Miss

If the target is a mob and defense minus weapon skill is 11 or more:
 MissChance
 = 5% + (TargetLevel*5 - AttackerSkill) * 0.2%
 HitSuppression
 = (TargetLevel*5 - AttackerSkill - 10) * 0.2%

If the target is a mob and defense minus weapon skill is 10 or less:
 MissChance
 = 5% + (TargetLevel*5 - AttackerSkill) * 0.1%
 HitSuppression
 = 0%

If the target is a mob below level 10:
 LowLevelMissChance
 = MissChance * (TargetLevel / 10)

If the target is a player:
 MissChance
 = 5% + (TargetDefense - AttackerSkill) * 0.04%

If dual wielding:
 DualWieldMissChance
 = MissChance + 19%

ΔLevel   ΔSkill    Miss chance    Hit cap
   0         0           5.0%          5.0%
   1         5           5.5%          5.5%
   2         10          6.0%          6.0%
   3         15          8.0%          9.0%

Dodge

If the target is a mob:
 DodgeChance
 = 5% + (TargetLevel*5 - AttackerSkill) * 0.1%

If the target is a player:
 DodgeChance
 = PlayerDodge + (PlayerDefense - AttackerSkill) * 0.04%

ΔLevel   ΔSkill    Dodge chance
   0         0            5.0%
   1         5            5.5%
   2         10           6.0%
   3         15           6.5%

Parry

If the target is a mob and defense minus weapon skill is 11 or more:
 ParryChance
 = 5% + (TargetLevel*5 - AttackerSkill) * 0.6%

If the target is a mob and defense minus weapon skill is 10 or less:
 ParryChance
 = 5% + (TargetLevel*5 - AttackerSkill) * 0.1%

If the target is a player:
 ParryChance
 = PlayerParry + (PlayerDefense - AttackerSkill) * 0.04%

ΔLevel   ΔSkill    Parry chance
   0         0           5.0%
   1         5           5.5%
   2         10          6.0%
   3         15          14.0%

Glance

 GlanceChance
 = MAX(0, 6% + (TargetLevel*5 - AttackerSkill) * 1.2%)

Glance damage penalty

 SkillDiff
 = TargetLevel*5 - AttackerSkill

If defense minus weapon skill is 11 or more:
 LowEnd
 = MAX(0.01, MIN(1.4 - 0.05 * SkillDiff, 0.91))
 HighEnd
 = MAX(0.2, MIN(1.3 - 0.03 * SkillDiff, 0.99))

If defense minus weapon skill is 10 or less (this is the old Beaza formula):
 LowEnd
 = MAX(0.01, MIN(1.3 - 0.05 * SkillDiff, 0.91))
 HighEnd
 = MAX(0.2, MIN(1.2 - 0.03 * SkillDiff, 0.99))

 GlanceAveragePenalty
 = (LowEnd + HighEnd) / 2

ΔLevel   ΔSkill    Glance chance    Glance penalty (avg)
   0         0            6.0%                5.0%
   1         5            12.0%               5.0%
   2         10           18.0%               15.0%
   3         15           24.0%               25.0%

Block

If the target is a mob:
 BlockChance
 = MIN(5%, 5% + (TargetLevel*5 - AttackerSkill) * 0.1%)

If the target is a player:
 BlockChance
 = PlayerBlock + (PlayerDefense - AttackerSkill) * 0.04%

ΔLevel   ΔSkill    Block chance
   0         0           5.0%
   1         5           5.0%
   2         10          5.0%
   3         15          5.0%

Critical Strike

If the target is a mob and weapon minus defense skill is less than 0:
 CritChance
 = AttackerCrit + (AttackerSkill - TargetLevel*5) * 0.2%

If the target is a mob and weapon minus defense skill is above or equal to 0:
 CritChance
 = AttackerCrit + (AttackerSkill - TargetLevel*5) * 0.04%

If the target is a player:
 CritChance
 = AttackerCrit + (AttackerSkill - TargetDefense) * 0.04%

ΔLevel   ΔSkill    Modifier
   0         0        0.0%
   1         5       -1.0%
   2         10      -2.0%
   3         15      -3.0%

Additionally, when fighting +3 level mobs there's a flat -1.8% suppression placed on your total crit chance gained from auras.

요약

ΔLevel   Miss%   HitCap%   Dodge%   Parry%
   0       5.0%      5.0%        5.0%       5.0%
   1       5.5%      5.5%        5.5%       5.5%
   2       6.0%      6.0%        6.0%       6.0%
   3       8.0%      9.0%        6.5%       14.0%
ΔLevel   Glance%   GlanceDmg   Block%   CritSupp%
   0        6%            5%          5%         0.0%
   1        12%           5%          5%        -1.0%
   2        18%           15%         5%        -2.0%
   3        24%           25%         5%        -4.8%


출처 : https://github.com/magey/tbc-warrior/wiki/Attack-table