^SName^S파멸의~`바람 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S바람의~`일격 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SType^Scooldown ^SName^S야수~`정령 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^S야생의~`약진 ^SEnabled^B ^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N3^T ^SAlpha^N0 ^t^N4^T ^t^t^SRangeCheck^B ^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SEnabledSpecs^T ^N264^b ^N262^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1NaaXF2uL2Sg ^SColumns^N1 ^SAlpha^N0.8 ^SName^S쿨기(고양) ^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^SLocked^B ^t^N5^T ^SScale^N1.45 ^SRows^N2 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S번개~`쇄도~`토템 ^SConditions^T ^N1^T ^SType^SDBM_ENGAGED ^SLevel^N1 ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S날카로운~`바람 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^S바람~`질주~`토템 ^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^S정령의~`걸음 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^t^SLocked^B ^SEnabledSpecs^T ^N264^b ^N262^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1NaauvAbMbli ^SColumns^N2 ^SAlpha^N0.75 ^SName^S차단~`및~`이동기~`(고술) ^SPoint^T ^Sy^N-30 ^Sx^N-175 ^t^t^N6^T ^SPoint^T ^Sy^N-155 ^Sx^F5277655538073616 ^f-68^t ^SScale^N1.5 ^SRole^N1 ^SAlpha^N0.7 ^SEnabledSpecs^T ^N263^b ^N264^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1NbtLqDdfGcG ^SColumns^N7 ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SHideIfNoUnits^B ^SName^S화염~`충격 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SType^Scooldown ^SName^S지진 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N100 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAlpha^N1 ^SImage^S61882 ^SSizeX^N35 ^SAnimation^SICONOVERLAYIMG ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S208722 ^t^Sn^N1 ^t^SSizeY^N35 ^t^Sn^N2 ^t^SManaCheck^B ^SStates^T ^N1^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^SAlpha^N0 ^t^t^t^N3^T ^SType^Scooldown ^SName^S용암~`폭발 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SName^S정기의~`집중 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAlpha^N1 ^SImage^S77756 ^SAnimation^SICONOVERLAYIMG ^SEvent^SWCSP ^SSizeY^N35 ^SSizeX^N35 ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S용암~`쇄도 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SRangeCheck^B ^t^N4^T ^SType^Scooldown ^SName^S대지~`충격 ^SConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N86 ^t^N2^T ^SType^SBUFFDUR ^SName^S얼음격노 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S정기의~`집중 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAlpha^N1 ^SImage^S8042 ^SAnimation^SICONOVERLAYIMG ^SEvent^SWCSP ^SSizeY^N40 ^SSizeX^N40 ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N92 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SRangeCheck^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S정기~`작렬 ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S정기~`작렬 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N1 ^SName^S정기~`작렬 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAlpha^N1 ^SDuration^N1 ^SPeriod^N0.2 ^SImage^S117014 ^SAnimation^SICONOVERLAYIMG ^SEvent^SOnCondition ^SSizeY^N40 ^SSizeX^N40 ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S정기~`작렬 ^t^Sn^N1 ^t^t^N2^T ^SType^SSound ^SSound^SShort~`Circuit ^SEvent^SOnFinish ^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.2 ^t^N3^T ^t^N4^T ^t^t^SRangeCheck^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^S얼음격노 ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SName^S얼음격노 ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N3 ^SName^S얼음격노 ^t^N3^T ^SType^SMAELSTROM ^SOperator^S< ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N86 ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SName^S얼음격노 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S정기의~`집중 ^t^N2^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N30 ^t^N3^T ^SType^SMAELSTROM ^SOperator^S<= ^SLevel^N76 ^t^Sn^N3 ^t^t^N2^T ^SFade^b ^SType^SAnimations ^SOnlyShown^B ^SImage^S얼음격노 ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S> ^SLevel^N76 ^t^Sn^N1 ^t^SPeriod^N0 ^t^N3^T ^SType^SSound ^SSound^SBlizzard:~`Alarm~`Clock~`3 ^SEvent^SOnFinish ^t^N4^T ^SType^SAnimations ^SAlpha^N0 ^SOnlyShown^B ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S< ^SLevel^N30 ^t^Sn^N1 ^t^t^Sn^N4 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SRangeCheck^B ^t^N7^T ^SShowTimer^B ^SType^Sbuff ^SName^S얼음격노 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N3 ^SPeriod^N0.1 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S정기의~`집중 ^t^N2^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N20 ^t^Sn^N2 ^t^t^N2^T ^SFade^b ^SType^SAnimations ^SAlpha^N1 ^SThickness^N5 ^SPeriod^N0 ^SImage^S228758 ^SAnimation^SICONOVERLAYIMG ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S< ^SLevel^N20 ^t^Sn^N1 ^t^t^N3^T ^SType^SAnimations ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S< ^SLevel^N20 ^t^Sn^N1 ^t^t^N4^T ^SType^SAnimations ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S< ^SLevel^N20 ^t^Sn^N1 ^t^t^Sn^N4 ^t^SCustomTex^S196840 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S정술~`딜스킬 ^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^SLocked^B ^t^N7^T ^SPoint^T ^Sy^N-205 ^Sx^F5277655538073616 ^f-68^t ^SScale^N1.5 ^SRole^N1 ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SName^S소용돌이의~`힘 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S폭풍수호자 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SLevel^N3 ^SName^S폭풍수호자 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S토템~`특화 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S<= ^SLevel^N10 ^SName^S토템~`특화 ^t^Sn^N2 ^t^SName^S폭풍~`토템 ^SCustomTex^S210643 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SEnabledSpecs^T ^N263^b ^N264^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1ODKS=CM8OSl ^SColumns^N6 ^SAlpha^N0.5 ^SName^S정술~`버프스킬 ^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^SLocked^B ^t^N8^T ^SScale^N1.45 ^SRows^N4 ^SRole^N1 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S승천 ^SEnabled^B ^SCustomTex^S114050 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SType^Scooldown ^SName^S폭풍수호자 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S소용돌이의~`힘 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SType^Scooldown ^SName^S정기의~`깨달음 ^SEnabled^B ^SCustomTex^S16166 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SType^Scooldown ^SName^S불의~`정령 ^SEnabled^B ^SCustomTex^S198067 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SLocked^B ^SEnabledSpecs^T ^N263^b ^N264^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1NjnGDr31ycY ^SColumns^N1 ^SAlpha^N0.8 ^SName^S쿨키(정술) ^SPoint^T ^Sy^N-30 ^Sx^N165 ^t^t^N9^T ^SPoint^T ^Sy^N-30 ^Sx^N-175 ^t^SScale^N1.6 ^SRows^N2 ^SRole^N1 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S번개~`쇄도~`토템 ^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^S날카로운~`바람 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^S바람~`질주~`토템 ^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^S돌풍 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^t^SEnabledSpecs^T ^N263^b ^N264^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1O3Diau6Ekvy ^SColumns^N2 ^SAlpha^N0.75 ^SName^S차단~`및~`이동기~`(정술) ^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^SLocked^B ^t^N10^T ^SView^Sbar ^SPoint^T ^Sy^N-140 ^Sx^F-4748587236553955 ^f-68^t ^SScale^N1.35 ^SRole^N1 ^SGUID^STMW:group:1OTXJRc22vH2 ^SEnabledSpecs^T ^N263^b ^N264^b ^t^SOnlyInCombat^B ^SColumns^N1 ^SName^S화염~`충격~`바 ^SSettingsPerView^T ^Sbar^T ^SSpacingY^N-4 ^SSizeX^F6057315857858547 ^f-45^t ^t^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S화염~`충격 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N10 ^SName^S화염~`충격 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SLevel^N5 ^SName^S얼음격노 ^SPrtsBefore^N1 ^t^N3^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N2 ^SAndOr^SOR ^SName^S얼음격노 ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SAndOr^SOR ^SName^S용암~`쇄도 ^SPrtsBefore^N1 ^t^N5^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N3 ^SName^S화염~`충격 ^t^N6^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S> ^SUnit^Starget ^SName^S화염~`충격 ^t^N7^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SAndOr^SOR ^SName^S화염~`충격 ^SPrtsBefore^N1 ^SLevel^N10 ^t^N8^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S얼음격노 ^t^N9^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SLevel^N5 ^SName^S얼음격노 ^t^N10^T ^SType^SMAELSTROM ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N40 ^t^Sn^N10 ^t^SHideIfNoUnits^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S정기의~`집중 ^t^Sn^N1 ^t^SMagnitude^N3 ^t^N2^T ^SType^SAnimations ^SAlpha^N0 ^SOnlyShown^B ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S< ^SLevel^N20 ^t^N2^T ^SType^SDEBUFFDUR ^SOperator^S> ^SUnit^Starget ^SLevel^N3 ^SName^S화염~`충격 ^t^Sn^N2 ^t^t^N3^T ^SPassingCndt^B ^SType^SSound ^SCndtJustPassed^B ^SOnlyShown^B ^SValue^N9 ^SSound^STMW~`-~`Ding~`6 ^SEvent^SOnDuration ^SOperator^S<= ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SOperator^S<= ^SUnit^Starget ^SName^S화염~`충격 ^t^Sn^N1 ^t^t^N4^T ^SPassingCndt^B ^SType^SSound ^SCndtJustPassed^B ^SOnlyShown^B ^SValue^N4 ^SSound^STMW~`-~`Ding~`7 ^SEvent^SOnDuration ^SOperator^S<= ^t^N5^T ^SType^SSound ^SOnlyShown^B ^SSound^STMW~`-~`Ding~`8 ^SEvent^SOnFinish ^t^Sn^N5 ^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^SLocked^B ^t^N11^T ^SPoint^T ^Sy^N25 ^Sx^F-6145924685332942 ^f-71^t ^SScale^N5.5 ^SRole^N1 ^SLocked^B ^SEnabledSpecs^T ^N263^b ^N264^b ^t^SGUID^STMW:group:1Lo7lkpZTCqV ^SColumns^N1 ^SName^S정기의~`집중 ^SIcons^T ^N1^T ^SType^Sbuff ^SName^S정기의~`집중 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N1 ^SName^S얼음격노 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S> ^SAndOr^SOR ^SName^S얼음격노 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N9 ^SName^S화염~`충격 ^SAndOr^SOR ^t^N4^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N86 ^SAndOr^SOR ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SAnimColor^Sffff0000 ^SPassingCndt^B ^SType^SAnimations ^SAlpha^N1 ^SOnlyShown^B ^SDuration^N0.5 ^SValue^N1 ^SImage^STextures/SpellActivationOverlays/Maelstrom_Weapon_1 ^SAnimation^SICONOVERLAYIMG ^SEvent^SOnStack ^SInfinite^B ^SOperator^S== ^SPeriod^N0 ^t^N2^T ^SAnimColor^Sffff0000 ^SPassingCndt^B ^SType^SAnimations ^SAlpha^N1 ^SOnlyShown^B ^SPeriod^N0 ^SValue^N2 ^SAnimation^SICONOVERLAYIMG ^SEvent^SWCSP ^SInfinite^B ^SOperator^S== ^SImage^STextures/SpellActivationOverlays/Maelstrom_Weapon_2 ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N2 ^SName^S정기의~`집중 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SOnlyMine^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SOnlyInCombat^B ^t^N12^T ^SPoint^T ^Sy^N-30 ^Sx^N165 ^t^SScale^N1.45 ^SRows^N3 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S정신의~`고리~`토템 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N45 ^SName^S정신의~`고리~`토템 ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.2 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S선조의~`보호~`토템 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N60 ^SName^S선조의~`보호~`토템 ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.2 ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S고대의~`인도 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N30 ^SName^S고대의~`인도 ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.2 ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S치유의~`해일~`토템 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N45 ^SName^S치유의~`해일~`토템 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.2 ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S승천 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N45 ^SName^S승천 ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.2 ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SEnabledSpecs^T ^N263^b ^N262^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1O8dQS7vrS4p ^SColumns^N2 ^SAlpha^N0.8 ^SName^S쿨기(복술) ^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^SLocked^B ^t^N13^T ^SPoint^T ^Sy^N-30 ^Sx^N-175 ^t^SScale^N1.45 ^SRows^N2 ^SRole^N2 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S영혼~`정화 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^S날카로운~`바람 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^S바람~`질주~`토템 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^S영혼나그네의~`은총 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SEnabledSpecs^T ^N263^b ^N262^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1O8dSKCx53gV ^SColumns^N2 ^SAlpha^N0.8 ^SName^S광역(복술) ^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^SLocked^B ^t^N14^T ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S영혼~`이동 ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N35 ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SLocked^B ^SOnlyInCombat^B ^SColumns^N1 ^SAlpha^N0.9 ^SName^S생존기(공통) ^SGUID^STMW:group:1NgU9HlU5CQh ^t^N15^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N16^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^t^N82501^S~`~| ^Sprofile^S나무심는황소~`-~`아즈샤라 ^^
- 사용방법
위 문자열을 복사 하신 후 /tmw 으로 설정창을 여신다음 아래 그림과 같이 네모칸에 붙여넣기 한다음 동그라미칸에 있는 것처럼 불러 오시면 됩니다.
앞에 Group 이라고 표기된것은 글로벌 셋팅이므로 계정내 모든 케릭이 공유합니다
- 텔미웬에는 고술,정술,복술이 모두 다 섞여있습니다. 고술,복술 그룹은 그냥 지워버리시면 됩니다.
- 텔미웬 사용방법
텔미웬을 사용할 때 중요한건, 텔미웬의 배치를 단축키와 동일하게 배정하는 겁니다.
저의 경우에는 1 번화 2 용폭 3대충 4 화충 shift+4 정작 5 냉충 shift+5 얼격 으로 배치하였기 때문에 텔미웬의 스킬순서도 똑같이 용폭-대충-정작-얼격 순으로 배치했습니다. (딜 스킬의 화충,냉충은 정크데이터입니다)
그러면 정신없이 바닥피하거나 택틱 보는 와중에도 화면에 떠오른 아이콘을 보자마자 스킬을 누르기 편하기 때문이죠.
텔미웬의 아이콘은 오른쪽 드래그로 이동가능하니 꼭 단축키에 맞게 배치하시기 바랍니다.
얼격트리가 그냥 하면 많이 까다로운 트리겠지만, 위크오라와 텔미웬만 있다면 오히려 딜하는 재미가 있는 트리라고 생각합니다.
다들 즐와하시길!!
그리고 고술 상향 좀.... ㅠㅠ
잡담 ) 텔미웬과 위크오라는 서로 상호보완해주는 애드온 같네요. 위크오라가 HUD는 좋지만, 설정짜는게 힘든데(lua programming 모르면 완전 노가다...) 텔미웬은 설정짜는건 참 편하거든요!!
EXP
147,059
(48%)
/ 160,001
|
Auras.zip [986Kb]





식목일지킴이