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2021-06-19 10:24
조회: 1,875
추천: 6
Attack table ( 수학 좋아하시는 분만 )Miss
If the target is a mob and defense minus weapon skill is 11 or more: MissChance = 5% + (TargetLevel*5 - AttackerSkill) * 0.2% HitSuppression = (TargetLevel*5 - AttackerSkill - 10) * 0.2% If the target is a mob and defense minus weapon skill is 10 or less: MissChance = 5% + (TargetLevel*5 - AttackerSkill) * 0.1% HitSuppression = 0% If the target is a mob below level 10: LowLevelMissChance = MissChance * (TargetLevel / 10) If the target is a player: MissChance = 5% + (TargetDefense - AttackerSkill) * 0.04% If dual wielding: DualWieldMissChance = MissChance + 19% ΔLevel ΔSkill Miss chance Hit cap 0 0 5.0% 5.0% 1 5 5.5% 5.5% 2 10 6.0% 6.0% 3 15 8.0% 9.0% Dodge If the target is a mob: DodgeChance = 5% + (TargetLevel*5 - AttackerSkill) * 0.1% If the target is a player: DodgeChance = PlayerDodge + (PlayerDefense - AttackerSkill) * 0.04% ΔLevel ΔSkill Dodge chance 0 0 5.0% 1 5 5.5% 2 10 6.0% 3 15 6.5% Parry If the target is a mob and defense minus weapon skill is 11 or more: ParryChance = 5% + (TargetLevel*5 - AttackerSkill) * 0.6% If the target is a mob and defense minus weapon skill is 10 or less: ParryChance = 5% + (TargetLevel*5 - AttackerSkill) * 0.1% If the target is a player: ParryChance = PlayerParry + (PlayerDefense - AttackerSkill) * 0.04% ΔLevel ΔSkill Parry chance 0 0 5.0% 1 5 5.5% 2 10 6.0% 3 15 14.0% Glance GlanceChance = MAX(0, 6% + (TargetLevel*5 - AttackerSkill) * 1.2%) Glance damage penalty SkillDiff = TargetLevel*5 - AttackerSkill If defense minus weapon skill is 11 or more: LowEnd = MAX(0.01, MIN(1.4 - 0.05 * SkillDiff, 0.91)) HighEnd = MAX(0.2, MIN(1.3 - 0.03 * SkillDiff, 0.99)) If defense minus weapon skill is 10 or less (this is the old Beaza formula): LowEnd = MAX(0.01, MIN(1.3 - 0.05 * SkillDiff, 0.91)) HighEnd = MAX(0.2, MIN(1.2 - 0.03 * SkillDiff, 0.99)) GlanceAveragePenalty = (LowEnd + HighEnd) / 2 ΔLevel ΔSkill Glance chance Glance penalty (avg) 0 0 6.0% 5.0% 1 5 12.0% 5.0% 2 10 18.0% 15.0% 3 15 24.0% 25.0% Block If the target is a mob: BlockChance = MIN(5%, 5% + (TargetLevel*5 - AttackerSkill) * 0.1%) If the target is a player: BlockChance = PlayerBlock + (PlayerDefense - AttackerSkill) * 0.04% ΔLevel ΔSkill Block chance 0 0 5.0% 1 5 5.0% 2 10 5.0% 3 15 5.0% Critical Strike If the target is a mob and weapon minus defense skill is less than 0: CritChance = AttackerCrit + (AttackerSkill - TargetLevel*5) * 0.2% If the target is a mob and weapon minus defense skill is above or equal to 0: CritChance = AttackerCrit + (AttackerSkill - TargetLevel*5) * 0.04% If the target is a player: CritChance = AttackerCrit + (AttackerSkill - TargetDefense) * 0.04% ΔLevel ΔSkill Modifier 0 0 0.0% 1 5 -1.0% 2 10 -2.0% 3 15 -3.0% Additionally, when fighting +3 level mobs there's a flat -1.8% suppression placed on your total crit chance gained from auras. 요약 ΔLevel Miss% HitCap% Dodge% Parry% 0 5.0% 5.0% 5.0% 5.0% 1 5.5% 5.5% 5.5% 5.5% 2 6.0% 6.0% 6.0% 6.0% 3 8.0% 9.0% 6.5% 14.0% ΔLevel Glance% GlanceDmg Block% CritSupp% 0 6% 5% 5% 0.0% 1 12% 5% 5% -1.0% 2 18% 15% 5% -2.0% 3 24% 25% 5% -4.8% 출처 : https://github.com/magey/tbc-warrior/wiki/Attack-table
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Reng2222